ARC Raiders Trials Guide: Easy 3 Stars for Search Cars, Wolfpack Kills, Comets, Turbines, and Old Town ARC Damage
- JEANE
- Share
- ARC Raiders
- 06/16/26
- 9
The fastest way to clear this week's ARC Raiders Trials is simple: stop treating them like normal raids. Each trial has a best map, a best target, and a scoring trick. We only need around 3,000 points for 3 stars, so the goal is not perfection. The goal is fast, safe, repeatable points.

- ARC Raiders Weekly Trials: Best Maps and Fast Targets
- Search Cars Trial: Best Blue Gate Route
- Search Cars Scoring
- Best Search Cars Route on Blue Gate
- Cars That Do Not Count
- Best Loadout for Search Cars
- Wolfpack Trial: Easy Multi-Kill Setup
- Wolfpack Scoring
- Best Wolfpack Targets
- Best Wolfpack Strategy
- Damage Comets Trial: Fast 3 Stars
- Best Weapons for Comets
- Comet Trial Tips
- Damage Turbines Trial: Best Solo Method
- Best Turbine Weapons
- Jupiter Turbine Strategy
- Hullcracker Turbine Strategy
- Old Town ARC Damage Trial: Buried City Strategy
- Old Town Target Priority
- Best Old Town Conditions
- Old Town Execution
- Best Trial Completion Order
- Best All-Around Trial Loadout
- FAQ
- What is the fastest way to 3-star Search Cars in ARC Raiders?
- How do you get 3 stars on the Wolfpack trial?
- What is the best weapon for the Comet damage trial?
- Can one Turbine give 3 stars?
- Where is the Old Town ARC damage trial completed?
- Summary
↖ ARC Raiders Weekly Trials: Best Maps and Fast Targets
| Trial | Best Map / Area | Fastest 3-Star Method |
|---|---|---|
| Search Cars | Blue Gate | Open about 15 valid cars |
| Wolfpack Multi-Kill | Quiet map edge / Riven Tides | Kill 3+ small ARC with one Wolfpack |
| Damage Comets | Blue Gate / Riven Tides | Destroy about 5 Comets |
| Damage Turbines | Turbine spawn maps | Heavily damage or kill 1 Turbine |
| Old Town ARC Damage | Buried City: Old Town | Damage big ARC inside Old Town |
The key number: 3,000 points = 3 stars in most cases.

↖ Search Cars Trial: Best Blue Gate Route
Best map:Blue Gate
Best area:Traffic Tunnel + checkpoint roads
Points per valid car:200
Cars needed for 3 stars: About 15
This is the easiest trial of the week. The only real mistake is wasting time on vehicles that do not count.
↖ Search Cars Scoring
| Action | Points |
|---|---|
| Open 1 valid car | 200 |
| Open 15 valid cars | 3,000 |
| Strong full route | 8,000–10,000+ |
You do not need to fully loot the car. Open it, wait for the score/audio confirmation, then move.
↖ Best Search Cars Route on Blue Gate
Run this route:
1. Start near the checkpoint road if possible.
2. Clear the cars along the outer road.
3. Sweep both sides of the checkpoint wall.
4. Enter the Traffic Tunnel.
5. Clear the tunnel in loops.
6. Extract once you pass 3,000 points.
Do not zigzag randomly. The tunnel can waste time fast if you keep doubling back.
↖ Cars That Do Not Count
Some vehicles open but give zero points.
Skip these:
- Buses
- Certain small car models that give no score
- Any vehicle type that fails to increase your trial points
If you open one and the score does not move, remember the model and stop touching it.
↖ Best Loadout for Search Cars
| Item | Use |
|---|---|
| Stims | Faster routing |
| Zipline | Saves movement time |
| Seeker Grenades | Clears small ARC |
| Wolfpack | Deletes blockers |
| Deadline | Handles Bastions/Bombardiers |
For easy 3 stars, normal Blue Gate is better than Locked Gate. Locked Gate gives more time, but codes and heavier ARC spawns slow the run down.
↖ Wolfpack Trial: Easy Multi-Kill Setup
Goal: Destroy multiple ARC enemies with one Wolfpack
Best targets: Small ARC
Points per kill: Around 1,000
Kills needed for 3 stars: About 3
This trial is not about throwing many Wolfpacks. It checks the result from one single Wolfpack.
↖ Wolfpack Scoring
| Kills with One Wolfpack | Approx. Score |
|---|---|
| 3 | 3,000 |
| 6 | 6,000 |
| 9 | 9,000 |
| 10–12 | 10,000–12,000 |
The Wolfpack splits into roughly 12 projectiles, so the practical cap is around 12 clean kills, unless splash damage chains extra enemies.
↖ Best Wolfpack Targets
Use:
- Wasps
- Fireflies
- Hornets
- Snitch Scanner spawns
Avoid armored targets. Wolfpacks waste damage on armor.
↖ Best Wolfpack Strategy
Bring:
- 1 Wolfpack
- 6+ Snitch Scanners
- Lure Grenades
- Stims
Execution:
1. Go to a quiet map edge.
2. Throw 6 Snitch Scanners, but space them out.
3. Let the small ARC spawn.
4. Use a Lure Grenade if they spread too far.
5. Throw one Wolfpack when at least 3 enemies are alive and grouped.
Do not stack Snitch Scanners. If enemies spawn on top of each other, they can blow each other up before the Wolfpack lands.
For a clean 3-star, we only need 3 kills. For leaderboard pushing, aim for 9–12.
↖ Damage Comets Trial: Fast 3 Stars
Best maps:Blue Gate or Riven Tides
Points per Comet: Around 600
Comets needed: About 5
Comets are straightforward. Find them, hit the core, rotate.
↖ Best Weapons for Comets
| Weapon / Tool | Why It Works |
|---|---|
| Jupiter | Can delete a Comet with a clean core shot |
| Bettina | Reliable, fast core damage |
| Seeker Grenades | Good backup if angles are bad |
A Bettina can drop a Comet quickly if you shoot the core. The Jupiter is faster, but only if you land the weak point hit.
↖ Comet Trial Tips
- Always shoot the core.
- Do not waste ammo into armor.
- Rotate after each kill.
- Night or active ARC conditions can help spawn density.
- If another player is already fighting one, tag it for damage credit.
Five Comets should secure 3 stars.
↖ Damage Turbines Trial: Best Solo Method
Difficulty: Hardest trial this week
Goal: Heavy damage or kill a Turbine
3-star target: Around 3,000 points
A mostly solo Turbine kill can give enough for 3 stars. In testing, a Turbine kill with heavy personal damage gave around 3,800 points.
↖ Best Turbine Weapons
| Tool | Best Use |
|---|---|
| Jupiter | Safe long-range core damage |
| Hullcracker | High close-range damage |
| Deadline | Big burst damage |
| Barricade Kit | Lets you hold position |
| Wolfpack | Poor choice; often hits armor |
↖ Jupiter Turbine Strategy
Use this if solo.
1. Stay around 150 meters away when possible.
2. Keep cover nearby.
3. Wait for the core to show.
4. Fire controlled shots.
5. Reposition when targeted.
This is slower but safer. The Turbine's attacks are much less scary when you are not standing under it.
↖ Hullcracker Turbine Strategy
Use this if you have resources.
1. Place a Barricade Kit.
2. Wait for the Turbine to land or expose its core.
3. Dump Hullcracker shots into the weak point.
4. Stop when it becomes unsafe.
5. Repeat.
Two Deadlines can also chunk a Turbine hard. Use them if you want speed over ammo efficiency.
If your score passes 3,000, extract. Do not donate your kit to the sky blender.
↖ Old Town ARC Damage Trial: Buried City Strategy
Required map:Buried City
Required area:Old Town
Best targets: Bastions, Bombardiers, Rocketeers, Shredders
This trial only counts damage dealt inside Old Town. If the fight moves outside the zone, your progress can stall.
↖ Old Town Target Priority
| Target | Value | Notes |
|---|---|---|
| Bastion | Very high | One big target can carry the run |
| Bombardier | Very high | Dangerous but worth it |
| Rocketeer | High | Easier than Bastion |
| Shredder | Medium | Good filler |
| Small ARC | Low | Around 200 points each |
In one practical run, a damaged Bastion gave about 2,400+ points. A few smaller ARC kills pushed the score over 3,000.
↖ Best Old Town Conditions
The best condition is Close Scrutiny. It tends to create more valuable ARC targets, including heavier units.
↖ Old Town Execution
1. Load into Buried City.
2. Move straight to Old Town.
3. Find a big ARC target.
4. Fight from cover.
5. Keep the enemy inside Old Town.
6. Use small ARC as filler points.
If you see a Bastion or Bombardier, commit. One big enemy plus a few small targets is usually enough.
↖ Best Trial Completion Order
Clear the fast trials first, then spend gear on the expensive ones.
| Order | Trial | Reason |
|---|---|---|
| 1 | Search Cars | Fastest and safest |
| 2 | Wolfpack Multi-Kill | Easy with Snitch Scanners |
| 3 | Damage Comets | Simple farming |
| 4 | Old Town ARC Damage | Requires specific location |
| 5 | Damage Turbines | Most expensive and risky |
This order saves gear and reduces failed runs.
↖ Best All-Around Trial Loadout
If we want one flexible setup for most trials, bring:
| Slot | Recommended Pick |
|---|---|
| Primary weapon | Bettina or reliable rifle |
| Heavy option | Jupiter or Hullcracker |
| Utility | Stims, Zipline |
| Explosives | Seeker Grenades, Lure Grenades |
| Trial tools | Wolfpack, Snitch Scanners |
| Heavy ARC answer | Deadline, Barricade Kit |
This setup covers cars, Comets, Wolfpack kills, and emergency ARC fights. For Turbines, lean harder into Jupiter / Hullcracker / Deadline.
↖ FAQ
↖ What is the fastest way to 3-star Search Cars in ARC Raiders?
Go to Blue Gate, clear the checkpoint roads, then enter the Traffic Tunnel. Each valid car gives 200 points, so about 15 cars gives 3 stars.
↖ How do you get 3 stars on the Wolfpack trial?
Kill at least 3 small ARC enemies with one Wolfpack. The easiest setup is using Snitch Scanners to spawn Wasps or similar small enemies, then grouping them with a Lure Grenade.
↖ What is the best weapon for the Comet damage trial?
The Jupiter is best if you can hit the core. The Bettina is more forgiving and still kills Comets quickly with accurate weak point shots.
↖ Can one Turbine give 3 stars?
Yes. If we deal most of the damage or kill it ourselves, one Turbine can give around 3,000+ points. Use Jupiter, Hullcracker, or Deadlines.
↖ Where is the Old Town ARC damage trial completed?
It must be done in Old Town on Buried City. Prioritize Bastions, Bombardiers, and Rocketeers inside the area.
↖ Summary
This week's ARC Raiders Trials are easy if we play for score, not chaos.
| Trial | Fast 3-Star Rule |
|---|---|
| Search Cars | Open 15 valid cars on Blue Gate |
| Wolfpack | Kill 3+ small ARC with one Wolfpack |
| Comets | Destroy about 5 Comets |
| Turbines | Heavily damage or kill 1 Turbine |
| Old Town | Kill/damage one big ARC plus filler enemies |
Best quick path: Blue Gate cars → Snitch Scanner Wolfpack setup → Comets → Old Town → Turbine.
Hit the score, extract, move on. That is how we 3-star the week without burning half the stash.
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