Anime Expeditions 1.0 Dragon Ball Tier List: Best Meta Units & Builds
The 1.0 Dragon Ball update rewired the meta. Vegeta, Goku, Cell, Trunks, and Gohan Prodigy now define team comps — and raw DPS alone doesn't cut it anymore.

Follow-up attacks, multi-placement traits, and transformation scaling are the new currency. Here's the breakdown.
- Meta Overview
- Overall Tier List
- DPS Tier Breakdown
- Vegeta — Main DPS
- Goku — Damage Multiplier Disguised as a Unit
- Trunks — Debuff Support
- Cell — Ramp-Dependent Stall King
- Gohan Prodigy — AoE Nuke
- Hubert — Flexible Cube Buffer
- Support & Stall Tiers
- Trait Cheat Sheet
- Equipment Priorities
- Build Priority Order
- Sample Meta Team
- Mistakes to Avoid
- FAQ
- Is Vegeta or Goku better?
- What trait should Goku run?
- Why is Cell bad in Boss Rush?
- Is Gohan Prodigy DPS or support?
- Should I still use Flame Emperor or Hollow Blaze?
- Summary

Meta Overview
Team damage > screenshot DPS. A unit that triggers follow-ups or amplifies damage often outperforms a higher personal DPS unit.
| Priority | Best Examples |
|---|---|
| Raw DPS | Vegeta, Gohan Prodigy, Kenpachi |
| Follow-up scaling | Goku, Trunks, Vegeta |
| Multi-placement support | Goku, Cell, Trunks |
| Stall control | Megumi, Cell, Gowther |
| Buffing | Goku, Cell, Hubert |
| Transformation synergy | Vegeta, Gohan Prodigy, Kenpachi |
Overall Tier List
| Rank | Unit | Role | Why |
|---|---|---|---|
| 1 | Vegeta | Main DPS | Best raw damage in the update |
| 2 | Goku | Follow-up Support | Forces top DPS to attack again |
| 3 | Cell | Stall/Buffer | Scales hard in long fights |
| 4 | Crow | Utility/DPS | Still top-group viable |
| 5 | Gohan Prodigy | AoE Nuke | Full AoE + transformation scaling |
| 6 | Megumi | Stall | Best rewind/stun kit |
| 7 | Kenpachi | Transform DPS | Benefits from transformation gear |
| 8 | Trunks | Debuff/DPS | Boosts follow-up + physical dmg taken |
| 9 | Doflamingo | Single-Target DPS | Underrated boss damage |
| 10 | Hubert | Buffer/Utility | Flexible cube system |
DPS Tier Breakdown
| Tier | Unit | Best Use |
|---|---|---|
| S+ | Vegeta | Main carry, any content |
| S | Gohan Prodigy | Wave clear + boss pressure |
| S | Kenpachi | Long fights, scaling content |
| S | Doflamingo | High-HP bosses |
| A+ | Trunks | Follow-up/physical teams |
| A+ | Goku | Follow-up teams |
| A | Hubert | Hybrid support-damage |
| A | Toy Maker | Budget option |
Fell off: Flame Emperor, Hollow Blaze, True Saiyan, Grim Jaw, Puppet, Utah. Still functional — just not efficient anymore. If bosses are outlasting your clears, swap these first.
Vegeta — Main DPS
Vegeta needs zero setup to be good. He scales through crit chance, crit damage, and follow-up interactions — pair him with attack-heavy teams and watch numbers spike.
- Trait: Unbound (safe/efficient) or Forsaken (higher ceiling)
- Equipment: Damage, crit, transformation gear
- Priority: Max him first if you build nothing else
Goku — Damage Multiplier Disguised as a Unit
Goku teleports to a unit and forces a follow-up attack scaled off that unit's own damage. Trigger Vegeta or Kenpachi with this and the output is absurd.
| Setup | Result |
|---|---|
| 1 placement | Periodic follow-up |
| 2 placements | Frequent damage spikes |
| 3 placements | Massive repeat value |
| + Bamboo Bottle | Shorter cooldown, better uptime |
Trait: Primordial. Building him as pure DPS wastes his entire kit.
Trunks — Debuff Support
| Debuff | Effect |
|---|---|
| Follow-up damage taken | +25% |
| Physical damage taken | +10% |
Stack him with Goku + Vegeta and the debuff directly buffs their exact damage type.
- Trait: Primordial (better uptime)
- Equipment: SPA/support gear
Cell — Ramp-Dependent Stall King
Cell needs kills to transform:
| Form | Requirement |
|---|---|
| Semi-Perfect | 50 takedowns |
| Perfect | 100 takedowns |
Strong in: long wave stages, standard endgame.
Weak in: Boss Rush — no time to ramp.
Utility: gel control (stun/slow) + clone buffs (up to ~40% focused buff on one carry).
- Trait: Primordial
- Equipment: SPA/support gear
Gohan Prodigy — AoE Nuke
High base damage, full AoE bursts, transformation scaling, plus a DoT refresh effect for burn/bleed teams.
- Trait: Unbound
- Equipment: Damage + transformation gear
- Best for: wave clear and boss pressure simultaneously
Hubert — Flexible Cube Buffer
Builds cubes over time → spawn cube units for extra DPS, or place cubes on allies for damage buffs.
- Trait: Primordial (support) / Unbound (DPS route)
- Rating: Good DPS, good buffing, medium difficulty
Support & Stall Tiers
Buffing:
| Tier | Unit | Notes |
|---|---|---|
| S+ | Goku | Best team amplifier |
| S | Cell | Needs ramp-up |
| S | Trunks | Pairs with follow-up teams |
| A+ | Hubert | Flexible |
| A | Gohan Prodigy | Situational DoT |
Stall:
| Tier | Unit | Notes |
|---|---|---|
| S | Megumi | Rewind + stun beats Gowther |
| A+ | Cell | Strong once ramped |
| A | Gowther | Solid backup |
| B | Ice Mage | Outclassed |
Trait Cheat Sheet
| If unit does this... | Use this trait |
|---|---|
| Direct damage | Unbound / Forsaken |
| Needs multiple placements | Primordial |
| Controls enemies | Range / SPA |
| Buffs teammates | Primordial / Range |
| Needs map coverage | Range |
By unit: Vegeta → Unbound/Forsaken. Goku → Primordial. Trunks → Primordial. Cell → Primordial. Gohan Prodigy → Unbound. Hubert → Primordial. Megumi → Optics/Range.
Equipment Priorities
| Type | Best For |
|---|---|
| Damage | Main DPS |
| Crit | Crit-scaling units |
| SPA | Supports/control |
| Range | Stall units |
| Transformation | Vegeta, Gohan Prodigy, Kenpachi |
Kenpachi's Berserk form counts as a transformation — run Warrior Pole.
Tournament warning: Crit gear (e.g. Shinigami Sword) can lose value if your crit chance doesn't hit the tournament threshold. Check before slotting.
Build Priority Order
1. Vegeta — main DPS, immediate damage
2. Goku (Primordial) — team damage multiplier
3. Cell or Trunks — scaling/debuff support
4. Gohan Prodigy — AoE/nuke
5. Hubert — flexible experiment
Sample Meta Team
| Slot | Unit | Purpose |
|---|---|---|
| 1 | Vegeta | Raw damage |
| 2 | Goku | Forces follow-ups |
| 3 | Trunks | Amplifies those follow-ups |
| 4 | Cell | Stall + buff |
| 5 | Megumi | Anti-leak control |
| 6 | Gohan Prodigy | AoE coverage |
Mistakes to Avoid
- Building Goku as pure DPS — ignores his entire mechanic
- Using Cell in short boss fights — he can't ramp in time
- Skipping Trunks' debuff — wastes follow-up team synergy
- Giving supports pure damage traits — kills their uptime
- Ignoring tournament crit thresholds — wastes gear slots
FAQ
Is Vegeta or Goku better?
Vegeta wins on raw personal DPS. Goku wins on team-wide value — his forced follow-ups can make your carry hit twice as hard, effectively.
What trait should Goku run?
Primordial. Three placements = three follow-up triggers = massive team damage. Running him as DPS wastes the kit.
Why is Cell bad in Boss Rush?
He needs 50 takedowns for Semi-Perfect and 100 for Perfect. Boss Rush doesn't give him time to farm kills before the fight ends.
Is Gohan Prodigy DPS or support?
Primarily DPS. His AoE nuke and transformation scaling are the main draw; DoT refresh is a nice bonus, not his job.
Should I still use Flame Emperor or Hollow Blaze?
Not for endgame optimization. They still function, but Vegeta, Gohan Prodigy, and Doflamingo outclass them now.
Summary
Vegeta carries damage. Goku (Primordial) multiplies your whole team. Trunks amplifies follow-ups. Cell stalls and buffs in long fights. Gohan Prodigy clears waves and pressures bosses at once.
Build order: Vegeta → Goku → Cell/Trunks → Gohan Prodigy → Hubert.
The real power jump isn't the unit roster — it's matching trait + gear + placement count to the content you're actually running.
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