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ARK Survival Ascended Patch 92.28: Paleo Octopus Gets a 70% Damage Buff

GGWTB Editorial Team - Gamer

GGWTB Editorial Team - Gamer

Created: Jul 30,2026 | ARK Survival Ascended | 228 views

Patch 92.28 dropped, and the headline is simple: Paleo Octopus tentacle swipe and slam damage is up ~70%. That's not a tweak — that's a full repositioning of the creature.

 

ARK Survival Ascended Patch 92.28: Paleo Octopus Gets a 70% Damage Buff

 

Beyond that, this patch cleans up a pile of Genesis Part 1 jank that's been annoying us for weeks: boss teleport bugs, Turtle breeding, Bloodstalker desync, ship controls, and market Hexagon losses. Here's what to test first, and what to skip.



 

The Big One: Paleo Octopus (+70% Damage)

Base tentacle swipe and slam damage up ~70%. That's the only stat confirmed buffed — don't assume other abilities changed.

Before After 92.28
Niche, underwhelming damage Real threat in close-range fights
Skipped for PvP Worth testing for ambush/defense
Novelty tame Legit ocean combat option
Targeted by wild ocean creaturesNo longer targeted by wild ocean mobs

 

Where It Actually Shines Now

  • Ocean PvE — clears threats faster, shorter fights = fewer mistakes
  • Underwater base defense — burst damage punishes careless raiders
  • Ambush PvP — tentacle hits now carry real kill pressure
  • Breeding projects — worth investing in for the first time

 

Should You Breed One?

Yes — but test a throwaway one first. Don't send your best-bred Octopus into PvP on day one. Server FPS still tanks underwater hit registration on bad servers.

 

Stat priority:

  • Melee Damage — very high (this is where the buff scales)
  • Health — high (ocean fights get messy)
  • Stamina — medium
  • Weight/Movement — situational

 

If it still feels weak post-patch, check server FPS and melee stat distribution before blaming the patch.

 

Genesis Part 1: Boss & Mission Fixes

Final Test boss arena — allied creatures now teleport in correctly. If you were skipping this fight because your tames got left behind, run a low-risk test entry before committing your real boss team.

 

Dodo Ball mission timer — was ending 25 seconds early. Fixed. That's the difference between a clean run and a wasted attempt.

 

Giant Turtle breeding:

Issue Status
Couldn't breed in ocean biome Fixed
Cloned babies not inheriting mutable traits Fixed
Ocean platform pickup exploit Fixed

 

If you paused a Turtle line, hatch a small test batch before scaling up.

 

Bloodstalker: Actually Usable Now

Fixes across recent patches: desync after relog, spider vision, camera-when-feared, jump/movement at low server FPS, exploit patched.

 

If you rely on Bloodstalker for traversal, it should feel noticeably less janky. Still, test on a quiet map area first — low server FPS can still mess with jumping.

 

Ships: Small Fixes, Big Convenience

Fix Why It Matters
Gamepad input conflicts fixed Fewer accidental actions on controller
Hotbar dismount bug fixed You won't get yeeted off your ship mid-fight
Steering wheel placement fixed No more snap frustration on moving ships
Anchor issues (non-Genesis maps) fixed Ships actually anchor now
Motorboat no longer craftable in player inventory Use the correct crafting station now

 

Controller players: test hotbar + inputs in safe water before sailing anywhere dangerous.

 

Market & Economy Fixes

Hexagon loss on offline sales — fixed. This was a real currency-loss bug, not cosmetic.

 

Also fixed: non-host market UI access, listings not showing after reconnect, bounty contracts being turned in without the actual contract in inventory (exploit closed).

 

If your listings look wrong, reconnect once before assuming your items are gone.

 

Other Notable Creature Fixes

Creature Fix
Umbra/Lumina No longer die into world ceiling while taming
Astraeos/Astraetus Taming effectiveness milestone no longer impossible to hit
Gasbags Rider/passenger seats corrected
Parrots No longer stuck floating after reload
Borro No longer floats above saddle
Oasisaur Dossier icon fixed (was showing Desert Titan)

 

Your Post-Patch Checklist

1. Test Paleo Octopus against common ocean threats — confirm the buff feels real

2. Low-risk Final Test entry — verify teleport fix before full boss attempt

3. Bloodstalker — relog, jump, swing, check vision

4. Ship controls — anchor, wheel, hotbar, controller inputs

5. Market listings — reconnect and recheck

6. Small Turtle breeding batch — confirm trait inheritance before scaling

 

If something's still broken, isolate it: no mods, no nearby structures, fresh relog. That tells you whether it's the patch, your server, or a mod conflict.

 

FAQ

Is the Paleo Octopus actually good now?

Yes. The ~70% tentacle damage buff moves it from niche to genuinely worth breeding for ocean PvE and underwater PvP. It won't replace every top ocean tame, but ignore it and you're leaving damage on the table.

 

Does the buff apply to all Paleo Octopus attacks?

No — only base tentacle swipe and slam damage is confirmed buffed. Test the main attacks directly before making breeding decisions based on other abilities.

 

Is Genesis Final Test boss teleporting fixed?

Yes. Allied creatures now teleport into the arena correctly. Still run a low-value test entry first — don't risk your full boss team on the first attempt after a patch.

 

Is the Motorboat still craftable in player inventory?

No. It's been moved out of player inventory crafting. Check your crafting station if it's missing.

 

Did this patch fix the Hexagon loss bug?

Yes. Items selling while you're offline no longer eat your Hexagons. Market UI and reconnect-listing bugs were also patched.

 

Bottom Line

Update now. The Paleo Octopus buff alone justifies testing this patch, but the real value is in the accumulated fixes — Genesis bossing, Turtle breeding, Bloodstalker stability, ship controls, and market safety all got real improvements.

 

Test with disposable tames first. Confirm fixes on your own server before committing your best gear, best breeding lines, and best Saturday night plans.

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