KETE Blog

Star Citizen 4.10 Best Ship Weapons: Meta Picks for Size 1-5 Hardpoints
Star Citizen 4.10 Best Ship Weapons: Meta Picks for Size 1-5 Hardpoints

The Star Citizen 4.10 weapon meta rewards penetration, fire rate, and real kill speed over raw alpha. Use our Size 1-5 rankings to build smarter and clear bounties faster.

Star Citizen Alpha 4.10 Guide: Best Ships, Siege Tips, & Pledge Rules
Star Citizen Alpha 4.10 Guide: Best Ships, Siege Tips, & Pledge Rules

Master Star Citizen Alpha 4.10. Get battle-tested Siege of Orison tactics, Kruger S65 Stingray analysis, and critical steps to take before the October 1 pledge changes lock your hangar.

 Star Citizen 4.10 Best Solo Ships: Combat, Cargo, Mining, Salvage, and Stealth
Star Citizen 4.10 Best Solo Ships: Combat, Cargo, Mining, Salvage, and Stealth

Skip the trial-and-error. Our battle-tested Star Citizen 4.10 guide ranks the best solo ships for combat, cargo, mining, salvage, and stealth—buy smart, fly further.

Star Citizen 4.10 Industry Guide: Cargo, Hull C, Salvage, Mining Modules and Battaglia Blueprints
Star Citizen 4.10 Industry Guide: Cargo, Hull C, Salvage, Mining Modules and Battaglia Blueprints

Star Citizen 4.10 industry guide covering cargo persistence, Hull C hauling issues, salvage scrapers, mining modules, enhanced ore pods, Battaglia blueprints and key fixes.

Star Citizen 4.10 Weapons and Components Guide: Best Quantum Drives, Ballistics, Distortions, and Ship Loadouts
Star Citizen 4.10 Weapons and Components Guide: Best Quantum Drives, Ballistics, Distortions, and Ship Loadouts

Star Citizen 4.10 loadout guide covering the best quantum drives, Mantis Gatlings, Deadbolt cannons, distortion weapons, and proven builds for Corsair, Asgard, Freelancer, and fighters.

Star Citizen Alpha 4.10 Guide: Mining Changes, Siege of Orison, Missions & Fixes
Star Citizen Alpha 4.10 Guide: Mining Changes, Siege of Orison, Missions & Fixes

Star Citizen Alpha 4.10 brings major stability fixes, new Reco Betaglia missions, mining upgrades, Siege of Orison changes, heavy armor, and gameplay improvements. Full veteran player breakdown.

Star Citizen Vulture Salvage Guide: Best method to maximize aUEC
Star Citizen Vulture Salvage Guide: Best method to maximize aUEC

Star Citizen Vulture salvage guide comparing RMC and Construction Materials. See real profit numbers, contract costs, refining time, and the best method to maximize aUEC.

Star Citizen 4.10 Siege of Orison Loot Guide: Best Weapons, Armor & Boss Rewards
Star Citizen 4.10 Siege of Orison Loot Guide: Best Weapons, Armor & Boss Rewards

Find out what loot you can get from Siege of Orison in Star Citizen 4.10, including boss masks, keycard crates, Orlactin rifles, armor variants, weapons, and rare rewards.

Star Citizen Stingray vs F7C-M Super Hornet: Weapon flexibility, Ballistic Loadouts, TTK
Star Citizen Stingray vs F7C-M Super Hornet: Weapon flexibility, Ballistic Loadouts, TTK

Stingray vs F7C-M Super Hornet compared head-to-head: weapon flexibility, ballistic loadouts, time-to-kill, and combat feel. Real pilot testing reveals the fighter that actually wins fights.

Star Citizen Ship Showdown: Top Bracket, Free Fly Rules, Idris-P Sale & Alpha 4.10 Timing
Star Citizen Ship Showdown: Top Bracket, Free Fly Rules, Idris-P Sale & Alpha 4.10 Timing

Ship Showdown 2026 is live. Full breakdown of the Top 16 bracket, daily voting strategy, Elite 8 Free Fly rules, Idris-P wave sale details, Best in Show rewards, and Alpha 4.10 patch timing.

Star Citizen 4.10 Cargo Hauling Guide: What Works, What's Still Broken
Star Citizen 4.10 Cargo Hauling Guide: What Works, What's Still Broken

SC 4.10 PTU cargo hauling tested: mission spawns fixed, Pyro multi-stop works, but Hull C trading still bugs out. Here's what to fly and what to skip.

Star Citizen Ship in Distress Guide: Fast Recco Battaglia Rep, Free Gear
Star Citizen Ship in Distress Guide: Fast Recco Battaglia Rep, Free Gear

Farm Recco Battaglia rep fast with the Ship in Distress mission. Full route: gear up on the Cutlass Black, breach the Caterpillar's rear, hold the bottleneck, repair, repeat. ~13 min per run.