ARC Raiders Best XP Farming with Stella Montis Route Guides
- KIVR
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- ARC Raiders
- 05/23/26
- 101
The fastest XP farm in ARC Raiders is not about grinding one boss. It is about abusing an active Stella Montis lobby.
When players farm Destroy Pops and Medical Research Wing container trials, they leave bodies, open rooms, and force ARC respawns. We clean up the map, tap containers, kill Shredders, and leave with huge XP.

- ARC Raiders Best XP Farm Setup
- Why This Stella Montis XP Farm Works
- Best Stella Montis XP Route
- XP Priority: What Gives the Most Value
- How to Run the 128,000 XP Farm
- 1. Start Fast: Kill, Tap, Move
- 2. Kill Every Safe Shredder
- 3. Detour for Bastion Only If Safe
- 4. Abuse Pop Trial Farmers
- 5. Tap Containers, Don't Full-Loot
- Match Timer Plan
- Seed Vault End Route
- Expected XP Per Match
- Common Mistakes
- FAQ
- What is the best XP farm in ARC Raiders?
- Do I need a Hullcracker?
- What areas should I farm on Stella Montis?
- Should I loot every container?
- When should I extract?
- Summary
↖ ARC Raiders Best XP Farm Setup
Bring gear that keeps the route moving. Slow kills ruin XP per minute.
| Slot | Best Pick | Why |
|---|---|---|
| Main weapon | Hullcracker | Fast Shredder, Bastion, Firefly kills |
| Backup | Cheap pistol / SMG | Save heavy ammo |
| Mobility | Zip Lines | Faster Stella rotations |
| Stims | As many as possible | More sprint uptime |
| Shields | Medium stack | Survive mistakes |
| Heals | Basic heals / chargers | Long-run safety |
| Optional | Defibrillator | Useful for revives, not required |
Hullcracker is strongly recommended.
You can run cheaper weapons, but Shredders become slower and the farm loses value.

↖ Why This Stella Montis XP Farm Works
This method works because other players do half the job.
| Lobby Activity | Your XP Gain |
|---|---|
| Players kill Pops | You loot bodies for XP |
| Players open Medical rooms | You tap more containers |
| Players cycle trials | More ARC respawns |
| Players fight Shredders | Free dead ARC bodies |
| Players leave bodies behind | Fast cleanup XP |
We are farming:
- Shredder kills
- Shredder loot
- Pop body loot
- Container tap XP
- Bastion kills
- Fireball / Tick cleanup
- Key room containers
The map is compact. Less running. More XP actions per minute.
↖ Best Stella Montis XP Route
Run this loop:
Assembly Workshop → Medical Research Wing → Atrium → Lobby → Cultural Archives → Business Center → Sandbox → repeat → Seed Vault late
| Area | Priority | What to Do |
|---|---|---|
| Assembly Workshop | S | Pops, Shredders, body loot |
| Medical Research Wing | S | Trial containers, Pop bodies, key room |
| Lobby | A | Fireballs, Shredders, containers |
| Atrium | A | Fast connector, small ARC, containers |
| Cultural Archives | A | Pop paths, containers |
| Sandbox | A | Late-loop ARC and body stacks |
| Business Center | B | Quick sweep |
| Seed Vault | B+ | Final container tap route |
Do not overthink it. Keep moving. If a zone is dead, rotate. If bodies are stacking, loot and loop back later.
↖ XP Priority: What Gives the Most Value
| XP Source | Priority | Field Notes |
|---|---|---|
| Shredder kill | S | Around 1,300 XP per kill |
| Shredder loot | A | Around 250 XP extra |
| Bastion kill + loot | S | Worth detouring if safe |
| Pop body loot | A | Main benefit of active lobbies |
| Container tap | A | Small XP, huge volume |
| Fireballs / Ticks | B | Kill while rotating |
| Key room containers | A | Tap everything if opened |
| Breachables | C | Usually too slow for pure XP |
Priority order:
Shredders → Bastion if safe → Pop bodies → Containers → Small ARC → Seed Vault → Extract
↖ How to Run the 128,000 XP Farm
↖ 1. Start Fast: Kill, Tap, Move
At the start, clear what blocks your route.
Do this:
- Kill ARC in your path.
- Tap every container once.
- Loot dead ARC bodies.
- Skip slow breachables.
- Push toward Assembly and Medical.
You are not doing a normal loot run. You are stacking XP actions.
↖ 2. Kill Every Safe Shredder
Shredders are premium XP.
With Hullcracker, they die fast and pay well:
| Action | XP Value |
|---|---|
| Kill Shredder | Around 1,300 XP |
| Loot Shredder | Around 250 XP |
| Total | Around 1,550 XP |
If a Shredder is nearby and safe, kill it.
If it pulls you across the map, skip it.
↖ 3. Detour for Bastion Only If Safe
Bastions are worth it, but do not ego-challenge them.
Best rhythm:
| Bastion Behavior | Your Play |
|---|---|
| It fires | Reload / cover |
| It reloads | Shoot Hullcracker |
| It exposes weak angle | Burst |
| It dies | Loot for XP |
No cover, no fight. Simple rule.
↖ 4. Abuse Pop Trial Farmers
This is the core trick.
Players doing Destroy Pops often kill Pops and sprint away. They want trial progress, not every body.
You follow behind and collect:
- Pop bodies
- Tick bodies
- Android bodies
- Dead Shredders
- Opened container rooms
If you see dead Pops in a hallway, that is your route marker. Follow the bodies.
↖ 5. Tap Containers, Don't Full-Loot
Container XP adds up because Stella is packed with rooms.
| Container Type | Action |
|---|---|
| Standard containers | Tap once |
| Medical containers | Tap, quick check |
| Key room containers | Tap all |
| Suitcases | Tap, quick check |
| Breachables | Skip unless hybrid-looting |
| Already tapped containers | Leave |
If XP does not pop, you already opened it. Move.
Take only obvious value:
- Blueprints
- Stims
- Shields
- Strong parts
- Rare loot
Everything else slows the run.
↖ Match Timer Plan
Most players leave too early. On Stella, 10 minutes is still plenty if you know extracts.
| Time Left | Correct Play |
|---|---|
| 30–20 min | Clear ARC, tap containers |
| 20–15 min | Start looping Pop body zones |
| 15–10 min | Farm Shredders and respawns |
| 10–5 min | Sweep bodies, opened rooms, key zones |
| 4 min | Decide: Seed Vault or extract path |
| 2 min | Leave. No slow breachables |
| 1 min | Extract immediately |
Use Seed Vault only if nearby. It is a good final XP push, not a reason to throw the run.
↖ Seed Vault End Route
Seed Vault is strong because it has many containers close together.
| Situation | Play |
|---|---|
| 4+ min and nearby | Enter, tap containers |
| 2–3 min | Tap only fast containers |
| Under 2 min | Extract |
| Breachables inside | Skip |
| ARC blocking exit | Kill only if required |
This final sweep can push the run from good to huge. Do not get trapped inside.
↖ Expected XP Per Match
Your XP depends on lobby activity.
| Lobby Type | Expected XP |
|---|---|
| Quiet lobby | 50k–75k XP |
| Active Pop trial lobby | 80k–110k XP |
| Heavy trial farming lobby | 120k+ XP |
| Strong confirmed run | 128,000 XP |
If nobody is farming Pops, the route still works. It just becomes a standard ARC clear and container tap run.
If multiple players are cycling Pops, the XP spikes hard.
↖ Common Mistakes
| Mistake | Fix |
|---|---|
| Full-looting every box | Tap and move |
| Ignoring Shredders | Kill safe ones |
| Fighting players | Avoid unless forced |
| Chasing one Pop across the map | Loop zones instead |
| Doing breachables during speed farm | Skip them |
| Leaving at 10 min | Keep farming if extract is close |
| Going Seed Vault too late | Only go if nearby |
| No stims | Bring more mobility |
The run dies when you stop moving.
↖ FAQ
↖ What is the best XP farm in ARC Raiders?
The best XP farm is the Stella Montis Pop trial loop. Use active lobbies to loot Pop bodies, kill Shredders, tap containers, and repeat compact zones. Strong runs can reach 128,000 XP.
↖ Do I need a Hullcracker?
No, but Hullcracker is the best pick. It kills Shredders, Bastions, and Fireflies fast. Faster kills mean better XP per minute.
↖ What areas should I farm on Stella Montis?
Prioritize Assembly Workshop, Medical Research Wing, Lobby, Atrium, Cultural Archives, Sandbox, Business Center, and Seed Vault.
↖ Should I loot every container?
No. Tap containers once for XP. Fully loot only if you see blueprints, stims, shields, or rare parts.
↖ When should I extract?
At 4 minutes, choose Seed Vault or exit. At 2 minutes, leave. If you are carrying a huge XP run, do not gamble on slow breachables.
↖ Summary
The best ARC Raiders XP farm is the Stella Montis active lobby loop.
Run:
Assembly Workshop → Medical Research Wing → Atrium → Lobby → Cultural Archives → Business Center → Sandbox → Seed Vault if nearby
Focus on:
- Shredders
- Bastion if safe
- Pop bodies
- Container taps
- Opened key rooms
- Clean extraction
Expected results:
| Lobby | XP |
|---|---|
| Quiet | 50k–75k |
| Active | 80k–110k |
| Heavy Pop farming | 120k+ |
| Strong run | 128,000 XP |
Move fast. Tap everything. Loot bodies. Skip junk. Extract clean.
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