Star Citizen 4.10 Industry Guide: Cargo, Hull C, Salvage, Mining Modules and Battaglia Blueprints
- KETE
- Share
- Star Citizen
- 08/27/26
- 19
Star Citizen 4.10 is a strong industrial patch, but not a clean one. The big win is simple: commodity quality can now persist between builds, which makes high-quality ore worth saving instead of dumping at the first refinery terminal.
For miners, the real target is the Recco Battaglia mission chain. It unlocks Clear-Cut, Deluge, Overrun, plus larger ore pods for the MOLE and Golem. For haulers, the Hull C is better for cargo contracts, but still risky for private commodity trading.

This is the practical version: what works, what breaks, and what to do first.
- Star Citizen 4.10 Industry Changes at a Glance
- Cargo and Commodity Persistence in Star Citizen 4.10
- Commodity Quality Now Persists
- Save Quality-800 Iron and Copper
- Hull C in Star Citizen 4.10: Better, But Still Dangerous
- Hull C Cargo Contracts Are Usable
- Hull C Commodity Trading Is Still Unreliable
- Hull C Operating Rules
- Salvage Changes: Heart, Colmer and Orison Contracts
- New Salvage Scraper Modules
- Salvation Module Swapping
- Where to Buy Heart and Colmer
- Orison Relief Salvage Missions
- Mining Modules in Star Citizen 4.10
- Clear-Cut: Best General Pick
- Deluge: For High-Resistance Rocks
- Overrun: Support and Extraction Utility
- Battaglia Blueprints: The Miner's Priority Chain
- Enhanced Ore Pods: MOLE 120 SCU and Golem 40 SCU
- MISC Enhanced Ore Pod
- Golem MC4 Ore Pod
- Siege of Orison and Relief Effort Rewards
- Relief Effort Reward Track
- Other Key Star Citizen 4.10 Fixes and Changes
- Quantum Travel
- Ship and Vehicle Availability
- ASOP and Ship Recovery
- Ship-Specific Fixes
- Weapons and Equipment
- Explosives and Wildlife
- Recommended 4.10 Industrial Progression
- FAQ
- Does commodity quality persist in Star Citizen 4.10?
- Is the Hull C fixed in Star Citizen 4.10?
- What is the best new mining module in 4.10?
- How do I unlock Clear-Cut, Deluge, Overrun and enhanced ore pods?
- How much capacity do the new ore pods add?
- Summary

↖ Star Citizen 4.10 Industry Changes at a Glance
4.10 pushes industry toward persistence, crafting and specialized loadouts.
| Area | 4.10 Change | Player Impact |
|---|---|---|
| Cargo persistence | Commodities and refined materials can survive patch deployment | Stockpiles are more useful |
| Material quality | Quality values persist with commodities | 800+ quality ore now matters |
| Hull C contracts | Single-route cargo missions work better | Safer large hauling option |
| Hull C trading | Stations may fail to detect loaded cargo | Private trade remains risky |
| Salvage | Heart and Colmer scraper options | More salvage build variety |
| Mining | Clear-Cut, Deluge, Overrun added | Better mining specialization |
| Ore pods | Larger MOLE/Golem pods are craftable | MOLE: 120 SCU, Golem: 40 SCU |
| Battaglia missions | Industrial blueprints unlocked through story missions | Must-do for miners |
| Quantum travel | Fuel and efficiency rebalanced | Long trips feel faster |
| ASOP | Loadout recovery clearer | Fewer post-patch ship headaches |
Main takeaway: keep high-quality materials, finish Battaglia, and avoid gambling your wallet on Hull C commodity trading.
↖ Cargo and Commodity Persistence in Star Citizen 4.10
↖ Commodity Quality Now Persists
The important change: stored commodities can retain individual quality values after patch deployment.
Tested examples included materials keeping values like 855, 874 and 917 instead of being flattened into generic stock.
That changes mining priorities fast.
- High-quality ore is now a crafting resource.
- Refined materials can act as a reserve.
- Mining orgs can stockpile for future blueprint runs.
- Ore quality matters beyond the current session.
- Patch deployment is less likely to wipe short-term industrial value.
This is not true permanence. Wipes, database resets and bugs can still eat inventory. Treat stored commodities as safer, not immortal.
↖ Save Quality-800 Iron and Copper
Several new 4.10 blueprints require minimum 800 quality materials.
| Craftable Item | Material | Minimum Quality | Required Amount |
|---|---|---|---|
| Clear-Cut mining module | Iron + copper | 800 | About 0.2 SCU |
| Deluge mining module | Iron + copper | 800 | About 0.2 SCU |
| Overrun mining module | Iron + copper | 800 | About 0.2 SCU |
| MISC Enhanced ore pod | Iron | 800 | 0.75 SCU per pod |
| Golem MC4 ore pod | Iron | 800 | 0.3 SCU per pod |
Best practice: split your materials into two piles.
- Sell pile: low-quality ore and common bulk output.
- Crafting pile: anything 800+ quality, especially iron and copper.
Do not casually sell quality-800 iron. In 4.10, that is upgrade material.
↖ Hull C in Star Citizen 4.10: Better, But Still Dangerous
↖ Hull C Cargo Contracts Are Usable
The Hull C is finally more practical for basic contract hauling.
A clean run looks like this:
1. Accept a large cargo contract.
2. Fly to pickup.
3. Enter the loading zone.
4. Let the station load the spindle grids.
5. Fly to delivery.
6. Enter the unloading zone.
7. Wait for cargo removal.
8. Complete the contract.
Single-pickup, single-destination contracts are the safest use case right now.
Good use: controlled hauling contracts.
Bad use: expensive speculative trading.
↖ Hull C Commodity Trading Is Still Unreliable
The big problem is station detection.
A station may fail to recognize cargo attached to the Hull C. It gets worse if you store the ship while loaded, especially with the spindles extended.
Common failure chain:
- Store loaded Hull C.
- Retrieve ship.
- Ship spawns in a hangar instead of a proper docking setup.
- Lower spindle clips through the pad.
- Commodity terminal fails to detect cargo.
- Automated sale becomes impossible.
| Hull C Activity | 4.10 Status | Recommendation |
|---|---|---|
| Single cargo contract | Mostly reliable | Use normally |
| Single delivery route | Mostly reliable | Confirm unloading |
| Multi-contract stacking | Not proven stable | Test small first |
| Commodity buying | Risky | Avoid large buys |
| Commodity selling | Can fail | Do not rely on terminals |
| Manual unloading | Sometimes possible | Emergency workaround |
| Storing loaded Hull C | High risk | Avoid |
↖ Hull C Operating Rules
Use these rules if you care about your aUEC:
- Run cargo contracts, not big commodity gambles.
- Stick to one pickup and one destination.
- Do not store the Hull C while loaded.
- Avoid extended-spindle storage.
- Test terminals before committing capital.
- Never put most of your money into one Hull C trade run.
The mission system handles cargo better than the commodity system. Use that advantage.
↖ Salvage Changes: Heart, Colmer and Orison Contracts
↖ New Salvage Scraper Modules
4.10 adds or separates new scraper identities. The main options are Heart and Colmer.
| Scraper | Speed | Radius | Efficiency | Best Use |
|---|---|---|---|---|
| Heart | 0.8 | 1 m | 100% | Precise, efficient stripping |
| Colmer | 0.7 | 1.5 m | 80% | Wider surface coverage |
| Trawler | Varies | Wide | 60% | Fast, wasteful coverage |
| Cinch | Improved | Narrow | 100% | Targeted high-efficiency work |
Heart is the clean pick for efficiency.
Colmer is better when you want more coverage and can accept loss.
↖ Salvation Module Swapping
The Heart comes with the RSI Salvation and appears intended for that ship. In 4.10, it can currently be moved to other compatible salvage ships, including the MISC Fortune.
That may not last.
If you build your whole salvage fleet around swapped Heart modules, expect a future compatibility lock.
↖ Where to Buy Heart and Colmer
Check these shops first:
- Cousin Crow's
- Dumper's Depot, GrimHEX
- Omega Pro, New Babbage
- Selected Platinum Bay locations
- Pyro gateway stations
- Nyx gateway/service locations
Shop stock can shift between builds. Check multiple locations before assuming removal.
↖ Orison Relief Salvage Missions
These missions are easy to fail because the wording matters.
They want raw salvage output, not refined or converted material.
| Tier | Requested Material | Amount | Delivery |
|---|---|---|---|
| Salvation / Fortune / Vulture | Construction rubble | 4 SCU | August Dunlow Spaceport |
| Moth / medium tier | Construction pieces | 12 SCU | August Dunlow Spaceport |
| Reclaimer tier | Construction salvage | 25 SCU | Seraphim Station |
Do not refine it. Do not process it. Deliver the exact item name.
Best workflow:
- Pin the contract.
- Check the cargo name.
- Match the requested material exactly.
- Deliver raw output only.
↖ Mining Modules in Star Citizen 4.10
4.10 adds three important mining modules: Clear-Cut, Deluge and Overrun.
These are blueprint-driven upgrades, not normal shop buys.
| Module | Type | Fracture Power | Other Effects | Best Role |
|---|---|---|---|---|
| Clear-Cut | Active | +15% | +30% optimal charge window | Safer fractures |
| Deluge | Passive | +15% | −15% fracture speed, −16% resistance | Hard rocks |
| Overrun | Passive | +2% | +15% extraction, +25% resistance | Extraction/support setups |
↖ Clear-Cut: Best General Pick
Clear-Cut gives fracture power and control.
The +30% optimal charge window is the real value. It gives you more room before overcharge, which matters when the server is sluggish or the rock is twitchy.
Use Clear-Cut when:
- The rock is unstable.
- You need safer charge control.
- You are mining solo.
- Your laser already has enough power but needs forgiveness.
For most players, this is the easiest module to benefit from immediately.
↖ Deluge: For High-Resistance Rocks
Deluge is for rocks that fight back.
It gives:
- +15% fracture power
- −16% resistance
- −15% fracture speed
You crack harder rocks, but you work slower. Use it when resistance is the problem. Skip it when the rock is already easy.
↖ Overrun: Support and Extraction Utility
Overrun is not a raw cracking module.
It gives only +2% fracture power, but adds:
- +15% extraction power
- +25% resistance
This fits support lasers and multi-crew setups. On a MOLE, one operator can run utility while others handle main fracture pressure.
↖ Battaglia Blueprints: The Miner's Priority Chain
The Recco Battaglia missions are the industrial progression path in 4.10.
| Order | Mission | Blueprint Reward | Priority |
|---|---|---|---|
| 1 | Welcome to the System | Clear-Cut | High |
| 2 | Emergency: Blinding Hope in Trouble | Deluge + Overrun | High |
| 3 | Idea for Isaac | Golem MC4 + MISC Enhanced ore pods | Very high |
The third mission is the prize. It unlocks permanent capacity upgrades.
If the next mission does not appear:
- Confirm the previous contract fully completed.
- Wait for the mission system to refresh.
- Check Nyx contract categories.
- Look in both priority and general contracts.
- Swap shard or region if progression is stuck.
Instanced mission content can lag behind. Missing markers do not always mean broken progression.
↖ Enhanced Ore Pods: MOLE 120 SCU and Golem 40 SCU
↖ MISC Enhanced Ore Pod
Standard compatible pods hold 12 SCU.
The new MISC Enhanced ore pod holds 15 SCU.
| MOLE Setup | Pod Capacity | Pod Count | Total |
|---|---|---|---|
| Standard pods | 12 SCU | 8 | 96 SCU |
| MISC Enhanced pods | 15 SCU | 8 | 120 SCU |
| Increase | — | — | +24 SCU |
That is a 25% capacity increase.
Crafting cost per pod:
- 0.75 SCU iron
- 800 minimum quality
Full MOLE set:
- 8 pods
- 6 SCU quality-800 iron
- Final capacity: 120 SCU
This is expensive, but worth it for serious MOLE crews. Fewer return trips means better mining uptime.
↖ Golem MC4 Ore Pod
Standard Golem pods hold 16 SCU.
The crafted Golem MC4 holds 20 SCU.
| Golem Setup | Pod Capacity | Pod Count | Total |
|---|---|---|---|
| Standard pods | 16 SCU | 2 | 32 SCU |
| MC4 pods | 20 SCU | 2 | 40 SCU |
| Increase | — | — | +8 SCU |
Crafting cost per pod:
- 0.3 SCU iron
- 800 minimum quality
Full Golem set:
- 2 pods
- 0.6 SCU quality-800 iron
- Final capacity: 40 SCU
This is the best early upgrade if your material stockpile is small.
↖ Siege of Orison and Relief Effort Rewards
Siege of Orison returns as an instanced permanent mission. The Relief Effort adds delivery, combat, salvage, crafting and hauling objectives.
| Activity | Typical Objective | Best For |
|---|---|---|
| Delivery | Move supplies to Orison | Solo / small ships |
| FPS combat | Clear hostiles | Ground players |
| Ship combat | Kill hostile ships | Combat pilots |
| Crafting | Produce TH-01 propulsors | Industrial crafters |
| Cargo hauling | Move cargo to Seraphim | Medium/large haulers |
| Salvage | Deliver raw construction material | Salvage crews |
Large cargo contracts can reach about 960 SCU, so big haulers have a role.
↖ Relief Effort Reward Track
| Progress | Reward |
|---|---|
| 15% | S38 pistol |
| 25% | FBL-8A Second Wind armor set |
| 43% | P4-AR Second Wind rifle |
| 57% | MKX Second Wind armor blueprints |
| 80% | Lumen-5 Second Wind SMG blueprint |
| 100% | ADP Mk IV Second Wind armor blueprints + FBL-8U undersuit blueprint |
This is mainly a collector grind. If you want rare cosmetics and blueprints, push milestones. If you only want credits, other industry loops may be better.
↖ Other Key Star Citizen 4.10 Fixes and Changes
↖ Quantum Travel
Quantum fuel numbers changed, but drive efficiency also changed. Do not judge range by tank size alone.
Practical result:
- Long travel across Pyro and Nyx feels faster.
- Fuel planning still matters.
- Smaller ships still need route discipline.
↖ Ship and Vehicle Availability
| Item | 4.10 Availability |
|---|---|
| Aurora Mk I | Removed from in-game ship shops |
| Aurora Mk II | Added as replacement |
| Aurora Mk II missile module | Cousin Crow's |
| Aurora Mk II cargo module | Teach's / cargo decks |
| Alpha Wolf | Astro Armada |
| Greycat UTV | Astro Armada / selected Pyro dealers |
| Golem OX | Pyro dealers / New Deal |
| Hull B | New Deal |
↖ ASOP and Ship Recovery
ASOP is cleaner in 4.10.
- Ships should no longer show Unknown right after patch login.
- Insured loadout delivery is clearer.
- Default free loadout delivery is clearer.
- Default delivery timer is back.
This makes post-patch recovery less messy.
↖ Ship-Specific Fixes
| Ship / System | Change |
|---|---|
| Polaris | Power allocation appears functional again |
| Idris | Power management improved |
| Ironclad command module | Parasite power-state reporting may still be wrong |
| Hull C | Contract loading improved; stored cargo still risky |
| Golem | Pittman mining head accepts modules and can gimbal |
| External fuel pods | Capacity reduced by roughly 38%–60% |
↖ Weapons and Equipment
Notable combat/equipment changes:
- Arlington lever-action rifle added.
- Uses 20-round magazines.
- Has DMR-style fire and buckshot fire mode.
- Can appear in Siege containers and on selected Nine Tails enemies.
- Mayers 4× optic can appear in weapon-container loot.
- CQ-7 Bullpup recoil ramps more gradually.
- C788 received another balance pass.
- Gatling weapons were buffed.
- Mounted Gatlings got updated audio.
- Fire extinguishers can no longer ADS.
- Armor storage shifted toward torso storage.
↖ Explosives and Wildlife
Red barrels are much nastier now.
- About 233% more mass
- About 40% larger max blast radius
- About 450% more explosive power
Valakkar changes:
- Juveniles detect from shorter range.
- Adults have better sight range and field of view.
- Irradiated adult and apex variants now have separate behavior records.
↖ Recommended 4.10 Industrial Progression
If time is limited, do this first.
| Priority | Action | Reason |
|---|---|---|
| 1 | Complete all Battaglia missions | Unlocks mining modules and ore pod blueprints |
| 2 | Save 800+ iron and copper | Required for new crafted gear |
| 3 | Craft Golem MC4 pods | Cheap full capacity upgrade |
| 4 | Craft MISC Enhanced pods for MOLE | Raises MOLE to 120 SCU |
| 5 | Test Clear-Cut, Deluge and Overrun | Tune your mining setup |
| 6 | Run Hull C cargo contracts | Safer than commodity trading |
| 7 | Farm Orison only for rewards you want | Better for collectors than pure profit |
| 8 | Stockpile premium materials | Quality persistence gives long-term value |
The best early move is simple: finish Battaglia, then protect your quality-800 iron like it is rare ammo in a survival game.
↖ FAQ
↖ Does commodity quality persist in Star Citizen 4.10?
Yes. Commodities and refined materials can persist between patch builds with their quality values intact.
That means high-quality ore now has real crafting value. Materials at 800+ quality should be saved for blueprints instead of sold casually.
Persistence is not wipe protection. Database resets and future wipes can still remove inventory.
↖ Is the Hull C fixed in Star Citizen 4.10?
Partially.
Single-pickup cargo contracts are much better. Loading, hauling, unloading and mission completion can work correctly.
Private commodity trading is still unreliable. Stations may fail to detect loaded cargo, especially after the Hull C has been stored while loaded.
↖ What is the best new mining module in 4.10?
For general use, Clear-Cut is the safest pick.
- Clear-Cut: best control and safer charge window.
- Deluge: best for high-resistance rocks.
- Overrun: best for extraction/support setups.
Solo miners will usually get the most immediate value from Clear-Cut.
↖ How do I unlock Clear-Cut, Deluge, Overrun and enhanced ore pods?
Complete Recco Battaglia's mission chain in Nyx.
- Welcome to the System: Clear-Cut blueprint
- Emergency: Blinding Hope in Trouble: Deluge and Overrun blueprints
- Idea for Isaac: Golem MC4 and MISC Enhanced ore pod blueprints
For industrial players, this is one of the most important progression chains in 4.10.
↖ How much capacity do the new ore pods add?
The upgrades are significant.
- MOLE: 96 SCU → 120 SCU
- Golem: 32 SCU → 40 SCU
Crafting costs:
- Full MOLE set: 6 SCU quality-800 iron
- Full Golem set: 0.6 SCU quality-800 iron
The Golem upgrade is cheaper. The MOLE upgrade has bigger long-term value.
↖ Summary
Star Citizen 4.10 is a strong patch for industrial players, but you need to play around the rough edges.
The best upgrades are clear:
- Commodity quality now persists.
- Quality-800 iron and copper are worth saving.
- Battaglia missions unlock key industrial blueprints.
- MOLE capacity can reach 120 SCU.
- Golem capacity can reach 40 SCU.
- Clear-Cut, Deluge and Overrun add real mining build variety.
- Heart and Colmer give salvage crews new scraper choices.
- Hull C cargo contracts are usable, but commodity trading is still risky.
Best route for 4.10: finish Battaglia, stockpile 800+ materials, craft ore pods, test mining modules, and use the Hull C for controlled cargo contracts only.
Do not let one broken commodity terminal turn your entire wallet into space dust.
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