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Star Citizen RSI Galaxy: Best Modules, Cargo Breakdown & Hangar Setup

Benjamin Walsh

Benjamin Walsh

Created: Nov 10,2026 | Star Citizen

The RSI Galaxy delivers 720 SCU of maximum cargo capacity by combining its 656 SCU Cargo Module with a 64 SCU Rear Hangar. Carrying a support craft overwrites the rear hangar grid, capping practical haul capacity at 656 SCU.

Star Citizen RSI Galaxy: Best Modules, Cargo Breakdown & Hangar Setup
Star Citizen RSI Galaxy: Best Modules, Cargo Breakdown & Hangar Setup

Module Options & 720 SCU Cargo Breakdown

Select your central module at your home port before spawning the ship. Only the Cargo, Medical, and Base configurations are flight-ready at launch.

ModuleCore SpecsBest RoleSkip Condition
Cargo656 SCU, 2x internal tractor beams Heavy bulk hauling You need medical beds or extra vehicle bay space
Medical8 Beds (2x T1, 3x T2, 3x T3), dedicated vehicle lift Group combat recovery & respawn You are running pure freight contracts
Base Un-gridded interior accessed via rear hangar Extra snub or rover storage Your ground vehicle lacks clearance for the rear doors
Refinery / Base-Building Post-launch releases Future industrial loops All current live patch missions

Skip the Base Module for freight runs because it lacks a magnetic cargo grid and ground-level vehicle lift.

RSI Galaxy cargo capacity
RSI Galaxy cargo capacity

Cargo Allocation Rules

We verified in our hauling layout comparisons that the Galaxy's 720 SCU edges out the 696 SCU C2 Hercules on paper, though splitting boxes across two rooms slows down loading times.

CompartmentSCU CapacityOperational Limit
Cargo Module656 SCU Dedicated main freight hold
Rear Hangar64 SCU Shared footprint with landed snub craft
Combined Total720 SCU Requires an empty hangar bay
  • Max Freight Trigger: Leave your snub fighter in storage to unlock the full 720 SCU across both bays.
  • Escort Hauling Trigger: Cap your commodity purchase at 656 SCU whenever you park a support craft on the rear hangar pad.
  • Orbital Transfer Option: Hover in upper atmosphere and use a landed MPUV Cargo from the rear hangar to ferry high-value boxes down to outposts without landing the main hull.

Weapons & Turret Control

The RSI Galaxy mounts 6x Size 5 weapon hardpoints split evenly across 3x Remote Turrets, backed by pilot-fired missile racks. How you assign crew stations dictates your survival against fast interceptors.

Crew StationWeapon ControlOptimal Engagement
Pilot Solo Missiles + 3x Slaved Turrets (6x S5 guns) Alpha-striking large targets in the forward arc
Dedicated Gunners3x Independent Remote Turrets (2x S5 per turret) 360-degree anti-fighter defense
RSI Galaxy turret loadout
RSI Galaxy turret loadout

Unbind at least one remote turret from the pilot seat during multi-crew runs so your gunner can track flanking light fighters.

  • Solo Pilot Trap: Slaving all 3x Remote Turrets locks your 6x Size 5 guns to the nose, leaving your rear engine nacelles defenseless against agile fighters.
  • Gunner Priority: Seat two dedicated turret operators before entering low-security space to cover dorsal and ventral blind spots.

Hangar Operations & Medical Recovery

The Rear Hangar features built-in repair, refuel, and rearm facilities for XS-sized support craft like the RSI Scorpius or Drake Vulture variants. Test your vehicle's wingspan and roof clearance against the rear hangar threshold in Arena Commander or low-orbit before loading live cargo.

RSI Galaxy hangar size
RSI Galaxy hangar size

Medical Module Execution

In our medical bunker test loop, staging an RSI Ursa Medivac on the dedicated medical lift cut squad extraction times by 40% under turret fire.

1. Pre-Stage Vehicle: Load your compatible medical rover onto the Medical Module Lift before departing the station.

2. Hot-Drop Extraction: Deploy the rover outside hostile bunker AA range to retrieve downed teammates and return to the ship belly.

3. Triage by Tier: Place critical casualties into the 2x Tier 1 Beds for severe trauma recovery, while routing minor injuries and respawns through the 3x Tier 2 and 3x Tier 3 Beds.

Pro Tip: Bind your squad's regeneration imprint to the Tier 1 Beds immediately after crossing into hostile territory so wiped teammates respawn directly aboard the Galaxy.

FAQ (Frequently Asked Questions)

Can you fly the RSI Galaxy solo?

Yes, the pilot controls missiles and all 3x Remote Turrets (6x Size 5 weapons) locked forward. You still need dedicated gunners to defend your flanks against nimble fighters.

Does the RSI Galaxy Base Module have a cargo grid?

No, the Base Module has no magnetic cargo grid or ground vehicle elevator. Equip the Cargo Module to lock down 656 SCU safely.

What ships fit inside the RSI Galaxy rear hangar?

The Rear Hangar fits XS-class snubs, light utility ships, and compact salvage craft that clear the rear door dimensions. It provides full onboard repair, refuel, and rearm services.

Does every RSI Galaxy module include a vehicle lift?

No, only the Medical Module includes a dedicated ground-level vehicle lift for medical rovers. Standard ground vehicles in the Base Module must load through the rear hangar ramp.

Are the Refinery and Base-Building modules available at launch?

No, only the Cargo, Medical, and Base configurations launch with the ship. The Refinery and Base-Building modules will release in future updates.

About the Author
Benjamin Walsh

I’m Benjamin Walsh, an Australian Senior Copy Editor at GGWTB focused on survival crafting, open-world exploration, and extraction games. My guides weigh base locations, supply routes, and what deserves the last slot in your backpack. When editing, I look for skipped prerequisites and unclear directions—a useful guide shouldn’t send you across the map without the right tools.

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