
Amplification Module MK. III
Buy ARC Raiders Amplification Module MK. III: Locations & Use Guide
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Amplification Module MK. III upgrades Rare (Blue) weapons from Level IV to Level V in ARC Raiders, unlocking their end-game amplification skill trees. You can loot this topside material strictly from the ARC Frigate dynamic event or inside the Fallen Emperor on Pendola Pass—provided your Gunsmith and Research Station are both at Level 4 before you try to install it.
Only two high-tier objectives drop Amplification Module MK. III topside. Because neither location guarantees a fixed spawn every raid, pick your target based on your squad size and current keycard inventory rather than gambling on drop odds.
| Drop Location | Map Availability | Access Requirement | Tactical Viability & Risk |
|---|---|---|---|
| ARC Frigate | Blue Gate, Buried City, Dam Battlegrounds, Pendola Pass | Active ARC Frigate map event; board the vessel | High PvP contention. Outer hull containers allow quick solo looting, while the locked interior cargo route demands a coordinated squad. |
| Fallen Emperor | Pendola Pass | Emperor Gateway Conduit key item | Gated entry. Do not deploy expecting module loot unless your squad brings a Conduit to breach the interior vault. |
The module tier always matches your weapon's base rarity, never its current upgrade level. A Common weapon upgraded to Level IV still requires MK. I, whereas a Rare weapon at Level IV strictly requires MK. III.
| Weapon Base Rarity | Required Module | Target Upgrade Step | Workshop Prerequisite |
|---|---|---|---|
| Common | Amplification Module MK. I | Level IV → Level V | Gunsmith Lv. 4 & Research Station Lv. 4 |
| Uncommon | Amplification Module MK. II | Level IV → Level V | Gunsmith Lv. 4 & Research Station Lv. 4 |
| Rare | Amplification Module MK. III | Level IV → Level V | Gunsmith Lv. 4 & Research Station Lv. 4 |
| Epic | Amplification Module MK. IV | Level IV → Level V | Gunsmith Lv. 4 & Research Station Lv. 4 |
| Legendary | Amplification Module MK. V | Level IV → Level V | Gunsmith Lv. 4 & Research Station Lv. 4 |
Follow this exact sequence in your hideout to avoid wasting topside materials on a weapon you cannot fully build yet:
1. Verify Base Rarity and Level: Select a Rare weapon in your stash and upgrade it through standard tiers until it reaches Level IV.
2. Check Hideout Infrastructure: Confirm both your Gunsmith and Research Station are upgraded to Level 4. You cannot access the amplification menu if either station lags behind at Level 3.
3. Inspect the Amplification Tree First: Open the Gunsmith's Weapon Upgrades tab, select your Level IV Rare weapon, and preview the Level V node tree before spending the module.
4. Install MK. III for Level V: Commit the Amplification Module MK. III along with the required coins and secondary scrap to push the weapon to Level V.
5. Unlock Researched Nodes: Spend your researched materials to activate individual performance nodes on the newly unlocked tree.
Applying the MK. III module only unlocks the Level V amplification frame—it does not automatically grant the perks inside the tree. Every node requires separate materials and completed Research Station projects.
Even though MK. III upgrades Rare weapons, the item itself carries the Amplified topside material classification. Because it does not stack, hoarding multiple modules quickly drains stash space.
| Item Property | Verified Specification | Inventory & Economy Impact |
|---|---|---|
| Classification | Amplified Material | High-priority topside loot; target for PvP looters |
| Weight | 0.5 kg | Negligible carry weight during extraction runs |
| Stack Size | 1 per slot | High stash pressure; every module eats a full inventory tile |
| Vendor Sell Price | 7,000 Coins | Solid mid-game cash injection if your stations are underleveled |
1x1 slot without stacking, letting them collect dust for weeks hurts your early economy more than selling one to fund immediate workshop upgrades.
Boarding the ARC Frigate's outer hull is the most accessible route for solo players and small squads because it requires no keycard and avoids the complex interior cargo puzzle. If you have a full squad and an Emperor Gateway Conduit, running the Fallen Emperor on Pendola Pass offers a more controlled interior breach away from open-sky snipers.
First, verify that the weapon's base rarity is Rare (Blue); upgraded Common or Uncommon weapons at Level IV require MK. I or MK. II instead. Second, check that both your Gunsmith and Research Station are upgraded to Level 4, as the amplification tab stays locked at lower workshop tiers.
No, activated amplification nodes are permanent and irreversible on that specific weapon. Always check for red conflict lines—such as Burst-Fire disabling Full-Auto—and complete any missing Research Station prerequisites before locking in a perk.
No, you cannot craft Amplification Module MK. III at your workshop or purchase it from hideout vendors. You must extract with it from topside raids at the ARC Frigate or Fallen Emperor, or trade for it directly with other raiders.
Keep the module if you are close to Gunsmith Level 4 and have a favorite Level IV Rare weapon ready to amplify. Sell it for 7,000 Coins only if your stash is choked by its single-stack limit and you need immediate funds to finish early hideout upgrades.

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