Star Citizen Killshot Rifle Blueprint Guide: Best Mission Find Route, and Crafting Materials
- RCHM
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- Star Citizen
- 04/21/26
- 2460
The Killshot Rifle Blueprint is not hard to get once you know the exact mission, but the game does a poor job of explaining the route. Most of the wasted time comes from three things: not having the right Vaughn reputation, taking the wrong farming path, or showing up at a bunker and realizing the target is not where you expected. We can avoid all three.

This guide keeps it simple: unlock the right mission, run the fastest planet rotation, then gather the correct materials without overcomplicating the process.
- What unlocks the Killshot Rifle Blueprint
- Where to find the mission
- Best farming route
- Recommended loop
- Bunker behavior: what catches players off guard
- Killshot crafting materials
- Best places to get Iron and Hephaestanite
- Best picks
- Why Calliope is so good
- Fastest practical route from blueprint to craft
- FAQ
- How do you unlock the Killshot Rifle Blueprint mission?
- Does the mission give you a crime stat?
- What is the best mission farming route?
- Are targets always inside bunkers?
- What materials are needed to craft Killshot?
- Where should you mine the materials?
- Final takeaway
↖ What unlocks the Killshot Rifle Blueprint
The blueprint comes from a Vaughn mission in Stanton called All Things Come to an End.
To see that contract, we need Low-Level Assassin reputation with Vaughn.
| Requirement | Needed? | Notes |
|---|---|---|
| Vaughn reputation | Yes | Must reach Low-Level Assassin |
| System | Yes | Mission is found in Stanton |
| Contract tab | Yes | Check Unverified |
In practice, this is the real gate. If the mission is not appearing, reputation is usually the reason.
A useful detail here: once you are already at the proper Vaughn level, this specific mission is much cleaner than the earlier rep grind. The mission target is another assassin, and players generally run it without taking a new crime stat from the mission itself.

↖ Where to find the mission
Open Contracts > Unverified while in Stanton and look for: All Things Come to an End
It can appear around the major Stanton planets, but for farming, not all routes are equal.
| Planet Area | Can Spawn Mission? | Best Use |
|---|---|---|
| Hurston | Yes | Best for farming loop |
| ArcCorp | Yes | Best for farming loop |
| Crusader | Yes | Backup option |
| MicroTech | Yes | Usable, but slower for repeats |
From repeated player testing, the smoothest route is to rotate between Hurston and ArcCorp. That is the most reliable way to work around the mission cooldown.
↖ Best farming route
The mission appears to have a cooldown of around 15 minutes, so running one area only is inefficient.
↖ Recommended loop
1. Take the mission at Hurston
2. Finish it
3. Move to ArcCorp
4. Run it again when available
5. Rotate back
| Method | Works Well? | Why |
|---|---|---|
| Stay on one planet | No | You end up waiting on cooldown |
| Server hop / bed log | No | Cooldown seems to persist |
| Hurston ↔ ArcCorp | Yes | Best balance of travel and contract refresh |
This is the biggest time-saver in the whole guide. If you try to brute-force one location, the farm feels much slower than it really is.
↖ Bunker behavior: what catches players off guard
This mission is straightforward, but the locations can be inconsistent.
From real runs, we have seen:
- Most targets spawn inside bunkers
- Some targets spawn outside, sometimes around 1 km away
- Some mission markers point you to a bunker, but the actual target is offset
That means one thing: always check the live mission marker before committing to the bunker entrance.
If you see the marker still sitting off in the distance after landing, do not waste time clearing the whole bunker first.
| Situation | What to do |
|---|---|
| Marker is inside bunker | Enter normally |
| Marker is 1 km away | Follow the marker, not the building |
| Hostile bunker label present | Land farther out |
| No hostile territory label | Turrets may not engage |
A small ground vehicle helps a lot here, especially if the target spawns outside or the bunker is awkward to approach. From experience, it is not mandatory for every run, but it absolutely saves time on the annoying ones.
↖ Killshot crafting materials
The Killshot is notable because it uses Iron twice, which makes material quality more important than it first looks.
| Part | Material | Affects |
|---|---|---|
| Frame | Iron | Recoil, handling |
| Barrel | Iron | Fire rate, impact force |
| Stock | Hephaestanite | Recoil, handling |
Because Iron is used for both the frame and the barrel, it has an outsized effect on the final weapon. If you are only being picky about one material, be picky about Iron.
That is the difference between crafting a Killshot quickly and crafting one that is genuinely worth using.
↖ Best places to get Iron and Hephaestanite
You have a few solid options, but the most efficient locations are the ones that give both materials in one route.
↖ Best picks
| Location | Iron | Hephaestanite | Why it's good |
|---|---|---|---|
| Calliope | Yes | Yes | Best Stanton option overall |
| Monox | Yes | Yes | Best Pyro option overall |
| MicroTech | Yes | Yes | Solid backup |
| Arial | No | Yes | Hephaestanite-only backup |
| Lyria / Wala | Yes | No | Iron-only backup |
| Aaron Halo | Yes | Varies by route | Good if you prefer mining in space |
↖ Why Calliope is so good
Calliope is usually the best Stanton choice because it offers:
- Iron
- Hephaestanite
- Very low gravity
That low gravity matters more than it sounds. It makes landing, moving, and extracting faster, which adds up across a materials run. The downside is weather, but the efficiency is still strong enough that many players treat it as the default Stanton option.
↖ Fastest practical route from blueprint to craft
If we want the clean version of this process, it looks like this:
| Step | Action |
|---|---|
| 1 | Reach Low-Level Assassin with Vaughn |
| 2 | Go to Stanton |
| 3 | Take All Things Come to an End from Unverified |
| 4 | Farm using Hurston ↔ ArcCorp rotation |
| 5 | Get the blueprint |
| 6 | Mine Iron and Hephaestanite |
| 7 | Craft the Killshot with your best Iron |
That is the full loop. Short, repeatable, and much less painful once you stop guessing where the bottleneck is.
↖ FAQ
↖ How do you unlock the Killshot Rifle Blueprint mission?
Reach Low-Level Assassin reputation with Vaughn, then check Unverified contracts in Stanton for All Things Come to an End.
↖ Does the mission give you a crime stat?
For players already at the required Vaughn level, this mission is generally run without adding a new crime stat from the target kill itself.
↖ What is the best mission farming route?
Hurston and ArcCorp rotation is the best route because the mission seems to have about a 15-minute cooldown.
↖ Are targets always inside bunkers?
No. Many are, but some spawn outside or offset from the bunker marker. Always verify the mission marker after landing.
↖ What materials are needed to craft Killshot?
You need:
- Iron for the frame
- Iron for the barrel
- Hephaestanite for the stock
↖ Where should you mine the materials?
In Stanton, go to Calliope first. In Pyro, go to Monox first.
↖ Final takeaway
The Killshot Blueprint grind gets much easier once we treat it as a route problem, not a mystery drop. Get the right Vaughn rep, rotate Hurston and ArcCorp, watch for bunker marker weirdness, and prioritize high-quality Iron when you craft.
That approach saves time, cuts down on failed runs, and gives you a much better shot at ending up with a Killshot that feels worth the effort.
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