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Donut SMP Money Farm Guide: Bonemeal Farm vs Chest Auto Crafter Profit Test

On Donut SMP, a farm is only good if the numbers work.

 

We tested two money routes:

  • 80-module bonemeal farm
  • Chest auto crafter using spruce logs

 

One made about 9M per hour.

The other lost about 26M.

 

The difference was not redstone skill. It was market math.

 

If you build farms without checking input cost, output price, raid risk, and server performance, you are not farming money. You are donating it.

 

Donut SMP Money Farm Guide: Bonemeal Farm vs Chest Auto Crafter Profit Test



Donut SMP Money Farm Comparison

FarmInputOutputTest ResultVerdict
80-Module Bonemeal Farm Bonemeal fuel Bone blocks~9M/hour Worth it
Chest Auto Crafter Spruce logs + shulkers Chests~26M loss Only works with good prices
Kelp Farm Kelp setup Sellable crop Weaker now Less competitive
Sugar Cane Farm Sugar cane Sellable crop High raid risk Risky if exposed

 

Best pick right now: bonemeal farm.

 

Chest crafting can print money, but only when chest price > 2 × log price.

 

 

Why Bonemeal Farms Work on Donut SMP

The bonemeal setup wins because bone blocks have strong demand and the output sells cleanly.

 

The tested build used 80 modules, scaled from a 20-module design.

 

Bonemeal Farm Test Data

MetricResult
Farm size80 modules
Base scale20 modules × 4
Fuel per 20 modules~80K bonemeal
Fuel for 80 modules~320K bonemeal
1-hour output10 shulker boxes of bone blocks
Sell value~9M
Hourly result~9M/hour
Main weaknessLag + build size

 

This is a real profit farm, but it is not a starter build.

 

If your PC struggles with redstone, do not start at 80 modules. Start at 20. Test. Then scale.

 

Best Bonemeal Farm Setup

The farm needs two things:

 

1. Stable output

2. A hidden location

 

If either fails, you lose time or get raided.

 

Recommended Setup

ChoiceWhy It Matters
Deep slate level Harder to stumble into
Low-traffic region Lower raid risk
Large mined room Required for module spacing
Hidden entrance Stops casual discovery
Shulker storage Prevents overflow
Overflow hopper line Stops item despawn
Good PC/helper account Needed for large farms

 

Do not build this near surface bases.

 

A farm that makes 9M/hour is worth hiding properly.

 

Bonemeal Farm Build Checklist

Most bad bonemeal farms fail because one small piece is missing.

 

Check this before AFKing:

CheckReason
Water in all required dispensers Prevents module failure
Bonemeal loaded evenly Keeps output consistent
Signal dispenser working Controls linked modules
Hoppers not clogged Prevents despawn
Shulker loaders ready Handles high output
Chunk stays loaded Keeps farm active
Test run completed Catches broken modules early

 

Important detail: the signal dispenser matters. If it controls the next modules, one bad dispenser can kill output across the whole line.

 

If output looks uneven, check:

 

  • Missing water
  • Empty dispenser
  • Hopper backup
  • Bad timing
  • Server lag
  • Chunk loading

 

Fix the small version before scaling.

 

Best Scaling Plan for Bonemeal Farms

Do not jump straight to 80 modules unless you know your setup can handle it.

StageFarm SizeGoal
Test20 modules Check timing and lag
Stable build40 modules Good profit, safer load
Max scale80 modules High output, high performance cost

 

Best practical size for most players: 40 modules.

 

It is strong enough to make real money and less likely to melt your client.

 

Chest Auto Crafter: Why It Lost Money

The chest crafter worked mechanically.

 

The market killed it.

 

The setup converted spruce logs → planks → chests using auto crafters. The problem was input cost vs sell price.

 

Chest Crafter Test Data

MetricResult
Farm size14 × 16 × 23
Logs used~600K spruce logs
Log price~85 each
Input cost~54M
Chest sell return~28M
Net result~26M loss
Main issueChest price too low

 

This is the key lesson:

 

A working machine can still lose money.

 

Chest Auto Crafter Profit Formula

A chest needs 8 planks.

One spruce log gives 4 planks.

So one chest needs 2 logs.

 

That means:

 

Minimum profitable chest price = 2 × log price

Log PriceCost Per ChestChest Sell Price Needed
60 120Above 120
70 140Above 140
80 160Above 160
85 170Above 170
100 200Above 200

 

If logs cost 85, your material cost per chest is 170.

 

If chests sell for 125, you lose 45 per chest before storage or market delays.

 

That is not bad luck. That is bad buying.

 

When Chest Crafters Are Worth Running

Chest auto crafters are not bad. They are just market-sensitive.

 

Run them only when the math is green.

Market ConditionAction
Chest price > 2 × log price Craft and sell
Chest price < 2 × log price Stop immediately
Logs are cheap Buy and store
Chest orders are high Sell fast
Everyone is crafting chests Wait
You cannot sell instantly Do not overproduce

 

Chest crafters are closer to market flipping than farming.

 

If you ignore prices, the farm becomes a loss printer.

 

Bonemeal Farm vs Chest Auto Crafter

CategoryBonemeal FarmChest Auto Crafter
Profit stabilityHigh Low
Tested result~9M/hour~26M loss
Market risk MediumHigh
Build size Large Medium
Performance demand High at 80 modules Medium
Best use Long AFK profit Price spike crafting
Beginner friendly Medium Low if market ignored

 

Build bonemeal for stable income.

 

Build chest crafter only if you are watching the market.

 

Best Donut SMP Farm Strategy

Use this loop:

 

Check price → build small → test output → scale only if profitable.

 

Practical Rules

RuleWhy It Matters
Test first Bad farms scale into bigger losses
Track input cost Revenue is not profit
Avoid overbuying Market prices move fast
Hide the farm Raids erase profit
Use overflow storage Despawn kills output
Stop during bad prices Running at a loss is pointless

 

If you find chest prices below material cost, stop crafting.

 

If your bonemeal farm lags at 20 modules, do not build 80.

 

If your farm is easy to find, move before it gets raided.

 

Best Recommendation by Player Stage

Player StageBest Choice
Low balance Starter crop farm
Mid-game20-module bonemeal farm
Strong balance40-module bonemeal farm
High-end setup80-module bonemeal farm
Market trader Chest crafter during price spikes

 

Best all-around pick:

 

40-module bonemeal farm at deep slate level with shulker storage and overflow protection.

 

It gives strong income without the worst lag of an 80-module build.

 

FAQ

 

Is a bonemeal farm worth it on Donut SMP?

Yes. The tested 80-module bonemeal farm made about 9M/hour from 10 shulker boxes of bone blocks. It is worth building if you can handle the size and performance load.

 

How many bonemeal modules should we build first?

Start with 20 modules. If timing, storage, and lag are stable, scale to 40. Only go to 80 modules if your PC and storage can handle it.

 

Why did the chest auto crafter lose money?

Because the input cost was higher than the output value. Around 600K spruce logs cost about 54M, but the chests sold for only about 28M, causing a ~26M loss.

 

What chest price is needed for profit?

Use this rule:

 

Chest price must be higher than 2 × log price.

 

If spruce logs cost 85, each chest costs 170 in materials. You need to sell above 170 to profit.

 

Are chest auto crafters still good?

Yes, but only during price spikes. If logs are cheap and chest demand is high, they work. If chest prices crash, stop crafting.

 

Where should we build money farms on Donut SMP?

Build deep underground, preferably near deep slate level, far from busy areas. Use hidden entrances and avoid obvious surface markers.

 

What is the biggest mistake with Donut SMP money farms?

Scaling before testing. A farm that loses money at small scale will lose more at large scale.

 

Which farm should we build first?

Build a 20-module bonemeal farm first. It is safer, easier to test, and more stable than chest crafting.

 

Summary

 

The bonemeal farm won the test.

 

It produced about 9M/hour with an 80-module setup. The main risks are lag, fuel cost, and raid protection.

 

The chest auto crafter lost about 26M because spruce logs were too expensive and chest prices were too low.

 

Use the simple rule:

 

Bonemeal = stable farm.

Chest crafter = market play.

 

If chest price is below 2 × log price, do not craft.

If bonemeal demand stays strong, scale carefully.

If your setup lags at 20 modules, stop before building bigger.

 

On Donut SMP, big farms do not make you rich. Profitable farms do.

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