Anime Expeditions 1.0 Dragon Ball Tier List: Best Meta Units & Builds
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- Anime Expeditions
- 08/11/26
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The 1.0 Dragon Ball update rewired the meta. Vegeta, Goku, Cell, Trunks, and Gohan Prodigy now define team comps — and raw DPS alone doesn't cut it anymore.

Follow-up attacks, multi-placement traits, and transformation scaling are the new currency. Here's the breakdown.
- Meta Overview
- Overall Tier List
- DPS Tier Breakdown
- Vegeta — Main DPS
- Goku — Damage Multiplier Disguised as a Unit
- Trunks — Debuff Support
- Cell — Ramp-Dependent Stall King
- Gohan Prodigy — AoE Nuke
- Hubert — Flexible Cube Buffer
- Support & Stall Tiers
- Trait Cheat Sheet
- Equipment Priorities
- Build Priority Order
- Sample Meta Team
- Mistakes to Avoid
- FAQ
- Is Vegeta or Goku better?
- What trait should Goku run?
- Why is Cell bad in Boss Rush?
- Is Gohan Prodigy DPS or support?
- Should I still use Flame Emperor or Hollow Blaze?
- Summary

↖ Meta Overview
Team damage > screenshot DPS. A unit that triggers follow-ups or amplifies damage often outperforms a higher personal DPS unit.
| Priority | Best Examples |
|---|---|
| Raw DPS | Vegeta, Gohan Prodigy, Kenpachi |
| Follow-up scaling | Goku, Trunks, Vegeta |
| Multi-placement support | Goku, Cell, Trunks |
| Stall control | Megumi, Cell, Gowther |
| Buffing | Goku, Cell, Hubert |
| Transformation synergy | Vegeta, Gohan Prodigy, Kenpachi |
↖ Overall Tier List
| Rank | Unit | Role | Why |
|---|---|---|---|
| 1 | Vegeta | Main DPS | Best raw damage in the update |
| 2 | Goku | Follow-up Support | Forces top DPS to attack again |
| 3 | Cell | Stall/Buffer | Scales hard in long fights |
| 4 | Crow | Utility/DPS | Still top-group viable |
| 5 | Gohan Prodigy | AoE Nuke | Full AoE + transformation scaling |
| 6 | Megumi | Stall | Best rewind/stun kit |
| 7 | Kenpachi | Transform DPS | Benefits from transformation gear |
| 8 | Trunks | Debuff/DPS | Boosts follow-up + physical dmg taken |
| 9 | Doflamingo | Single-Target DPS | Underrated boss damage |
| 10 | Hubert | Buffer/Utility | Flexible cube system |
↖ DPS Tier Breakdown
| Tier | Unit | Best Use |
|---|---|---|
| S+ | Vegeta | Main carry, any content |
| S | Gohan Prodigy | Wave clear + boss pressure |
| S | Kenpachi | Long fights, scaling content |
| S | Doflamingo | High-HP bosses |
| A+ | Trunks | Follow-up/physical teams |
| A+ | Goku | Follow-up teams |
| A | Hubert | Hybrid support-damage |
| A | Toy Maker | Budget option |
Fell off: Flame Emperor, Hollow Blaze, True Saiyan, Grim Jaw, Puppet, Utah. Still functional — just not efficient anymore. If bosses are outlasting your clears, swap these first.
↖ Vegeta — Main DPS
Vegeta needs zero setup to be good. He scales through crit chance, crit damage, and follow-up interactions — pair him with attack-heavy teams and watch numbers spike.
- Trait: Unbound (safe/efficient) or Forsaken (higher ceiling)
- Equipment: Damage, crit, transformation gear
- Priority: Max him first if you build nothing else
↖ Goku — Damage Multiplier Disguised as a Unit
Goku teleports to a unit and forces a follow-up attack scaled off that unit's own damage. Trigger Vegeta or Kenpachi with this and the output is absurd.
| Setup | Result |
|---|---|
| 1 placement | Periodic follow-up |
| 2 placements | Frequent damage spikes |
| 3 placements | Massive repeat value |
| + Bamboo Bottle | Shorter cooldown, better uptime |
Trait: Primordial. Building him as pure DPS wastes his entire kit.
↖ Trunks — Debuff Support
| Debuff | Effect |
|---|---|
| Follow-up damage taken | +25% |
| Physical damage taken | +10% |
Stack him with Goku + Vegeta and the debuff directly buffs their exact damage type.
- Trait: Primordial (better uptime)
- Equipment: SPA/support gear
↖ Cell — Ramp-Dependent Stall King
Cell needs kills to transform:
| Form | Requirement |
|---|---|
| Semi-Perfect | 50 takedowns |
| Perfect | 100 takedowns |
Strong in: long wave stages, standard endgame.
Weak in: Boss Rush — no time to ramp.
Utility: gel control (stun/slow) + clone buffs (up to ~40% focused buff on one carry).
- Trait: Primordial
- Equipment: SPA/support gear
↖ Gohan Prodigy — AoE Nuke
High base damage, full AoE bursts, transformation scaling, plus a DoT refresh effect for burn/bleed teams.
- Trait: Unbound
- Equipment: Damage + transformation gear
- Best for: wave clear and boss pressure simultaneously
↖ Hubert — Flexible Cube Buffer
Builds cubes over time → spawn cube units for extra DPS, or place cubes on allies for damage buffs.
- Trait: Primordial (support) / Unbound (DPS route)
- Rating: Good DPS, good buffing, medium difficulty
↖ Support & Stall Tiers
Buffing:
| Tier | Unit | Notes |
|---|---|---|
| S+ | Goku | Best team amplifier |
| S | Cell | Needs ramp-up |
| S | Trunks | Pairs with follow-up teams |
| A+ | Hubert | Flexible |
| A | Gohan Prodigy | Situational DoT |
Stall:
| Tier | Unit | Notes |
|---|---|---|
| S | Megumi | Rewind + stun beats Gowther |
| A+ | Cell | Strong once ramped |
| A | Gowther | Solid backup |
| B | Ice Mage | Outclassed |
↖ Trait Cheat Sheet
| If unit does this... | Use this trait |
|---|---|
| Direct damage | Unbound / Forsaken |
| Needs multiple placements | Primordial |
| Controls enemies | Range / SPA |
| Buffs teammates | Primordial / Range |
| Needs map coverage | Range |
By unit: Vegeta → Unbound/Forsaken. Goku → Primordial. Trunks → Primordial. Cell → Primordial. Gohan Prodigy → Unbound. Hubert → Primordial. Megumi → Optics/Range.
↖ Equipment Priorities
| Type | Best For |
|---|---|
| Damage | Main DPS |
| Crit | Crit-scaling units |
| SPA | Supports/control |
| Range | Stall units |
| Transformation | Vegeta, Gohan Prodigy, Kenpachi |
Kenpachi's Berserk form counts as a transformation — run Warrior Pole.
Tournament warning: Crit gear (e.g. Shinigami Sword) can lose value if your crit chance doesn't hit the tournament threshold. Check before slotting.
↖ Build Priority Order
1. Vegeta — main DPS, immediate damage
2. Goku (Primordial) — team damage multiplier
3. Cell or Trunks — scaling/debuff support
4. Gohan Prodigy — AoE/nuke
5. Hubert — flexible experiment
↖ Sample Meta Team
| Slot | Unit | Purpose |
|---|---|---|
| 1 | Vegeta | Raw damage |
| 2 | Goku | Forces follow-ups |
| 3 | Trunks | Amplifies those follow-ups |
| 4 | Cell | Stall + buff |
| 5 | Megumi | Anti-leak control |
| 6 | Gohan Prodigy | AoE coverage |
↖ Mistakes to Avoid
- Building Goku as pure DPS — ignores his entire mechanic
- Using Cell in short boss fights — he can't ramp in time
- Skipping Trunks' debuff — wastes follow-up team synergy
- Giving supports pure damage traits — kills their uptime
- Ignoring tournament crit thresholds — wastes gear slots
↖ FAQ
↖ Is Vegeta or Goku better?
Vegeta wins on raw personal DPS. Goku wins on team-wide value — his forced follow-ups can make your carry hit twice as hard, effectively.
↖ What trait should Goku run?
Primordial. Three placements = three follow-up triggers = massive team damage. Running him as DPS wastes the kit.
↖ Why is Cell bad in Boss Rush?
He needs 50 takedowns for Semi-Perfect and 100 for Perfect. Boss Rush doesn't give him time to farm kills before the fight ends.
↖ Is Gohan Prodigy DPS or support?
Primarily DPS. His AoE nuke and transformation scaling are the main draw; DoT refresh is a nice bonus, not his job.
↖ Should I still use Flame Emperor or Hollow Blaze?
Not for endgame optimization. They still function, but Vegeta, Gohan Prodigy, and Doflamingo outclass them now.
↖ Summary
Vegeta carries damage. Goku (Primordial) multiplies your whole team. Trunks amplifies follow-ups. Cell stalls and buffs in long fights. Gohan Prodigy clears waves and pressures bosses at once.
Build order: Vegeta → Goku → Cell/Trunks → Gohan Prodigy → Hubert.
The real power jump isn't the unit roster — it's matching trait + gear + placement count to the content you're actually running.
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