Anime Expeditions Cubert Guide: Unlock, Best Trait, Cube Mechanics & Team Setup
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- Anime Expeditions
- 08/12/26
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Hubert — the community calls him Cubert — is a cube-based support unit unlocked at Infinite Tower Floor 50. He doesn't hit like a carry. He doesn't need to.
His cubes attach to allies, boost their damage and range, deal independent damage, and explode into stuns. That's four jobs from one unit.

Bottom line: Forsaken is the trait you want. Unbound looks flashy but wastes his real strength. Here's everything you need to know.
- How to Unlock Hubert
- Fastest Tower Team
- Cube Mechanics: What Actually Matters
- The Cube Buff
- Cube Overload
- Cube Damage (Yes, It Does Damage Too)
- Limits You Can't Ignore
- Best Trait: Forsaken vs. Unbound
- Why Forsaken Wins
- If You Already Rolled Unbound
- Build Priority
- Best Cube Targets
- Second Hubert = Best of Both Worlds
- Fast-Track to Floor 50
- FAQ
- How do you get Hubert in Anime Expeditions?
- What is Hubert's best trait?
- Is Unbound worth keeping on Hubert?
- How many cubes can Hubert use?
- Who should get Hubert's cubes?
- Summary

↖ How to Unlock Hubert
Clear Infinite Tower Floor 50. No shortcuts — just consistent floor pushing.
| Requirement | Details |
|---|---|
| Mode | Infinite Tower |
| Floor | 50 |
| Reward | Hubert (Cubert) |
| Role | Support / Utility |
| Bonus | Trait rerolls at milestones |
↖ Fastest Tower Team
- 1-2 main DPS for boss damage
- 1 farm unit for economy
- 1 slow/control unit to prevent leaks
- 1 support unit (Hubert eventually)
- 1 fast early-clear unit
Early waves dragging past 2 minutes? Your opener's too slow — lead with cheap DPS, not economy.
↖ Cube Mechanics: What Actually Matters
↖ The Cube Buff
Each cube attached to a unit gives:
| Cubes Active | Damage | Range |
|---|---|---|
| 1 cube | 5% | +3 |
| 2 cubes | 10% | +6 |
| Max stacked | ~30% | ~+18 |
Buffs stack additively. A 30% boost on your top carry is a bigger swing than the same boost split across three mediocre units.
↖ Cube Overload
Cubes build charge as the host unit attacks. Once full, they explode — extra damage plus a stun. This is your safety net on hard waves, not just a damage tool.
↖ Cube Damage (Yes, It Does Damage Too)
In testing, a single cube hit for roughly 6,000 damage per 0.8 seconds — about 7,500 DPS on its own. Early-game, that can outperform an under-leveled unit.
↖ Limits You Can't Ignore
| Limit | Value |
|---|---|
| Cubes per Hubert | 2 |
| Global cube cap | 6 |
| Stacking type | Additive |
Hit the cap? Reassign cubes to your strongest units manually. Don't let auto-target waste them on farm units.
↖ Best Trait: Forsaken vs. Unbound
Use Forsaken if your goal is maximum team support — it's the practical, no-regrets pick for 90% of players.
| Trait | Value on Hubert | Verdict |
|---|---|---|
| Forsaken | Excellent | Best overall pick |
| Primordial | Very strong | Worth testing |
| Unbound | Situational | Collector/damage-tester pick only |
| Draconic | Decent | Better on real DPS units |
↖ Why Forsaken Wins
Because Hubert's cubes scale through placement and stacking, buffing your best carry matters more than buffing Hubert himself. A percentage boost on a top-tier DPS unit outproduces anything Hubert could deal solo.
Forsaken improves his support value, while Unbound leans more toward collection and damage experimentation. For pushing floors or leaderboard content, that's not a close call.
↖ If You Already Rolled Unbound
If you already rolled Unbound, then do not rush to remove it — especially if:
- You're chasing rare trait collection
- You plan to farm a second Hubert
- You have reroll resources to spare
Reroll it immediately if Hubert is your only copy and you need support power now.
↖ Build Priority
Support Hubert isn't built like a carry.
| Priority | Support Build |
|---|---|
| 1 | Ability uptime |
| 2 | Placement efficiency |
| 3 | Range |
| 4 | Personal damage (secondary) |
Save your best damage stat rolls for actual carries. Hubert's value comes from buffs, not his own hits.
↖ Best Cube Targets
Put cubes on:
- High-damage carries
- Fast attackers / multi-hit units
- Centrally positioned units that stay relevant all stage
Skip units that are underleveled, poorly placed, or about to get sold.
↖ Second Hubert = Best of Both Worlds
Traitless Tower can net you a second copy. If it does:
| Copy | Trait | Purpose |
|---|---|---|
| Hubert #1 | Forsaken | Main support |
| Hubert #2 | Unbound | Collection / testing |
This ends the dilemma entirely — keep the rare roll AND run the optimal support build.
↖ Fast-Track to Floor 50
Early floors: speed over perfection. Cheap DPS first, economy second.
Mid floors: stop spreading upgrades thin. Focus your main carry earlier — this is where most runs stall.
Late floors: consistency wins. Fix leaks immediately; don't gamble on the next wave being easier.
| Problem | Fix |
|---|---|
| Early leaks | Cheaper opener DPS |
| Slow boss kills | Focus-upgrade main carry |
| Bad economy | Place farm unit earlier |
| Late-wave overwhelm | Add slow/stun support |
↖ FAQ
↖ How do you get Hubert in Anime Expeditions?
Clear Infinite Tower Floor 50. He's a guaranteed milestone reward, not a gacha pull.
↖ What is Hubert's best trait?
Forsaken, for nearly every player. It maximizes his support role. Primordial is a solid secondary option worth testing.
↖ Is Unbound worth keeping on Hubert?
Only if you're collecting rare traits or planning a second copy. For pure progression, reroll toward Forsaken instead.
↖ How many cubes can Hubert use?
2 cubes per Hubert, 6 global cap. Stacked properly, that's up to ~30% additive damage on your target units.
↖ Who should get Hubert's cubes?
Your strongest DPS units — always. A percentage buff is only as good as the base number it's multiplying.
↖ Summary
Hubert earns his spot through utility, not raw numbers: cube buffs, independent damage, and stun-on-overload cover three roles at once.
Forsaken is the practical answer for anyone pushing floors or gearing for harder content. Unbound stays a collector's flex — fun to own, not optimal to run.
Clear Floor 50, land Forsaken, stack cubes on your best carry. If Unbound drops first, hold onto it and farm a second copy later. No reason to choose when you can eventually have both.
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