ARC Raiders PvE Skill Tree: 91-Point Build for Loot, Stealth & Extraction
Forget damage perks. In PvE, you don't die because your gun hits soft — you die because you got stuck in a container animation, ran out of stamina overweight, or made noise you shouldn't have. This build fixes that. 91 points, three trees, zero wasted picks.

- The Core Philosophy: Efficiency = Survival
- Step 1: Mobility Foundation (5 Points)
- Step 2: Early Survival — Loot Fast, Loot Quiet
- Step 3: Survival Core — Unlock So Far in Silence
- Step 4: The Money Makers — Broad Shoulders & Looter's Luck
- Step 5: Unlock Security Breach (~36 Survival Points)
- Step 6: Back to Mobility — Stamina & Escape Tools
- Step 7: Conditioning — The Support Layer
- Step 8: Downed-State Survival Package
- Step 9: Loaded Arms — Weapon Encumbrance Fix
- Final 91-Point Allocation
- Leveling Order Cheat Sheet
- PvE vs PvP: Does This Build Hold Up?
- Common Mistakes
- FAQ
- What's the best PvE skill tree in ARC Raiders?
- Should I max Mobility before Survival?
- Is Looter's Instinct worth maxing?
- Is Broad Shoulders mandatory?
- Are downed-state perks actually worth it?
- Bottom Line

The Core Philosophy: Efficiency = Survival
Most PvE deaths come from bad economy, not bad aim. Overweight sprint-outs. Loud looting. Getting caught mid-search.
This build attacks those three problems directly:
| Priority | Fix | Tree |
|---|---|---|
| Slow looting | Looter's Instinct | Survival |
| Loud scavenging | Silent Scavenger | Survival |
| Low carry cap | Broad Shoulders | Survival |
| Bad stamina | Marathon Runner / Youthful Lungs | Mobility |
| Overweight extracts | Stubborn Mule | Survival |
| Getting downed | Turtle Crawl / Down But Determined | Conditioning |
Point split: Survival 37 / Conditioning 30+ / Mobility 18+.
Step 1: Mobility Foundation (5 Points)
Get this online first. Bad stamina = bad routing = bad raids.
- Nimble Climber — 3+ points. Smoother traversal, period.
- Marathon Runner — 1 point. Sprint longer.
- Youthful Lungs — 1 point. Better stamina economy.
That's it. Don't dump more here yet — Survival is where the real value lives.
Step 2: Early Survival — Loot Fast, Loot Quiet
This is where the build starts paying off.
| Perk | Points | Why |
|---|---|---|
| Agile Croucher | 1 | Better stealth positioning |
| Looter's Instinct | 2 → max later | Faster loot reveal |
| Silent Scavenger | 1 → max later | Less noise |
| Vital Signs | 1 | Gateway perk |
| In-Run Crafting | 1 | Mid-raid flexibility |
Looter's Instinct + Silent Scavenger is the combo. Fast reveal, no noise. If you're constantly getting interrupted mid-loot, these aren't optional — they're the fix.
In-Run Crafting early means you're never stuck if a raid runs long or your route falls apart.
Step 3: Survival Core — Unlock So Far in Silence
Push here next:
- Looter's Instinct → 5/5
- Silent Scavenger → high investment
- Revitalize / Squat → filler to hit thresholds
- So Far in Silence → unlock
This opens the left-side path — where carry weight and loot value actually live.
Step 4: The Money Makers — Broad Shoulders & Looter's Luck
| Perk | Points | Why |
|---|---|---|
| Broad Shoulders | 5/5 | More carry weight = more loot out |
| Looter's Luck | 5/5 | Better loot consistency |
| Traveling Tinker | 1 | Extra field crafting |
| Good as New | 1 | Healing/stamina synergy |
| Stubborn Mule | 5/5 | Kills the overweight penalty |
Broad Shoulders pays for itself fast. A few extra items per run, times ten raids, equals a real progression jump.
Stubborn Mule is the I can probably carry one more thing perk. If you always leave overweight, this is mandatory.
Step 5: Unlock Security Breach (~36 Survival Points)
Final Survival push:
- Broad Shoulders, Looter's Luck, Stubborn Mule → all 5/5
- One Better Scrap → 1+ (pathing)
- Security Breach → unlock
Once this hits, Survival is functionally done. Everything after is bonus.
Step 6: Back to Mobility — Stamina & Escape Tools
| Perk | Points | Why |
|---|---|---|
| Nimble Climber / Marathon Runner / Youthful Lungs | Max | Base stamina/movement |
| Carried Momentum | Unlock | Free sprint window after dodge/roll |
| Effortless Roll | Max | Cheaper dodge rolls |
| Crawl Before You Walk | Max | Faster crawl when downed |
Carried Momentum rewards active repositioning — sprint out of a bad fight without eating stamina. Effortless Roll lets you dodge freely without gassing out.
Step 7: Conditioning — The Support Layer
Not a rush-first tree, but critical for the back half of the build.
| Perk | Points | Why |
|---|---|---|
| Used to the Weight | Max | Shields slow you less |
| Gentle Pressure | Max | Smoother container interaction |
| Proficient Pryer | Max | Faster breaching/looting |
| Blast Born | 1 | Pathing |
| Fight or Flight | 1 | Emergency survivability |
Gentle Pressure + Proficient Pryer stack directly with Looter's Instinct and Silent Scavenger. Every second saved here is a second you're not standing exposed with a full bag.
Step 8: Downed-State Survival Package
Nobody plans to go down. Plan for it anyway.
| Perk | Tree | Effect |
|---|---|---|
| Crawl Before You Walk | Mobility | Faster crawl speed |
| Down But Determined | Conditioning | Better downed recovery |
| Turtle Crawl | Conditioning | Less damage taken while down |
| Survivor Stamina | Conditioning | Faster stamina regen when critical |
Getting clipped overweight or pushed mid-loot happens. This package buys you the seconds needed to recover instead of losing the whole raid.
Step 9: Loaded Arms — Weapon Encumbrance Fix
| Perk | Points | Why |
|---|---|---|
| A Little Extra | 1 | Required pathing |
| Loaded Arms | Invest heavily | Equipped weapon weighs less on you |
Underrated. Your gun is part of your weight problem too, especially stacked on top of loot. Loaded Arms keeps you mobile even with heavy weapons equipped.
Final 91-Point Allocation
| Tree | Key Perks |
|---|---|
| Mobility | Nimble Climber, Marathon Runner, Youthful Lungs (Max), Carried Momentum, Effortless Roll (Max), Crawl Before You Walk (Max) |
| Survival | Looter's Instinct (Max), Silent Scavenger (High), In-Run Crafting, So Far in Silence, Broad Shoulders (Max), Looter's Luck (Max), Traveling Tinker, Good as New, Stubborn Mule (Max), Security Breach |
| Conditioning | Used to the Weight (Max), Gentle Pressure (Max), Proficient Pryer (Max), Blast Born, Fight or Flight, Survivor Stamina, Down But Determined (High), Turtle Crawl (High), A Little Extra, Loaded Arms (Strong) |
Leveling Order Cheat Sheet
1. Mobility basics — climbing/stamina
2. Early Survival — Looter's Instinct, Silent Scavenger, In-Run Crafting
3. So Far in Silence unlock
4. Max Broad Shoulders + Looter's Luck
5. Good as New → Stubborn Mule
6. Security Breach unlock
7. Finish Mobility — stamina/roll perks
8. Finish Conditioning — downed-state + encumbrance
Not at 91 points yet? Follow the same order. Don't chase perfect allocation before your core Survival perks are live.
PvE vs PvP: Does This Build Hold Up?
| Situation | Performance |
|---|---|
| PvE looting | Excellent |
| Long extraction runs | Excellent |
| Overweight movement | Very strong |
| Quiet scavenging | Very strong |
| PvP dueling | Average |
| PvP chase/escape | Good |
Built for PvE. Still functional in PvP because stamina and survival tools transfer everywhere — but if PvP is your main focus, lean harder into Mobility instead.
Common Mistakes
| Mistake | Fix |
|---|---|
| Rushing full Mobility early | Grab basics, then rush Survival |
| Skipping carry weight | Max Broad Shoulders + Stubborn Mule |
| Skipping Silent Scavenger | Pair it with Looter's Instinct immediately |
| Delaying In-Run Crafting | Unlock early — long raids need it |
| Ignoring downed perks | Add Crawl Before You Walk, Turtle Crawl, Down But Determined |
Dying overweight? Points into Stubborn Mule, Loaded Arms, Used to the Weight.
Getting caught looting? Points into Looter's Instinct, Silent Scavenger, Gentle Pressure, Proficient Pryer.
FAQ
What's the best PvE skill tree in ARC Raiders?
Survival first, backed by Mobility and Conditioning. Survival drives loot speed, carry weight, and extraction value — the stuff that actually determines raid profit.
Should I max Mobility before Survival?
No. Grab 5 points for basic stamina/climbing, then pivot to Survival immediately. Full Mobility investment too early delays the perks that make raids actually profitable.
Is Looter's Instinct worth maxing?
Yes. Faster loot reveal = less exposure time = fewer interruptions. One of the highest-value perks in the whole tree.
Is Broad Shoulders mandatory?
For serious PvE looting, yes. More carry weight directly equals more value extracted per raid. It's the single biggest ROI perk in Survival.
Are downed-state perks actually worth it?
Yes. Crawl Before You Walk, Turtle Crawl, and Down But Determined buy you recovery time after a mistake. Not exciting, but they save runs.
Bottom Line
Loot fast. Move quiet. Extract heavy.
Survival first (37 pts), Mobility for stamina and escape (18+ pts), Conditioning to round out encumbrance and downed survival (30+ pts). No damage perks needed — this build wins by never putting you in a position where you need them.
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