How to Get Free Rerolls Fast in Anime Expeditions (Overnight Tower Auto-Farm)
- Wexley
- Share
- Anime Expeditions
- 08/19/26
- 11
Overnight Tower farming lives or dies on one thing: discipline on upgrades. Most runs collapse at 3 a.m. not because the team is weak, but because players auto-upgrade everything and starve their economy. Here's the exact setup that survives unattended and pays out up to 300 rerolls overnight.

- The Core Strategy
- Team Setup
- Auto-Upgrade Rules (This Makes or Breaks the Run)
- Equipment
- Traitless vs. Trait Tower
- Overnight Routine
- Mistakes That Kill Overnight Runs
- FAQ
- How many rerolls can we actually get overnight?
- Do we need Toy Maker specifically?
- Should every unit get auto-upgraded?
- Is Traitless Tower actually better?
- Is a macro really necessary?
- Bottom Line

↖ The Core Strategy
Don't build the flashiest team. Build the cheapest team that never dies.
- 2 main DPS units carry 90% of the run
- 1 leak-control unit cleans up the rest
- 1 farm unit keeps money flowing
- Only 2 units get auto-upgraded — everything else stays manual or untouched
Run this in Traitless Tower. Traits don't carry over there, so you don't need a perfect roster to farm consistently. If you're pushing Trait Tower instead, you need Unbound on your main DPS — without it, don't bother going full AFK.
↖ Team Setup
| Slot | Unit | Job |
|---|---|---|
| Main DPS | Gothther (Puppet unit) | Core wave clear, auto-upgrade |
| Main DPS | Senku (Stone Alchemist) | Scaling damage, auto-upgrade |
| Leak Control | Toy Maker (or Cursed Immortal) | Cleans up leaks |
| Farm | Any strong farm unit | Economy |
| Support | Optional | Extra safety only |
Gothther and Senku are your carries. Everyone else exists to keep them alive.
Don't have Toy Maker? Cursed Immortal slots in fine. Don't treat this slot as a damage source — its only job is mopping up leaks near a bend or long path section.
↖ Auto-Upgrade Rules (This Makes or Breaks the Run)
| Unit | Auto-Upgrade |
|---|---|
| Gothther | Yes |
| Senku | Yes |
| Toy Maker/Cursed Immortal | No — manual only |
| Farm unit | Optional |
| Support | No |
That's it. Two units. Not four, not six.
Auto-upgrade everything and here's what happens: economy drains → core DPS scaling slows → late waves overwhelm you → run dies before sunrise. One weak link breaks the whole chain.
↖ Equipment
Keep it simple — damage gear on your two carries.
| Unit | Gear |
|---|---|
| Gothther / Senku | Damage-focused |
| Leak unit | Damage or utility |
| Farm | Economy gear if you have it |
| Support | Cooldown/utility |
Run failing early? Check placement and economy. Run failing late? Check DPS gear first.
↖ Traitless vs. Trait Tower
| Mode | Traits Carry Over? | Best For |
|---|---|---|
| Traitless Tower | No | Most players — easier AFK |
| Trait Tower + Unbound | Yes | Advanced players with good rolls |
| Trait Tower, no Unbound | Yes | Skip it — too risky overnight |
Overnight farming isn't about one perfect run. It's about repeatable runs. A slower team that survives 8 hours beats a stronger team that dies after one.
↖ Overnight Routine
1. Build the team — Gothther, Senku, leak unit, one farm unit
2. Gear up — damage gear on your two carries first
3. Pick Traitless Tower if traits aren't optimized
4. Set auto-upgrade — Gothther and Senku only
5. Watch the first few waves — fix placement if leaks appear early
6. Run a macro — disconnects happen; a macro handles restarts
7. Let it cook overnight — a stable setup pays out around 300 rerolls by morning
↖ Mistakes That Kill Overnight Runs
| Mistake | Fix |
|---|---|
| Auto-upgrading every unit | Only Gothther + Senku |
| No leak control | Add Toy Maker or Cursed Immortal |
| Trait Tower without Unbound | Switch to Traitless Tower |
| Weak equipment | Damage gear on carries |
| No macro | Use one — protects against disconnects |
| Bad placement | Cover the bend/long path section |
If your team dies at the same wave every time, that's data. It's telling you exactly where the weak link is.
↖ FAQ
↖ How many rerolls can we actually get overnight?
Around 300, with a stable setup running a full night uninterrupted. Actual numbers depend on run speed, disconnects, and clear consistency.
↖ Do we need Toy Maker specifically?
No. Cursed Immortal works as a direct replacement. Any durable leak-cleanup unit gets the job done.
↖ Should every unit get auto-upgraded?
No — only Gothther and Senku. Spreading upgrades across the team drains your economy and causes late-wave failures.
↖ Is Traitless Tower actually better?
For most players, yes. No trait requirement means more consistent overnight results. Trait Tower only pulls ahead if your carries have Unbound.
↖ Is a macro really necessary?
Not required, but strongly recommended. Roblox disconnects happen. A macro that handles restarts turns a risky 8-hour AFK session into a reliable one.
↖ Bottom Line
Two units carry the run: Gothther and Senku. Auto-upgrade only those two. Add Toy Maker or Cursed Immortal for leaks, one farm unit for economy, and run it in Traitless Tower unless your traits are locked in with Unbound. Gear the carries with damage equipment, run a macro for stability, and let it sit overnight.
Don't overbuild the team. Protect the economy. That's the whole method.
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