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GTA 6 Weapons Guides: 38 Guns, Loadout Limits, and How to Build a Real Arsenal

GTA 5 let you pull an RPG out of your back pocket. GTA 6 won't. Based on leaked footage and trailer breakdowns, Rockstar is building a Red Dead 2-style carry system — limited slots, visible weapons on your body, and trunks that actually matter.

 

GTA 6 Weapons Guides: 38 Guns, Loadout Limits, and How to Build a Real Arsenal

 

This is the full rundown of the 38 confirmed and rumored weapons, what they're good for, and how to load out before you walk into a job.



 

Why the Carry System Changes Everything

No more infinite inventory. Here's what's likely locked in:

Feature What to Expect Why It Matters
Handguns 1–2 slots Pistols go from filler to real backup
Long guns 1–2 slots You pick your fight before you start it
Visible carry Guns show on your body No more wardrobe of death
Trunk storage Cars hold extra weapons Your vehicle is now your armory
Bags/backpacks May boost capacity Gear choice = mobility tradeoff

 

Bottom line: stop asking what's the strongest gun. Start asking what two guns solve this job. Heist crews in GTA Online already run this way — close, mid, crowd control. GTA 6 just forces the discipline.

 

Handguns: Your Backup, Not Your Plan A

Weapon Real-World Base Role
Gari ES9 Beretta 92FS Default reliable pistol
Close K17 Glock Fast draw, low fuss
Morgan Revolver S&W 629 High-damage precision
Mustang 357 Colt Python Heavy stopping power
Nipper 38 Taurus PT938 Compact/concealed
Standard Pistol Taurus PT92 Early-game baseline

 

The Gari ES9 already appeared in official art — safe bet it's early-game standard. The Morgan Revolver is the one to watch: if it takes scopes or attachments, it becomes a lightweight sniper substitute.

 

Quick picks:

  • Indoor job → Standard Pistol
  • Cop chase → Close K17
  • Wildlife defense → Heavy revolver
  • Stealth run → compact pistol, always

 

Shotguns, SMGs, and Machine Guns

Shotguns

Weapon Base Use
Double Barrel Long fowler Hunting, burst damage
Pump Action Mossberg 590 Room-clearing default

 

The pump shotgun is your first pickup, no debate. Aim, fire, reposition — it's never been a bad choice in a Rockstar game.

 

SMGs & MGs

Weapon Base Role
Combat MG M249 SAW Heavy suppression
Compact SMG Scorpion Fast close fire
Micro SMG Mini Uzi Drive-bys
SMG MP5 Clean heist weapon

 

If police response is as brutal as rumored, the Combat MG becomes your panic button against waves. The MP5-style SMG is the one that actually looks believable walking into a bank.

 

Rule of thumb: indoors = SMG/shotgun. Open street = rifle. Cops from three directions = Combat MG.

 

Assault Rifles and the Return of MK2

Weapon Base Strength
Assault Rifle AK-47 Rugged, high damage
Carbine Rifle AR-15 Balanced, cleaner recoil
Carbine Rifle MK2 AR-15 variant Upgraded stats
Service Carbine M16A2 Range and precision

 

The Carbine Rifle is the flexible pick — better control than the AK, less recoil punishment. If MK2 weapons return, they'll add attachments, special ammo, and tint customization like GTA Online did.

 

Money advice: don't upgrade everything. One rifle, one sidearm, one close-range weapon — MK2 those first.

MK2 Feature Effect
Better damage Faster kills
Improved recoil Sustained accuracy
Attachments Scopes, grips, suppressors
Special ammo Armor-piercing options

 

Sniper Rifles and Hunting Guns

Weapon Base Purpose
Assault Sniper M4A1 Block I Tactical combat
Bolt Action Sniper Remington 700 Hunting precision
Hunter Sniper AW L95A1 Long-range hunt/combat
M14/M1A-style Springfield M1A Semi-auto marksman
Ruger 10/22-style Ruger 10/22 Light rifle, small game

 

The Bolt Action Sniper is your hunting rifle if clean-kill or pelt-quality mechanics exist. The Ruger 10/22 inclusion signals Rockstar wants rural side activities, not just combat.

 

Fast picks:

  • Rooftop standoff → tactical sniper
  • Big game → bolt action
  • Moving targets → M14-style
  • Small wildlife → light rifle

 

Heavy Weapons and Throwables

Weapon Base Role
Grenade Launcher Milkor MGL Groups, parked vehicles
RPG RPG-7 Anti-vehicle, anti-helicopter

 

Fire the RPG in the open and expect a full manhunt if police escalation is as aggressive as rumored. Explosives are loud, and loud gets attention fast.

 

Throwables:

Item Use
Fire Bottle / Molotov Area denial, fire spread
Flashbang Room entry
Grenade Groups, vehicles
Smoke Grenade Cover for escapes
Spear Gun Underwater/hunting
Golf Ball Chaos, minigame item

 

The Spear Gun hints at real diving/fishing content. If waterways get deeper systems, this becomes more than a joke weapon.

 

Melee Weapons: Quiet Options That Matter

Weapon Use
Baseball Bat Street brawls
Crowbar Melee + possible break-in tool
Golf Club Improvised weapon
Hammer Close-range damage
Knife Fast, lethal, stealthy
Pool Cue Bar fights
Fists Always available

 

Watch the Crowbar. If GTA 6 has real break-in mechanics, it's dual-purpose — weapon and tool. That's a bigger deal than it sounds.

 

Noise matters now. Gunshots draw heat. Melee doesn't. Use it in bars, alleys, and motel fights where a rifle would be overkill and loud.

 

Best Loadouts by Playstyle

Playstyle Primary Secondary Sidearm
Heist crew Carbine Rifle SMG Close K17
Rural hunter Bolt Action Rifle Double Barrel Heavy revolver
Cop survival Combat MG Pump Shotgun Standard Pistol
Stealth run Suppressed pistol Knife Compact SMG
Chaos build RPG Grenade Launcher Revolver
All-rounder Service Carbine Pump Shotgun Gari ES9

 

Not sure what to pick? Run the all-rounder. Rifle covers mid-range, shotgun handles interiors, pistol covers everything else.

 

What This Means for GTA 6 Online

If loadout limits carry into multiplayer, crews will need roles. No more everyone-carries-everything chaos.

Change Result
Limited slots Less spam, more planning
Trunk storage Protecting your car matters
MK2 upgrades Long-term progression grind
Specialized gear Sniper, driver, breacher roles

 

One player runs sniper. One drives. One keeps explosives in the trunk. Heists finally feel like heists.

 

FAQ

Is the GTA 6 weapon list officially confirmed?

Partly. Some weapons are pulled from official trailers and art. Others come from older leaks. Treat it as part confirmed, part strongly rumored.

 

How many weapons are rumored for GTA 6?

38 weapons and tools total — handguns, shotguns, SMGs, rifles, snipers, explosives, throwables, and melee.

 

Will GTA 6 limit how many weapons we can carry?

Very likely. Expect a smaller active loadout with extra weapons stored in trunks or bags.

 

Are MK2 weapons returning?

Rumored, yes. Expect better stats, attachments, and customization similar to GTA Online.

 

What's the best early-game loadout?

Standard Pistol + Pump Shotgun + Carbine Rifle. Covers close, mid, and emergency range without overspecializing.

 

Bottom Line

GTA 6's weapon system trades chaos for consequence. 38 weapons, tighter slots, real trunk storage — every choice now has weight.

 

Build around the job, not the biggest number. Rifle and SMG for heists. Bolt action and revolver for hunting. Explosives only if you're ready for the heat that follows.

 

Freedom's still the point. GTA 6 just adds the price tag.

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