ARK Survival Ascended Dreadmare Taming Guid: Spawn Locations, Abilities
- Aisling
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- ARK Survival Ascended
- 07/28/26
- 9
The Dreadmare is not a normal ARK tame. No knockout, no berries. It's a kill-then-ritual creature that rewards prep and punishes rushing.

Here's the full rundown: spawn locations, the altar loop, ability breakdown, and whether this paid DLC creature actually breaks the game's balance.
- What You're Dealing With
- Where to Find It
- Base Stats: Why It's Not a Tank
- Taming Requirements
- Step-by-Step
- Tribute Items to Stockpile
- Fighting the Summoned Dreadmare
- Ability Breakdown
- Black Hole Is the Real Reason to Tame This
- Best Stat Build
- PvE vs PvP
- Is the Dreadmare Pay-to-Win?
- Common Mistakes
- FAQ
- Where does the Dreadmare spawn?
- What happens if the altar timer runs out?
- What weapon is best for taming?
- Can it carry a loaded Anky?
- Is the Dreadmare pay-to-win?
- Bottom Line

↖ What You're Dealing With
| Category | Details |
|---|---|
| Creature Type | Paid DLC fantasy flyer |
| Maps | The Center, Scorched Earth |
| Spawn Time | Night only |
| Taming Style | Kill wild → loot altar → sacrifice tributes → kill summons |
| Breedable | Yes |
| Signature Ability | Black Hole creature transport |
Its melee damage is unremarkable. Its value is mobility + utility + sustain rolled into one mount.
↖ Where to Find It
| Map | Location | Notes |
|---|---|---|
| The Center | Outer map regions, near obelisks | Wider tribute pool, more prep needed |
| Scorched Earth | Obelisk zones, open desert | Smaller, more predictable tribute list |
Search at night. Daytime searches will look empty even in active spawn zones — that's normal, not a bug.
Scout the area before engaging. You don't want to pull a wild Dreadmare into a pack of raptors.
↖ Base Stats: Why It's Not a Tank
| Stat | Base Value | Reality Check |
|---|---|---|
| Health | 1,250 | Below average — do not tank hits |
| Stamina | 600 | Massive — this is the whole point |
| Weight | 560 | Strong, and scales its transport capacity |
| Melee | Moderate | Abilities carry the fight, not attacks |
It flies like a Tapejara with multi-directional maneuvering and can dive-charge like a Rock Drake. Mobility is the stat that actually matters here.
A wild one is dangerous in packs or if you're underprepared — its abilities can turn a simple fight into a scramble. A high-quality shotgun is your best answer.
↖ Taming Requirements
| Requirement | Why |
|---|---|
| Strong shotgun | Fast burst kills on summoned Dreadmares |
| 200+ shotgun shells | Higher levels = more summon cycles |
| Med brews (20+) | Fights get sloppy fast if under-healed |
| Boss tribute items | The altar pulls from the local boss pool |
| Remote taming spot | Keeps failed spawns away from your base |
Do not place the altar near your base. If the sacrifice timer expires, it can spawn the requested creature nearby — and that's not always a friendly one.
↖ Step-by-Step
| Step | Action |
|---|---|
| 1 | Find + kill a wild Dreadmare at night |
| 2 | Loot the altar from its body |
| 3 | Move far from base, place altar |
| 4 | Wait for night, feed the requested tribute |
| 5 | Kill the summoned Dreadmare fast |
| 6 | Repeat until the final tame appears |
Higher-level Dreadmares need more cycles. A level 50 might take a couple of rounds; a level 150 will chew through your ammo stock.
↖ Tribute Items to Stockpile
Scorched Earth (easier — smaller pool):
- Wyvern Talons
- Rex Arms
- Yutyrannus items
The Center (bigger pool, prep harder):
| Item | Prep Tip |
|---|---|
| Therizino Claws | Farm packs in advance |
| Sarcosuchus Skins | Stockpile several |
| Allosaurus Brains | Hunt packs early |
| Titanoboa Venom | Bring swamp/cave gear |
| Tusoteuthis Tentacles | Most annoying — prep first |
Check an obelisk or supply drop for exact boss tribute requirements before you commit.
↖ Fighting the Summoned Dreadmare
It circles overhead in a predictable path. Use that.
- Stand in open terrain with clear sightlines
- Let it circle back — don't chase
- Fire shotgun blasts when it passes close
- Heal immediately after it lands a hit
- Skip the turrets — manual shotgun kills are faster and more reliable
Clean, quick kills keep taming effectiveness high. Sloppy fights waste ammo and drop your progress.
↖ Ability Breakdown
| Ability | Trigger | Effect |
|---|---|---|
| Wind Blade | RMB hold + LMB | Ranged hit that heals you based on damage dealt |
| Fear (Terror Shield) | Ctrl + RMB | Fears nearby enemies — instant breathing room |
| Aura of Hate (Burn) | Ctrl + RMB variant | Burns nearby targets, then explodes; heals you |
| Black Hole Transport | Hold C on ally | Stores + moves an allied creature, inventory intact |
↖ Black Hole Is the Real Reason to Tame This
Slot-cap your Anky farming metal. Pull it into the black hole. Fly home. Drop it next to your forges.
No weight limit on the carry. No extra trips. This single ability rewrites your farming loop.
Carry capacity scales with the Dreadmare's Weight stat — level it aggressively if transport is your goal.
↖ Best Stat Build
| Priority | Stat | Reason |
|---|---|---|
| 1 | Weight | Bigger Black Hole carry capacity |
| 2 | Stamina | Mobility is the whole kit |
| 3 | Health | Survivability buffer |
| 4 | Melee | Only after the above feel solid |
Skip melee-first builds. This creature wins through utility, not brawling.
↖ PvE vs PvP
PvE: near-mandatory quality-of-life upgrade. Fast travel, farming loop compression, easy escapes via Fear.
PvP: it can't grab players like a classic flyer, but mobility + sustain + logistics make it a real threat. The bigger issue isn't one fight — it's that owners farm faster and reposition faster across the whole server.
↖ Is the Dreadmare Pay-to-Win?
Straight answer: yes, it leans pay-to-win.
| Factor | Verdict |
|---|---|
| Farming efficiency boost | Massive (Black Hole) |
| Mobility advantage | High |
| Combat utility | Real (fear, burn, lifesteal) |
| Paid access only | Yes |
| Non-owners get equivalent? | No |
The problem isn't raw damage — it's that one paid creature stacks flyer + transport tool + combat sustain + disruption + breedable utility into a single package. That's a lot of jobs for one purchase.
It's fun. It's well-designed. It's also hard to call balanced.
↖ Common Mistakes
| Mistake | Fix |
|---|---|
| Placing altar near base | Move to a remote open area |
| No tribute stockpile | Check obelisk requirements first |
| Weak weapon | Bring a strong shotgun |
| Daytime hunting | Spawns and rituals need night |
| Ignoring Weight | Kills your Black Hole utility |
↖ FAQ
↖ Where does the Dreadmare spawn?
The Center and Scorched Earth only, near obelisk regions and outer map zones, at night.
↖ What happens if the altar timer runs out?
It can spawn the requested tribute creature nearby. Keep the altar far from your base — this can turn ugly fast.
↖ What weapon is best for taming?
A strong shotgun. The summoned Dreadmare circles predictably in the air, and shotgun burst damage punishes that pattern hard.
↖ Can it carry a loaded Anky?
Yes. Black Hole transport moves allied creatures with their inventory intact, no weight penalty. Carry capacity scales with the Dreadmare's Weight stat.
↖ Is the Dreadmare pay-to-win?
In its current state, yes. It stacks farming efficiency, mobility, and combat utility into one paid creature that non-owners can't replicate.
↖ Bottom Line
The Dreadmare doesn't win fights through damage. It wins through time saved — faster farming, faster travel, faster escapes, and a Black Hole ability that erases weight limits on transport.
For PvE, it's close to essential once you understand the loop. For PvP, it's a mobility and logistics problem for everyone without one.
Prep your tributes, bring the shotgun, tame it far from home. Then let it carry your farming loadouts and never look back.
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