Sailor Piece Ascension Guide: Fastest Way to Get Ascend 10 and Farm Required Material
- MARIE
- Share
- Sailor Piece
- 04/03/26
- 9250
If you want your account to feel truly finished in Sailor Piece, Ascension is one of the best systems to focus on. The reason is simple: it gives permanent account-wide boosts to gems, money, luck, and cooldown reduction. From my own experience, this is one of those grinds that feels slow at first, but once you get a few ascends done, every other farm starts feeling better. That's why the smartest approach is not just finish the checklist, but route the whole system efficiently from the start.

The Ascension NPC is on Sailor Island, and there are currently 10 ascends in total.
- Why Ascension Matters
- Total Buff at Ascend 10
- Fastest Way to Farm Ascension
- Ascend 1–10 Quick Guide
- Key Material Sources
- Important Summon Materials
- Best Extra Tips From Actual Grinding
- 1. Use Night Boss for boss kill counts
- 2. Farm NPC kills where future materials drop
- 3. Lawless Island is a solid fallback
- 4. Don't over-chase low odds early
- FAQ
- How long does it take to get Ascend 10 in Sailor Piece?
- Which ascends are the hardest?
- What's the most common mistake while farming ascension?
- Is ascension worth prioritizing over other content?
- Final Thoughts
↖ Why Ascension Matters
Ascension is worth doing early and steadily because the buffs apply to your whole account. That means better returns on nearly everything you do afterward.
| Ascension Range | Buffs |
|---|---|
| Ascend 1–5 | 10% Gems, 10% Money, 5% Luck, 2% Cooldown Reduction each |
| Ascend 6–9 | 10% Gems, 10% Money, 5% Luck each |
| Ascend 10 | 15% Gems, 15% Money, 10% Luck, 2% Cooldown Reduction |
↖ Total Buff at Ascend 10
| Stat | Total Bonus |
|---|---|
| Gems | 105% |
| Money | 105% |
| Luck | 55% |
| Cooldown Reduction | 12% |
This is a huge long-term boost. If you plan to keep grinding bosses, dungeons, boss rush, or tower, Ascension pays for itself.

↖ Fastest Way to Farm Ascension
The biggest mistake most players make is farming ascension requirements in a random order. That usually leads to wasted travel, empty runs, and boss camps with no summon items ready.
Here's the faster way to do it:
1. Let passive requirements build naturally
- Level
- NPC kills
- Boss kills
- Damage dealt
- Abilities used
2. Do guaranteed dungeon clears first
- Shadow Dungeon
- Rune Dungeon
- Boss Rush
- Infinite Tower
3. Finish one material farm before switching islands
- Don't leave after every drop
- Stay until that item requirement is complete
4. Prep summon materials before farming summoned bosses
- This matters a lot for later ascends
From practical grinding, this is what saves the most time. Not higher damage alone, but better route discipline.
↖ Ascend 1–10 Quick Guide
Below is the cleaner version most players need: requirements, important drops, and the fastest route idea for each step.
| Ascend | Main Requirements | Important Materials / Clears | Best Route |
|---|---|---|---|
| 1 | Lv 1500, 125 NPC, 10 Boss, 10M Damage | None | Claim it as soon as it's available |
| 2 | Lv 5000, 400 NPC, 25 Boss, 50M Damage, 150 Abilities | 5 Void Fragment, 2 Limitless Ring | Farm Gojo in Shibuya Station until both are done |
| 3 | Lv 6000, 500 NPC, 50 Boss, 500 Abilities, 250M Damage | 10 Easy Shadow, 7 Dismantle Fang, 5 Dark Ring | Do dungeon clears first, then Sukuna, then Sung Jin Woo |
| 4 | Lv 7000, 625 NPC, 50 Boss, 500 Abilities, 1B Damage | 10 Medium Shadow, 4 Reiatsu Core, 1 Blood Ring | Clear dungeon first, farm Aizen, then trigger Alucard via Sung Jin Woo |
| 5 | Lv 8000, 750 NPC, 150 Boss, 750 Abilities, 5B Damage | 10 Hard Shadow, 2 Hogyoku Fragment, 2 Atomic Core | Do hard Shadow first, overlap Cid farming where possible |
| 6 | Lv 8500, 850 NPC, 250 Boss, 20B Damage, 850 Abilities | 10 Medium Rune, 5 Medium Shadow, 3 Blood Ring, 3 Flame Soul | Split it cleanly: dungeons first, then Alucard and Ichigo |
| 7 | Lv 9000, 1000 NPC, 350 Boss, 75B Damage, 1000 Abilities | 10 Hard Rune, 10 Hard Shadow, 2 Cursed Flesh, 2 Infinity Essence | Stack Malevolent and Limitless Keys first, then farm Shinjuku bosses |
| 8 | Lv 10000, 1250 NPC, 500 Boss, 350B Damage, 1200 Abilities | 10 Hard Rune, 10 Hard Shadow, 2 Phantasm Core, 3 Slime Core | Farm summon items first: Broken Swords and Slime Shards |
| 9 | Lv 11500, 1500 NPC, 700 Boss, 1T Damage, 1500 Abilities | 15 Medium Boss Rush, 2 Azure Heart, 2 Evolution Fragment | Do Boss Rush first, then Judgment Island, then Soul Dominion |
| 10 | Lv 13000, 2000 NPC, 1000 Boss, 7.5T Damage, 2000 Abilities | 2 Path Fragment, 3 Corrupt Crown, 2 Floor 75+ Tower Clears | Push tower first if possible, then prep Dark Grails before Saber Alter |
This table gives the fastest overview. The key idea is always the same: finish guaranteed progress first, then go into RNG-heavy boss materials.
↖ Key Material Sources
For later ascends, the material route is what decides whether the grind feels smooth or awful. Here's the shortened version you'll want to keep in mind.
| Material | Source | Location / Notes |
|---|---|---|
| Void Fragment, Limitless Ring | Gojo | Shibuya Station |
| Dismantle Fang | Sukuna | Shibuya Station |
| Dark Ring | Sung Jin Woo | Sailor Island |
| Reiatsu Core, Hogyoku Fragment | Aizen | Hueco Mundo |
| Blood Ring | Alucard | Sailor Island, triggered after Sung Jin Woo |
| Atomic Core | Cid | Shadow Dungeon |
| Flame Soul | Ichigo | Boss Island |
| Cursed Flesh | Strongest in History | Shinjuku |
| Infinity Essence | Strongest of Today | Shinjuku |
| Phantasm Core | Gilgamesh | Boss Island, needs Divine Grail |
| Slime Core | Rimuru | Slime Island, needs Slime Key |
| Azure Heart | Yamato / Vergil | Judgment Island |
| Evolution Fragment | True Aizen | Soul Dominion, needs Chrysalis Sigil |
| Path Fragment | Madara | Ninja Island |
| Corrupt Crown | Saber Alter | Boss Island, needs Dark Grail |
↖ Important Summon Materials
| Summon Item | Used For | How to Get It |
|---|---|---|
| Malevolent Key | Strongest in History | Curse mobs in Shinjuku, Sukuna V1 |
| Limitless Key | Strongest of Today | Strongest Sorcerer mobs in Shinjuku, Gojo V1 |
| Divine Grail | Gilgamesh | Crafted with 3 Broken Swords |
| Slime Key | Rimuru | Crafted with Slime Shards |
| Chrysalis Sigil | True Aizen | Quincy mobs on Soul Dominion |
| Dark Grail | Saber Alter | Low chance from any NPC |
If you find yourself standing at a boss spawn with no summon item, stop and fix the route first. That is one of the easiest ways to waste an hour.
↖ Best Extra Tips From Actual Grinding
These are the small things that make a real difference over a long grind.
↖ 1. Use Night Boss for boss kill counts
If your ascension is stuck on boss kills, Night Boss on Boss Island is one of the easiest ways to speed it up. Boss Keys drop from basically any mobs, so they stack naturally.
↖ 2. Farm NPC kills where future materials drop
If you still need specific summon items or mob drops for later ascends, do your NPC kill grind there instead of in a random area.
↖ 3. Lawless Island is a solid fallback
If you do not have a specific enemy target yet, Lawless Island is a good place to farm because the mobs can still drop useful materials.
↖ 4. Don't over-chase low odds early
If an ascend also requires dungeon clears, do those first. You're locking in progress instead of gambling everything on drops.
↖ FAQ
↖ How long does it take to get Ascend 10 in Sailor Piece?
It depends on your damage, mobility, and how many summon materials you already have stocked. For most players, the real time sink is not the level requirement but the late-game boss materials and dungeon clears.
↖ Which ascends are the hardest?
From experience, Ascend 7 to 10 are the real wall. That's where keys, summon bosses, heavy damage requirements, and tower progress all start stacking together.
↖ What's the most common mistake while farming ascension?
Usually it's bad routing: switching islands too often, farming bosses before getting summon items, or ignoring guaranteed clears until later.
↖ Is ascension worth prioritizing over other content?
Yes, especially if you plan to keep playing long-term. The permanent buffs improve almost every future grind, so the return is very high.
↖ Final Thoughts
Ascension is one of the few systems in Sailor Piece that keeps giving value long after you finish it. The grind gets heavier as you move into Ascend 7, 8, 9, and 10, but the route matters just as much as raw power. If we stay disciplined with dungeon clears, prep summon materials early, and finish farms one zone at a time, the climb feels much more manageable.
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