ARC Raiders Fourth Expedition Guide: Dates, Rewards, Blueprints, Raider Tokens, and Best Prep
- KATE
- Share
- ARC Raiders
- 06/26/26
- 5
The fourth ARC Raiders Expedition is worth planning around, but only if you understand the fine print. The rewards look strong: Zenith outfit, Raider Tokens, blueprints, and more stash space. The catch is simple: you must sign up during the window, and some rewards are temporary.

Miss that sign-up step, and your Caravan progress alone will not save you.
- ARC Raiders Fourth Expedition Dates and Sign-Up Window
- ARC Raiders Fourth Expedition Rewards
- Damage Thresholds: How to Get All Bonus Rewards
- Blueprint Rewards: Strong, but Temporary
- Possible Blueprint Pool
- Raider Tokens: The Best Permanent Reward
- Zenith Outfit, Stash Space, and Permanent Progression
- Skill Points and Catch-Up Rules
- Consecutive Expedition Buffs
- Best Prep Before the Fourth Expedition
- Practical Damage Farming Tips
- Should You Do the Fourth Expedition?
- Common Mistakes to Avoid
- FAQ
- When does the ARC Raiders Fourth Expedition start?
- Do I need to sign up after completing the Caravan?
- How many Raider Tokens can I earn?
- Are Fourth Expedition blueprints permanent?
- Is the 800,000 damage reward worth chasing?
- Summary

↖ ARC Raiders Fourth Expedition Dates and Sign-Up Window
The departure window is locked.
| Event | Time | Player Action |
|---|---|---|
| Window opens | July 7, 1:00 PM CEST | Sign up after Caravan completion |
| Window closes | July 21, 10:00 AM CEST | Signed-up players depart automatically |
| Duration | 14 days | Finish objectives before departure |
Key rule: completing the Caravan does not sign you up.
Do this in order:
1. Complete your Caravan.
2. Wait for the Expedition window.
3. Manually sign up.
4. Complete damage objectives.
5. Depart and reset progression.
If you care about the rewards, sign up early. Do not leave this to the last day.
↖ ARC Raiders Fourth Expedition Rewards
This Expedition changes the reward structure. Current fourth-Expedition players no longer get challenge skill points. Instead, they get blueprints and Raider Tokens.
| Reward | Permanent? | Why It Matters |
|---|---|---|
| Zenith outfit level 1 | Yes | New Expedition cosmetic track |
| Raider Tokens | Yes | Up to 750 tokens |
| Blueprints | No | Strong early reset boost |
| Stash spaces | Yes | Up to 48 bonus spaces by Expedition 4 |
| Consecutive buffs | Maintained | XP, scrapping, repair value capped at level 3 |
The permanent value is in Zenith, Raider Tokens, and stash space.
The short-term value is in blueprints.
That distinction matters. Do not treat temporary blueprints like account-wide unlocks.
↖ Damage Thresholds: How to Get All Bonus Rewards
Bonus rewards are tied to damage dealt during the departure window. Damage counts against ARC enemies and players.
| Tier | Damage Required | Reward |
|---|---|---|
| 1 | 5,000 | 1 blueprint + 150 Raider Tokens |
| 2 | 10,000 | 1 blueprint + 150 Raider Tokens |
| 3 | 30,000 | 1 blueprint + 150 Raider Tokens |
| 4 | 50,000 | 1 blueprint + 150 Raider Tokens |
| 5 | 800,000 | 1 blueprint + 150 Raider Tokens |
Max total:
| Reward Type | Total |
|---|---|
| Blueprints | 5 |
| Raider Tokens | 750 |
The first four tiers are realistic for most active players.
The 800,000 damage tier is the grind.
If you play casually, aim for 50,000 damage first. That secures four rewards with far less stress. Push for 800,000 only if you have time, stable kits, and a good farming route.
↖ Blueprint Rewards: Strong, but Temporary
Each completed damage objective gives one blueprint.
Important rules:
- Expedition blueprints are temporary.
- They reset when you depart on your next Expedition.
- The five damage reward blueprints have duplicate protection against each other.
- Duplicate protection does not check against items stored in Ermel's Vault.
That last part stings. If you already carried over something valuable, you can still roll the same blueprint from Expedition rewards.
↖ Possible Blueprint Pool
| Category | Blueprints |
|---|---|
| Gun parts | Heavy Gun Parts, Complex Gun Parts |
| Attachments | Padded Stock, Extended Barrel, Muzzle Brake III, Stable Stock III, Vertical Grip III |
| Weapons | Venator, Rascal, Osprey, Trailblazer, Anvil, Bettina, Hullbreaker, Tempest, Volcano, Delabra, Aphelion |
| Augments | Combat Mk III Flanking, Tactical Mk III Defensive, Looting Mk III Safekeeper, Looting Mk III Survivor |
| Utility | Wolfpack, Power Descender, Snap Hook |
Best practical approach: use Ermel's Vault for what you actually run, not what looks rare on paper.
High-value picks like Safekeeper, Survivor, Snap Hook, and top weapon blueprints are still worth protecting if they fit your playstyle.
↖ Raider Tokens: The Best Permanent Reward
Each damage objective gives 150 Raider Tokens.
| Objectives Completed | Tokens Earned |
|---|---|
| 1 | 150 |
| 2 | 300 |
| 3 | 450 |
| 4 | 600 |
| 5 | 750 |
These tokens are permanent. They do not reset.
The number is awkward because 750 tokens may fall short of larger cosmetic bundles. Still, this is the cleanest reward in the Expedition. No RNG. No reset. No catch.
If you only care about long-term value, chase the tokens first.
↖ Zenith Outfit, Stash Space, and Permanent Progression
The fourth Expedition unlocks the first level of the Zenith outfit.
This is likely a multi-stage Expedition cosmetic track. If you care about veteran cosmetics, this is the main reason to stay current.
| Permanent Progression | Value |
|---|---|
| Zenith outfit | Starts at Expedition 4 |
| Bonus stash after Expedition 4 | 48 spaces |
| Max bonus stash after Expedition 5 | 60 spaces |
| Bonus Expedition skill points | Capped at 15 |
The stash upgrade is underrated. 48 extra spaces changes how aggressively you can loot, store backup kits, and hold crafting materials.
For active players, stash space is not cosmetic. It is quality of life.
↖ Skill Points and Catch-Up Rules
Fourth-Expedition players no longer earn new challenge skill points from this Expedition.
But missed skill points can still be caught up until the cap.
| System | Rule |
|---|---|
| Bonus skill point cap | 15 |
| Catch-up | Available for missed points |
| Fourth Expedition current-player reward | Blueprints + Raider Tokens |
| Catch-up ends | Once you hit 15 bonus points |
If you are behind, check catch-up first.
If you are current, focus on damage tiers.
New players still have a problem: catching up is possible, but not instant. Veteran players keep their cosmetics, stash upgrades, and Expedition history.
↖ Consecutive Expedition Buffs
Consecutive Expedition buffs are capped at level 3.
| Buff | Cap |
|---|---|
| XP boost | Level 3 |
| Scrapping materials boost | Level 3 |
| Repair value increase | Level 3 |
If this is your fourth Expedition in a row, your buffs stay active but do not increase.
That feels flat, but it prevents veterans from scaling too far ahead. From a balance angle, it makes sense. From a grind angle, it is less exciting.
↖ Best Prep Before the Fourth Expedition
Here is the clean prep plan.
| Priority | Action | Reason |
|---|---|---|
| 1 | Finish Caravan | Required before sign-up |
| 2 | Pick Vault items | Protect your real build pieces |
| 3 | Prepare damage kits | Needed for reward tiers |
| 4 | Sign up on July 7 | Avoid missing the Expedition |
| 5 | Farm to 50,000 damage | Best value target |
| 6 | Push 800,000 damage only if ready | Big time sink |
↖ Practical Damage Farming Tips
Use gear you can afford to lose.
Bring:
- Reliable mid-range weapons.
- Enough ammo for long fights.
- Cheap backup kits.
- Routes with frequent ARC contact.
- Squad coordination if possible.
If you keep dying early, stop running expensive kits. Lower the risk, extract more often, and build damage over multiple runs.
The target is not one perfect raid.
The target is consistent damage before departure.
↖ Should You Do the Fourth Expedition?
Do it if you:
- Want the Zenith outfit.
- Want permanent Raider Tokens.
- Play enough to use temporary blueprints.
- Need more stash space.
- Enjoy reset progression.
Skip or delay it if you:
- Hate losing progress.
- Barely play each week.
- Still lack stable gear.
- Do not care about cosmetics.
- Only want permanent power.
My take: active players should do it. Casual players should secure the lower damage tiers and think carefully before committing to another reset.
↖ Common Mistakes to Avoid
| Mistake | Result | Fix |
|---|---|---|
| Finishing Caravan but not signing up | Missed Expedition | Manually sign up |
| Waiting until the final day | Risk of missing rewards | Sign up early |
| Treating blueprints as permanent | Bad expectations | Use them as reset boosters |
| Ignoring tokens | Lost permanent value | Chase damage tiers |
| Overcommitting to 800,000 damage | Burnout | Lock 50,000 first |
| Saving Vault items blindly | Possible duplicates | Save what you actually use |
The biggest trap is simple: confusing preparation with participation.
Caravan completion is preparation. Sign-up is participation.
↖ FAQ
↖ When does the ARC Raiders Fourth Expedition start?
The fourth Expedition starts on July 7 at 1:00 PM CEST. The window closes on July 21 at 10:00 AM CEST.
↖ Do I need to sign up after completing the Caravan?
Yes. Caravan completion does not sign you up automatically. You must manually sign up during the Expedition window.
↖ How many Raider Tokens can I earn?
You can earn up to 750 Raider Tokens. Each of the five damage objectives gives 150 tokens.
↖ Are Fourth Expedition blueprints permanent?
No. The blueprints are temporary and reset when you depart on your next Expedition.
↖ Is the 800,000 damage reward worth chasing?
Yes, if you play actively and have stable kits. If you are casual, secure 50,000 damage first. That gets you four out of five reward tiers with far less grind.
↖ Summary
The ARC Raiders Fourth Expedition is a solid event for active players, but the value is uneven.
The best permanent rewards are Zenith outfit progress, 750 Raider Tokens, and stash expansion. The blueprints are useful, but temporary. Treat them as a head start, not a long-term unlock.
Priority plan:
1. Finish Caravan.
2. Sign up during July 7–21.
3. Secure 50,000 damage fast.
4. Push 800,000 damage only if your schedule and gear economy can handle it.
5. Use Ermel's Vault for items you actually rely on.
If you are current and active, run the Expedition. If you are behind or casual, do not chase the reset blindly. Lock in the rewards that match your actual playtime.
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