The Finals Weapon Cringe Tier List: Best, Worst, and Most Hated Weapons Ranked
THE FINALS weapons are not judged only by damage. A weapon can be strong and still fair. It can also be weak and still miserable to fight.
This guide ranks weapons by cringe factor: how cheap they feel, how much counterplay they allow, how much skill they reward, and how often they create come on now deaths.

- THE FINALS Weapon Cringe Tier List
- Full THE FINALS Weapon Ranking
- Chud Tier Weapons: Most Cringe Weapons in THE FINALS
- CL-40
- Flamethrower
- M11
- SH1900
- SA1216
- ShAK-50
- Come On Now Tier: Annoying but Not Unforgivable
- SR-84 Sniper
- Sword
- Throwing Knives
- Dual Blades
- CB-01 Repeater
- Eh Tier: Skill Weapons with Annoying Edges
- Best Eh Tier Pick to Learn
- Fine Tier: Strong but Fair Weapons
- Best Fine Tier Weapons for Consistent Wins
- Chad Tier: Most Respectable Weapons in THE FINALS
- Model 1887
- KS-23
- Pike-556
- M26 Matter
- Spear
- Minigun
- MGL32
- Sledgehammer
- Best Weapons by Player Goal
- How to Counter the Most Hated Weapons
- FAQ
- What is the most cringe weapon in THE FINALS?
- What is the most respectable weapon to main?
- Is FCAR still overpowered in THE FINALS?
- Why do players hate Flamethrower?
- What weapon should beginners use in THE FINALS?
- Summary
Use this as a practical weapon guide, not a moral trial. Though if you main CL-40, we are watching you.

THE FINALS Weapon Cringe Tier List
| Tier | Meaning | Player Reaction |
|---|---|---|
| Chud Tier | Maximum cringe. Cheap, oppressive, or obnoxious. | Of course they're using that. |
| Come On Now | Annoying, dirty, or over-flexible. | Really? That killed me? |
| Eh | Skill-dependent but still irritating. | Fair, but I hate it. |
| Fine | Balanced, readable, low-drama. | They earned it. |
| Chad Tier | Skillful, stylish, creative, or funny. | Respect. |
Full THE FINALS Weapon Ranking
| Weapon | Tier | Why It Ranks There |
|---|---|---|
| .50 Akimbo | Fine | Stylish, strong, not rage-inducing. |
| BFR | Eh | Big damage, ego pick, painful two-taps. |
| SR-84 Sniper | Come On Now | Aggressive sniping is cool. Back-map camping is cringe. |
| CL-40 | Chud | Splash damage and suicide trades feel awful. |
| Sword | Come On Now | Skillful combos exist, but spam is dirty. |
| FAMAS | Fine | Aim-based, clean, underused. |
| FCAR | Eh | Strong and basic. Meta comfort pick. |
| Model 1887 | Chad | High skill, tight aim, earned kills. |
| Throwing Knives | Come On Now | Alt-fire is sick. Primary spam is not. |
| XP-54 | Fine | Smooth, fair, tracking-based. |
| Riot Shield | Eh | Manageable, but diagonal pressure gets annoying. |
| V9S | Eh | Fairer now, but still deletes up close. |
| Flamethrower | Chud | Low-clarity fights, constant trades, Light players suffer. |
| KS-23 | Chad | Creative, destructive, high-skill Heavy weapon. |
| AKM | Fine | Honest starter rifle. No drama. |
| ARN-220 | Fine | Strong but fair. Rewards control. |
| Cerberus 12GA | Fine | Needs range commitment. Usually earned. |
| CB-01 Repeater | Come On Now | Too flexible. Overshadows Pike and Model. |
| 93R | Fine | Strong if accurate, punishing if sloppy. |
| SH1900 | Chud | Close-range deletion feels cheap. |
| Dagger | Eh | Hard to master, but deaths feel janky. |
| LH1 | Eh | Deadly with pacing, useless when spammed. |
| Dual Blades | Come On Now | Blocking creates bad 1v1s. |
| M11 | Chud | Forgiving close-range spray monster. |
| P90 | Fine | Noob-friendly, rarely oppressive. |
| Spear | Chad | Weak, technical, hilarious, respectable. |
| R.357 Revolver | Fine | Skillful, but elite users feel oppressive. |
| Pike-556 | Chad | Headshot discipline weapon. |
| Lewis Gun | Fine | Honest Heavy gun. |
| Bow | Eh | Stylish, but corner spam gets old. |
| M26 Matter | Chad | Underrated, technical, strong in trained hands. |
| Minigun | Chad | Funny, team-based, rarely toxic. |
| M60 | Fine | Normal Heavy LMG. Solid and readable. |
| MGL32 | Chad | Goofy, hard to hate, creative pressure. |
| SA1216 | Chud | Sweat weapon with nasty Winch Claw synergy. |
| ShAK-50 | Chud | Loud, versatile, oppressive. |
| Sledgehammer | Chad | Iconic destruction weapon. Peak THE FINALS energy. |
Chud Tier Weapons: Most Cringe Weapons in THE FINALS
These weapons cause the most salt because they reduce clean counterplay. They either delete too fast, create chaos, or force ugly trades.
CL-40
Pain point: You win the duel, then die to splash.
Why it is cringe:
- Splash damage punishes cover too hard.
- Doorways become death traps.
- Self-damage trades feel terrible.
- It creates low-skill-looking kills, even when the user has decent aim.
Counterplay:
- Fight in open angles.
- Stop stacking in doors, stairs, elevators, and cashout rooms.
- Force the CL-40 user into direct line-of-sight duels.
Result: The weapon loses value when it cannot bounce or splash around cover.
Flamethrower
Pain point: You cannot see, cannot breathe, and usually trade.
Why it is cringe:
- Destroys Light players in tight rooms.
- Turns Medium fights into messy trades.
- Blocks vision.
- Has a narrow skill gap compared with aim-heavy weapons.
| Matchup | Flamethrower Result |
|---|---|
| vs Light | Usually oppressive |
| vs Medium | Often trades |
| vs Heavy | Inconsistent |
| Tight rooms | Strong |
| Open lanes | Weak |
Counterplay:
- Kite backward.
- Fight outside flame range.
- Use gas, mines, glitch tools, vertical movement, and crossfire.
Result: Flamethrower players collapse when they cannot force close-range panic.
M11
Pain point: A Light slides into your face and your health vanishes.
Why it is cringe:
- Very forgiving.
- Strong hip-fire pressure.
- Fast close-range TTK.
- Easy value for average players.
Counterplay:
- Deny close range early.
- Hold wider angles.
- Use mines, sonar, glitch traps, and team focus.
- Do not chase Lights into indoor corners.
Result: M11 becomes much weaker when the Light has to fight before reaching ideal range.
SH1900
Pain point: You turn a corner and get removed.
Why it is cringe:
- Instant close-range burst.
- Strong ambush value.
- Feels like a jump scare, not a duel.
Counterplay:
- Pre-clear corners.
- Do not chase weak Lights blindly.
- Hold cashout rooms from angles, not doorframes.
Result: SH1900 depends on surprise. Remove surprise, remove the weapon.
SA1216
Pain point: Winch Claw pulls you in, SA1216 finishes the job.
Why it is cringe:
- Heavy health makes trades favorable.
- Burst rhythm deletes at close range.
- Winch Claw removes spacing counterplay.
- Often used by high-sweat players.
Counterplay:
- Break hook line-of-sight.
- Play vertical cover.
- Punish reload rhythm.
- Never stand alone in pull range.
Result: You beat SA1216 before the pull. After the pull, you are usually already dead.
ShAK-50
Pain point: It hits hard everywhere and sounds like industrial punishment.
Why it is cringe:
- Strong close and mid-range pressure.
- Heavy durability makes duels ugly.
- Tap-fire gives it reach.
- Winch Claw makes it worse.
Counterplay:
- Split angles.
- Force reloads.
- Avoid straight-line ego duels.
- Pressure the Heavy after they commit.
Result: ShAK-50 hates being attacked from two directions.
Come On Now Tier: Annoying but Not Unforgivable
These weapons have real skill expression. They just create too many questionable deaths.
SR-84 Sniper
Good sniper: Plays aggressive, supports cashout pressure, takes risky angles.
Bad sniper: Sits in Narnia farming damage while the team plays 2v3.
| Playstyle | Cringe Level |
|---|---|
| Back-map camping | High |
| Mid-range support | Medium |
| Aggressive sniper | Low |
| Objective pressure | Low-medium |
Rule: If your sniper shots do not help steal, defend, or wipe, you are not helping.
Sword
Pain point: Light attack spam feels fake.
Sword has skill. Good players use dash timing, lunge spacing, animation cancels, and target isolation. Bad players mash and pray.
Counterplay:
- Stay grouped.
- Punish missed lunges.
- Fight in open space.
- Use vertical exits.
Result: Sword punishes isolated players. Stop being isolated.
Throwing Knives
Respectable: Alt-fire precision and clean prediction.
Cringe: Primary spam around corners.
Why it annoys players:
- High burst.
- Weird audio clutter.
- Random spam can still kill.
- Hard to read in chaotic fights.
Counterplay: Break rhythm. Do not repeek the same corner at the same timing.
Dual Blades
Pain point: Blocking turns 1v1s into nonsense.
Dual Blades are not always strong. The issue is that they force bad interactions.
Counterplay:
- Stop shooting block for free.
- Use explosives, fire, gas, crossfire.
- Reposition instead of feeding.
Result: Dual Blades collapse when you stop playing their 1v1 mini-game.
CB-01 Repeater
Pain point: It does too much.
The Repeater steps on the identity of Pike, Model, and Revolver. It has strong burst, good flexibility, and forgiving reload flow.
Counterplay:
- Avoid predictable shoulder peeks.
- Force reloads.
- Pressure between shots.
Result: Repeater players punish lazy peeking. Clean movement matters.
Eh Tier: Skill Weapons with Annoying Edges
These weapons are fair enough to respect, but they still cause friction.
| Weapon | Why It's Eh | Best Counterplay |
|---|---|---|
| BFR | Huge damage if accurate. Ego weapon. | Strafe hard, punish misses. |
| Riot Shield | Diagonal pressure can feel helpless. | Shoot feet, crossfire, use utility. |
| V9S | Deletes up close with headshots. | Force range and movement. |
| Dagger | Hard to use, but hit registration feels weird. | Watch flanks, protect revives. |
| LH1 | Deadly when paced correctly. | Break sightlines, avoid repeeks. |
| Bow | Stylish, but cover spam is annoying. | Change peek timing, push together. |
Best Eh Tier Pick to Learn
Pick LH1 if you want better shot pacing.
Pick BFR if you want high-risk aim practice.
Pick Bow if you want movement-heavy duels.
These weapons expose bad habits fast.
Fine Tier: Strong but Fair Weapons
Fine Tier weapons usually feel honest. They kill you because the other player aimed well, positioned better, or controlled recoil.
| Weapon | Why It Feels Fair |
|---|---|
| .50 Akimbo | Stylish, accurate, not oppressive. |
| FAMAS | Burst discipline matters. |
| FCAR | Strong but no longer absurd. |
| XP-54 | Smooth tracking weapon. |
| AKM | Balanced starter rifle. |
| ARN-220 | Strong, but rewards recoil control. |
| Cerberus 12GA | Needs close-range commitment. |
| 93R | Punishes missed bursts. |
| P90 | Beginner-friendly, not disgusting. |
| R.357 Revolver | Aim-heavy and readable. |
| Lewis Gun | Honest Heavy pressure. |
| M60 | Classic LMG. Fair and simple. |
Best Fine Tier Weapons for Consistent Wins
| Class | Best Fine Picks | Why |
|---|---|---|
| Light | XP-54, P90, 93R, .50 Akimbo | Mobility plus clean damage. |
| Medium | AKM, ARN-220, FAMAS, Revolver | Reliable and objective-friendly. |
| Heavy | Lewis Gun, M60 | Stable damage and simple execution. |
Use these if you want fewer complaints and more consistent games.
Chad Tier: Most Respectable Weapons in THE FINALS
Chad Tier weapons demand skill, creativity, or commitment. They may not always be meta, but they earn respect.
Model 1887
Why it is Chad:
- Misses are punished.
- Aim has to be clean.
- Spacing matters.
- Kills feel earned.
Best for: Medium players who want mechanical discipline.
KS-23
Why it is Chad:
- Breaks walls.
- Controls space.
- Rewards prediction.
- Creates sandbox plays.
Best for: Heavy players who understand destruction, not just damage.
Pike-556
Why it is Chad:
- Needs headshots.
- Weak if spammed poorly.
- Rewards calm dueling.
- Does not carry bad aim.
Best for: Players who want to sharpen precision.
M26 Matter
Why it is Chad:
- Underrated.
- Technical.
- Strong if mastered.
- Rare enough to surprise lobbies.
Best for: Players who want a sleeper pick before it becomes popular.
Spear
Why it is Chad:
- Not easy.
- Not always strong.
- Has real tech.
- Creates hilarious plays.
Best for: Players who care about style and chaos.
Minigun
Why it is Chad:
- Team-dependent.
- Funny.
- Strong with support.
- Weak when played selfishly.
| Situation | Minigun Value |
|---|---|
| Solo roaming | Low |
| Shielded push | High |
| Cashout hold | High |
| Open duel | Risky |
| Team pressure | Excellent |
MGL32
Why it is Chad:
- Goofy.
- Creative.
- Not overused.
- Hard to hate.
MGL32 is not a standard meta weapon. That is the point. It creates pressure through angles, bounce shots, and chaos.
Sledgehammer
Why it is Chad:
- Perfectly fits THE FINALS.
- Breaks buildings.
- Opens cashout routes.
- Turns fights into demolition work.
Most Sledgehammer hate is really Winch Claw hate. The weapon itself is iconic.
Best Weapons by Player Goal
| Goal | Best Weapons | Avoid If You Hate Being Judged |
|---|---|---|
| Improve aim | Model 1887, Pike, Revolver, FAMAS | Flamethrower, CL-40 |
| Win consistently | ARN-220, AKM, XP-54, Lewis Gun | MGL32, Spear |
| Play stylish | .50 Akimbo, Bow, KS-23, Dagger | M11 |
| Tilt enemies | CL-40, Flamethrower, SH1900, SA1216 | Fine Tier rifles |
| Learn Heavy | Lewis Gun, KS-23, M60, Sledgehammer | ShAK-50 crutching |
| Play off-meta | M26 Matter, Spear, MGL32, Minigun | FCAR comfort spam |
How to Counter the Most Hated Weapons
| Weapon | Problem | Counter |
|---|---|---|
| CL-40 | Splash around cover | Open angles, avoid door stacks |
| Flamethrower | Close-range chaos | Kite, spread, fight at range |
| M11 | Fast close TTK | Deny entry, use mines and crossfire |
| SH1900 | Ambush burst | Clear corners, do not chase |
| SA1216 | Winch burst | Break hook line, punish reloads |
| ShAK-50 | Versatile Heavy pressure | Split angles, force reload |
| Sword | Isolated melee kills | Group up, punish whiffs |
| Dual Blades | Blocking 1v1s | Utility, gas, fire, crossfire |
| Repeater | Flexible burst | Stop predictable peeking |
Core rule: Most cringe weapons win when you panic. Deny their preferred range first. Shoot second.
FAQ
What is the most cringe weapon in THE FINALS?
The top cringe weapons are CL-40, Flamethrower, M11, SH1900, SA1216, and ShAK-50. They create the most frustrating deaths because they either delete fast, abuse splash, or remove clean counterplay.
What is the most respectable weapon to main?
The most respected weapons are Model 1887, KS-23, Pike-556, Sledgehammer, M26 Matter, Spear, and MGL32. They reward skill, creativity, or commitment.
Is FCAR still overpowered in THE FINALS?
No. FCAR is still strong, but it no longer feels oppressive. It sits in Eh Tier because it is reliable and meta-friendly, not because it is unfair.
Why do players hate Flamethrower?
Because it creates ugly fights. Low visibility, close-range pressure, and constant trades make it frustrating, especially for Light players in tight spaces.
What weapon should beginners use in THE FINALS?
Start with AKM, P90, XP-54, ARN-220, Lewis Gun, or M60. These weapons are forgiving but still teach useful fundamentals: tracking, recoil control, spacing, and timing.
Summary
THE FINALS weapon cringe comes down to one thing: does the kill feel earned?
| Weapon Style | Cringe Level | Reason |
|---|---|---|
| Precision weapons | Low | Aim decides fights. |
| Sandbox weapons | Low | Creativity matters. |
| Close-range delete weapons | High | Deaths feel instant. |
| Splash weapons | High | Cover stops feeling safe. |
| Standard rifles and LMGs | Low-medium | Clear counterplay. |
If you want respect, play Model 1887, KS-23, Pike-556, Sledgehammer, M26 Matter, Spear, or MGL32.
If you want enemies to hate you, play CL-40, Flamethrower, M11, SH1900, SA1216, or ShAK-50.
Clean rule for judging any weapon:
If the enemy dies and thinks nice shot, it is fair. If they die and stare silently at the respawn screen, it is probably cringe.
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