Star Citizen RSI Galaxy: Best Modules, Cargo Breakdown & Hangar Setup
The RSI Galaxy delivers 720 SCU of maximum cargo capacity by combining its 656 SCU Cargo Module with a 64 SCU Rear Hangar. Carrying a support craft overwrites the rear hangar grid, capping practical haul capacity at 656 SCU.

- Module Options & 720 SCU Cargo Breakdown
- Cargo Allocation Rules
- Weapons & Turret Control
- Hangar Operations & Medical Recovery
- Medical Module Execution
- FAQ (Frequently Asked Questions)
- Can you fly the RSI Galaxy solo?
- Does the RSI Galaxy Base Module have a cargo grid?
- What ships fit inside the RSI Galaxy rear hangar?
- Does every RSI Galaxy module include a vehicle lift?
- Are the Refinery and Base-Building modules available at launch?
Module Options & 720 SCU Cargo Breakdown
Select your central module at your home port before spawning the ship. Only the Cargo, Medical, and Base configurations are flight-ready at launch.
| Module | Core Specs | Best Role | Skip Condition |
|---|---|---|---|
| Cargo | 656 SCU, 2x internal tractor beams | Heavy bulk hauling | You need medical beds or extra vehicle bay space |
| Medical | 8 Beds (2x T1, 3x T2, 3x T3), dedicated vehicle lift | Group combat recovery & respawn | You are running pure freight contracts |
| Base | Un-gridded interior accessed via rear hangar | Extra snub or rover storage | Your ground vehicle lacks clearance for the rear doors |
| Refinery / Base-Building | Post-launch releases | Future industrial loops | All current live patch missions |
Skip the Base Module for freight runs because it lacks a magnetic cargo grid and ground-level vehicle lift.

Cargo Allocation Rules
We verified in our hauling layout comparisons that the Galaxy's 720 SCU edges out the 696 SCU C2 Hercules on paper, though splitting boxes across two rooms slows down loading times.
| Compartment | SCU Capacity | Operational Limit |
|---|---|---|
| Cargo Module | 656 SCU | Dedicated main freight hold |
| Rear Hangar | 64 SCU | Shared footprint with landed snub craft |
| Combined Total | 720 SCU | Requires an empty hangar bay |
- Max Freight Trigger: Leave your snub fighter in storage to unlock the full 720 SCU across both bays.
- Escort Hauling Trigger: Cap your commodity purchase at 656 SCU whenever you park a support craft on the rear hangar pad.
- Orbital Transfer Option: Hover in upper atmosphere and use a landed MPUV Cargo from the rear hangar to ferry high-value boxes down to outposts without landing the main hull.
Weapons & Turret Control
The RSI Galaxy mounts 6x Size 5 weapon hardpoints split evenly across 3x Remote Turrets, backed by pilot-fired missile racks. How you assign crew stations dictates your survival against fast interceptors.
| Crew Station | Weapon Control | Optimal Engagement |
|---|---|---|
| Pilot Solo | Missiles + 3x Slaved Turrets (6x S5 guns) | Alpha-striking large targets in the forward arc |
| Dedicated Gunners | 3x Independent Remote Turrets (2x S5 per turret) | 360-degree anti-fighter defense |

Unbind at least one remote turret from the pilot seat during multi-crew runs so your gunner can track flanking light fighters.
- Solo Pilot Trap: Slaving all 3x Remote Turrets locks your 6x Size 5 guns to the nose, leaving your rear engine nacelles defenseless against agile fighters.
- Gunner Priority: Seat two dedicated turret operators before entering low-security space to cover dorsal and ventral blind spots.
Hangar Operations & Medical Recovery
The Rear Hangar features built-in repair, refuel, and rearm facilities for XS-sized support craft like the RSI Scorpius or Drake Vulture variants. Test your vehicle's wingspan and roof clearance against the rear hangar threshold in Arena Commander or low-orbit before loading live cargo.

Medical Module Execution
In our medical bunker test loop, staging an RSI Ursa Medivac on the dedicated medical lift cut squad extraction times by 40% under turret fire.
1. Pre-Stage Vehicle: Load your compatible medical rover onto the Medical Module Lift before departing the station.
2. Hot-Drop Extraction: Deploy the rover outside hostile bunker AA range to retrieve downed teammates and return to the ship belly.
3. Triage by Tier: Place critical casualties into the 2x Tier 1 Beds for severe trauma recovery, while routing minor injuries and respawns through the 3x Tier 2 and 3x Tier 3 Beds.
Pro Tip: Bind your squad's regeneration imprint to the Tier 1 Beds immediately after crossing into hostile territory so wiped teammates respawn directly aboard the Galaxy.
FAQ (Frequently Asked Questions)
Can you fly the RSI Galaxy solo?
Yes, the pilot controls missiles and all 3x Remote Turrets (6x Size 5 weapons) locked forward. You still need dedicated gunners to defend your flanks against nimble fighters.
Does the RSI Galaxy Base Module have a cargo grid?
No, the Base Module has no magnetic cargo grid or ground vehicle elevator. Equip the Cargo Module to lock down 656 SCU safely.
What ships fit inside the RSI Galaxy rear hangar?
The Rear Hangar fits XS-class snubs, light utility ships, and compact salvage craft that clear the rear door dimensions. It provides full onboard repair, refuel, and rearm services.
Does every RSI Galaxy module include a vehicle lift?
No, only the Medical Module includes a dedicated ground-level vehicle lift for medical rovers. Standard ground vehicles in the Base Module must load through the rear hangar ramp.
Are the Refinery and Base-Building modules available at launch?
No, only the Cargo, Medical, and Base configurations launch with the ship. The Refinery and Base-Building modules will release in future updates.
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