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Roll Anime to Fight Traits Tier List: Best Traits to Keep, Reroll, or Chase

Every reroll costs 1 Trait Shard. Shards are limited. Reroll blindly and you'll stall your progress.

 

Roll Anime to Fight Traits Tier List: Best Traits to Keep, Reroll, or Chase

 

This list ranks every trait S to C, tells you what to keep, and tells you exactly when to stop rerolling.



 

Trait Shards: Don't Waste Them

Traits roll through the Trait Machine. One shard, one reroll. That's it.

 

Where shards come from:

SourceValueBest Use
Killing enemies Steady drip Daily farming
Season pass Passive income Active players
Codes Instant bulk Save before big reroll sessions

 

Rule: Don't reroll random units. Save shards for units you're actually keeping.

 

The Full Tier List

TierTraitsVerdict
S Ghost, Superior, Viking, Cursed Stop rerolling once you hit these
A Reaper, Cloner, Lethal, Entrepreneur, Royal Keep on good units, no need to force S
B Dead Eye, Juggernaut, Powerful, Sharp, Deadly Fine early, upgrade later
C Swift, Strong, Rush Reroll the moment you can

 

Bottom line: rarity isn't the point. Does the trait do the unit's job? That's the only question that matters.

 

S Tier: Chase These, Then Stop

Ghost — Resurrection

Comes back after death, keeps most of its power. Saves runs when your carry dies late in a fight. If your best unit keeps dying near the finish line, this fixes it.

 

Superior — Balanced

Offense and defense in one package. No glaring weakness. Safest S-tier pick if you're unsure what a unit needs.

 

Viking — Tanky Damage

High durability, still hits hard. Prevents death instead of recovering from it — that's the difference from Ghost. Great frontline carry trait.

 

Cursed — Max Offense

Massive damage, crit, and gold all in one trait. The catch: a speed penalty. Skip it on units that already feel slow. On a hard-hitting crit unit, it's a monster.

 

A Tier: Keep on Good Units

TraitWhat It DoesKeep When
Reaper Damage + crit Unit already hits hard
Cloner Summons 2 units instead of 1 Almost always — this is borderline S
Lethal Flat damage boost Enemies survive too long
Entrepreneur More gold per kill Farming units
Royal More gold per kill Economy builds

 

Reaper scales best on units with strong base stats — percentage boosts hit harder on bigger numbers.

 

Cloner doubles your board presence. Don't rush to replace it chasing S tier — it often performs like one.

 

Lethal is the no-nonsense damage answer when kills take too long.

 

Entrepreneur and Royal aren't combat traits — they're economy engines. More gold now means faster upgrades later. Skip them only if you're building a pure boss-killer.

 

B Tier: Good Enough, Not Forever

TraitStrengthCeiling
Dead Eye Crit potential Outclassed by top damage traits
Juggernaut Survivability No offense to back it up
Powerful Simple damage Weak scaling
Sharp Solid early offense No elite scaling
Deadly Damage supportGood enough, nothing more

 

Keep these on low-rarity units. On your main carry, upgrade the moment you have shards to spare.

 

C Tier: Reroll ASAP

TraitRecommendation
Swift Reroll first chance you get
Strong Replace on any important unit
Rush Only acceptable in the opening hours

 

If your best unit is holding Swift, Strong, or Rush and you're struggling to clear content — that trait is the problem. Fix it.

 

Reroll Strategy by Stage

StageKeepRerollGoal
Early game B tier+ C tier on mains Save shards
Mid game Strong A tier C/weak B tier Build reliable carries
Late game S tier Non-S on top units Optimize your best
Farming Entrepreneur, Royal, Cursed Pure combat on farm units Maximize gold

 

Early game: Powerful, Dead Eye, and Juggernaut carry you fine. Don't burn shards chasing S tier yet.

 

Mid game: Reaper, Cloner, and Lethal on epics/legendaries are keepers. Don't gamble a good A tier for a coin-flip S tier.

 

Late game: Roll Ghost, Superior, Viking, or Cursed? Stop rerolling. Pushing further is how players torch shards for zero gain.

 

Best Traits by Goal

GoalBest TraitsWhy
Faster clears Reaper, Lethal, Superior Damage + safety
Gold farming Entrepreneur, Royal, Cursed Direct gold scaling
Hard-wave survival Ghost, Viking, Superior Durability + recovery
Pure DPS Cursed, Reaper, Lethal Max offensive scaling
All-around Superior, Viking, Ghost Works in almost any content

 

Mistakes That Waste Shards

Rerolling everything below S. Reaper, Cloner, and Lethal are strong. Reroll too early and you might land something worse — with no shards left to fix it.

 

Over-investing in throwaway units. A perfect trait on a unit you're benching soon is a wasted trait. Save real reroll sessions for permanent roster members.

 

Ignoring farming traits. Entrepreneur and Royal don't hit hard, but faster gold means faster upgrades across your whole account.

 

Sitting on C tier too long. Saving shards is smart. Keeping Swift on your main carry forever is not.

 

Keep-or-Reroll Cheat Sheet

Roll ResultAction
Ghost / Superior / Viking / Cursed Keep
Cloner / Reaper / Lethal Usually keep
Entrepreneur / Royal Keep for farming
B-tier traits Keep temporarily
C-tier traits Reroll when possible

 

One rule to remember: if the trait does the unit's job well, don't touch it.

 

FAQ

What is the best trait in Roll Anime to Fight?

Ghost, Superior, Viking, and Cursed. Cursed wins for raw offense, Superior is the safest all-rounder, Ghost saves runs, Viking tanks and hits hard.

 

Should I reroll A-tier traits?

Not usually. Reaper, Cloner, and Lethal on a strong unit are keepers. Only reroll A tier when you've got shards to burn and are min-maxing a late-game unit.

 

Are B-tier traits worth keeping?

Yes, temporarily. Dead Eye, Juggernaut, Powerful, Sharp, Deadly clear early content fine. Upgrade once you have spare shards.

 

Is Cursed still worth it with the speed penalty?

Yes. The offense, crit, and gold output outweigh the downside — unless the unit already depends on speed to function.

 

When should I stop rerolling?

The moment you hit S tier. Also stop if you land a strong A tier and you're low on shards. Rerolling a good trait into a worse one is the #1 shard-waster.

 

Bottom Line

Ghost, Superior, Viking, Cursed — grab these and stop rerolling. Reaper, Cloner, Lethal, Entrepreneur, Royal carry your mid-to-late game hard, especially on epics and legendaries.

 

Early game? B tier is fine. Save your shards. C tier? Replace it the moment you can afford to.

 

Match the trait to the job: damage needs Reaper, Lethal, Cursed, Superior. Survival needs Ghost, Viking. Gold needs Entrepreneur, Royal, Cursed.

 

Spend shards with intent. Keep what works. Save the real reroll grinding for units that are actually staying in your lineup.

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