Brookhaven RP Week 2 Rewards Guide: Summer House Cost, Best Unlock Order & Ticket Farming Tips
- Underhillz
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- Brookhaven RP
- 07/24/26
- 4
Week 2 of Brookhaven RP's summer event is the biggest ticket sink so far. The headline unlock is the Summer House (~9,000 tickets), backed by five smaller items: water balloon launcher, trampoline, photo booth, ticket machine, and a new glider.

I've grinded enough Brookhaven events to know the pattern: players blow tickets on shiny small items, then come up short on the big house. Don't do that. Here's the full breakdown — costs, real value, and exactly what to unlock first.
- Week 2 Rewards at a Glance
- Summer House: Cost, Features, Premium Warning
- The 9,000-Ticket Reality
- What You Get
- Premium Catch
- Week 2 Item Breakdown
- Water Balloon Launcher
- Trampoline
- Photo Booth
- Glider
- Ticket Machine
- Best Unlock Order
- Ticket Farming Plan
- Combos Worth Testing
- FAQ
- How much does the Brookhaven RP Summer House cost?
- Is the Summer House free for non-Premium players?
- Which Week 2 reward should I unlock first?
- What does the ticket machine actually do?
- Can the glider combo with other items?
- Summary

↖ Week 2 Rewards at a Glance
| Reward | Role | Early Value |
|---|---|---|
| Summer House | Large event house | Very high |
| Water Balloon Launcher | Interactive prank item | High |
| Trampoline | Movement / party prop | High |
| Photo Booth | Social prop | Medium-high |
| Glider | Mobility item | Medium-high |
| Ticket Machine | Decoration | Medium |
Bottom line: the house carries long-term value; the small items carry instant fun.
↖ Summer House: Cost, Features, Premium Warning
↖ The 9,000-Ticket Reality
This is a real grind. From experience, expect roughly:
- ~1,500 tickets per session → about 6 focused sessions
- ~3,000 tickets per hour → roughly 3 hours total
If your time is limited, make the house your only target. Houses create repeatable roleplay. Handheld items don't.
↖ What You Get
- Modern summer design with a front waterfall — instant resort vibes
- Grill + outdoor seating for cookout scenes
- Fireplace hangout zone, large windows, open interior
- Upper structure with a landing pad
The waterfall isn't just decoration. It sells the luxury vacation rental look the second someone spawns at your door. Perfect for summer vacation RP, pool parties, and rich-house scenes.
↖ Premium Catch
The main house appears free via tickets, but the upper landing pad feature likely requires Premium.
| Feature | Free? |
|---|---|
| Main house + interior | Yes |
| Outdoor social areas | Yes |
| Landing pad (upper) | Likely Premium-only |
Free players still get the core house. Don't skip it over one locked feature.
↖ Week 2 Item Breakdown
↖ Water Balloon Launcher
A bazooka-style summer launcher. Interactive items outlive static props — this will likely be the most-used Week 2 item. Best for pranks, water fights, and group chaos. If you play with friends, unlock it early.
↖ Trampoline
Bounce prop with real combo potential. Works for backyard parties, camp RP, and funny clips. Test the bounce height on day one — if it launches high, pair it with the glider for extended travel.
↖ Photo Booth
Pure social value. Set it up next to the Summer House for a vacation photo corner, or use it in carnival and date-night scenes. Not powerful, but it stays useful after the event.
↖ Glider
If it works like existing gliders: rooftop jumps, dramatic entrances, cross-map travel. Essential for movement fans, skippable for pure roleplayers.
↖ Ticket Machine
The wildcard. Probably decorative — don't expect it to generate tickets post-event. Still solid for arcade, carnival, or prize booth builds. Unlock it last.
↖ Best Unlock Order
| Priority | Reward | Why |
|---|---|---|
| 1 | Summer House | Strongest long-term value |
| 2 | Water Balloon Launcher | Most-used interactive item |
| 3 | Trampoline | Movement + party utility |
| 4 | Photo Booth | Social + decoration |
| 5 | Glider | Situational mobility |
| 6 | Ticket Machine | Decoration only |
Can't reach 9,000 tickets? Grab the launcher + trampoline instead — maximum fun per ticket.
↖ Ticket Farming Plan
The #1 mistake: spending early, then falling 2,000 tickets short on the house. Avoid it with this loop:
1. Set a target before you start.
2. Farm in 20–30 minute sessions.
3. Check your rate. Bad rate? Switch activities.
4. Spend nothing until all Week 2 prices are confirmed.
5. Buy the most expensive must-have first, then the extras.
| Player Type | Plan |
|---|---|
| Daily grinder | Save everything for the Summer House |
| Casual | Target 1–2 small items only |
| Roleplayer | House → Photo Booth → Trampoline |
| Chaos enjoyer | Launcher → Trampoline |
↖ Combos Worth Testing
- Trampoline + Glider — bounce high, glide far. Potential movement tech.
- Balloons + Trampoline — check for stacked jump height.
- Summer House + Photo Booth — instant vacation photo zone.
- Ticket Machine + Photo Booth — carnival/arcade corner build.
If the trampoline boost is strong, the glider combo turns a party prop into a travel tool. Test it before the community catches on.
↖ FAQ
↖ How much does the Brookhaven RP Summer House cost?
Around 9,000 tickets. Save before buying anything smaller — it's the biggest Week 2 sink.
↖ Is the Summer House free for non-Premium players?
Yes, the main house is ticket-based. Only the upper landing pad feature appears Premium-locked.
↖ Which Week 2 reward should I unlock first?
The Summer House if you can afford it. Otherwise, the water balloon launcher and trampoline deliver the most immediate fun.
↖ What does the ticket machine actually do?
Likely decoration only. Still great for carnival, arcade, or prize booth roleplay builds — just unlock it last.
↖ Can the glider combo with other items?
Almost certainly. Test it after trampoline bounces, rooftop jumps, and balloon boosts for extended air time.
↖ Summary
Week 2 is a two-track event: grind 9,000 tickets for the Summer House if you want lasting roleplay value, or grab the launcher and trampoline for instant fun on a budget. Free players get the full house minus one Premium feature — a fair deal.
The winning move is discipline: confirm prices, buy the house first, spend leftovers on interactive items. The best unlock isn't the flashiest one. It's the one you're still using when the event banner disappears.
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