Helldivers 2 Stoker Guide: Best SMG Loadout, Mag Choice, and Faction Tips
- JAMIE
- Share
- Helldivers 2
- 04/12/26
- 643
The Stoker feels like what an SMG in Helldivers 2 should have been from the start. It hits hard, stays mobile, and gives us an underbarrel flame tool that can bail us out when enemies get too close.

After testing it across bots, bugs, and Illuminate missions, the big takeaway is simple: the Stoker wins fights that other SMGs often drag out. That matters more than raw stat talk, because in actual runs, faster kills mean fewer mistakes, fewer reload traps, and more room to reposition.
If you like aggressive, close-range play, this weapon is easy to recommend.
- How to Unlock the Stoker
- Is it worth buying?
- Stoker Stats That Actually Matter
- Best Magazine Choice
- What we recommend
- Best Faction Matchups
- Bots
- Bugs
- Illuminate
- What Makes the Stoker Better Than Other SMGs
- Best Way to Use the Stoker
- Practical tips
- Recommended Loadout Logic
- FAQ
- Is the Stoker worth unlocking in Helldivers 2?
- Is the Stoker the best SMG?
- Which mag is best for the Stoker?
- What is the Stoker's biggest weakness?
- Final Verdict
↖ How to Unlock the Stoker
The Stoker is on the first page of the Entrenched Division Warbond for 35 Medals.
↖ Is it worth buying?
Yes, but with one caveat: if this is your first premium Warbond, there are still stronger account-wide picks.
| Warbond | Priority | Why |
|---|---|---|
| Democratic Detonation | Very High | Better overall utility |
| Servants of Freedom | Very High | Strong general value |
| Entrenched Division | High | Worth it mainly because the Stoker is excellent |
From a practical player perspective, Entrenched Division is worth it once you already have the essentials. The Stoker does enough to justify the purchase.

↖ Stoker Stats That Actually Matter
The Stoker looks strong on paper, but the real reason players rate it so highly is that its stats create useful breakpoints in live combat.
| Stat | Value / Trait | Why It Matters |
|---|---|---|
| Damage | 130 | High for a one-handed SMG |
| Durable Damage | 30 | Better into tougher targets than expected |
| Weapon Class | One-handed SMG | Great while moving or carrying objectives |
| Underbarrel | Flame utility | Strong panic tool and crowd control |
| Main Weakness | Low ammo comfort | You will feel it if you spam |
The standout point is the 130 damage. Against bots especially, that gives the Stoker a real edge over other SMGs.
In actual play, this means the gun feels decisive. It does not just chip enemies down. It finishes them.
↖ Best Magazine Choice
This is the most important customization decision on the weapon.
| Magazine | Capacity | Total Ammo | Best For |
|---|---|---|---|
| Short Mag | 25 | 275 | Best handling, best for bots |
| Extended Mag | 45 | 270 | Balanced setup |
| Drum Mag | 60 | 300 | Best for bugs and sustained fights |
↖ What we recommend
- Use Short Mag if you want cleaner handling and controlled bursts.
- Use Drum Mag if you fight bugs often or hate frequent reloads.
- Use Extended Mag if you want a simple middle-ground option.
From experience, Short Mag feels best on bots, while Drum Mag feels more forgiving on bugs.
↖ Best Faction Matchups
The Stoker is not equally strong everywhere, so matchup context matters.
↖ Bots
This is where the weapon feels strongest.
The reason is straightforward: high close-range damage plus one-handed mobility is a great combination against Automatons, especially around cover. It can also score very efficient headshot kills on Devastators, which gives it a real identity instead of just being another SMG.
↖ Bugs
Very good, but ammo management matters more.
The Stoker works well when bugs rush your space because you can fire while moving and use flame to cover retreats. The downside is that long bug fights can drain your reserves fast if your trigger discipline slips.
↖ Illuminate
Usable, but less comfortable.
The Stoker still works, especially into clustered light enemies, but this is one of the matchups where the ammo issue becomes more obvious. You can make it work, but it is not the faction where the weapon feels most relaxed.
| Faction | Performance | Quick Verdict |
|---|---|---|
| Bots | Excellent | Best overall matchup |
| Bugs | Very Good | Strong, but ammo hungry |
| Illuminate | Good | Playable, less forgiving |
↖ What Makes the Stoker Better Than Other SMGs
The short answer: it has a clearer purpose.
A lot of SMGs in Helldivers 2 sit in an awkward middle ground. They are supposed to dominate up close, but often do not feel much better than rifles once ammo limits and range issues kick in.
The Stoker avoids that problem.
| SMG | Main Strength | Main Issue |
|---|---|---|
| Stoker | High damage + flame utility | Ammo economy |
| Defender | Safer overall feel | Less threatening up close |
| Reprimand | Niche armor value | Less flexible than it should be |
| Pummeler | Utility-focused role | Weaker overall pressure |
From real mission use, the Stoker is the first SMG in a while that feels like it gives us a real payoff for playing close.
↖ Best Way to Use the Stoker
The Stoker is strongest when we play to its identity instead of trying to turn it into an assault rifle.
↖ Practical tips
- Stay in close to mid-close range
- Burst with intent instead of mag-dumping
- Use the flamethrower as a panic button
- Take advantage of one-handed mobility
- Let your support weapon handle heavy armor
If you find yourself constantly out of ammo, the problem usually is not the weapon alone. It often means you are taking too many bad range fights or using the Stoker like a general-purpose rifle.
That is the key adjustment: treat it like a high-impact close-range tool, not an all-distance primary.
↖ Recommended Loadout Logic
The Stoker does a lot, but it should still be paired with tools that cover its weak spots.
| What the Stoker Covers | What Your Build Should Cover |
|---|---|
| Close-range killing | Heavy armor |
| Mobile objective play | Long-range threats |
| Emergency crowd control | Ammo support or efficient stratagem use |
This gives the weapon a much cleaner role in your loadout, and that is usually where it performs best.
↖ FAQ
↖ Is the Stoker worth unlocking in Helldivers 2?
Yes. If you already own the top-priority Warbonds, the Stoker is absolutely worth picking up. It is one of the best SMGs in the game right now.
↖ Is the Stoker the best SMG?
For most players, it is very close to the top and arguably the current best overall SMG because it combines damage, mobility, and utility better than the rest.
↖ Which mag is best for the Stoker?
Short Mag for bots, Drum Mag for bugs, and Extended Mag if you want a balanced option.
↖ What is the Stoker's biggest weakness?
Ammo. If you waste bursts or take too many long-range fights, the weapon starts feeling much worse.
↖ Final Verdict
The Stoker is strong because it feels useful in real missions, not just in a stat sheet discussion. It hits hard enough to matter, stays mobile, and gives us a backup flame tool that creates space when fights get messy.
That is why it stands out.
If you want an SMG that finally feels rewarding at close range, the Stoker is one of the easiest recommendations in Helldivers 2.
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