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The Finals Season 10 Weapon Tier List: Best Weapons for Ranked

Season 10 is brutal. If your weapon cannot win fast fights, hold space, or survive third parties, it falls off hard in ranked.



This tier list is built around ranked consistency, not clip farming. A weapon ranks high when it gives repeat value against good players: clean TTK, usable range, strong reload flow, and real team impact.

 

The Finals Season 10 Weapon Tier List: Best Weapons for Ranked

 

The Finals Season 10 Weapon Tier List

TierWeapons
S Tier93R, M11, Bow, FCAR, SA1216, Lewis Gun, KS-23, Minigun
A TierV9S, XP-54, ARN-220, LH1, Double Barrel, AKM, FAMAS, Repeater, Revolver, Chimera, Sledgehammer, Shak-50, Akimbo Deagles, Flamethrower
B TierSniper, M26 Matter, Throwing Knives, Model 1887, Pike-556, Dual Blades, P90, Spear, M60
C TierSword, Dagger, CL-40
D TierCerberus, MGL32

 

Rule of thumb:

If a weapon needs perfect conditions every fight, it is not meta. Ranked rewards weapons that work when the lobby gets messy.

 

 

Best Light Weapons in The Finals Season 10

Light is stacked this season. The class has mobility, burst, and enough range to make Medium feel miserable.

 

Light Weapon Rankings

WeaponTierRanked Verdict
93R S Best all-round Light weapon. Burst is overtuned.
M11 S Deletes players in close range. Fastest Light TTK feel.
Bow S High skill, high reward. Headshots win fights instantly.
V9S A Reliable, clean reload, good at most ranges.
XP-54 A Strong flex pick. Great with Invis and off-angles.
ARN-220 A Long-range beam, weaker when rushed.
LH1 A Strong damage, scary headshots, aim-dependent.
Double Barrel A Huge clutch value, risky positioning.
Sniper B Useful in final round or open maps, low flexibility.
M26 Matter B Good burst, but range and accuracy demands hurt.
Throwing Knives B Viable, but outclassed by safer picks.
Sword C Fun, dangerous, but countered too easily.
Dagger C Inconsistent registration and selfish playstyle.

 

93R: Best Light Weapon Overall

The 93R is the safest Light pick in Season 10.

 

Why it works:

 

  • Strong burst at close and mid range
  • Can punish Lights before they escape
  • Still pressures Mediums and Heavies
  • Does not force one narrow playstyle

 

If you are climbing ranked on Light, start here. The weapon wins too many practical fights to ignore.

 

M11: Best Close-Range Light Weapon

The M11 is simple: get close, delete someone, reset.

 

It shines when you:

 

  • Flank cashout fights
  • Play around cover
  • Force isolated duels
  • Abuse fast Light movement

 

If you keep dying at range, stop taking fair peeks. The M11 is not built for that. Play corners, doors, stairs, jump pads, and chaos.

 

Bow: Best High-Skill Light Weapon

The Bow is S tier only if your aim is real.

 

A strong Bow player can:

 

  • Win duels before the enemy commits
  • Punish peeks instantly
  • Farm headshot pressure
  • Control sightlines without wasting ammo

 

Bad Bow players feed. Good Bow players run the lobby. There is not much middle ground.

 

Best Medium Weapons in The Finals Season 10

Medium still has great utility, but its weapon pool is under pressure. Light's damage is so strong that Medium needs clean, reliable guns.

 

Medium Weapon Rankings

WeaponTierRanked Verdict
FCAR S Best Medium gun. Strong damage and range.
FAMAS A Great burst and magazine damage. Not as oppressive as before.
AKM A Forgiving, stable, strong for most players.
Repeater A Great anti-Light pressure. Aim-heavy.
Revolver A Strong headshots, fast reload, deadly in good hands.
Chimera A Accurate close-mid weapon, very consistent.
Model 1887 B Good burst, awkward for Medium's team role.
Pike-556 B Usable, but Repeater does the job better.
Dual Blades B Can work, but easy to call out and avoid.
P90 B Close-range comfort pick, outclassed by FCAR.
CL-40 C Annoying, but inconsistent.
Cerberus D Weak into Heavies. Rarely worth picking.

 

FCAR: Best Medium Weapon

The FCAR is still Medium's best ranked weapon.

 

It gives you:

 

  • Strong mid-range damage
  • Good long-range control with recoil practice
  • Reliable duel potential
  • Better carry value than most Medium guns

 

Medium already has to heal, revive, and stabilize fights. You need a gun that does not fold when a Light jumps you. The FCAR is that gun.

 

AKM: Best Safe Medium Pick

The AKM is not flashy. It is dependable.

 

Why it stays A tier:

 

  • Large magazine
  • Easy recoil
  • Good enough damage
  • Forgiving when fights get messy

 

If your aim is inconsistent, the AKM will save you more often than the FCAR.

 

Repeater and Revolver: Best Precision Picks

The Repeater punishes Lights hard. The Revolver does the same at closer ranges.

 

Pick them if you can land shots under pressure.

 

Skip them if you panic-fire. Missing with these weapons is expensive.

 

Cerberus: Worst Medium Weapon

The Cerberus feels annoying against Lights, but ranked is not only Light duels.

 

Its big issue:

 

  • Poor Heavy pressure
  • Low fight-closing power
  • Weak team value
  • Bad into coordinated pushes

 

If your gun cannot threaten a Heavy, your team has to do extra work. That is why Cerberus sits in D tier.

 

Best Heavy Weapons in The Finals Season 10

Heavy is about space. The best Heavy weapons either hold ground, break pushes, or win close fights instantly.

 

Heavy Weapon Rankings

WeaponTierRanked Verdict
SA1216 S Best close-range Heavy weapon. Deletes teams.
Lewis Gun S Heavy's best all-round gun. Strong mag and damage.
KS-23 S High damage plus destruction utility. Elite value.
Minigun S Massive sustained damage. Needs positioning.
Sledgehammer A Strong defense and pressure, but counterable.
Shak-50 A Hits hard, limited by reload and mag size.
Akimbo Deagles A Great headshot threat, utility-dependent.
Flamethrower A Strong anti-shield and cashout pressure.
Spear B Good with team setup, weak in random solo play.
M60 B Big mag, lower impact than Lewis.
MGL32 D Too situational. Free kill in bad positions.

 

SA1216: Best Heavy Weapon for Close Fights

The SA1216 is disgusting around cashouts.

 

Why it dominates:

 

  • Huge close-range burst
  • Excellent with Winch
  • Can wipe multiple players in one mag
  • Forces enemies to respect Heavy space

 

If you play Heavy and want to win building fights, this is the pick.

 

Lewis Gun: Best All-Round Heavy Weapon

The Lewis Gun is the Heavy weapon you trust when you need consistency.

 

It has:

 

  • 47 bullets
  • Strong damage
  • Good range for Heavy
  • Enough ammo to punish bad pushes

 

The recoil takes practice. Once controlled, it becomes one of the most reliable guns in the game.

 

KS-23: Best Utility Heavy Weapon

The KS-23 is not just a damage weapon. It changes fights.

 

You get:

 

  • Heavy burst damage
  • Strong Light punishment
  • Destruction utility
  • Cashout angle control

 

That last point matters. Breaking walls, opening sightlines, and denying cover wins real ranked games.

 

Minigun: Best Sustained Damage Heavy Weapon

The Minigun melts teams when set up correctly.

 

The mistake most players make is chasing too much. Do not play it like an SMG.

 

Use it to:

 

  • Hold doors
  • Lock cashout rooms
  • Deny revives
  • Stop coordinated pushes

 

If you pre-position well, enemies walk into a blender.

 

Best Weapons by Class

ClassBest OverallBest Aggressive PickBest Precision Pick
Light93RM11Bow
MediumFCARFAMASRepeater / Revolver
HeavySA1216Lewis GunKS-23

 

For solo queue, pick consistency:

 

  • Light: 93R, M11, XP-54
  • Medium: FCAR, AKM
  • Heavy: SA1216, Lewis Gun, KS-23

 

For coordinated stacks, specialist picks become stronger:

 

  • Bow
  • Flamethrower
  • Spear
  • Akimbo Deagles
  • Minigun

 

How to Pick the Right Weapon in Ranked

If You Keep Losing Close Fights

Use:

 

  • M11
  • SA1216
  • Flamethrower
  • FAMAS
  • Revolver

 

Play tighter angles. Stop wide-peeking. Force the enemy into your damage range.

 

If You Keep Getting Beamed at Range

Use:

 

  • 93R
  • XP-54
  • FCAR
  • AKM
  • Lewis Gun
  • KS-23

 

Take off-angles. Do not ego-peek the same lane twice.

 

If Your Team Cannot Hold Cashout

Use:

 

  • SA1216
  • Lewis Gun
  • KS-23
  • Minigun
  • Flamethrower

 

Your job is not just killing. It is making the room impossible to enter.

 

If You Solo Queue

Avoid weapons that need perfect team support.

 

Risky solo picks:

 

  • Spear
  • Dagger
  • Sword
  • MGL32
  • Cerberus

 

Safer solo picks:

 

  • 93R
  • M11
  • FCAR
  • AKM
  • Lewis Gun
  • SA1216

 

FAQ

What is the best weapon in The Finals Season 10?

The best overall ranked weapons are 93R, FCAR, SA1216, Lewis Gun, and KS-23. They offer the best mix of damage, consistency, and team value.

 

What is the best Light weapon in Season 10?

The 93R is the best Light weapon overall. It works at multiple ranges, has strong burst, and does not force you into risky close-range fights every time.

 

What is the best Medium weapon in Season 10?

The FCAR is the best Medium weapon. It has strong mid-range damage, reliable recoil control, and better duel potential than most Medium options.

 

What is the best Heavy weapon in Season 10?

The SA1216 is the best close-range Heavy weapon. The Lewis Gun is the best all-rounder, and the KS-23 gives the best mix of damage and destruction utility.

 

What weapons should beginners avoid in ranked?

Avoid Dagger, Sword, MGL32, Cerberus, and Spear in solo queue. They need specific setups, strong timing, or team support to get consistent value.

 

Summary

Season 10 favors weapons that work under pressure.

 

Best ranked picks:

 

  • Light: 93R, M11, Bow
  • Medium: FCAR, AKM, FAMAS
  • Heavy: SA1216, Lewis Gun, KS-23, Minigun

 

Use S-tier weapons if you want the cleanest climb. Use off-meta picks only when you know exactly what problem they solve.

 

Kills are nice. Consistent fight value wins tournaments, cashouts, and ranked games.

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