Donut SMP Slime Farming Guide: Best Oozing Potion Money Farm
This is one of the strongest DonutSMP Money farms right now because it skips normal slime spawning entirely. We use Splash Potions of Oozing, kill affected mobs, spawn slimes, then sell slime balls or slime blocks depending on the market.

A clean setup can push 35M–45M+ Money/hour when slime prices are high. The farm is simple in concept, but small mistakes kill profit fast: wrong trapdoors, bad potion splash range, clogged crafters, or selling into a dead market.
- DonutSMP Oozing Slime Farm: How It Works
- Core Loop
- Why This Farm Prints Money
- Best Starter Version: Snow Golem Oozing Slime Farm
- Required Items
- Snow Golem Farm Setup
- How to Run It
- Profit Math: Real DonutSMP Slime Farm Rates
- Example Slime Block Profit
- Net Profit Formula
- Slime Balls vs Slime Blocks: What Should You Sell?
- Advanced Version: Armadillo and Silverfish Slime Farm
- Main Parts
- Armadillo Setup Tips
- Brewing Setup for Oozing Potions
- Oozing Potion Inputs
- Brewer Fixes
- Storage and Auto-Crafter Setup
- Recommended Storage Chain
- Auto-Crafter Rules
- Common DonutSMP Slime Farm Problems
- Snow Golems Escape
- Oozing Potion Misses
- Slimes Die Outside Collection
- Farm Works Offline but Fails on DonutSMP
- Best Build Order
- FAQ
- What is the best DonutSMP slime farm right now?
- How much Money can the Oozing slime farm make?
- Do I need Looting III?
- Should I sell slime balls or slime blocks?
- Why are my snow golems dying too early?
- Why is my Oozing potion not working?
- Why does my auto-crafter keep jamming?
- Is this better than kelp or sweet berry farms?
- Where should I build the farm?
- Summary
↖ DonutSMP Oozing Slime Farm: How It Works
The farm abuses one mechanic:
Mobs hit with Oozing spawn slimes when they die.
That means we create slime drops from other mobs instead of waiting for natural slime spawns.

↖ Core Loop
1. Spawn or collect mobs.
2. Splash them with Splash Potion of Oozing.
3. Kill the affected mobs.
4. Slimes spawn.
5. Kill slimes with Looting III.
6. Collect slime balls.
7. Craft into slime blocks if blocks sell better.
8. Sell on Auction House or Order House.
↖ Why This Farm Prints Money
| Strength | Impact |
|---|---|
| No slime chunk needed | Works without natural slime spawning |
| Fast setup | Snow golem version can be built quickly |
| High value output | Slime blocks often sell for strong prices |
| Scales well | More potions and mobs = longer runs |
| Flexible selling | Sell balls or blocks based on market |
The farm is not magic. It is a supply chain. Potions in, mobs in, slime out, Money out.
↖ Best Starter Version: Snow Golem Oozing Slime Farm
The snow golem version is the best first build. It is cheap, fast, and easy to troubleshoot.
It is also the version I would build first on a fresh setup because it gives fast feedback. If something breaks, you see it immediately.
↖ Required Items
| Item | Recommended Amount | Use |
|---|---|---|
| Snow blocks | 5,000–10,000+ | Snow golem bodies |
| Carved pumpkins / jack o'lanterns | Several stacks | Snow golem heads |
| Splash Potions of Oozing | As many as possible | Main farm fuel |
| Looting III sword | 1 | More slime drops |
| Hoppers | Based on design | Collection |
| Crafters | Optional | Slime balls into blocks |
| Shulker loader | Optional | Long-session storage |
Do not bulk-buy everything before testing. Run one small batch first. One wrong trapdoor can burn through supplies for nothing.
↖ Snow Golem Farm Setup
Your farm needs four parts:
1. Snow golem creation chamber
Creates or places snow golems.
2. Oozing splash chamber
Hits the golems with Splash Potions of Oozing.
3. Death chamber
Kills the oozed mobs and triggers slime spawning.
4. Slime kill chamber
Lets you kill slimes with Looting III while hoppers collect drops.
Keep the layout tight. If slimes spread out, your rates drop.
↖ How to Run It
1. Load snow blocks.
2. Load pumpkins.
3. Add Splash Potions of Oozing.
4. Start the golem cycle.
5. Splash the mobs.
6. Drop or kill them.
7. Kill spawned slimes with Looting III.
8. Store or auto-craft the slime.
9. Sell when prices are good.
If the farm is manual, run in short bursts. Manual farms are profitable because they are controlled, not because they are pretty.
↖ Profit Math: Real DonutSMP Slime Farm Rates
Profit depends on the market. Do not calculate with fantasy prices.
In strong markets, slime blocks can sell around 14,000–15,000 Money each. At those prices, even short sessions pay hard.
↖ Example Slime Block Profit
| Output | Price Each | Gross Value |
|---|---|---|
| 64 slime blocks | 14,000 Money | 896,000 Money |
| 128 slime blocks | 14,000 Money | 1.79M Money |
| 320 slime blocks | 14,000 Money | 4.48M Money |
| 345 slime blocks | 15,000 Money | 5.17M Money |
| 3,000 slime blocks/hour | 14,000 Money | 42M Money/hour |
A realistic good farm sits around 35M–45M+ Money/hour if:
- You have enough Oozing potions.
- Slime prices stay high.
- You use Looting III.
- The collection system does not clog.
- You sell through the better market.
- You do not flood your own listings.
↖ Net Profit Formula
Use this:
Net Profit = Slime Sales - Potion Cost - Mob Supply Cost - Tool Cost - Repair Cost
Example early run:
| Category | Value |
|---|---|
| Slime sold | 5M Money |
| Snow + pumpkins | 300K–700K Money |
| Looting III sword | Around 300K Money one-time |
| Estimated first-run net | Around 4M+ Money |
After the first run, your sword and build are paid off. Later runs are cleaner profit.
↖ Slime Balls vs Slime Blocks: What Should You Sell?
Always check both markets before crafting.
| Sell Type | Use When | Risk |
|---|---|---|
| Slime balls | Order House pays well | More storage needed |
| Slime blocks | Auction House price is high | Easier to crash market |
| Mixed selling | Prices are unstable | Requires more checking |
Simple rule:
- If 9 slime balls > 1 slime block, sell balls.
- If 1 slime block > 9 slime balls, craft blocks.
Do not blindly craft everything. Market timing is part of the farm.
↖ Advanced Version: Armadillo and Silverfish Slime Farm
The advanced setup is for longer sessions. It uses mob chambers, brewers, filters, crafters, and better storage.
It is harder to build but more stable once tuned.
↖ Main Parts
| Part | Purpose |
|---|---|
| Armadillo chambers | Hold mobs for the setup |
| Zombie in boat | Keeps behavior controlled |
| Silverfish module | Supports automated slime production |
| Oozing brewer | Supplies Splash Potions of Oozing |
| Damage chamber | Kills affected mobs correctly |
| Item filters | Stops junk from clogging storage |
| Auto-crafter | Turns slime balls into blocks |
| Shulker loader | Stores bulk output |
↖ Armadillo Setup Tips
Use this setup if your design relies on armadillos:
- Keep two backup armadillos in a safe pen.
- Breed with spider eyes.
- Move them with leads.
- Put around 15–25 armadillos per chamber.
- Do not overload mob cap.
- Protect the zombie and name tag it if needed.
If the zombie dies or the mob cap breaks, the farm becomes inconsistent. Always keep backups.
↖ Brewing Setup for Oozing Potions
The brewer is the farm's fuel system. If it stops, your farm stops.
↖ Oozing Potion Inputs
| Item | Use |
|---|---|
| Glass bottles | Potion base |
| Blaze powder | Brewing fuel |
| Nether wart | Awkward potion |
| Slime blocks | Oozing effect |
| Gunpowder | Splash potion conversion |
Keep the brewer easy to access. DonutSMP lag can mess with timing, so manual reset access matters.
↖ Brewer Fixes
| Problem | Cause | Fix |
|---|---|---|
| No brewing | No blaze powder | Refill fuel |
| Water bottles only | Missing nether wart | Add nether wart |
| Not splash potions | Missing gunpowder | Refill gunpowder |
| Stops after one batch | Hopper queue issue | Reset filter items |
| Wrong item enters | Bad filter | Clean hopper line |
Most farm is broken moments are potion problems. Check the brewer first.
↖ Storage and Auto-Crafter Setup
Good output means nothing if the items despawn or jam.
↖ Recommended Storage Chain
| Layer | Job |
|---|---|
| Hoppers | Pick up slime drops |
| Item filters | Remove junk |
| Auto-crafter | Craft slime blocks |
| Chest buffer | Prevent overflow |
| Shulker loader | Store bulk slime |
↖ Auto-Crafter Rules
For slime blocks:
- Only allow slime balls into the crafter.
- Filter out bottles, snowballs, and junk.
- Keep the recipe grid clean.
- If the crafter jams, clear it or replace it.
- Add overflow storage before the crafter.
A jammed crafter silently kills profit. Check it after every test run.
↖ Common DonutSMP Slime Farm Problems
Most failures come from small build errors. Fix the simple stuff first.
↖ Snow Golems Escape
Check:
- Trapdoor direction.
- Missing wall blocks.
- Bad piston timing.
- Incorrect water flow.
- Server lag.
- Gaps near the chamber.
If mobs escape, stop the farm. Do not waste more potions.
↖ Oozing Potion Misses
Check:
- It is a Splash Potion of Oozing.
- Dispenser faces the right way.
- Mobs are inside splash range.
- No slab, trapdoor, or wall blocks the splash.
- You tested with a small batch first.
One missed potion is annoying. Ten missed potions is throwing Money into a hole.
↖ Slimes Die Outside Collection
Fix with:
- More walls.
- Better water flow.
- Larger hopper floor.
- Minecart hoppers.
- Lower damage source.
- Tighter kill chamber.
If slimes die outside hopper range, your hourly rate is fake.
↖ Farm Works Offline but Fails on DonutSMP
Normal. DonutSMP has:
- Lag.
- Mob caps.
- Entity limits.
- Redstone timing issues.
- Chunk loading quirks.
Slow the farm down. A stable 35M Money/hour farm beats a broken 50M Money/hour machine.
↖ Best Build Order
Use this order. It saves Money.
| Stage | Goal |
|---|---|
| Small prototype | Confirm Oozing works |
| Collection test | Make sure drops enter storage |
| Kill test | Check slime positioning |
| Crafter test | Prevent jams |
| Market test | Confirm selling price |
| Full run | Scale for profit |
Do not scale before testing. That is how players lose supplies and blame the farm.
↖ FAQ
↖ What is the best DonutSMP slime farm right now?
The best practical version is the Oozing Potion slime farm. The snow golem version is best for quick profit. The armadillo/silverfish version is better for long automated sessions.
↖ How much Money can the Oozing slime farm make?
A strong setup can make around 35M–45M+ Money/hour when slime blocks sell for 14K–15K Money each. Rates drop if potions are expensive, the farm jams, or the market crashes.
↖ Do I need Looting III?
Yes, if you care about profit. Looting III increases slime drops and improves Money per potion. Running without it is possible but weaker.
↖ Should I sell slime balls or slime blocks?
Check the market. If 9 slime balls sell for more than 1 slime block, sell balls. If 1 slime block sells for more, craft blocks.
↖ Why are my snow golems dying too early?
They are likely touching lava, fire, or another damage source before reaching the right chamber. Check trapdoors, drop path, and containment.
↖ Why is my Oozing potion not working?
You may be using the wrong potion type, missing splash range, or blocking the potion with a block. Use Splash Potion of Oozing and test with one mob batch.
↖ Why does my auto-crafter keep jamming?
Wrong items are entering the crafter. Add filters before it. Only slime balls should reach the slime block crafter.
↖ Is this better than kelp or sweet berry farms?
When slime prices are high, yes. The Oozing slime farm can outperform them hard. When slime prices crash, traditional farms may be more stable.
↖ Where should I build the farm?
Build underground, hidden, and away from traffic. Keep enough room for storage, potion refills, and repairs. Do not build where raiders casually stumble into it.
↖ Summary
The DonutSMP Oozing slime farm is strong because it turns cheap mobs and potions into high-value slime output.
Best path:
1. Build the snow golem version first.
2. Test one small batch.
3. Use Looting III.
4. Add filters and storage.
5. Sell balls or blocks based on price.
6. Upgrade to the advanced armadillo/silverfish setup later.
The winning setup is not the flashiest one. It is the one that runs clean, does not jam, and sells into a good market. Stable profit beats theoretical rates every time.
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