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ARC Raiders Fastest Blueprint Route After Expedition: Buried City Farming Guides

After expedition, your first goal is simple: unlock blueprints, rebuild weapons, stack meds, and extract alive. Buried City is one of the best maps for that because it gives multiple security breach rooms, weapon cases, gun parts, herbal bandages, and compact valuables in one fast loop.

 

ARC Raiders Fastest Blueprint Route After Expedition: Buried City Farming Guides



This route is built for speed. We do not full-clear buildings. We hit the rooms that matter, skip dead zones, and leave once the bag has real value.

 

 

Best Post-Expedition Blueprint Route in ARC Raiders

The route priority is:

 

1. Pharmacy / Space Travel

2. Nearby roof security breach

3. Red Tower

4. Santa Maria Houses

5. Pointy Roof breach room

6. Grandioso side weapon checks

7. Hole room breach / weapon case

8. Research and Admin

9. Sixth floor security breach

10. Extract

 

Run it with Snap Hook if possible. It saves time, avoids street fights, and lets us beat slower players to breach rooms.

 

Required Setup Before the Run

Do not overgear this route. Bring enough to survive, not enough to cry over.

SetupPriorityWhy It Matters
Snap Hook Very High Faster roof movement and safer rotations
Security Breach skill Very High Opens the best blueprint rooms
Basic weapon + ammo High Handles ARC and emergency PvP
Shield recharge / medium shield High Keeps us alive through bad spawns
Bandages Medium Buried City usually replaces them
Raider Hatch Key Optional Useful backup extract

 

Security Breach is the big one. After expedition, many players still cannot open these rooms. That means free blueprint rolls if we can.

 

Route Step-by-Step

Pharmacy or Space Travel First

If we spawn near Pharmacy or Space Travel, we hit them immediately.

 

Look for:

 

  • Blueprints
  • Durable cloth
  • Herbal bandages
  • Mechanical components
  • Raider Hatch Keys
  • Weak attachments to break down

 

If there is heavy fighting outside, loot fast and rotate. Do not get stuck trading shots over basic meds.

 

Nearby Roof Security Breach

Climb to the roof and check the nearby security breach.

SituationPlay
Breach unopened, area quiet Open it instantly
Breach unopened, shots nearby Open only with cover
Breach already opened Leave
Player holding the angle Skip
ARC blocking the entrance Reposition or rotate

 

This is one of the fastest blueprint checks on the route. Do not waste time after it is cleared.

 

Red Tower

Next stop is Red Tower.

 

Red Tower is good loot, but it gets messy fast. If players or ARC are already fighting there, skip it. A blueprint chance is not worth losing the whole raid.

What You SeeWhat To Do
Quiet tower Push and breach
Opened doors Quick check only
Active player inside Rotate
ARC swarm nearby Rotate
Breach already hit Leave

 

This is where most greedy runs die.

 

Santa Maria Houses

Move to Santa Maria Houses after Red Tower.

 

This area is great for:

 

  • Blueprint chances
  • Gun cases
  • Herbal bandages
  • Comfortable pillows / Scrappy items
  • Small valuables

 

If doors are open and containers are empty, someone already cleaned it. Check the key spots and leave.

LootPriority
Blueprints S
Gun cases A
Herbal bandages A
Scrappy items B
Low-value clutter Skip

 

Buried City prints herbal bandages. Early on, take them. Later, stop hoarding them.

 

Pointy Roof Breach Room

Cross to the Pointy Roof building. Check the breachable room.

 

This stop is quick and high value. It can spawn:

 

  • Blueprints
  • Weapon cases
  • VA shots
  • Toro / other weapons
  • Advanced mechanical components
  • Grenades
  • Herbal bandages

 

A stack of VA shots can be worth serious money. Treat compact sellables like backup profit when blueprint luck is bad.

 

If the room is stripped, leave immediately.

 

Grandioso Side Weapon Checks

Rotate toward the Grandioso side and nearby weapon case spots.

 

This section is mainly for weapons, ammo, and parts.

ItemKeep?Reason
Weapons Yes Rebuilds stash fast
Grenade launcher / tube Yes Strong value and utility
Mod components Yes Needed for crafting
Simple gun parts Yes Always useful after reset
Extra ammo Situational Keep only what you use
Bottles / junk No Wasted slots

 

If you find multiple weapons, start dropping clutter. Do not carry trash while leaving gun parts behind.

 

Hole Room Breach and Weapon Case

Next, drop into the small hole room that can spawn both a security breach and a weapon case.

 

This room is worth checking every run because it is fast. Possible loot includes:

 

  • Blueprints
  • Renegade gear
  • Trigger grenades
  • Sensors
  • Advanced components
  • Weapon parts

 

Inventory priority here:

PriorityKeep First
1Blueprints
2High-tier weapons
3Advanced mechanical components
4Gun parts
5Grenades / smokes
6Compact valuables
7 Basic materials

 

If space gets tight, break down weak attachments. Drop single-slot junk first.

 

Research and Admin

After the hole room, rotate to Research and Admin.

 

This is the strongest late-route building. It has office loot, components, valuables, gun parts, and another important breach check.

 

Look for:

 

  • Advanced mechanical components
  • Simple gun parts
  • Elephant Obelisk
  • Comfortable pillows
  • Smoke grenades
  • Batteries
  • Security breach loot

 

If the lower floor is looted, go up. Many players hit the obvious rooms and miss the higher-value floors.

 

Sixth Floor Security Breach

The sixth floor breach is the final big blueprint check.

 

After expedition, this room is often untouched because players either skipped the skill or never climbed high enough.

Found ItemAction
Blueprint Take instantly
Advanced component Drop junk for it
Smoke grenade Keep for extract
Batteries Keep if using shields
Weak attachment Break down or skip
Red valuable Keep if compact

 

If you are overweight after this room, stop looting. Extract.

 

Loot Priority After Expedition

When your bag fills up, follow this list. It keeps the run profitable.

TierLootReason
SBlueprints Permanent unlocks
SStrong weapons Immediate power
AAdvanced mechanical components Crafting bottleneck
AGun parts Needed constantly
AWolfpack / explosives Helps farm ARC
BHerbal bandages Good sustain, common
BBatteries Shield economy
BCompact valuables Good money per slot
C Weak attachments Break down
C Junk clutter Drop

 

Simple rule: if it does not help us unlock, craft, survive, or sell well, it goes.

 

When to Extract

Extract once the bag has real value. Do not overstay.

SituationBest Call
Found 1–2 blueprints Extract
Carrying multiple weapons Extract
Over-encumbered Extract now
Low meds Extract
Shots moving toward you Extract
Bag half-empty and map quiet Check one more fast room

 

One extracted blueprint beats three dead ones.

 

Common Mistakes

Forcing Red Tower

If Red Tower is active, leave. Fighting there burns meds and time.

 

Full-Clearing Looted Buildings

Open doors and empty containers mean the value is gone. Check key spawns, then rotate.

 

Carrying Junk

Drop bottles, weak valuables, and mismatched ammo. Keep blueprints, gun parts, components, weapons, and compact valuables.

 

Ignoring Weight

Over-encumbered movement gets you killed. Once heavy, route to extract.

 

Skipping Security Breaches

This route is built around breach value. If you have the skill, use it every time it is safe.

 

FAQ

What is the fastest blueprint route after expedition in ARC Raiders?

Run Buried City through Pharmacy or Space Travel, roof breach, Red Tower, Santa Maria Houses, Pointy Roof, Grandioso side checks, hole room, then Research and Admin sixth floor breach. Extract once you hit good value.

 

Is Security Breach worth taking early?

Yes. Security Breach is one of the best early skills after expedition. It gives access to rooms many players cannot open, which means more blueprint rolls and better loot consistency.

 

Should we fight players on this route?

Only with advantage. This is a farming route, not a PvP route. If a breach or tower is contested, rotate. Survival is profit.

 

What loot should we prioritize after expedition?

Prioritize blueprints, strong weapons, advanced mechanical components, gun parts, Wolfpack/explosives, batteries, herbal bandages, and compact valuables. Drop clutter fast.

 

When should we extract from Buried City?

Extract after finding 1–2 blueprints, multiple weapons, rare components, or when over-encumbered. Also leave if nearby shots are closing in or meds are low.

 

Summary

The fastest post-expedition blueprint farm in ARC Raiders is a tight Buried City security breach route. Hit Pharmacy / Space Travel, roof breach, Red Tower if safe, Santa Maria Houses, Pointy Roof, Grandioso side checks, hole room, then Research and Admin sixth floor breach.

 

The rule is simple: hit high-value rooms, skip contested zones, drop junk, extract when loaded.

 

Run Snap Hook. Take Security Breach early. Bank the blueprints instead of gambling the whole bag.

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