ARC Raiders Coins Farming Guide in Buried City: Fast Route for 100k–150k per Raid
- KITE
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- ARC Raiders
- 03/26/26
- 365
If we are farming pure Coins in ARC Raiders, Buried City is the map that gives the most consistent return. After enough runs, the pattern becomes pretty clear: this map is not just good because it has a lot of loot, but because the best loot is packed into a route that we can repeat without wasting time.

That is the key difference. We are not trying to full-clear every building. We are trying to hit the highest-value rooms first, then wrap back into places other players usually abandon too early. When that route is clean, 100k per fresh day raid feels realistic, and 120k to 150k becomes very repeatable.
- Why Buried City Works So Well for Coins
- What makes it better than most maps
- The Real Rule: Loot High-Value Buildings First
- What we should do instead
- Why this works
- Best Buried City Loot Route
- Recommended building order
- How we run it
- Why this route is strong
- Best Items to Pick Up for Coin Runs
- Priority loot table
- What overperforms in actual runs
- Why Day Raids Are Better for This Route
- Main reasons
- When to Stop Looting and Extract
- Good reasons to leave
- Practical rule
- FAQ
- Is Buried City the best map for Coin farming in ARC Raiders?
- How much can we realistically make per raid?
- What building should we prioritize first?
- Is Library really worth revisiting?
- Which items should we drop first when full?
- Final Takeaway
↖ Why Buried City Works So Well for Coins
The short version is simple: Buried City rewards efficient looting more than random wandering.

↖ What makes it better than most maps
- Several high-value buildings sit close together
- Many players loot the obvious floor and leave
- Backtracking often gives us a second round of value
- Day raids make rotations faster and easier to read
From our own runs, this is usually how the value looks:
| Run Quality | Expected Value | What Usually Happens |
|---|---|---|
| Safe average run | 100k+ | Good lockers, steady valuables |
| Strong run | 120k–150k | More untouched floors, better item rolls |
| High-roll run | 150k+ | Blueprint luck, stacked valuables, clean lobby |
This matters because it gives the route credibility. We are not talking about one lucky raid here. We are talking about a farming pattern that holds up over multiple runs.
↖ The Real Rule: Loot High-Value Buildings First
This is the biggest reason players underperform on Buried City.
↖ What we should do instead
If you see a premium building early, take it first. Do not get stuck looting weak drawers and side rooms before the best lockers are gone.
↖ Why this works
Because buildings like Hospital and Research/Space Travel lose value fast.
Meanwhile, lower-profile areas like Library upper floors often stay partially untouched because someone checked the first floor, saw opened loot, and moved on.
That means our route should look like this:
1. Rush high-profile loot
2. Take easy mid-route value
3. Backtrack into missed secondary floors
4. Leave once inventory quality is already strong
That order is what turns Buried City into a Coin map rather than just another loot map.
↖ Best Buried City Loot Route
This is the route that feels the most stable in real day raids.
↖ Recommended building order
| Stop | What to Loot | Why It Comes Early |
|---|---|---|
| Library | Lockers, valuables, missed upper floors | Often underestimated and easy to revisit |
| Hospital | Red lockers, valuables | Gets looted quickly, so timing matters |
| Parking Garage | Hidden lower area, med bag, possible weapon crate | Fast side check with upside |
| Research / Space Travel | Lockers, desks, med rooms, side offices | Best total value over time |
↖ How we run it
- Start with Library only as much as needed
- Move fast into Hospital red lockers
- Swing through Parking Garage
- Spend most of the run in Research / Space Travel
- Loop back into Library upper floors if the path stays safe
↖ Why this route is strong
Because it follows how real players loot. Most people strip the obvious spots first and make assumptions about the rest. If you come back later, you often find the exact floors they ignored.
↖ Best Items to Pick Up for Coin Runs
Good routing matters, but inventory discipline matters just as much.
↖ Priority loot table
| Loot Type | Examples | Take It? |
|---|---|---|
| Premium valuables | Blueprints, snow globes, music boxes | Always |
| Strong stackables | Sensors, springs, seeds, watches | Yes |
| Useful utility | Adrenaline, meds, components | Situational |
| Low-value filler | Cheap junk with poor value per slot | Usually no |
↖ What overperforms in actual runs
A few items are better than they look:
- Music albums
- Empty wine bottles
- Sensors
- Snow globes
- Springs
Why does this matter? Because these are the items that quietly push a run from fine into worth extracting now.
If you find premium loot later, drop low-value utility first. That one habit saves a surprising amount of money over time.
↖ Why Day Raids Are Better for This Route
From experience, Buried City money runs feel better in day raids.
↖ Main reasons
- Cleaner visibility
- Faster routing
- Easier building-to-building movement
- Better tempo for hitting early high-value rooms
| Raid Type | Best Use | Consistency |
|---|---|---|
| Day Raid | Pure Coin farming | High |
| Night Raid | Blueprint hunting / niche runs | Medium |
If your goal is steady income, day raids are the better baseline.
↖ When to Stop Looting and Extract
A strong farming route only matters if we keep the profit.
↖ Good reasons to leave
- Your inventory is already full of efficient sell items
- The next building is lower value than what you already have
- Nearby combat is getting louder
- You would need to overextend for marginal gains
↖ Practical rule
If the next stop is riskier than it is profitable, the raid is already done.
That is one of the easiest ways to improve average earnings. A 120k extraction is always better than a 160k plan that ends in zero.
↖ FAQ
↖ Is Buried City the best map for Coin farming in ARC Raiders?
For consistent Coin farming, yes. Other maps can still produce good raids, but Buried City is easier to route efficiently and gives more repeatable results.
↖ How much can we realistically make per raid?
In fresh day raids, 100k is a realistic target once you know the route. Stronger runs often land in the 120k–150k range.
↖ What building should we prioritize first?
If the path is open, prioritize:
1. Hospital
2. Research / Space Travel
3. Library revisit
4. Parking Garage side check
The exact order can shift with spawn, but the principle stays the same: high-value loot first.
↖ Is Library really worth revisiting?
Yes, and that is one of the best small edges on this map. Many players check one floor, assume the building is dead, and leave valuable lockers or desks behind.
↖ Which items should we drop first when full?
Usually drop:
- low-value junk
- weak single-slot filler
- extra utility you do not need
Keep the stackables and high-value valuables whenever possible.
↖ Final Takeaway
Buried City is the best Coin map in ARC Raiders because it rewards route discipline, not just luck. Once we learn which buildings lose value first and which ones are worth revisiting later, the runs become much more consistent.
If we reduce the whole strategy down to three practical rules, it looks like this:
- Hit the best buildings before they get stripped
- Carry value per slot, not random filler
- Backtrack into overlooked floors instead of forcing risky new fights
That is why Buried City keeps outperforming other maps for money runs. The route is fast, the value is repeatable, and the results are much more stable than most players expect.
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