Best Celestial Units in Toilet Tower Defense Endless Mode Ranked
- SEAN
- Share
- Toilet Tower Defense
- 06/21/26
- 6
Endless Mode exposes weak units fast. Big damage looks nice, but it does not carry alone. The best Celestial units in Toilet Tower Defense combine slow, splash, range, and fast cooldown. After testing every Celestial under the same rules, Chain Watchman of Doom came out on top.

- Toilet Tower Defense Celestial Endless Mode Test Rules
- Best Celestial Units Ranked for Endless Mode
- Why Chain Watchman of Doom Is the Best Celestial Unit
- Top-Tier Celestial Units Worth Using
- Futuristic G-Man
- Titan Mafia Toilet
- Strong Celestial Units That Fall Short of First Place
- Plasma Titan Cameraman
- Watchman of Doom
- Omega Reactor Overlord
- Mid-Tier Celestials: Usable, But Not Optimal
- Titan Abomination
- Summer Juggernaut
- Low-Tier Celestial Units for Endless Mode
- Titan Colossus Maximus
- Puppet Master TV Man
- Executioner Speakerman
- What Actually Wins in Toilet Tower Defense Endless Mode
- Best Celestial Picks by Player Goal
- Practical Endless Mode Upgrade Tips
- Build Economy Early
- Max One Carry Before Spreading Upgrades
- Use Bend Coverage
- Watch for Shield Toilets
- FAQ
- What is the best Celestial unit in Toilet Tower Defense Endless Mode?
- Is Titan Mafia Toilet better than Futuristic G-Man?
- Why is slow so important in Endless Mode?
- Is Executioner Speakerman worth using for Endless Mode?
- Does higher damage mean a better Celestial unit?
- Summary
↖ Toilet Tower Defense Celestial Endless Mode Test Rules
We used one clean setup for every run.
| Rule | Setting |
|---|---|
| Mode | Endless Mode |
| Skip | Full auto-skip |
| Damage Units | One Celestial type only |
| Traits | None |
| Support | Farming only |
| Result Measured | Waves beaten |
This matters. No trait boosts. No mixed-unit carry. No manual skip advantage.
If a unit ranked high here, it earned it.

↖ Best Celestial Units Ranked for Endless Mode
| Rank | Celestial Unit | Waves Beaten | Verdict |
|---|---|---|---|
| 1 | Chain Watchman of Doom | 141 | Best overall Endless Celestial |
| 2 | Futuristic G-Man | 134 | Elite slow and splash |
| 2 | Titan Mafia Toilet | 134 | Shockingly strong for its stats |
| 3 | Plasma Titan Cameraman | 117 | Strong, but not top-tier anymore |
| 3 | Watchman of Doom | 117 | Reliable late-game option |
| 4 | Omega Reactor Overlord | 111 | Best older Celestial tested |
| 5 | Titan Abomination | 108 | Great stun, lacks slow |
| 6 | Summer Juggernaut | 101 | Good damage, limited control |
| 7 | Titan Colossus Maximus | 80 | Rare, but underwhelming |
| 8 | Puppet Master TV Man | 77 | Stats look better than results |
| 9 | Executioner Speakerman | 54 | Too expensive, poor scaling |
The gap is obvious. Anything above 130 waves is elite. Anything around 100 waves is usable. Below that, you need better support or a different carry.
↖ Why Chain Watchman of Doom Is the Best Celestial Unit
Chain Watchman of Doom reached 141 waves beaten, the highest result in the test.
| Stat | Value |
|---|---|
| Damage | 100,000 |
| Range | 80 |
| Explosion Radius | 40 |
| Slow | 85% |
| Cooldown | 0.25 |
| Waves Beaten | 141 |
The reason it wins is simple: 40 explosion radius.
That radius clears stacked toilets better than every other Celestial tested. Add 85% slow, and enemies stay inside the damage zone long enough to melt.
If you are pushing Endless Mode seriously, this is the unit to build around.
↖ Top-Tier Celestial Units Worth Using
These units can carry deep Endless runs without needing perfect traits.
↖ Futuristic G-Man
Futuristic G-Man tied for second with 134 waves beaten.
| Stat | Value |
|---|---|
| Damage | 98,750 |
| Range | 80 |
| Explosion Radius | 32 |
| Slow | 85% |
| Cooldown | 0.25 |
This is a classic late-game kit: high slow + splash + range.
The only reason it lost to Chain Watchman is the smaller explosion radius. At wave 130+, that difference matters.
Use it if you want an elite Endless carry and do not have Chain Watchman.
↖ Titan Mafia Toilet
Titan Mafia Toilet also hit 134 waves beaten.
| Stat | Value |
|---|---|
| Damage | 76,000 |
| Range | 64 |
| Explosion Radius | 30 |
| Slow | 70% |
| Cooldown | 0.2 |
This unit overperformed hard.
Its range is lower than Futuristic G-Man, but the 0.2 cooldown keeps pressure constant. It handles bosses and grouped enemies better than the raw stats suggest.
If you own Titan Mafia Toilet, do not underrate it. It is a real top-tier Endless unit.
↖ Strong Celestial Units That Fall Short of First Place
These units are good. They just do not have enough late-game control to beat the top three.
↖ Plasma Titan Cameraman
Result: 117 waves beaten
| Key Stat | Value |
|---|---|
| Damage | 62,000 |
| Range | 80 |
| Explosion Radius | 25 |
| Slow | 70% |
| Cooldown | 0.2 |
Plasma Titan Cameraman is still strong. It has range, slow, splash, and push.
The problem starts after wave 110. Enemy health and density scale too hard, and its 25 explosion radius feels small compared with newer Celestials.
↖ Watchman of Doom
Result: 117 waves beaten
Watchman of Doom is reliable but outclassed by Chain Watchman of Doom.
It can push past wave 100, but it lacks the same wide-area pressure. If you already own it, it still works. If you are choosing between both, take Chain Watchman.
↖ Omega Reactor Overlord
Result: 111 waves beaten
| Key Stat | Value |
|---|---|
| Damage | 70,000 |
| Range | 70 |
| Explosion Radius | 20 |
| Slow | 75% |
| Cooldown | 0.2 |
For an older Celestial, Omega Reactor Overlord is still respectable.
It clears early and mid-game cleanly. It also survives into wave 100+. The issue is its 20 explosion radius, which cannot keep up when enemies stack late.
↖ Mid-Tier Celestials: Usable, But Not Optimal
These units can reach decent waves, but they need better support or stronger traits to compete.
↖ Titan Abomination
Result: 108 waves beaten
| Key Stat | Value |
|---|---|
| Damage | 97,500 |
| Range | 80 |
| Explosion Radius | 32 |
| Stun | 10 stun time |
| Cooldown | 0.25 |
Titan Abomination has great stun. That sounds strong, and it is.
But stun is not slow.
Once enemies recover, they keep moving. In late Endless Mode, slow is more consistent than stun alone.
↖ Summer Juggernaut
Result: 101 waves beaten
| Key Stat | Value |
|---|---|
| Damage | 96,250 |
| Range | 80 |
| Explosion Radius | 28 |
| Cooldown | 0.25 |
Summer Juggernaut is solid. It has good damage and decent splash.
Its problem is control. Without strong slow, it starts leaking once tanky toilets stack.
Use it as a decent carry. Do not expect top-three results.
↖ Low-Tier Celestial Units for Endless Mode
These units either scale badly, cost too much, or attack too slowly.
↖ Titan Colossus Maximus
Result: 80 waves beaten
| Key Stat | Value |
|---|---|
| Damage | 150,000 |
| Range | 60 |
| Stun | 10 stun time |
| Cooldown | 0.5 |
High damage per hit does not save this unit.
The 0.5 cooldown and 60 range hurt badly. It can kill bosses for a while, but it struggles once multiple enemies push together.
Rare unit. Weak Endless value.
↖ Puppet Master TV Man
Result: 77 waves beaten
| Key Stat | Value |
|---|---|
| Damage | 190,000 |
| Range | 80 |
| Explosion Radius | 32 |
| Slow | 80% |
| Cooldown | 0.5 |
This is the biggest looks good on paper unit.
The stats seem strong. The result is not. The 0.5 cooldown makes it too slow against heavy waves and boss pressure.
If you see enemies walking through while Puppet Master is still cycling attacks, that is the problem.
↖ Executioner Speakerman
Result: 54 waves beaten
| Key Issue | Impact |
|---|---|
| Very expensive upgrades | Slows early scaling |
| Low range | Less map coverage |
| Slow attack flow | Poor wave clear |
| Weak control | Cannot hold late waves |
Executioner Speakerman has cool visuals, but Endless Mode does not care about style points.
It takes too long to max. By the time it gets strong, the wave pressure is already too high.
Avoid it for serious Endless pushing.
↖ What Actually Wins in Toilet Tower Defense Endless Mode
The best Celestial units share the same traits.
| Winning Trait | Why It Matters |
|---|---|
| 85% slow | Keeps enemies inside attack zones longer |
| Large explosion radius | Clears stacked waves faster |
| Fast cooldown | Applies damage and effects more often |
| 80 range | Starts killing earlier |
| Manageable upgrade cost | Lets you scale before wave pressure spikes |
Raw DPS is not enough.
If two units have similar damage, pick the one with better slow and wider splash. That is how Chain Watchman, Futuristic G-Man, and Titan Mafia Toilet beat the field.
↖ Best Celestial Picks by Player Goal
| Goal | Best Unit | Why |
|---|---|---|
| Highest wave push | Chain Watchman of Doom | Best full kit |
| Best slow control | Futuristic G-Man | 85% slow with strong splash |
| Best surprise carry | Titan Mafia Toilet | Fast cooldown, strong real output |
| Best older Celestial | Omega Reactor Overlord | Still clears wave 100+ |
| Best stun unit | Titan Abomination | Strong control, but no slow |
| Budget fallback | Summer Juggernaut | Good enough for 100+ waves |
If you only care about Endless Mode, prioritize slow + splash over flashy single-hit damage.
↖ Practical Endless Mode Upgrade Tips
↖ Build Economy Early
Farm first. But do not greed too hard.
If toilets are reaching deep turns before wave 10, place your first Celestial earlier.
↖ Max One Carry Before Spreading Upgrades
One maxed Celestial usually beats five half-upgraded ones.
Max upgrades often unlock the real power: better damage, larger radius, stronger slow, or faster clear speed.
↖ Use Bend Coverage
Place your main Celestial where it can hit multiple turns.
Best spots usually cover:
- The entrance path
- First major bend
- A later return path
- Cluster-heavy zones
If your unit has 80 range, make every tile count.
↖ Watch for Shield Toilets
Shield enemies are the real late-game test.
If shield toilets keep slipping through, your unit probably lacks enough splash radius or attack speed.
↖ FAQ
↖ What is the best Celestial unit in Toilet Tower Defense Endless Mode?
Chain Watchman of Doom is the best Celestial unit tested. It reached 141 waves beaten thanks to 85% slow, 40 explosion radius, 80 range, and fast cooldown.
↖ Is Titan Mafia Toilet better than Futuristic G-Man?
They tied at 134 waves beaten. Futuristic G-Man has better slow and range. Titan Mafia Toilet has faster cooldown and excellent real-game output.
↖ Why is slow so important in Endless Mode?
Slow keeps enemies inside your damage zones longer. More time in range means more hits, more splash value, and fewer leaks near the exit.
↖ Is Executioner Speakerman worth using for Endless Mode?
No. It reached only 54 waves beaten. It is too expensive, has weak range, and does not scale well enough for serious Endless pushes.
↖ Does higher damage mean a better Celestial unit?
No. Puppet Master TV Man has 190,000 damage, but only reached 77 waves because of its slow 0.5 cooldown. Cooldown, slow, and splash matter more.
↖ Summary
Chain Watchman of Doom is the best Celestial unit for Toilet Tower Defense Endless Mode, finishing at 141 waves beaten.
The best units all had the same pattern: slow, splash, fast cooldown, and enough range.
| Tier | Celestial Units |
|---|---|
| S Tier | Chain Watchman of Doom |
| A Tier | Futuristic G-Man, Titan Mafia Toilet |
| B Tier | Plasma Titan Cameraman, Watchman of Doom, Omega Reactor Overlord |
| C Tier | Titan Abomination, Summer Juggernaut |
| D Tier | Titan Colossus Maximus, Puppet Master TV Man, Executioner Speakerman |
For serious Endless Mode pushing, pick a Celestial that controls the map, not just one that shows a big damage number.
Most Popular Posts
- Toilet Tower Defense Best Units Tier List : Endless Mode Tier Guide
- Best Celestial Units in Toilet Tower Defense Endless Mode Ranked
Popular Category Lists
- Grow a Garden / (283)
- ARC Raiders / (245)
- CoD: Black Ops 7 / (164)
- Monopoly Go / (145)
- MLB 26 / (131)
- Star Citizen / (96)
- Steal a Brainrot / (86)
- Sailor Piece / (67)
- CoD: BLACK OPS 6 / (55)
- Forza Horizon 6 / (53)
- Blox Fruits / (53)
- ARK Survival Ascended / (49)
- Path of Exile 2 / (48)
- Monster Hunter Wilds / (46)
- Adopt Me / (46)
- Diablo IV / (45)
- Windrose / (43)
- Path of Exile / (40)
- Battlefield 6 / (34)
- Bee Swarm Simulator / (32)
