Blox Fruits Control Rework Full Awakening Guide: Panel Quests, Dungeons, Simulation Data
- HILL
- Share
- Blox Fruits
- 12/25/25
- 10127

Blox Fruits Control's rework doesn't just make it prettier—it changes how the fruit functions. You can fight more comfortably outside the Room, you can keep pressure without begging opponents to stand inside your domain, and the awakening upgrades finally patch old Control's biggest weakness: enemies walking out and instantly turning you off. Awakening Control is now tightly tied to the new Dungeons (Simulation) system, plus materials (Simulation Data, Fragments, Scrap Metal) and a mastery gate.
- 1) What Changed in the Control Rework (Why Awakening Feels Worth It)
- 1.1 More gameplay outside the Room (this matters in PvP and PvE)
- 1.2 Two modes, two feels: Dagger vs Fist
- 2) Where to Start (and the Two Rules That Prevent Wasted Runs)
- 2.1 Awakening location
- 2.2 Two rules you should not ignore
- 3) Full Awakening Overview (All Quests, Costs, and Rewards)
- 4) Upgrade 1 — Spatial Cut Authorization (Clear 1 Dungeon)
- 4.1 Steps
- 4.2 Craft cost
- 4.3 What you get (and why it matters)
- 4.4 If your progress didn't count
- 5) Dungeons: How to Access Them and How to Stop Random Wipes
- 5.1 How to enter
- 5.2 Two common why did we lose? mechanics
- 5.3 Dungeon perk picks that help Control
- 6) Upgrade 2 — Room Relocation Protocol (Clear 3 Dungeons)
- 6.1 Steps
- 6.2 Craft cost
- 6.3 What you get (this is the big one)
- 6.4 Scrap Metal: the usual bottleneck (what I do)
- 7) Upgrade 3 — Total Control Override (Mastery 500 + 2-Part Research)
- 7.1 Mastery gate: you need 500
- 7.2 Part 1: spatial tearing/cuts on NPCs (not props)
- 7.3 Part 2: eat another Control fruit (after starting research)
- 7.4 Final craft cost (the you're serious? moment)
- 8) Simulation Data: How to Get It (Two Practical Routes)
- 9) After You Fully Awaken: How to Actually Use It
- 9.1 PvP: Room relocation turns you into a chase controller
- 9.2 PvE: smoother grinding + better boss control
- FAQ
- Q1) Can I clear Dungeons with Buddha and switch to Control at the end?
- Q2) Why does Upgrade 1 require a Dungeon clear?
- Q3) My Part 1 Override progress won't move—what am I doing wrong?
- Q4) Does eating another Control fruit overwrite my current fruit?
- Q5) Which upgrade is the biggest power spike?
- Summary
↖ 1) What Changed in the Control Rework (Why Awakening Feels Worth It)
Before you grind, it helps to understand what you're actually buying with your time.
↖ 1.1 More gameplay outside the Room (this matters in PvP and PvE)
In my testing, most of Control's kit feels usable without first setting up the Room/Domain, with only certain actions still requiring it. Control also now has meaningful M1 pressure—my early damage checks showed a 4-hit M1 string landing around ~2,540 damage (stat/target scaling will change this).
That matters because old Control often had dead time when your Room setup didn't stick. Now you can keep momentum even when fights move.
↖ 1.2 Two modes, two feels: Dagger vs Fist
- Dagger mode: more precise pressure, slicing, and positioning. Awakening turns drag slicing into real damage value.
- Fist mode: more slam/impact gameplay and better room control vibes for clearing waves and pressuring bosses.
↖ 2) Where to Start (and the Two Rules That Prevent Wasted Runs)
↖ 2.1 Awakening location
Sea Castle → Mysterious Scientist → Admin Panel → Control

↖ 2.2 Two rules you should not ignore
- Always click Start Research before doing the requirement.
- Equip Control while completing the requirement—especially in Dungeons.
If you finish a Dungeon and your research stays at 0%, it's almost always because you didn't start research first or you weren't equipped with Control at completion.
↖ 3) Full Awakening Overview (All Quests, Costs, and Rewards)
Use this table as your checklist.
| Research / Upgrade | How to Gain Progress | Craft Cost | What You Unlock | Most Common Mistake |
|---|---|---|---|---|
| Spatial Cut Authorization (Upgrade 1) | Clear 1 Dungeon | 100 Simulation Data + 500 Fragments + 30 Scrap Metal | Dagger drag M1 creates damaging spatial cuts | Clearing with a different fruit |
| Room Relocation Protocol (Upgrade 2) | Clear 3 Dungeons | 200 Simulation Data + 2,000 Fragments + 20 Scrap Metal | Recast Z outside Room to relocate Room to you | Running out of Scrap Metal |
| Total Control Override (Upgrade 3) Part 1 | Apply spatial tearing/cuts to NPCs until 100% | (research only) | Unlocks Part 2 | Cutting buildings/props (no progress) |
| Total Control Override (Upgrade 3) Part 2 | Eat another Control fruit after starting research | 10,000 Fragments + 2,000 Simulation Data | Fully awakened / ultimate sync | Eating before starting research |

↖ 4) Upgrade 1 — Spatial Cut Authorization (Clear 1 Dungeon)
↖ 4.1 Steps
1. Admin Panel → Control → Spatial Cut Authorization → View → Start Research
2. Talk to Lucian → choose Hub (Dungeon Hub)
3. Clear 1 Dungeon
4. Return to Sea Castle → Complete Research → Craft
↖ 4.2 Craft cost
| Material | Amount |
|---|---|
| Simulation Data | 100 |
| Fragments | 500 |
| Scrap Metal | 30 |
↖ 4.3 What you get (and why it matters)
Dagger mode: holding and dragging M1 now produces damaging spatial cuts.
This means you can convert the cool slicing interaction into real pressure, chip damage, and finishing power—especially valuable when targets won't stay perfectly positioned.
↖ 4.4 If your progress didn't count
If you notice research didn't complete after a clear, then:
- confirm you started research before the run,
- confirm you were equipped with Control at completion,
- avoid switching fruits mid-run.
↖ 5) Dungeons: How to Access Them and How to Stop Random Wipes
Because Dungeons are mandatory for Upgrades 1 and 2, it's worth being efficient here.
↖ 5.1 How to enter
Talk to Lucian → Hub → start a run with randoms or a party.
↖ 5.2 Two common why did we lose? mechanics
Lava / hazardous floors:
If you see the floor becoming dangerous, reposition immediately. Greeding damage is how teams throw easy clears.
Boss invulnerability phases (destroy objectives first):
If boss HP isn't dropping, look for the required map objectives (shrines/vents/etc.), destroy them, then resume DPS.
I've seen boss HP pools in the ~1.16M range in some runs (varies by encounter), so mechanics often matter more than raw damage.
↖ 5.3 Dungeon perk picks that help Control
| Perk | Why I prioritize it | Best time to take |
|---|---|---|
| Uninterruptable | Keeps casts stable under pressure | Crowded waves / heavy bosses |
| Lifesteal | Raises survival and reduces wipe risk | Late waves / hazard floors |
| Fruit Damage | Speeds clears and boss phases | When team DPS is low |
| Defense | Prevents random one-shots | Boss phase transitions |
↖ 6) Upgrade 2 — Room Relocation Protocol (Clear 3 Dungeons)
↖ 6.1 Steps
1. Admin Panel → Room Relocation Protocol → Start Research
2. Clear 3 Dungeons
You'll typically see progress like 33.3% → 66.6% → 100%
3. Return → Complete Research → Craft
↖ 6.2 Craft cost
| Material | Amount |
|---|---|
| Simulation Data | 200 |
| Fragments | 2,000 |
| Scrap Metal | 20 |
↖ 6.3 What you get (this is the big one)
Reactivating Z outside your Room relocates the Room to your position.
This means Control stops being a stationary zone people can step out of and becomes a mobile control tool. In PvP it enables real chase pressure; in PvE it keeps fights anchored even when bosses reposition.
↖ 6.4 Scrap Metal: the usual bottleneck (what I do)
If you find yourself short on Scrap Metal, don't overthink it:
- farm dense, fast-respawn NPC clusters where travel time is minimal,
- focus on kills-per-minute, not enemy level.
Scrap is a drop-rate game. More kills per minute wins.
↖ 7) Upgrade 3 — Total Control Override (Mastery 500 + 2-Part Research)
This is where the rework becomes endgame awakening.
↖ 7.1 Mastery gate: you need 500
You must hit 500 mastery to unlock the Secret File research.
From the mid-300s to 500, my grind session was roughly ~40 minutes depending on route and NPC density.
If mastery feels slow, then:
- pick dense NPC zones,
- reduce travel,
- keep Room usage tight so targets don't scatter.
↖ 7.2 Part 1: spatial tearing/cuts on NPCs (not props)
Start the research, then build progress by applying the correct cut/tear interaction to NPCs.
- Many players lose time here because cutting buildings feels right but does nothing.
- I often saw progress move around ~1% per valid application, so plan for a lot of repetitions unless you can consistently hit multiple NPCs.
If you see 0% movement, switch immediately to NPC targets.
↖ 7.3 Part 2: eat another Control fruit (after starting research)
This step is simple and also the easiest to mess up.
1. Start Part 2 research in Admin Panel
2. Eat a Control fruit
3. Research completes → craft the final upgrade
If you eat the fruit first, you likely just wasted it.
↖ 7.4 Final craft cost (the you're serious? moment)
| Material | Amount |
|---|---|
| Fragments | 10,000 |
| Simulation Data | 2,000 |
This means Simulation Data is not a nice to have—it's your real late-game limiter.
↖ 8) Simulation Data: How to Get It (Two Practical Routes)
You've basically got two approaches:
| Route | How it works | What it costs you | Best for |
|---|---|---|---|
| Dungeon loop | Clear Dungeons → process Dungeon reward items via the related systems to generate Simulation Data | Time | Grinders / low-spend players |
| Shop purchase | Buy Simulation Data directly | Money | Fast-track awakeners |
If you already have Fragments but you're constantly short on Simulation Data, focus your play sessions on a repeatable Dungeon economy loop until you're near the 2,000 requirement.
↖ 9) After You Fully Awaken: How to Actually Use It
↖ 9.1 PvP: Room relocation turns you into a chase controller
Old Control: enemy leaves Room → your fight plan collapses.
New Control: enemy leaves Room → you relocate Room and keep pressure.
That single change makes Control feel like a modern, aggressive kit instead of a stationary gimmick.
↖ 9.2 PvE: smoother grinding + better boss control
Because you can do meaningful work outside the Room, you can:
- clear mobs with normal pressure tools,
- drop Room when you want peak efficiency,
- maintain positioning even when bosses move.
↖ FAQ
↖ Q1) Can I clear Dungeons with Buddha and switch to Control at the end?
Don't rely on it. If your research isn't counting, the fix is usually be equipped with Control during the run/clear.
↖ Q2) Why does Upgrade 1 require a Dungeon clear?
Because it's validating spatial incision stability in a simulation environment—the game treats the Dungeon system as that simulation.
↖ Q3) My Part 1 Override progress won't move—what am I doing wrong?
You're probably cutting props/buildings. Switch to NPC targets immediately.
↖ Q4) Does eating another Control fruit overwrite my current fruit?
Yes. Plan around that before you commit.
↖ Q5) Which upgrade is the biggest power spike?
Room Relocation Protocol. It fixes Control's classic weakness and changes how you fight.
↖ Summary
Fully awakening Control in the rework is a clean but demanding chain: clear 1 Dungeon for Upgrade 1, clear 3 Dungeons for Upgrade 2, reach Mastery 500, complete the two-part Override (NPC cutting + eating another Control), then pay the final craft cost of 10,000 Fragments and 2,000 Simulation Data.
Most Popular Posts
- Blox Fruits Easter Update Guide: Best Egg Farming Route, Easter Tokens, Rewards
- Blox Fruits Venom Rework Release Date: Expected Update Window and Player Prep Guide
- Blox Fruits Update 32 Guide: Release Date, New Fruit, and Venom Rework Predictions
- Blox Fruits Update 30 Guide: Release Date, New Fruit, Venom Rework, Dark Rework
- Blox Fruits Venom Rework Update Guide: Release Window, Magnet Fruit, and What to Prepare
- How to Beat Blox Fruits Secret Boss, Get the Debugger Title, and Claim the Lucky Max Roll
Popular Category Lists
- Grow a Garden / (283)
- ARC Raiders / (237)
- CoD: Black Ops 7 / (159)
- Monopoly Go / (144)
- MLB 26 / (118)
- Star Citizen / (85)
- Steal a Brainrot / (82)
- Sailor Piece / (66)
- CoD: BLACK OPS 6 / (55)
- Blox Fruits / (50)
- Path of Exile 2 / (48)
- Monster Hunter Wilds / (46)
- ARK Survival Ascended / (45)
- Forza Horizon 6 / (44)
- Diablo IV / (44)
- Windrose / (42)
- Adopt Me / (42)
- Path of Exile / (40)
- Battlefield 6 / (34)
- Bee Swarm Simulator / (31)
