GTA 6 Weapons Guides: 38 Guns, Loadout Limits, and How to Build a Real Arsenal
GTA 5 let you pull an RPG out of your back pocket. GTA 6 won't. Based on leaked footage and trailer breakdowns, Rockstar is building a Red Dead 2-style carry system — limited slots, visible weapons on your body, and trunks that actually matter.

This is the full rundown of the 38 confirmed and rumored weapons, what they're good for, and how to load out before you walk into a job.
- Why the Carry System Changes Everything
- Handguns: Your Backup, Not Your Plan A
- Shotguns, SMGs, and Machine Guns
- Assault Rifles and the Return of MK2
- Sniper Rifles and Hunting Guns
- Heavy Weapons and Throwables
- Melee Weapons: Quiet Options That Matter
- Best Loadouts by Playstyle
- What This Means for GTA 6 Online
- FAQ
- Is the GTA 6 weapon list officially confirmed?
- How many weapons are rumored for GTA 6?
- Will GTA 6 limit how many weapons we can carry?
- Are MK2 weapons returning?
- What's the best early-game loadout?
- Bottom Line

↖ Why the Carry System Changes Everything
No more infinite inventory. Here's what's likely locked in:
| Feature | What to Expect | Why It Matters |
|---|---|---|
| Handguns | 1–2 slots | Pistols go from filler to real backup |
| Long guns | 1–2 slots | You pick your fight before you start it |
| Visible carry | Guns show on your body | No more wardrobe of death |
| Trunk storage | Cars hold extra weapons | Your vehicle is now your armory |
| Bags/backpacks | May boost capacity | Gear choice = mobility tradeoff |
Bottom line: stop asking what's the strongest gun. Start asking what two guns solve this job. Heist crews in GTA Online already run this way — close, mid, crowd control. GTA 6 just forces the discipline.
↖ Handguns: Your Backup, Not Your Plan A
| Weapon | Real-World Base | Role |
|---|---|---|
| Gari ES9 | Beretta 92FS | Default reliable pistol |
| Close K17 | Glock | Fast draw, low fuss |
| Morgan Revolver | S&W 629 | High-damage precision |
| Mustang 357 | Colt Python | Heavy stopping power |
| Nipper 38 | Taurus PT938 | Compact/concealed |
| Standard Pistol | Taurus PT92 | Early-game baseline |
The Gari ES9 already appeared in official art — safe bet it's early-game standard. The Morgan Revolver is the one to watch: if it takes scopes or attachments, it becomes a lightweight sniper substitute.
Quick picks:
- Indoor job → Standard Pistol
- Cop chase → Close K17
- Wildlife defense → Heavy revolver
- Stealth run → compact pistol, always
↖ Shotguns, SMGs, and Machine Guns
Shotguns
| Weapon | Base | Use |
|---|---|---|
| Double Barrel | Long fowler | Hunting, burst damage |
| Pump Action | Mossberg 590 | Room-clearing default |
The pump shotgun is your first pickup, no debate. Aim, fire, reposition — it's never been a bad choice in a Rockstar game.
SMGs & MGs
| Weapon | Base | Role |
|---|---|---|
| Combat MG | M249 SAW | Heavy suppression |
| Compact SMG | Scorpion | Fast close fire |
| Micro SMG | Mini Uzi | Drive-bys |
| SMG | MP5 | Clean heist weapon |
If police response is as brutal as rumored, the Combat MG becomes your panic button against waves. The MP5-style SMG is the one that actually looks believable walking into a bank.
Rule of thumb: indoors = SMG/shotgun. Open street = rifle. Cops from three directions = Combat MG.
↖ Assault Rifles and the Return of MK2
| Weapon | Base | Strength |
|---|---|---|
| Assault Rifle | AK-47 | Rugged, high damage |
| Carbine Rifle | AR-15 | Balanced, cleaner recoil |
| Carbine Rifle MK2 | AR-15 variant | Upgraded stats |
| Service Carbine | M16A2 | Range and precision |
The Carbine Rifle is the flexible pick — better control than the AK, less recoil punishment. If MK2 weapons return, they'll add attachments, special ammo, and tint customization like GTA Online did.
Money advice: don't upgrade everything. One rifle, one sidearm, one close-range weapon — MK2 those first.
| MK2 Feature | Effect |
|---|---|
| Better damage | Faster kills |
| Improved recoil | Sustained accuracy |
| Attachments | Scopes, grips, suppressors |
| Special ammo | Armor-piercing options |
↖ Sniper Rifles and Hunting Guns
| Weapon | Base | Purpose |
|---|---|---|
| Assault Sniper | M4A1 Block I | Tactical combat |
| Bolt Action Sniper | Remington 700 | Hunting precision |
| Hunter Sniper | AW L95A1 | Long-range hunt/combat |
| M14/M1A-style | Springfield M1A | Semi-auto marksman |
| Ruger 10/22-style | Ruger 10/22 | Light rifle, small game |
The Bolt Action Sniper is your hunting rifle if clean-kill or pelt-quality mechanics exist. The Ruger 10/22 inclusion signals Rockstar wants rural side activities, not just combat.
Fast picks:
- Rooftop standoff → tactical sniper
- Big game → bolt action
- Moving targets → M14-style
- Small wildlife → light rifle
↖ Heavy Weapons and Throwables
| Weapon | Base | Role |
|---|---|---|
| Grenade Launcher | Milkor MGL | Groups, parked vehicles |
| RPG | RPG-7 | Anti-vehicle, anti-helicopter |
Fire the RPG in the open and expect a full manhunt if police escalation is as aggressive as rumored. Explosives are loud, and loud gets attention fast.
Throwables:
| Item | Use |
|---|---|
| Fire Bottle / Molotov | Area denial, fire spread |
| Flashbang | Room entry |
| Grenade | Groups, vehicles |
| Smoke Grenade | Cover for escapes |
| Spear Gun | Underwater/hunting |
| Golf Ball | Chaos, minigame item |
The Spear Gun hints at real diving/fishing content. If waterways get deeper systems, this becomes more than a joke weapon.
↖ Melee Weapons: Quiet Options That Matter
| Weapon | Use |
|---|---|
| Baseball Bat | Street brawls |
| Crowbar | Melee + possible break-in tool |
| Golf Club | Improvised weapon |
| Hammer | Close-range damage |
| Knife | Fast, lethal, stealthy |
| Pool Cue | Bar fights |
| Fists | Always available |
Watch the Crowbar. If GTA 6 has real break-in mechanics, it's dual-purpose — weapon and tool. That's a bigger deal than it sounds.
Noise matters now. Gunshots draw heat. Melee doesn't. Use it in bars, alleys, and motel fights where a rifle would be overkill and loud.
↖ Best Loadouts by Playstyle
| Playstyle | Primary | Secondary | Sidearm |
|---|---|---|---|
| Heist crew | Carbine Rifle | SMG | Close K17 |
| Rural hunter | Bolt Action Rifle | Double Barrel | Heavy revolver |
| Cop survival | Combat MG | Pump Shotgun | Standard Pistol |
| Stealth run | Suppressed pistol | Knife | Compact SMG |
| Chaos build | RPG | Grenade Launcher | Revolver |
| All-rounder | Service Carbine | Pump Shotgun | Gari ES9 |
Not sure what to pick? Run the all-rounder. Rifle covers mid-range, shotgun handles interiors, pistol covers everything else.
↖ What This Means for GTA 6 Online
If loadout limits carry into multiplayer, crews will need roles. No more everyone-carries-everything chaos.
| Change | Result |
|---|---|
| Limited slots | Less spam, more planning |
| Trunk storage | Protecting your car matters |
| MK2 upgrades | Long-term progression grind |
| Specialized gear | Sniper, driver, breacher roles |
One player runs sniper. One drives. One keeps explosives in the trunk. Heists finally feel like heists.
↖ FAQ
↖ Is the GTA 6 weapon list officially confirmed?
Partly. Some weapons are pulled from official trailers and art. Others come from older leaks. Treat it as part confirmed, part strongly rumored.
↖ How many weapons are rumored for GTA 6?
38 weapons and tools total — handguns, shotguns, SMGs, rifles, snipers, explosives, throwables, and melee.
↖ Will GTA 6 limit how many weapons we can carry?
Very likely. Expect a smaller active loadout with extra weapons stored in trunks or bags.
↖ Are MK2 weapons returning?
Rumored, yes. Expect better stats, attachments, and customization similar to GTA Online.
↖ What's the best early-game loadout?
Standard Pistol + Pump Shotgun + Carbine Rifle. Covers close, mid, and emergency range without overspecializing.
↖ Bottom Line
GTA 6's weapon system trades chaos for consequence. 38 weapons, tighter slots, real trunk storage — every choice now has weight.
Build around the job, not the biggest number. Rifle and SMG for heists. Bolt action and revolver for hunting. Explosives only if you're ready for the heat that follows.
Freedom's still the point. GTA 6 just adds the price tag.
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