Anime Expeditions: Gold, Gems, Rerolls & AFK Macro Farming Guide
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- Anime Expeditions
- 07/21/26
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Resources = progression. Full stop. Gold Mine funds your rerolls, rerolls fix your traits, better traits speed up King's Tomb, faster clears mean more gems and summons. That's the loop. Break any link and your account stalls. Here's how to run it right.

- Resource Priority: What Actually Matters
- Gold Mine: Your #1 Priority
- Expedition Jewels: The Bonus Chest
- King's Tomb: Best AFK Gem Macro
- Setup That Works
- Placement Order
- School Grounds: The Easier Alternative
- Reroll Farming: Stack Every Source
- Daily Route
- Weekly Route
- Shinies & Tournaments: Bonus, Not a Plan
- Macro Settings for Overnight Stability
- Farming Plan by Stage
- Common Mistakes That Kill Your Progress
- FAQ
- What resource should I farm first in Anime Expeditions?
- What's the best AFK gold method?
- What's the best AFK gem farming map?
- How do I get more rerolls daily?
- My macro keeps failing overnight — what's wrong?
- Summary

↖ Resource Priority: What Actually Matters
Not all currencies pull equal weight. Rank them wrong and you waste weeks.
| Resource | Main Use | Best Farm | Priority |
|---|---|---|---|
| Gold | Upgrades, shops, daily rerolls | Gold Mine | Very High |
| Gems | Summons | King's Tomb | Very High |
| Rerolls | Trait optimization | Challenges + Gold Shop | Very High |
| Jewels | Mixed bonus rewards | Expedition Jewels | High |
| Fuel | Runs AFK systems | Expedition farming | Medium-High |
| Shinies | Sell for rerolls | Summon w/ Shiny Hunter | Situational |
The mistake most people make: farming one resource in isolation. Gold without rerolls is wasted. Rerolls without gem farming go stale. Run the full loop, not one piece of it.
↖ Gold Mine: Your #1 Priority
Unlock it first. Fuel it hard. Everything downstream depends on this.
Why gold comes first: it directly converts into daily rerolls via the Gold Shop. No gold, no rerolls, no trait fixes — no matter how good your units are.
| Fuel Used | Gold Return | Style |
|---|---|---|
| 100 fuel | Small payout | Quick AFK check |
| 2,000–2,500 fuel | Big stack | Overnight session |
| Full extended cycle | 500k–600k gold | Best passive farm |
A solid claim nets around 132k gold in one go. Buy ~25 rerolls/day from the Gold Shop off that income — that's 175 rerolls a week, purely from gold you didn't actively farm.
If you're constantly short on rerolls, your Gold Mine game is weak. Fix that first.
↖ Expedition Jewels: The Bonus Chest
Jewels don't give a fixed reward — they give rerolls, gems, scrolls, gold, and misc items in random combos.
Less predictable than Gold Mine, but never skip a claim. It's free value sitting in your inbox.
| System | Best For | Consistency |
|---|---|---|
| Gold Mine | Reliable gold | Very consistent |
| Jewels | Mixed loot | Random, still worth it |
Low on gold? Prioritize Gold Mine first. Stable gold income? Add Jewels as your second passive farm.
↖ King's Tomb: Best AFK Gem Macro
This is the gem farm that separates casual accounts from serious ones — if your units can back it up.
In practice: a strong Unbound setup clears 1:15–1:30. A workable-but-slower run sits at 1:40–2:00. Overnight, that gap is massive — more clears, more gems, no contest.
↖ Setup That Works
| Slot | Role | Purpose |
|---|---|---|
| Farm x2 | Economy | Fuels upgrades |
| DPS 1 | Main damage | Clears waves |
| DPS 2 | Secondary damage | Handles early pressure |
| Extra Unbound | Damage/control | Speeds up the run |
| Flexible | Support/DPS | Account-dependent |
Run Freeman + Alter-style Unbound units if you have them. Four Unbound units and your early waves basically die on contact.
↖ Placement Order
1. Lock camera position before the match starts.
2. Drop both farms immediately.
3. Start the match.
4. Place main DPS near the early path.
5. Place second DPS covering the other angle.
6. Add farms only once enemies are handled.
7. Leaking enemies? Upgrade DPS. Clearing fine? Upgrade farms.
Practical warning: don't over-upgrade farms early if your units are leaking. A greedy economy build fails before it ever pays off.
| Situation | Do This |
|---|---|
| Enemies dying instantly | Upgrade farms |
| Enemies leaking | Upgrade DPS now |
| 4 Unbound units | Push early DPS placement |
| Only 2 strong DPS | Balance farms/damage |
| Slow boss waves | Upgrade main carry |
↖ School Grounds: The Easier Alternative
Not ready for King's Tomb? Don't force it. School Grounds is easier but less efficient — and a stable easy-map macro beats a King's Tomb macro that dies 10 minutes in.
Switch to School Grounds if:
- Clears are inconsistent
- Units leak enemies early
- You lack Unbound DPS
- Your PC struggles with long macro sessions
| Map | Difficulty | Gem Efficiency | Best For |
|---|---|---|---|
| School Grounds | Easier | Lower | New/weaker teams |
| King's Tomb | Harder | Higher | Strong teams, overnight farming |
↖ Reroll Farming: Stack Every Source
Rerolls decide whether your best unit stays mediocre or becomes account-defining. Never rely on just one source — stack them all weekly.
| Method | Value | Reset | Reliability |
|---|---|---|---|
| Daily Challenges | ~20/day | Daily | Very reliable |
| Weekend Challenges | Often doubled | Weekend | Very reliable |
| Gold Shop | ~25/day | Daily | Very reliable |
| Rage Shop | ~50/reset | Shop reset | Reliable |
| Spirit City Shop | Varies | Shop reset | Reliable |
| Quest Board | ~25/week | Weekly | Reliable |
| Lab Shop | ~16 every few days (~30/week) | Multi-day | Reliable |
| Selling Shinies | Depends on luck | Ongoing | Good w/ Shiny Hunter |
| Tournaments | High ceiling | Event | Unreliable |
Math that matters: 25/day from the Gold Shop alone = 175/week = ~700/month. That's without a single event or paid pull.
↖ Daily Route
- Complete daily challenges
- Buy Gold Shop rerolls
- Check all resetting shops
- Claim Expedition rewards + daily quests
↖ Weekly Route
- Weekend challenges (double rewards — don't skip)
- Weekly quests
- Quest Board claim (~25 rerolls)
- Lab Shop reset (~30 rerolls)
- Tournaments, if you can place
Tight on time? Prioritize daily challenges + Gold Shop + weekly quests. Everything else is bonus.
↖ Shinies & Tournaments: Bonus, Not a Plan
Shiny selling works well with Shiny Hunter, mediocre without it. Treat it as a side benefit of summoning for banner targets — not your main reroll pipeline.
Tournaments pay big but only for accounts that can place. New/mid-game players: skip the grind, focus on shops and challenges instead.
| Player Type | Tournament Value |
|---|---|
| New | Low |
| Mid-game | Situational |
| Late-game | High |
| Competitive | Very high |
↖ Macro Settings for Overnight Stability
A fast clear that crashes in 20 minutes loses to a slower clear that survives all night. Stability > speed.
| Setting | Recommendation |
|---|---|
| Show Master Rewards | Off |
| Auto Vote Start | On (strong PC) / Off (weak PC) |
| Camera Position | Fixed before start |
| Graphics | Lower if lagging |
| Unit Effects | Lower/off for long sessions |
Always run one full test clear before going AFK. If it barely survives, fix the setup — don't just hope it holds overnight.
↖ Farming Plan by Stage
Beginner: Farm Gold Mine + Jewels. Get rerolls from daily challenges + Gold Shop. Use School Grounds for gems. Reroll only core units.
Mid-game: Start testing King's Tomb. Add Lab Shop, Spirit City, Rage Shop to your reroll rotation. Learn when to stop upgrading economy and pivot to damage.
Late-game: Run King's Tomb overnight with a full Unbound setup. Stack every reroll source weekly. Push tournaments. Combine summoning with Shiny Hunter.
↖ Common Mistakes That Kill Your Progress
| Mistake | Fix |
|---|---|
| Ignoring Gold Mine | Claim + fuel it daily |
| Over-upgrading farms | Upgrade DPS when leaking |
| Farming maps too hard | Drop to School Grounds until stable |
| Missing shop resets | Build a daily shop checklist |
| Rerolling random units | Save rerolls for core carries |
| Skipping the test clear | Always run one full clear first |
↖ FAQ
↖ What resource should I farm first in Anime Expeditions?
Gold. It converts directly into daily rerolls via the Gold Shop, and that pays off even after your units are already strong.
↖ What's the best AFK gold method?
Gold Mine. A 2,000–2,500 fuel session can return 500k–600k gold with zero active play.
↖ What's the best AFK gem farming map?
King's Tomb for strong Unbound teams (1:15–1:30 clears). School Grounds if your team isn't there yet — easier and more stable.
↖ How do I get more rerolls daily?
Daily challenges + Gold Shop (~25/day) + resetting shops + daily quests. Stack all four and you're at 175+ rerolls weekly.
↖ My macro keeps failing overnight — what's wrong?
You're being too greedy. Place DPS earlier, upgrade damage sooner, lower graphics, and always test one full run before walking away.
↖ Summary
Start with Gold Mine — gold funds rerolls, rerolls fix traits. Add Jewels for passive bonus loot. Farm gems on King's Tomb if your Unbound units can hold 1:15–1:30, otherwise drop to School Grounds. Stack every reroll source weekly — challenges, Gold Shop, Lab Shop, Quest Board — and treat shinies/tournaments as bonuses, not your main plan.
Run the loop: gold ➔ rerolls ➔ better traits ➔ faster clears ➔ more gems ➔ more summons ➔ repeat. Once it's running, your account grows even when you're not at the keyboard.
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