Toilet Tower Defense Best Starter Units: 5 Picks Ranked After Real Endless Runs
- Victor
- Share
- Toilet Tower Defense
- 08/09/26
- 12
Most starter guides just list stats. We actually ran these units in Endless Mode until they died. Here's what survived, what didn't, and why.

Bottom line: Shogun Cameraman hit Wave 46. Everything else fell short — some way short.
- Test Results at a Glance
- Ranked: Worst to Best
- 5. Green Laser Cameraman — Wave 13
- 4. Pool — Wave 26
- 3. Shiny Titan Printer Man — Wave 33
- 2. High-Quantity Builds (Pool-style spam)
- 1. Shogun Cameraman — Wave 46 ????
- Best Pick by Player Type
- Quick Placement & Upgrade Rules
- FAQ
- What is the best starter unit in Toilet Tower Defense?
- Is Shiny Titan Printer Man better than Shogun Cameraman?
- Why does pushback matter so much in Endless Mode?
- Is Pool worth using as a starter?
- Should I place more units or upgrade fewer units harder?
- Summary

↖ Test Results at a Glance
| Unit | Wave Reached | Why |
|---|---|---|
| Shogun Cameraman | 46 | Pushback + 0.5s cooldown + 50 range |
| Shiny Titan Printer Man | 33 | Strong slow + income, but slow start |
| Pool | 26 | Cheap spam, no real control |
| Green Laser Cameraman | 13 | Fast hits, zero crowd control |
Key takeaway: Raw DPS loses to control. Pushback and slow buy your defense extra hit-time — that matters more than a bigger number on paper.
↖ Ranked: Worst to Best
↖ 5. Green Laser Cameraman — Wave 13
- Damage: ~150
- Range: ~20
- Cooldown: 0.5s
Fast attacks feel great for the first 10 waves. Then enemies get tanky and fast, and this unit has nothing to slow them down. It just melts under pressure.
Use it if: you're brand new and need a placeholder attacker.
Skip it if: you're actually trying to push waves.
↖ 4. Pool — Wave 26
- Damage (upgraded): ~15,000
- Range: 20–28
- Cooldown: ~1s
Pool wins on quantity. Cheap cost means you can flood the map early and get real coverage without grinding currency.
Problem: no pushback, no slow. Once enemies out-scale your damage wall, they just walk through it.
Best for: new players building their first stable defense on a budget.
↖ 3. Shiny Titan Printer Man — Wave 33
- Cost: ~500 (steep for a starter)
- Damage: 1,800 → 45,000 at Level 3
- Slow: ~50%
- Income: up to +3,850
This is the hybrid pick — it pays for itself. The slow effect genuinely buys time, and the income snowballs your economy.
The catch: 500 cost is brutal early, and cooldown lags behind top-tier options. You're vulnerable before the payoff kicks in.
Best for: players who want an economy engine, not just a damage dealer.
↖ 2. High-Quantity Builds (Pool-style spam)
Not one unit — a strategy. Placing 15–21 cheap units often beats waiting on one expensive carry.
Works when:
- Unit is cheap and cap-friendly
- Range covers long path stretches
- Map has bends for extended attack windows
Placement rule: corners and bends = longer enemy exposure = more total damage per unit. Don't waste placements on short straight paths.
↖ 1. Shogun Cameraman — Wave 46 ????
- Damage (upgraded): ~27,000
- Range: up to 50
- Cooldown:0.5s
- Push distance: ~1.5
This is the clear winner, and it's not close. 13 waves ahead of Shiny Titan Printer Man.
Why it dominates:
| Endless Problem | Shogun's Answer |
|---|---|
| Fast rushers | Pushback delays them |
| Tanky enemies | 0.5s cooldown = constant pressure |
| Map leaks | 50 range = near-full lane coverage |
| Late-game overload | Stack multiple for compounding control |
Why pushback is the real MVP stat: every enemy knocked back gets hit again by nearby units before it reaches the exit. Your effective DPS is way higher than the damage number suggests.
Upgrade order that worked for us:
1. Place several Shoguns first — coverage before power
2. Prioritize units on long attack zones
3. Max ONE Shogun for peak range/pushback
4. Bring the rest up evenly after
5. Watch for tanky/fast enemies slipping past thin spots
Placement priority: first bend → long central lane → overlapping paths → pre-exit backup.
↖ Best Pick by Player Type
| You Are... | Use This | Why |
|---|---|---|
| New player | Pool | Cheap, easy, forgiving |
| On a budget | Pool / Green Laser | Low cost, decent early coverage |
| Scaling long-term | Shiny Titan Printer Man | Income compounds |
| Pushing Endless seriously | Shogun Cameraman | Best tested result, period |
↖ Quick Placement & Upgrade Rules
- Bends and corners > straight paths. Longer exposure = more value per unit.
- Don't upgrade randomly. Fix your best-positioned unit first, not your favorite.
- Balance spam vs. power. All placement + no upgrades = tanky enemies survive. All upgrades on one unit + no spread = fast enemies slip past everywhere else.
- Mix targeting modes: set some units to First (stop leaks) and others to Strongest (kill bosses).
| Targeting | Best For |
|---|---|
| First | Fast enemies, leak prevention |
| Strongest | Bosses, tanks |
| Closest | Exit defense |
↖ FAQ
↖ What is the best starter unit in Toilet Tower Defense?
Shogun Cameraman. It reached Wave 46 in our test thanks to 50 range, 0.5s cooldown, and pushback.
↖ Is Shiny Titan Printer Man better than Shogun Cameraman?
No — better economy, but Shogun still outperformed it by 13 waves (46 vs. 33).
↖ Why does pushback matter so much in Endless Mode?
It delays enemies, giving every nearby unit extra time to land hits. It effectively multiplies your DPS without raising the damage stat.
↖ Is Pool worth using as a starter?
Yes, for new or budget players. It's cheap and easy to spam, but lacks the control needed to push past Wave 26 or so.
↖ Should I place more units or upgrade fewer units harder?
Place enough for lane coverage first, then upgrade your best-positioned unit. Don't max one unit while leaving huge coverage gaps.
↖ Summary
Shogun Cameraman is the starter to build around. Range, cooldown, and pushback beat raw damage every time in Endless Mode.
| Unit | Result |
|---|---|
| Shogun Cameraman | Wave 46 |
| Shiny Titan Printer Man | Wave 33 |
| Pool | Wave 26 |
| Green Laser Cameraman | Wave 13 |
If you're chasing wave count, control beats hard numbers. Slow, pushback, and range keep you alive far longer than a big damage stat alone.
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