MapleStory Classic World Class Tier List: Best Second Job Builds
Choosing your second-job character in MapleStory Classic determines your entire pacing, potion consumption, and meso economy for months. Jumping into an expensive build without adequate funding or picking a single-target specialist for open field maps often leads to burnout before you reach high levels.

Below is an objective breakdown of performance across single-target damage, pack-clearing speed, mobility, and gear acquisition costs to help you invest your resources effectively.
- MapleStory Classic Tier List Overview
- S Tier: Best Overall Classes to Main
- Bandit: Top Single-Target Damage and Flow
- Fighter: Premier Balanced Warrior
- A Tier: Powerful Classes With a Clear Trade-Off
- Assassin: Ranged DPS with High Gear Barriers
- Page: Lowest Gearing Cost
- Spearman: Long-Range Frontliner
- Ice/Lightning Mage: Dominant Pack Clearing
- B Tier: Positional and Budget Specialists
- Hunter: Reliable Ranged Mobbing
- Crossbowman: High Piercing Value
- Fire/Poison Mage: Target-Specific Farming
- C Tier: High Sustain with Damage Constraints
- Cleric: Defensive Utility Over Clear Speed
- Class Selection by Playstyle and Budget
- FAQ (Frequently Asked Questions)
- Which class is easiest to fund in MapleStory Classic?
- Can Bandit train efficiently without broad mobbing skills?
- Why is Fighter generally chosen over Spearman for second job?
- Is Ice/Lightning Mage effective for bossing?
- How do Fighter, Page, and Spearman compare for second job?
MapleStory Classic Tier List Overview
Rankings prioritize clear speed, raw skill ratios, potion dependency, and gear pricing in the current market environment.
| Tier | Classes | Primary Strength | Ideal Scenario |
|---|---|---|---|
| S | Bandit, Fighter | Superior power scaling and value | Main investment, versatile training |
| A | Assassin, Page, Spearman, Ice/Lightning Mage | High potential with defined limits | Focused playstyles, specific party roles |
| B | Hunter, Crossbowman, Fire/Poison Mage | Specialist damage profiles | Niche farming, budget-conscious setups |
| C | Cleric | Self-sustain without damage output | Passive farming on select undead maps |

S Tier: Best Overall Classes to Main
These picks offer the strongest return on time and maplesory classic mesos during second job.

Bandit: Top Single-Target Damage and Flow
Bandit delivers aggressive close-quarters clearing speed thanks to the multi-hit density of Savage Blow combined with Haste mobility. Jump-attacking allows players to bypass enemy contact frames while dishing out rapid bursts.
Damage Core: Savage Blow serves as the primary skill for bursting high-health targets.
Mobility: Active Haste cuts map travel time and enables rapid repositioning.
Limitation: Lacks wide horizontal reach; requires tight monster clusters to train efficiently.
Funding: Moderate early on, but end-game daggers and scrolled shields demand serious meso reserves.
Fighter: Premier Balanced Warrior
Fighter stands out as the most reliable, budget-friendly warrior path. Access to Rage provides a significant flat attack buff that helps bridge the gear gap, making two-handed weapon routes exceptional for un-funded or semi-funded accounts.
Damage Core: Power Strike and Slash Blast cover both single-target focus and basic pack control.
Support Value: Rage provides an active weapon attack boost that benefits standard physical parties.
Build Path: Two-handed swords and axes deliver high damage-to-cost efficiency without requiring shield scrolling.
Limitation: Movement remains reliant on baseline walking speed until external buffs or gear upgrades are acquired.
A Tier: Powerful Classes With a Clear Trade-Off
These classes offer competitive output but require specific map selections or higher initial budgets.

Assassin: Ranged DPS with High Gear Barriers
Assassin combines top-tier single-target burst from Lucky Seven with the safety of distance and Haste.
Strengths: Jump attacks allow constant kiting; potion usage is minimal when played with good spacing.
Drawbacks: Claws, throwing stars (such as Ilbis), and scrolls carry high market premiums.
Assessment: Outstanding feel and survival, but demands heavy funding to outperform physical melee classes.
Page: Lowest Gearing Cost
Page shares the core warrior defensive profile while utilizing blunt weapons and swords that face minimal market demand.
Strengths: Extremely affordable weapons and scrolls make progression steady and inexpensive.
Drawbacks: Threat offers negligible party utility, resulting in lower group demand compared to Fighter.
Assessment: The ideal choice for solo players who want a durable warrior without competing for expensive weapon scrolls.
Spearman: Long-Range Frontliner
Spearman trades immediate second-job attack speed for weapon reach and valuable future scaling.
Strengths: High reach on polearms and spears keeps enemies at a manageable distance.
Drawbacks: Attack consistency suffers from wide damage ranges; slower initial pacing than Fighter.
Assessment: Worth playing if your priority is long-term progression toward Hyper Body utility in later stages.
Ice/Lightning Mage: Dominant Pack Clearing
Ice/Lightning is the standard benchmark for mobbing thanks to Thunderbolt hitting up to six targets reliably.
Strengths: Teleport and wide multi-target hitboxes eliminate downtime on flat, multi-platform maps.
Drawbacks: Lower damage output against neutral or resistant single-target bosses.
Assessment: Unmatched for pure level progression and farming common drops, provided you pick dense maps.
B Tier: Positional and Budget Specialists
These classes shine when matching specific map designs or elemental weaknesses.
Hunter: Reliable Ranged Mobbing
Hunter edges out other ranged paths in raw clearing speed thanks to Arrow Bomb's area-of-effect stun and splash.
Strengths: Strong area control from safe distances.
Drawbacks: Inability to jump-attack smoothly means getting cornered quickly cancels attack rotations.
Crossbowman: High Piercing Value
Crossbowman uses Iron Arrow to punch through lines of horizontal spawns at a lower gearing cost than traditional bows.
Strengths: Cheaper weapon scrolls and strong flat damage values.
Drawbacks: Slower firing animations require calculated positioning in narrow corridors.
Fire/Poison Mage: Target-Specific Farming
Fire/Poison excels when grinding specifically against fire-weak monsters with Fire Arrow.
Strengths: Competitive single-target damage output on elemental-advantaged maps.
Drawbacks: Lacks early pack-clearing tools, limiting viable training routes compared to Ice/Lightning.
C Tier: High Sustain with Damage Constraints
Cleric: Defensive Utility Over Clear Speed
Cleric provides complete potion independence with Heal and early access to Teleport, but struggles significantly outside of undead mob clusters.
Strengths: Minimal meso expenditure on potions; natural fit for low-attention training.
Drawbacks: Extremely low damage scaling against regular monster types during the second job phase.
Assessment: Pick Cleric exclusively for relaxed, low-cost grinding on designated undead maps rather than fast level progression.
Class Selection by Playstyle and Budget

| Priority | Recommended Class | Core Advantage |
|---|---|---|
| Max Single-Target DPS | Bandit | Savage Blow burst and Haste mobility |
| Best Budget Melee | Page | Low scroll prices, solid base survivability |
| Fastest Map Clearing | Ice/Lightning Mage | Multi-target Thunderbolt farming |
| Balanced Warrior Main | Fighter | Self-sufficient Rage buff, high two-handed weapon value |
| Safe Ranged Playstyle | Hunter | Long-distance Arrow Bomb mobbing with crowd control |
FAQ (Frequently Asked Questions)
Which class is easiest to fund in MapleStory Classic?
Page is the most affordable main. Blunt weapons and related scrolls face low market competition, allowing you to secure reliable stats at a fraction of the cost required for claws, bows, or spears.
Can Bandit train efficiently without broad mobbing skills?
Yes, provided you choose compact, multi-level maps. Bandit relies on Haste and jump-attacking to wipe small spawns in quick bursts rather than clearing an entire screen at once.
Why is Fighter generally chosen over Spearman for second job?
Fighter offers immediate damage consistency through Rage, which raises physical attack significantly. Spearman has variable damage ranges and only reaches peak party value later when defensive party buffs become necessary.
Is Ice/Lightning Mage effective for bossing?
Ice/Lightning prioritizes map clearing over bossing. Cold Beam works well on fire-attribute targets, but the class falls behind physical classes like Bandit and Fighter against high-health single targets.
How do Fighter, Page, and Spearman compare for second job?
Fighter is the most self-sufficient due to the Rage attack buff. Page provides the lowest gear costs with equal durability, while Spearman offers superior weapon reach but requires more patience with damage variance until third job tools unlock.
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