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Arc Raiders Locked Gate Blueprint Farming Guide: Best Route, Loot Spots

Arc Raiders Locked Gate looks like a simple event at first: grab four Security Codes, open the underground gate, loot what you can, and get out. But after running it as a blueprint farm, it becomes clear that the real value is not only behind the gate. The surrounding houses, village buildings, lockers, ammo boxes, trash cans, and underground rooms can all produce serious loot.

 

Arc Raiders Locked Gate Blueprint Farming Guide: Best Route, Loot Spots

 

If you are farming  Arc Raiders blueprints, Locked Gate on The Blue Gate is worth prioritizing. The raid lasts up to 40 minutes, which gives us more time to route, loot, avoid bad fights, and extract with a stacked bag. The downside is obvious: mines, Rocketeers, ARCs, and other Raiders are all waiting to ruin the payday.

 

 

 

Arc Raiders Locked Gate Event Overview

Locked Gate is exclusive to The Blue Gate. The underground tunnel entrance at Checkpoint starts locked, and players need four Security Codes to open it.

FeatureDetails
Map The Blue Gate
Event Locked Gate
Raid Timer 40 minutes
Main Objective Collect 4 Security Codes
Gate Location Checkpoint
Best Use Blueprint and weapon farming
Main Risks Mines, Rocketeers, ARCs, players

 

This event is strong because it combines long raid time with dense loot areas. If you route well, you can leave with multiple blueprints, weapons, attachments, and crafting materials in one run.

 

 

How to Open the Locked Gate

To open the gate, you need four Security Codes. Each one comes from a Code Printer in a specific location.

Security CodeLocationDanger Level
Raider's Refuge Security Code Raider's Refuge Medium
Pilgrim's Peak Security Code Pilgrim's Peak High
Reinforced Reception Security Code Reinforced Reception Medium
Ancient Fort Security Code Ancient Fort Medium to High

 

Once all four codes are collected, enter them into the console inside the Gate Control Room at Checkpoint. After that, the underground gate opens.

 

Should We Open the Gate Every Time?

Not always.

 

If you spawn close to a code location, go for it early. If you spawn late or hear heavy fighting near Checkpoint, farm outside first and let someone else open the gate.

SituationBest Play
Fresh spawn near code area Grab a Security Code early
Late spawn Farm village and houses first
Heavy PvP at Checkpoint Avoid forcing the gate
Gate opens nearby Rotate underground quickly
Bag already has blueprints Extract instead of gambling

 

The gate is valuable, but dying with two or three blueprints because we got greedy is the classic Locked Gate mistake.

 

Best Loadout for Locked Gate Blueprint Farming

For this event, we want storage, mobility, and a weapon that can handle both ARCs and surprise PvP.

Gear SlotRecommended PickWhy It Works
Augment Looting MK2 or storage augment More room for blueprints and materials
Weapon Reliable rifle like Ventor-style setup Handles ARCs and players well
Attachments Grip + medium magazine Better control and sustained fights
Consumables Stims or adrenaline shots Faster rotations and safer exits
Utility Shield recharge Helps recover after messy fights

 

We do not need the most expensive kit. A clean, practical farming setup is better. The goal is not to wipe the lobby; the goal is to extract with rare loot.

 

Best Locked Gate Blueprint Farming Route

The safest route is to loot in layers: start outside, hit the village, then go underground only when it makes sense.

PriorityAreaWhat to Check
1 Nearby houses Cabinets, shelves, bags
2 Checkpoint Lockers, utility loot
3 Village Cabinets, rooftops, trash cans
4 Key-room buildings Upper floors and hidden containers
5 Underground tunnels Ammo boxes, lockers, special containers
6 Extraction path Only safe extras

 

The village is especially good. We have seen strong loot from ordinary-looking containers there, including weapons and blueprint rolls. Do not skip trash cans either. They can look pointless, then casually hand you something valuable like the game is apologizing for all the mines.

 

Best Loot to Prioritize

Inventory fills fast during Locked Gate, so we need to be picky. Blueprints always come first.

Keep FirstKeep If You Have SpaceDrop First
Blueprints Sellable trinkets Low-value junk
Rare attachments Extra materials Duplicate cheap items
Whole weapons Patrol Car Keys Heavy low-value loot
Mechanical components Tapes or pottery Random clutter
Needed crafting items Spare consumables Items you cannot use

 

If you find a blueprint early, your raid changes. From that point on, play safer, avoid unnecessary fights, and start thinking about extraction.

 

If you pick up several Patrol Car Keys but cannot realistically reach the car, drop them. Keys only matter if they lead to loot before you die.

 

Mines, Rocketeers, and ARC Pressure

Locked Gate has a lot of hidden danger. Security Code areas are surrounded by buried mines, and Pilgrim's Peak has two Rocketeers, making it one of the riskiest code locations.

ThreatHow to Handle It
Buried mines Slow down near code areas and listen carefully
Rocketeers Avoid open angles and do not rush Pilgrim's Peak
Fireflies / Shredders Clear only what blocks your path
Player footsteps Create distance before looting
Underground ARC swarm Grab priority loot and leave

 

If you hear mine cues, stop sprinting. Most mine deaths happen because we rush through a safe-looking path while thinking about loot instead of our feet.

 

Underground can also get ugly fast. If ARCs start stacking up, do not try to full-clear everything. Loot the best boxes and move.

 

Underground Looting: What to Grab First

When the gate opens, the underground area can be one of the best parts of the event. It can also become the loudest, messiest, most dangerous part of the raid.

Underground PriorityWhy It Matters
Ammo boxes Strong chance for attachments and blueprints
Special containers Best high-value loot potential
Lockers Good crafting parts and utility items
Loose weapons Can be worth more than common loot
ARC parts Only worth grabbing if safe

 

If another team is already fighting underground, wait a moment or rotate around the edge. Let the chaos cool down before stepping into the middle of it.

 

If your backpack is already stacked, do not overstay. A full bag underground is not almost safe. It is bait.

 

What a Good Locked Gate Run Can Look Like

A strong Locked Gate run can easily beat a normal loot route if things line up well.

Loot TypePossible Result
Blueprints 2–4 in a strong run
Weapons Multiple whole weapon finds
Attachments Mags, grips, suppressors
Materials Wires, duct tape, coolant, converters
Sellables Tapes, pottery, trinkets
ARC Parts Mechanical components if safely looted

 

The exact loot will always vary, but the event clearly has enough high-value containers to make repeated farming worthwhile.

 

Best Strategy Based on Your Spawn

Do not force the same route every raid. Your spawn should decide your opening move.

Spawn TypeBest First Move
Near village Loot village fast before it gets picked clean
Near Checkpoint Check lockers and watch gate activity
Near code location Consider grabbing the Security Code
Late spawn Farm outside and wait for gate opening
Far spawn Start with safe houses and rotate inward

 

If you spawn late, the raid is not ruined. Sometimes late spawns are safer because other players have already opened the gate or moved away from outer loot zones.

 

Quick Locked Gate Farming Checklist

Use this simple plan during your run:

 

1. Check your spawn.

2. Loot nearby houses first.

3. Slow down near Security Code areas.

4. Hit village cabinets, rooftops, and trash cans.

5. Watch for the gate opening.

6. Rotate underground only if it is safe.

7. Prioritize ammo boxes and special containers.

8. Extract once your bag has real value.

 

The best Locked Gate runs are not the ones where we loot everything. They are the ones where we leave with the items that matter.

 

Common Mistakes to Avoid

MistakeWhy It HurtsBetter Play
Sprinting near code areas Mines can instantly end the run Slow down and listen
Forcing gate every raid Too risky when contested Farm outside first
Ignoring village loot Misses strong blueprint chances Check every good container
Keeping too many keys Wastes inventory space Keep only usable keys
Fighting with blueprints High-value death risk Rotate or extract
Staying underground too long ARCs and players collapse fast Loot priority boxes and leave

 

Greed is the real boss in Locked Gate. The event gives great loot, but it also gives plenty of ways to lose it.

 

FAQ

What is Locked Gate in Arc Raiders?

Locked Gate is a map condition on The Blue Gate where the underground tunnel entrance at Checkpoint is locked until players collect and enter four Security Codes.

 

Is Locked Gate good for blueprint farming?

Yes. Locked Gate is one of the better blueprint farming opportunities because it has strong village loot, residential containers, lockers, ammo boxes, and underground loot.

 

How many Security Codes do you need?

You need four Security Codes: Raider's Refuge, Pilgrim's Peak, Reinforced Reception, and Ancient Fort.

 

Do we have to open the gate ourselves?

No. If another Raider opens the gate, you can still enter the underground area and loot it.

 

Where is the most dangerous Security Code location?

Pilgrim's Peak is usually the most dangerous because it has mines and two Rocketeers.

 

What should we extract with first?

Blueprints, rare attachments, whole weapons, mechanical components, and crafting materials you actually need should take priority.

 

When should we leave the raid?

Leave once you have multiple blueprints, rare loot, or an overweight backpack. If you already have a strong haul, every extra minute is a risk.

 

Summary

Locked Gate is one of the best blueprint farming events in Arc Raiders when we play it with a clear plan. The trick is not to tunnel vision on opening the gate. The outside houses, village buildings, lockers, rooftops, trash cans, and underground containers all matter.

 

Our best route is simple: loot safe outside areas first, watch for mines, hit the village early, rotate underground if the gate opens, then extract once the bag is valuable. If you find blueprints early, stop playing like a brawler and start playing like someone carrying rent money in their backpack.

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