ARC Raiders Fastest Blueprint Route After Expedition: Buried City Farming Guides
- JEANE
- Share
- ARC Raiders
- 07/23/26
- 6
After expedition, your first goal is simple: unlock blueprints, rebuild weapons, stack meds, and extract alive. Buried City is one of the best maps for that because it gives multiple security breach rooms, weapon cases, gun parts, herbal bandages, and compact valuables in one fast loop.

- Best Post-Expedition Blueprint Route in ARC Raiders
- Required Setup Before the Run
- Route Step-by-Step
- Pharmacy or Space Travel First
- Nearby Roof Security Breach
- Red Tower
- Santa Maria Houses
- Pointy Roof Breach Room
- Grandioso Side Weapon Checks
- Hole Room Breach and Weapon Case
- Research and Admin
- Sixth Floor Security Breach
- Loot Priority After Expedition
- When to Extract
- Common Mistakes
- Forcing Red Tower
- Full-Clearing Looted Buildings
- Carrying Junk
- Ignoring Weight
- Skipping Security Breaches
- FAQ
- What is the fastest blueprint route after expedition in ARC Raiders?
- Is Security Breach worth taking early?
- Should we fight players on this route?
- What loot should we prioritize after expedition?
- When should we extract from Buried City?
- Summary
This route is built for speed. We do not full-clear buildings. We hit the rooms that matter, skip dead zones, and leave once the bag has real value.

↖ Best Post-Expedition Blueprint Route in ARC Raiders
The route priority is:
1. Pharmacy / Space Travel
2. Nearby roof security breach
3. Red Tower
4. Santa Maria Houses
5. Pointy Roof breach room
6. Grandioso side weapon checks
7. Hole room breach / weapon case
8. Research and Admin
9. Sixth floor security breach
10. Extract
Run it with Snap Hook if possible. It saves time, avoids street fights, and lets us beat slower players to breach rooms.
↖ Required Setup Before the Run
Do not overgear this route. Bring enough to survive, not enough to cry over.
| Setup | Priority | Why It Matters |
|---|---|---|
| Snap Hook | Very High | Faster roof movement and safer rotations |
| Security Breach skill | Very High | Opens the best blueprint rooms |
| Basic weapon + ammo | High | Handles ARC and emergency PvP |
| Shield recharge / medium shield | High | Keeps us alive through bad spawns |
| Bandages | Medium | Buried City usually replaces them |
| Raider Hatch Key | Optional | Useful backup extract |
Security Breach is the big one. After expedition, many players still cannot open these rooms. That means free blueprint rolls if we can.
↖ Route Step-by-Step
↖ Pharmacy or Space Travel First
If we spawn near Pharmacy or Space Travel, we hit them immediately.
Look for:
- Blueprints
- Durable cloth
- Herbal bandages
- Mechanical components
- Raider Hatch Keys
- Weak attachments to break down
If there is heavy fighting outside, loot fast and rotate. Do not get stuck trading shots over basic meds.
↖ Nearby Roof Security Breach
Climb to the roof and check the nearby security breach.
| Situation | Play |
|---|---|
| Breach unopened, area quiet | Open it instantly |
| Breach unopened, shots nearby | Open only with cover |
| Breach already opened | Leave |
| Player holding the angle | Skip |
| ARC blocking the entrance | Reposition or rotate |
This is one of the fastest blueprint checks on the route. Do not waste time after it is cleared.
↖ Red Tower
Next stop is Red Tower.
Red Tower is good loot, but it gets messy fast. If players or ARC are already fighting there, skip it. A blueprint chance is not worth losing the whole raid.
| What You See | What To Do |
|---|---|
| Quiet tower | Push and breach |
| Opened doors | Quick check only |
| Active player inside | Rotate |
| ARC swarm nearby | Rotate |
| Breach already hit | Leave |
This is where most greedy runs die.
↖ Santa Maria Houses
Move to Santa Maria Houses after Red Tower.
This area is great for:
- Blueprint chances
- Gun cases
- Herbal bandages
- Comfortable pillows / Scrappy items
- Small valuables
If doors are open and containers are empty, someone already cleaned it. Check the key spots and leave.
| Loot | Priority |
|---|---|
| Blueprints | S |
| Gun cases | A |
| Herbal bandages | A |
| Scrappy items | B |
| Low-value clutter | Skip |
Buried City prints herbal bandages. Early on, take them. Later, stop hoarding them.
↖ Pointy Roof Breach Room
Cross to the Pointy Roof building. Check the breachable room.
This stop is quick and high value. It can spawn:
- Blueprints
- Weapon cases
- VA shots
- Toro / other weapons
- Advanced mechanical components
- Grenades
- Herbal bandages
A stack of VA shots can be worth serious money. Treat compact sellables like backup profit when blueprint luck is bad.
If the room is stripped, leave immediately.
↖ Grandioso Side Weapon Checks
Rotate toward the Grandioso side and nearby weapon case spots.
This section is mainly for weapons, ammo, and parts.
| Item | Keep? | Reason |
|---|---|---|
| Weapons | Yes | Rebuilds stash fast |
| Grenade launcher / tube | Yes | Strong value and utility |
| Mod components | Yes | Needed for crafting |
| Simple gun parts | Yes | Always useful after reset |
| Extra ammo | Situational | Keep only what you use |
| Bottles / junk | No | Wasted slots |
If you find multiple weapons, start dropping clutter. Do not carry trash while leaving gun parts behind.
↖ Hole Room Breach and Weapon Case
Next, drop into the small hole room that can spawn both a security breach and a weapon case.
This room is worth checking every run because it is fast. Possible loot includes:
- Blueprints
- Renegade gear
- Trigger grenades
- Sensors
- Advanced components
- Weapon parts
Inventory priority here:
| Priority | Keep First |
|---|---|
| 1 | Blueprints |
| 2 | High-tier weapons |
| 3 | Advanced mechanical components |
| 4 | Gun parts |
| 5 | Grenades / smokes |
| 6 | Compact valuables |
| 7 | Basic materials |
If space gets tight, break down weak attachments. Drop single-slot junk first.
↖ Research and Admin
After the hole room, rotate to Research and Admin.
This is the strongest late-route building. It has office loot, components, valuables, gun parts, and another important breach check.
Look for:
- Advanced mechanical components
- Simple gun parts
- Elephant Obelisk
- Comfortable pillows
- Smoke grenades
- Batteries
- Security breach loot
If the lower floor is looted, go up. Many players hit the obvious rooms and miss the higher-value floors.
↖ Sixth Floor Security Breach
The sixth floor breach is the final big blueprint check.
After expedition, this room is often untouched because players either skipped the skill or never climbed high enough.
| Found Item | Action |
|---|---|
| Blueprint | Take instantly |
| Advanced component | Drop junk for it |
| Smoke grenade | Keep for extract |
| Batteries | Keep if using shields |
| Weak attachment | Break down or skip |
| Red valuable | Keep if compact |
If you are overweight after this room, stop looting. Extract.
↖ Loot Priority After Expedition
When your bag fills up, follow this list. It keeps the run profitable.
| Tier | Loot | Reason |
|---|---|---|
| S | Blueprints | Permanent unlocks |
| S | Strong weapons | Immediate power |
| A | Advanced mechanical components | Crafting bottleneck |
| A | Gun parts | Needed constantly |
| A | Wolfpack / explosives | Helps farm ARC |
| B | Herbal bandages | Good sustain, common |
| B | Batteries | Shield economy |
| B | Compact valuables | Good money per slot |
| C | Weak attachments | Break down |
| C | Junk clutter | Drop |
Simple rule: if it does not help us unlock, craft, survive, or sell well, it goes.
↖ When to Extract
Extract once the bag has real value. Do not overstay.
| Situation | Best Call |
|---|---|
| Found 1–2 blueprints | Extract |
| Carrying multiple weapons | Extract |
| Over-encumbered | Extract now |
| Low meds | Extract |
| Shots moving toward you | Extract |
| Bag half-empty and map quiet | Check one more fast room |
One extracted blueprint beats three dead ones.
↖ Common Mistakes
↖ Forcing Red Tower
If Red Tower is active, leave. Fighting there burns meds and time.
↖ Full-Clearing Looted Buildings
Open doors and empty containers mean the value is gone. Check key spawns, then rotate.
↖ Carrying Junk
Drop bottles, weak valuables, and mismatched ammo. Keep blueprints, gun parts, components, weapons, and compact valuables.
↖ Ignoring Weight
Over-encumbered movement gets you killed. Once heavy, route to extract.
↖ Skipping Security Breaches
This route is built around breach value. If you have the skill, use it every time it is safe.
↖ FAQ
↖ What is the fastest blueprint route after expedition in ARC Raiders?
Run Buried City through Pharmacy or Space Travel, roof breach, Red Tower, Santa Maria Houses, Pointy Roof, Grandioso side checks, hole room, then Research and Admin sixth floor breach. Extract once you hit good value.
↖ Is Security Breach worth taking early?
Yes. Security Breach is one of the best early skills after expedition. It gives access to rooms many players cannot open, which means more blueprint rolls and better loot consistency.
↖ Should we fight players on this route?
Only with advantage. This is a farming route, not a PvP route. If a breach or tower is contested, rotate. Survival is profit.
↖ What loot should we prioritize after expedition?
Prioritize blueprints, strong weapons, advanced mechanical components, gun parts, Wolfpack/explosives, batteries, herbal bandages, and compact valuables. Drop clutter fast.
↖ When should we extract from Buried City?
Extract after finding 1–2 blueprints, multiple weapons, rare components, or when over-encumbered. Also leave if nearby shots are closing in or meds are low.
↖ Summary
The fastest post-expedition blueprint farm in ARC Raiders is a tight Buried City security breach route. Hit Pharmacy / Space Travel, roof breach, Red Tower if safe, Santa Maria Houses, Pointy Roof, Grandioso side checks, hole room, then Research and Admin sixth floor breach.
The rule is simple: hit high-value rooms, skip contested zones, drop junk, extract when loaded.
Run Snap Hook. Take Security Breach early. Bank the blueprints instead of gambling the whole bag.
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