CoD Black Ops 6: Best KSV Meta Build in Multiplayer
- BO6
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- CoD: BLACK OPS 6
- 01/04/25
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In the current multiplayer, Call of Duty Black Ops 6 has moved to SMGs and assault rifles, with the KSV being one of the most popular choices. The KSV has become the weapon of choice for many players due to its high rate of fire, decent time-to-kill TTK (especially at close range), and excellent mobility. Below GGWTB Gamers BO6 will show you how to set up the ideal attachments to help you dominate the battlefield.
- Why CoD Black Ops 6 KSV?
- Best KSV Gear for the Current Meta
- Wildcard Requirements
- Alternative 5-Attachment Build
- Other Weapon Suggest
↖ Why CoD Black Ops 6 KSV?
The KSV is a submachine gun designed for close combat, with an aggressive nature. It excels in the following aspects:
- High rate of fire: Great for close combat.
- Impressive TTK: Especially at close range, few weapons can compare.
- High mobility: Flanking and fast-paced actions are easy with the KSV.
Notice
Its performance starts to suffer when maneuvering at mid- to long-range targets, where stability and accuracy are required. Take this into account when assembling your rig.
↖ Best KSV Gear for the Current Meta
To ensure maximum effectiveness of the KSV in multiplayer, we recommend the following accessory setup:
Attachment | Unlock Level | Pros | Positive Stats |
---|---|---|---|
Optic: Kepler Microflex | Level 5 | Precision Sight Picture | + Precision Sight Picture |
Muzzle: Ported Compensator | Level 31 | - First Shot Recoil Control - Horizontal Recoil Control - Vertical Recoil Control | - First Shot Recoil Control - 19% Recoil Gun Kick Reduction (44.87 to 36.52 °/s) - 20% Vertical Recoil Control (49.84 to 39.88 °/s) |
Barrel: Long Barrel | Level 3 | Damage Range | - 39.81% Effective Damage Range Increase (10.8 to 15.1 meters) - 40.06% Drop-Off Range Increase (29.2 to 40.9 meters) |
Lower Barrel: Vertical Foregrip | Level 28 | Horizontal Recoil Control | - 2% Recoil Gun Kick Reduction (44.87 to 40.38 °/s) - 40% Horizontal Recoil Control (13.4 to 8.04 °/s) |
Magazine: Extended Magazine 1 | Level 4 | - 17% Reload Quickness - 12% Empty Reload Quickness | + 33.34% Magazine Size Increase (30 to 40 rounds) |
Rear Grip: Ergonomic Grip | Level 41 | 12.0% ADS Time | - 15.0% Sprint-to-Fire Delay Reduction - Dive to Fire Speed Increase - 53% Slide-to-Fire Speed Increase (320 to 150 milliseconds) - 18% Aim Down Sight Speed Increase (220 to 180 milliseconds) |
Stock: Infiltrator Stock | Level 8 | Aim Walking Speed | + 18% Aim Walking Movement Speed (3.6 to 4.2 m/s) |
Shooting Mod: Recoil Spring | Level 28 | - Horizontal Recoil Control - Vertical Recoil Control | - 10% Recoil Gun Kick Reduction (44.87 to 40.38 °/s) - 10% Horizontal Recoil Control (13.4 to 12.06 °/s) - 10% Vertical Recoil Control (49.84 to 44.86 °/s) |
- Optics: Kepler Microflex - Provides a clear sightline for better aiming.
- Muzzle: With Port Compensator - This helps reduce vertical recoil and helps make fire more controllable.
- Barrel: Long Barrel - Slightly enhances mid-range shooting efficiency by increasing bullet velocity.
- Lower Barrel: Vertical Foregrip - Helps improve shooting accuracy at high rates of fire by improving recoil control.
- Magazine: Extended Magazine 1 - Helps reduce reload time in combat due to the higher number of ammunition.
- Rear Grip: Ergonomic Grip - Allows for faster aiming and shorter turnaround time after sprinting.
- Stock: Infiltrator Stock - Greatly increases aiming movement speed, helping maintain accuracy without affecting movement.
- Shooting Mod: Recoil Spring - Reduces recoil, helping to pull shooting combos tighter.
↖ Wildcard Requirements
To use all eight attachments in this build, the wildcard "Gunfighter" is required. Gunfighter is available at the earliest after reaching player level 33, allowing you to attach up to eight attachments instead of five to your primary weapon.
↖ Alternative 5-Attachment Build
If you're looking to use another Wildcard or just want a simpler configuration, these five attachments should be your focus:
Attachment | Unlock Level | Pros | Positive Stats |
---|---|---|---|
Muzzle: Compensator | Level 21 | Vertical Recoil Control | - 32% Recoil Gun Kick Reduction (44.87 to 30.38 °/s) - 35% Vertical Recoil Control (49.84 to 32.4 °/s) |
Barrel: Long Barrel | Level 3 | Damage Range | - 39.81% Effective Damage Range Increase (10.8 to 15.1 meters) - 40.06% Drop-Off Range Increase (29.2 to 40.9 meters) |
Under Barrel: Vertical Foregrip | Level 28 | Horizontal Recoil Control | - 2% Recoil Gun Kick Reduction (44.87 to 40.38 °/s) - 40% Horizontal Recoil Control (13.4 to 8.04 °/s) |
Rear Grip: Ergonomic Grip | Level 41 | 12.0% ADS Time | - 15.0% Sprint-to-Fire Delay Reduction - Dive to Fire Speed Increase - 53% Slide-to-Fire Speed Increase (320 to 150 milliseconds) - 18% Aim Down Sight Speed Increase (220 to 180 milliseconds) |
Shooting Mod: Recoil Spring | Level 28 | - Horizontal Recoil Control - Vertical Recoil Control | - 10% Recoil Gun Kick Reduction (44.87 to 40.38 °/s) - 10% Horizontal Recoil Control (13.4 to 12.06 °/s) - 10% Vertical Recoil Control (49.84 to 44.86 °/s) |
This configuration still retains many of the basic features of the KSV while allowing you to freely use Wildcard slots for other items.
↖ Other Weapon Suggest
For those who don't like the KSV submachine gun, variant pistols such as the XM4 assault rifle are great alternatives, as they work with just about everything. Its well-balanced stats make it a great starter gun for players who want to try out various builds in Call of Duty: Black Ops 6.
Conclusion:
First and foremost, the KSV is a great gun for anyone who enjoys close combat in fast-paced action. After getting the Wildcard Gunfighter and the appropriate accessories, there is no reason why you can't excel in multiplayer matches. Whether it's surfing over enemies or securing a narrow candelabra, this SMG is sure to excel on the battlefield.
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