Star Citizen Jumptown Locations Guide: Find Every Outpost and Farm Epic Attachments
- KETE
- Share
- Star Citizen
- 06/04/26
- 8
Jumptown runs are simple on paper: find the outpost, grab the crates, leave alive. In practice, most players lose time on bad headings, miss the lights, or get greedy and donate their backpack to someone waiting inside.
We focus on exact starting points, headings, key distances, and what loot is actually worth carrying.

- Star Citizen Jumptown Locations Quick Table
- Raven's Roost Location on microTech
- How to Find Raven's Roost
- Raven's Roost Field Notes
- Paradise Cove Location on Wala
- How to Find Paradise Cove
- Why Farm Paradise Cove
- Echo Island Location on Hurston
- How to Find Echo Island
- Why Echo Island Is Worth Checking
- Jumptown Location on Daymar
- How to Find Jumptown on Daymar
- Best Jumptown Loot: What to Take First
- Priority Loot List
- Best Weapon Attachments to Watch For
- Best Attachment Pairings
- Weapons Found at Jumptown Locations
- Jumptown Survival Rules
- Practical PvP Advice
- Best Farming Route for Epic Attachments
- Fast Attachment Route
- FAQ
- Where is Raven's Roost in Star Citizen?
- What is the easiest Jumptown location to find?
- How do you find Echo Island on Hurston?
- Where is Jumptown on Daymar?
- What is the best loot from Jumptown locations?
- Summary
↖ Star Citizen Jumptown Locations Quick Table
Use this as your cockpit reference. These are the four main Jumptown-style loot sites worth checking for epic weapon attachments, rare guns, armor, and utility gear.
| Location | Planet / Moon | Start Point | Route | Difficulty |
|---|---|---|---|---|
| Raven's Roost | microTech | Cry-Astro Processing Plant 1902 | QT toward Necropolis, cut power at 350 km | Medium |
| Paradise Cove | Wala | ArcCorp Processing Center 123 | Fly toward OM1 | Easy |
| Echo Island | Hurston | HDMS Oparei | Heading 109, about 250 km | Hard |
| Jumptown | Daymar | TPF | Heading 315 | Easy |
Best fast loop: Paradise Cove ➔ Daymar Jumptown ➔ Raven's Roost.
Best low-traffic pick: Echo Island, because the flight is annoying and most players skip it.

↖ Raven's Roost Location on microTech
Raven's Roost has a marker, but you still cannot reliably quantum straight to it. Use the cut-jump method.
↖ How to Find Raven's Roost
1. Fly to Cry-Astro Processing Plant 1902 on microTech.
2. Face Necropolis.
3. Start quantum travel.
4. Kill ship power when you hit 350 km from Necropolis.
5. Look down toward the surface.
6. Search for the crater, nearby mountain range, and a small light source.
7. Fly in manually and land offset from the facility.
↖ Raven's Roost Field Notes
- Daylight makes the light harder to see.
- Night makes the crater harder to read.
- Use ship zoom.
- If you cannot spot the outpost, move closer in short steps.
- Do not dive blind. microTech terrain loves punishing confidence.
Ship warning: avoid fully powering down if you can. In recent patches, powered-off ships can bug out with doors, hatches, or elevators not responding. If it happens, getting back into the pilot seat and powering up often fixes it.
↖ Paradise Cove Location on Wala
Paradise Cove is the easiest route here. Good for fast attachment checks. Also more likely to be visited.
↖ How to Find Paradise Cove
1. Fly to ArcCorp Processing Center 123 on Wala.
2. Gain a bit of altitude.
3. Point toward OM1.
4. Fly under normal nav thrust.
5. Watch for the red facility lights.
6. Land outside the obvious approach path.
↖ Why Farm Paradise Cove
| Pros | Cons |
|---|---|
| Short route | More player traffic |
| Easy visual marker | Often already looted |
| Great for quick checks | Higher PvP chance |
If you see parked ships, open doors, or loose guns on the floor, assume someone is nearby or just left.
↖ Echo Island Location on Hurston
Echo Island is the pain run. It takes time. That is exactly why it can be worth it.
↖ How to Find Echo Island
1. Fly to HDMS Oparei on Hurston.
2. Position directly above the facility.
3. Set heading 109.
4. Climb high enough to reduce atmospheric drag.
5. Fly roughly 250 km.
6. Expect about 10–15 minutes depending on ship and altitude.
7. Watch for the outpost as you close in.
↖ Why Echo Island Is Worth Checking
| Upside | Downside |
|---|---|
| Lower player traffic | Long manual flight |
| Better chance of untouched crates | Bad heading wastes time |
| Good solo farming option | Painful if you die there |
This is the location we check when the easy sites are dry. Less traffic means fewer emptied crates and fewer ambushes.
↖ Jumptown Location on Daymar
Daymar Jumptown is straightforward. Fast to learn. Easy to farm. Dangerous when active.
↖ How to Find Jumptown on Daymar
1. Fly to TPF on Daymar.
2. Take heading 315.
3. Fly manually.
4. Use third-person view while searching.
5. Look for the red facility lights.
6. Land away from the main structure.
Third-person view matters. If your heading is slightly off, cockpit view can miss the site. External view gives you a wider scan and catches lights on either side.
↖ Best Jumptown Loot: What to Take First
Large weapon crates are the main target. Small boxes are secondary.
| Loot Source | Typical Loot | Priority |
|---|---|---|
| Large weapon crates | Attachments, rifles, heavy weapons | Highest |
| Small boxes | Med guns, tools, food, drinks | Low |
| Armor crates | Helmets, armor pieces | Medium |
| Loose weapons | Dumped guns from other players | Medium |
| Outer storage containers | Usually empty in our runs | Low |
↖ Priority Loot List
Take compact, high-value items first.
1. Suppressors
2. Compensators
3. Laser pointers
4. Scopes
5. Rare rifles
6. Pulverizer / heavy weapons
7. Grenades
8. Armor only if rare or useful
Attachments are the best carry value. A backpack full of good attachments beats one bulky average gun.
↖ Best Weapon Attachments to Watch For
These outposts are worth farming because of the attachment pool. Some rolls are excellent. Some are bait.
| Attachment | Effect / Trade-Off | Verdict |
|---|---|---|
| Quell Suppressor 1 | More heat, less spread/recoil, lower sound range | Excellent |
| Stoic Suppressor 3 | Huge spread reduction, recoil reduction, lower sound range | Excellent if compatible |
| 250e Laser Pointer | Around 12.5% spread reduction | Always useful |
| Stark Compensator | Better recoil, more spread/aim time | Good with laser |
| Torrent Compensator 2 | More projectile speed, mixed recoil/spread | Situational |
| E-Mod Scorched Stabilizer | Less spread, worse recoil/projectile speed | Mixed |
| Tacet Suppressor | Weak observed value | Low priority |
↖ Best Attachment Pairings
| Combo | Why It Works |
|---|---|
| Stark Compensator + 250e Laser Pointer | Recoil drops while laser offsets spread |
| Quell Suppressor + SMG | Better control and quieter shots |
| Stoic Suppressor + Rifle | Strong precision setup |
| Torrent Compensator + Laser Pointer | Keeps speed bonus while reducing spread penalty |
If an attachment has one bad stat, check if another attachment fixes it. That is how you turn meh loot into a strong build.
↖ Weapons Found at Jumptown Locations
The pool can vary by run, but these are the kinds of weapons worth expecting.
| Weapon / Gear | Type | Keep? |
|---|---|---|
| P6-LR | Sniper rifle | Yes |
| Scalpel | Sniper rifle | Yes |
| Arrowhead | Sniper rifle | Yes |
| Pulverizer | Heavy weapon | Yes |
| Custodian variants | SMG | Sometimes |
| Dead Rig shotguns | Shotgun | Sometimes |
| Grenade launcher | Explosive weapon | Yes |
| Plasma grenades | Throwable | Yes |
| Colored multi-tools | Utility | Optional |
Loose weapon piles usually mean someone emptied crates before you. Some players do this hoping to trigger respawns. It is not a guaranteed trick, but clearing unwanted crate contents does not hurt if you are staying nearby.
↖ Jumptown Survival Rules
These sites are not safe loot rooms. Treat every one as hostile.
| Problem | Correct Play |
|---|---|
| You see another ship | Scout before landing |
| Doors are open | Assume player activity |
| Guns are dumped outside | Someone farmed recently |
| You hear movement | Stop looting, weapon ready |
| Backpack is full | Leave |
| You spawn from bed log | Recon immediately |
| Ship hatch bugs out | Try powering ship back on |
↖ Practical PvP Advice
- Land away from the entrance.
- Never stand in the open sorting loot.
- Clear rooms before opening crates.
- Keep your weapon out.
- Leave once you have valuable attachments.
- If another player is inside, either disengage fast or commit. Hesitation gets you killed.
Jumptown rewards discipline. Greed gets expensive.
↖ Best Farming Route for Epic Attachments
For efficient runs, avoid wasting time on the longest route unless you need a lower-traffic site.
↖ Fast Attachment Route
| Order | Location | Reason |
|---|---|---|
| 1 | Paradise Cove | Fastest check |
| 2 | Daymar Jumptown | Easy route, good loot potential |
| 3 | Raven's Roost | Slower but reliable once learned |
| 4 | Echo Island | Use when other sites are dry |
If you are solo, keep runs short. Check large crates, grab attachments, leave. Do not spend ten minutes debating armor colors while someone lines up a shot outside.
↖ FAQ
↖ Where is Raven's Roost in Star Citizen?
Raven's Roost is on microTech. Start at Cry-Astro Processing Plant 1902, quantum toward Necropolis, and cut power at 350 km. Then search for the crater and small facility light.
↖ What is the easiest Jumptown location to find?
Paradise Cove on Wala is the easiest. Start at ArcCorp Processing Center 123, aim toward OM1, and fly until the red lights appear.
↖ How do you find Echo Island on Hurston?
Start at HDMS Oparei, take heading 109, and fly about 250 km. Climb first to reduce atmospheric drag. Expect a 10–15 minute manual flight.
↖ Where is Jumptown on Daymar?
Fly to TPF on Daymar, take heading 315, and watch for the red facility lights. Use third-person view to spot it faster.
↖ What is the best loot from Jumptown locations?
The best loot is usually weapon attachments: suppressors, compensators, laser pointers, and scopes. Large weapon crates are the main source. Rare rifles, Pulverizers, grenade launchers, and armor can also spawn.
↖ Summary
Farm Paradise Cove and Daymar Jumptown for speed. Add Raven's Roost once you are comfortable with the 350 km cut. Use Echo Island when you want lower traffic and do not mind the long flight.
Prioritize large weapon crates. Take suppressors, laser pointers, compensators, and scopes first. Stay armed, land off-angle, scout before entering, and leave when the bag is good.
At Jumptown, the win condition is not opening every crate. It is leaving with the best loot before someone else decides you are the crate.
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