How to Get Easier Combat Training Bot Lobbies in Black Ops 2 on PS5 (XP Farming Guide)
- Sarah
- Share
- COD: Black Ops 2
- 07/24/26
- 8
BO2 on PS5 backward compatibility has one big problem: public Bot lobbies collapse. Someone starts chaining streaks, half the lobby quits, and the match dies before halftime.

Combat Training Objective fixes that. Reduced XP, sure — but bots backfill empty slots, so the match actually finishes. A full match at half XP beats a public match that dies in two minutes. Here's how I run it.
- What Counts and What Doesn't
- Setup on PS5
- Loadout: What Actually Works
- Scorestreaks — the core of the method
- How to Play It
- Expected XP
- Common Mistakes
- FAQ
- Does Combat Training count toward my BO2 KD?
- How much XP per match?
- Is it better than normal multiplayer?
- What are the best scorestreaks?
- Does this work on PS5?
- Summary

↖ What Counts and What Doesn't
Know this before you grind. Combat Training is not a stat-padding tool.
| Progression | Counts? |
|---|---|
| Weapon kills & weapon KD | Yes |
| Equipment & scorestreak kills | Yes |
| Match XP | Yes (reduced, ~half value) |
| Public KD / W-L / SPM | No |
Bottom line: great for weapon leveling and XP flow. Useless for inflating your combat record. Fair trade.
↖ Setup on PS5
1. Launch BO2 → Multiplayer
2. Find Match → Combat Training
3. Select Objective → queue Domination
Why Domination? Longer matches, predictable spawns, and flags are score engines for streak chaining.
↖ Loadout: What Actually Works
Pick a gun that wins mid-range fights consistently.
| Weapon | Why |
|---|---|
| FAL OSW | Shreds if your aim is solid |
| AN-94 | Forgiving all-rounder |
| MSMC / PDW-57 | Aggressive flag pushing |
↖ Scorestreaks — the core of the method
Run Orbital VSAT + K9 Unit + Swarm.
- VSAT = full map intel. Call it when you're close to K9/Swarm, not when the map's already locked.
- K9 Unit = passive kills while you keep moving.
- Swarm = lobby-wide pressure. Huge numbers in stable matches.
Can't reach high streaks yet? Drop to UAV + Counter-UAV + Lightning Strike. Build consistency first.
↖ How to Play It
Hold two flags. Don't triple-cap. Flipping spawns wrecks your rhythm and scatters enemies.
Play around B. Offense/defense score builds streaks faster than pure slaying.
When Swarm is up, slow down. The streak is doing the work. Stay alive, watch the minimap, prep the next cycle. Ego-pushing spawns mid-Swarm is how you die to random C4.
↖ Expected XP
Tested numbers from my own runs:
| Performance | XP Range |
|---|---|
| Casual match | 5,000–8,000 |
| Solid streak play | 8,000–12,000 |
| Frequent VSAT/K9/Swarm loops | 12,000–18,000 |
| Full streak chains, stable lobby | 18,000+ |
If you're stuck around 6K, public matches probably serve you better. Hitting 12K+ consistently? This mode wins.
Pro tip: a 3-player party (support / slayer / anchor) loops VSATs way more reliably than solo. Two people running radar streaks changes everything.
↖ Common Mistakes
- Ignoring flags — kills alone build streaks too slowly
- Running Swarm when you can't reach VSAT — downgrade your streaks
- Triple-capping — enjoy your broken spawns
- Sprinting into fights during Swarm — patience prints XP
- Expecting KD gains — wrong mode for that
↖ FAQ
↖ Does Combat Training count toward my BO2 KD?
No. Weapon stats count; your public KD, win-loss, and SPM do not.
↖ How much XP per match?
5,000–10,000 in a normal game. 15,000–20,000 with repeated VSAT/K9/Swarm cycles.
↖ Is it better than normal multiplayer?
Only when public lobbies keep dying. Full XP in a stable public match still wins — if you can find one.
↖ What are the best scorestreaks?
Orbital VSAT, K9 Unit, Swarm. Fall back to UAV/Counter-UAV/Lightning Strike until your streak game is consistent.
↖ Does this work on PS5?
Yes, through backward compatibility. Same original multiplayer systems, same menu path.
↖ Summary
Combat Training Objective won't pad your stats — it gives you matches that actually finish. Queue Domination, hold two flags, time your VSAT, and let K9 + Swarm carry the lobby. Done right, that's ~18,000 XP per match in a game where public lobbies barely survive to halftime.
Use it to level weapons and practice streak loops. Play smart, control spawns, let the streaks work.
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