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ARC Raiders Weekly Trials Fast 3-Star Methods for Wasps, Vaporizers, Old Town, Caches, and Mines

ARC Raiders Weekly Trials Fast 3-Star Methods for Wasps, Vaporizers, Old Town, Caches, and Mines

 

This week's ARC Raiders trials are much easier than they first look. The key is not raw grinding—it's stacking the right objectives, using 2x conditions, and knowing which targets are actually worth your time. In our runs, the fastest progress came from combining Old Town damage, Vaporizers, and Wasps on the same route, then cleaning up Raider Caches on Hurricane. Only the mine disarm trial feels inconsistent because it depends heavily on spawn luck and lobby traffic.

 

 

 

Weekly Trial

Here's the quick version of what matters this week.

TrialBest RouteApprox. PointsEasy 3-Star Target
Destroy Wasps Any 2x condition 440 per Wasp Around 9 Wasps
Damage Vaporizers Close Scrutiny 3,900 per Vaporizer 1 kill + extra damage
Damage ARC in Old Town Buried City Varies 2 strong elite kills usually enough
Search Raider Caches Hurricane 1,600 per cache 3 caches
Disarm Mines Bluegate Lock Gate 300 per mine Around 14 mines

 

The practical takeaway: Vaporizers and Hurricane caches are the easiest stars, while mine disarms are the least reliable.

 

 

Best Overall Route This Week

If you want the most efficient path, start with Buried City on Close Scrutiny.

 

 

That lets us work on:

  • Old Town ARC damage
  • Vaporizer damage
  • Wasp kills

 

This is the best value route because one good fight can move three trials forward at the same time. From experience, that overlap saves far more time than trying to finish each objective in separate raids.

 

Trial-by-Trial Guide

Wasps

This one is simple. On a 2x condition, each Wasp gives about 440 points, so we only need around nine kills for 3 stars.

 

Best options:

  • Night Raids
  • Electrostorm
  • Hidden Bunker
  • Lock Gate

 

If you're already doing another 2x run, just fold Wasps into that route. No need to overthink it.

 

Vaporizers

This is one of the fastest clears of the week.

 

A Vaporizer is worth roughly 3,900 points, which means:

  • one full kill
  • plus a little extra damage

 

is basically enough for 3 stars.

 

The most reliable method is:

1. Bait the shield with a throwable

2. Wait for the shield to drop

3. Hit it with Wolf Pack

4. Finish with a few bullets if needed

 

If the Vaporizer is isolated, the kill is much cleaner. If other ARC are nearby, Wolf Pack can split damage, so be ready to adjust.

 

Old Town Damage

For this one, Buried City is the clear best pick. We had the most consistent results around Plaza Rosa, where elite ARC tend to cluster well enough to make progress fast.

 

Focus on:

  • Vaporizers
  • Rocketeers
  • Bombardiers

 

That matters because small enemies add up slowly. Elite targets push this trial forward much faster, and in practice two good elite takedowns are often enough to finish the 3-star requirement.

 

Raider Caches

This is the easiest free stars trial of the week.

 

Run Hurricane. Each cache gives about 1,600 points, so we only need three caches for 3 stars.

 

Why Hurricane is better:

  • better point value
  • cache audio still helps even if someone opened it first

 

That second point is what makes it reliable. On normal cache hunts, once a box is opened, the run loses a lot of value.

 

Mine Disarms

This is the awkward one.

 

Mine disarms only work on:

  • Bluegate
  • Lock Gate

 

Each mine gives 300 points, so we need around 14 disarms for 3 stars. That is a lot for a trial tied to limited spawn locations and player competition.

 

Known mine areas include:

  • Pill's Peak
  • Ancient Fort
  • Reinforced Reception
  • Raider's Refuge

 

If you spawn close, rush it. If you spawn far away, manage expectations. This is the one trial this week where getting a strong score is not fully in your control.

 

Best Loadout Choices

You don't need anything fancy, but the right tools make these clears noticeably faster.

TrialBest ToolsWhy It Works
Wasps Accurate rifle Fast cleanup on flying targets
Vaporizers Wolf Pack + throwable Best burst after shield drop
Old Town Damage Mid-range weapon + explosives Flexible for mixed elite fights
Raider Caches Light mobility kit Speed matters more than combat
Mine Disarms Fast, low-weight setup Helps reach mine zones first

 

From a practical standpoint, mobility is underrated this week. For caches and mines especially, getting there first matters more than bringing a heavy combat setup.

 

Recommended Order

If we want the fastest weekly clear, this is the best sequence:

StepWhat to DoWhy Start Here
1 Buried City on Close Scrutiny Clears Old Town, Vaporizers, and Wasps together
2 Hurricane cache runs Very fast and reliable 3 stars
3 Bluegate Lock Gate mines Save the inconsistent one for last

 

This order works because it secures the easiest progress first and leaves the luck-based trial at the end.

 

FAQ

What is the easiest 3-star trial this week?

Raider Caches on Hurricane and Vaporizer damage on Close Scrutiny are the fastest and most reliable.

 

How many Wasps do I need?

On a 2x condition, around 9 Wasps is enough for 3 stars.

 

What's the best map for Old Town damage?

Buried City, especially if you can play Close Scrutiny and fight around Plaza Rosa.

 

Why is the mine disarm trial harder than the others?

Because it depends on specific spawn points, gives low points per mine, and other players can take those disarms before you arrive.

 

Final Takeaway

This week is mostly about efficiency, not difficulty. If we stack Buried City + Close Scrutiny for the combat trials and use Hurricane for caches, most 3-star clears come quickly. The only outlier is mine disarms, which is more about spawn luck than skill. If you plan around that instead of forcing it, the full weekly set feels much smoother and much less grindy.

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