ARC Raiders Medium Ammo Trials Guide: Best Weapons, Scoring, and High-Point Farming Routes
- ELSA
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- ARC Raiders
- 08/22/26
- 16
Forget shoot everything, get points. That's not how this trial works. We ran the numbers, farmed the enemies, and found the bugs so you don't waste a raid finding them yourself.

Bottom line: enemy score is fixed regardless of weapon. Your gun choice only affects speed and survival. And one strategy — Matriarch core damage — makes every other route look like pocket change.
- Medium Ammo Weapons: What Actually Works
- Two Bugs That Will Waste Your Time
- Kanto Doesn't Score
- Bastion Armor Is a Trap
- How Scoring Actually Works
- The Math Problem
- Full Enemy Score Table
- Best Strategy: Matriarch Core Farming
- Alternative 1: Bombardier Farming
- Alternative 2: Stella Montis Shredder Farming
- Targeting Rules — Don't Leave Points on the Table
- Mistakes That Kill Your Score
- FAQ
- What's the best weapon for the Medium Ammo trial?
- Is the Kanto usable?
- Does the weapon change how many points an enemy gives?
- What's the best non-Matriarch target?
- Why is Matriarch core farming so dominant?
- Bottom Line

↖ Medium Ammo Weapons: What Actually Works
Eight medium weapons exist. Only three matter.
| Weapon | Damage | Verdict |
|---|---|---|
| Renegade | 35/shot | Best overall. Fast, controllable, deep mag |
| Ventor | 16/pull (2 rounds) | Best vs. Shredders, ammo-efficient |
| Rattler | 9/shot | Solid budget pick |
| Osprey | 45/shot | Hits hard, scores slow |
| Tempest | 10/shot | Ammo hungry |
| Arpeggio | 9.5/bullet, 3-burst | Fine if you control recoil |
| Torrene | High volume | Inefficient |
| Kanto | 6.5/bullet | Broken — do not use |
Key insight: a Shredder killed with a Renegade scores the same as one killed with a Ventor. Weapon choice = speed and safety, not bonus points.
↖ Two Bugs That Will Waste Your Time
↖ Kanto Doesn't Score
We tested it across multiple enemy types. Damage numbers popped up on screen — trial score didn't move. Whatever the fire rate looks like on paper, this gun is dead weight right now. Leave it in storage.
↖ Bastion Armor Is a Trap
Shooting Bastion body armor gives inconsistent, often zero, trial points. The only real payout is the core — and reaching it means paralyzing a leg first. Too slow, too risky, not worth it unless the window falls in your lap.
↖ How Scoring Actually Works
Normal enemies = fixed score. Full stop. The Matriarch core is the exception — it eats sustained damage and keeps paying out.
That single fact reshapes the whole trial.
↖ The Math Problem
If top scores sit around 35,000 points, here's what grinding normal enemies actually costs you:
| Enemy | Points | Kills for 35,000 |
|---|---|---|
| Shredder | 462 | ~76 |
| Firefly | 240 | ~146 |
| Wasp | 132 | ~266 |
| Spotter | 96 | ~365 |
| Tick | 12 | ~2,917 |
Nobody is killing 76 Shredders in one raid. That's the whole point — normal farming can't compete.
↖ Full Enemy Score Table
| Enemy | Points | Targeting | Farm It? |
|---|---|---|---|
| Tick | 12 | Direct | No |
| Pop | 24 | Direct | No |
| Fireball | 24 | Skip armor | No |
| Spotter | 96 | Center mass | Low value |
| Sentry Turret | 96 | Peek and destroy | Low value |
| Wasp | 132 | Kill airborne | Low value |
| Comet | 180 | Center ring | Situational |
| Snitch | 190 | Kill airborne | Situational |
| Hornet | 240 | Focus body | Situational |
| Firefly | 240 | Center/lower canister | Situational |
| Surveyor | 281+ | Exposed sections | Inconsistent |
| Sentinel Turret | 360 | Use cover | Situational |
| Shredder | 462 | Ventor/Renegade | Good |
| Leaper | 1,273 | Red eye | Good, risky |
| Rocketeer | 1,320 | Center mass | Good |
| Vaporizer | 1,800 | Sustained fire, rotate cover | High, slow |
| Bombardier | 2,300+ | Safe angle | Very good |
| Bastion Core | Variable | Paralyze leg | Not consistent |
| Matriarch Core | Massive | Sustained fire | Best route, period |
↖ Best Strategy: Matriarch Core Farming
This is the meta. No way around it.
Why it wins: the core soaks up repeated hits and keeps paying score. You're not chasing 76 Shredders across the map — you're parked in one spot, stacking damage.
Weapon: Renegade. Strong per-shot damage, fast follow-up, big magazine potential once upgraded. It's built for exactly this.
Loadout:
- Renegade as primary
- Max medium ammo — core damage burns through it fast
- Mobility/survival tools to reach and hold your position
- Commit once you're in the window — don't half-send it
If leaderboard placement is the goal, learn this route. There's no realistic substitute right now.
↖ Alternative 1: Bombardier Farming
2,300+ points per kill. Second-best target in the game.
The catch: mortars. Find a safe angle first — hard cover, elevation, a corner that blocks the arc. Fight one in the open and you'll burn healing and time faster than you earn points.
Best spawns:
- Blue Gate Night Raid — double Bombardier possible
- Blue Gate EM Storm — double spawn, more dangerous
- Spaceport — reliable safe-angle setups
- Blue Gate Day Raid — rare double spawn
Loadout: Renegade or Ventor, heavy ammo reserve, healing tools. Slow but steady.
↖ Alternative 2: Stella Montis Shredder Farming
Not flashy — but repeatable. 462 points per kill, and Stella Montis night raids keep them coming.
Run it like this:
1. Move through high-traffic Shredder zones
2. Ignore low-value trash unless it's a threat
3. Take cover, burn the Shredder down fast
4. Loot only if safe
5. Rotate — don't force a dead area
Weapon: Ventor first choice, Renegade as backup for flexibility.
This won't touch a Matriarch run's ceiling, but it's low-risk and consistent.
↖ Targeting Rules — Don't Leave Points on the Table
| Enemy | Do | Don't |
|---|---|---|
| Wasp / Snitch | Kill airborne | Let it crash first |
| Hornet / Rocketeer | Focus main body | Only clip wings |
| Firefly | Center mass/canister | Spray armor |
| Comet | Center ring | Shoot outer shell |
| Leaper | Red eye | Waste shots on legs |
| Bombardier | Safe angle | Fight in the open |
| Bastion | Core only, if exposed | Farm the armor |
Rule of thumb: weak point exists → shoot it. Enemy can crash → finish it airborne. Thick armor → don't waste medium ammo on it.
↖ Mistakes That Kill Your Score
- Running the Kanto — high fire rate, zero payout. Skip it.
- Shooting Bastion armor — unreliable, slow, not worth the ammo.
- Chasing Ticks, Pops, Spotters — kill if they're in your way, never build a route around them.
- Letting flyers crash — commit to finishing them airborne or you lose value.
- Fighting Bombardiers in the open — cover first, damage second.
↖ FAQ
↖ What's the best weapon for the Medium Ammo trial?
Renegade. Strong damage, fast follow-up shots, and the sustained fire needed for Matriarch core farming.
↖ Is the Kanto usable?
No. It's currently bugged and doesn't reliably register trial points. Skip it until it's patched.
↖ Does the weapon change how many points an enemy gives?
No — for normal enemies, score is fixed. Weapon choice only affects kill speed and survivability.
↖ What's the best non-Matriarch target?
Bombardier, worth 2,300+ points. Fight it from a safe angle or the mortars will eat your run.
↖ Why is Matriarch core farming so dominant?
It's the only target that rewards sustained damage instead of a fixed per-kill score, letting you stack points far faster than any normal enemy grind.
↖ Bottom Line
Want leaderboard numbers? Learn the Matriarch core strategy with a Renegade. No shortcuts around it.
Want solid points without the setup? Farm Bombardiers from cover, or run Stella Montis Shredders with a Ventor.
Either way: skip the Kanto, skip Bastion armor, skip anything under 200 points. Your ammo and time are worth more than that.
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