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How to Get Free Rerolls Fast in Anime Expeditions (Overnight Tower Auto-Farm)

Overnight Tower farming lives or dies on one thing: discipline on upgrades. Most runs collapse at 3 a.m. not because the team is weak, but because players auto-upgrade everything and starve their economy. Here's the exact setup that survives unattended and pays out up to 300 rerolls overnight.

 

How to Get Free Rerolls Fast in Anime Expeditions (Overnight Tower Auto-Farm)



 

The Core Strategy

Don't build the flashiest team. Build the cheapest team that never dies.

 

  • 2 main DPS units carry 90% of the run
  • 1 leak-control unit cleans up the rest
  • 1 farm unit keeps money flowing
  • Only 2 units get auto-upgraded — everything else stays manual or untouched

 

Run this in Traitless Tower. Traits don't carry over there, so you don't need a perfect roster to farm consistently. If you're pushing Trait Tower instead, you need Unbound on your main DPS — without it, don't bother going full AFK.

 

Team Setup

SlotUnitJob
Main DPSGothther (Puppet unit) Core wave clear, auto-upgrade
Main DPSSenku (Stone Alchemist) Scaling damage, auto-upgrade
Leak ControlToy Maker (or Cursed Immortal) Cleans up leaks
Farm Any strong farm unit Economy
Support Optional Extra safety only

 

Gothther and Senku are your carries. Everyone else exists to keep them alive.

 

Don't have Toy Maker? Cursed Immortal slots in fine. Don't treat this slot as a damage source — its only job is mopping up leaks near a bend or long path section.

 

Auto-Upgrade Rules (This Makes or Breaks the Run)

UnitAuto-Upgrade
GoththerYes
SenkuYes
Toy Maker/Cursed Immortal No — manual only
Farm unit Optional
Support No

 

That's it. Two units. Not four, not six.

 

Auto-upgrade everything and here's what happens: economy drains → core DPS scaling slows → late waves overwhelm you → run dies before sunrise. One weak link breaks the whole chain.

 

Equipment

Keep it simple — damage gear on your two carries.

UnitGear
Gothther / Senku Damage-focused
Leak unit Damage or utility
Farm Economy gear if you have it
Support Cooldown/utility

 

Run failing early? Check placement and economy. Run failing late? Check DPS gear first.

 

Traitless vs. Trait Tower

ModeTraits Carry Over?Best For
Traitless Tower No Most players — easier AFK
Trait Tower + Unbound Yes Advanced players with good rolls
Trait Tower, no Unbound YesSkip it — too risky overnight

 

Overnight farming isn't about one perfect run. It's about repeatable runs. A slower team that survives 8 hours beats a stronger team that dies after one.

 

Overnight Routine

1. Build the team — Gothther, Senku, leak unit, one farm unit

2. Gear up — damage gear on your two carries first

3. Pick Traitless Tower if traits aren't optimized

4. Set auto-upgrade — Gothther and Senku only

5. Watch the first few waves — fix placement if leaks appear early

6. Run a macro — disconnects happen; a macro handles restarts

7. Let it cook overnight — a stable setup pays out around 300 rerolls by morning

 

Mistakes That Kill Overnight Runs

MistakeFix
Auto-upgrading every unit Only Gothther + Senku
No leak control Add Toy Maker or Cursed Immortal
Trait Tower without Unbound Switch to Traitless Tower
Weak equipment Damage gear on carries
No macro Use one — protects against disconnects
Bad placement Cover the bend/long path section

 

If your team dies at the same wave every time, that's data. It's telling you exactly where the weak link is.

 

FAQ

How many rerolls can we actually get overnight?

Around 300, with a stable setup running a full night uninterrupted. Actual numbers depend on run speed, disconnects, and clear consistency.

 

Do we need Toy Maker specifically?

No. Cursed Immortal works as a direct replacement. Any durable leak-cleanup unit gets the job done.

 

Should every unit get auto-upgraded?

No — only Gothther and Senku. Spreading upgrades across the team drains your economy and causes late-wave failures.

 

Is Traitless Tower actually better?

For most players, yes. No trait requirement means more consistent overnight results. Trait Tower only pulls ahead if your carries have Unbound.

 

Is a macro really necessary?

Not required, but strongly recommended. Roblox disconnects happen. A macro that handles restarts turns a risky 8-hour AFK session into a reliable one.

 

Bottom Line

Two units carry the run: Gothther and Senku. Auto-upgrade only those two. Add Toy Maker or Cursed Immortal for leaks, one farm unit for economy, and run it in Traitless Tower unless your traits are locked in with Unbound. Gear the carries with damage equipment, run a macro for stability, and let it sit overnight.

 

Don't overbuild the team. Protect the economy. That's the whole method.

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