MapleStory Classic World Class Tier List: Best 2nd Job Classes for Grinding
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- Maplestory Classic
- 06/15/26
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MapleStory Classic World 2nd Job is not about bossing. It is about grind speed, map control, and uptime.

Raw damage matters, but it does not win alone. A class that moves faster, hits more mobs, or spends less time resetting position often levels faster. Based on current 2nd Job performance, Bandit is the strongest overall pick, while Mages, Crossbowman, Assassin, and Hunter all sit close behind.
- MapleStory Classic World 2nd Job Tier List
- How This Tier List Is Judged
- S Tier Class
- Bandit
- Why Bandit Is S Tier
- Bandit Weakness
- A Tier Classes
- Fire/Poison Wizard
- Why Fire/Poison Is A Tier
- Fire/Poison Weakness
- Ice/Lightning Wizard
- Why Ice/Lightning Is A Tier
- Ice/Lightning Weakness
- Crossbowman
- Why Crossbowman Is A Tier
- Crossbowman Weakness
- Assassin
- Why Assassin Is A Tier
- Assassin Weakness
- Hunter
- Why Hunter Is A Tier
- Hunter Weakness
- B Tier Classes
- Cleric
- Why Cleric Is B Tier
- Cleric Weakness
- Spearman
- Why Spearman Is B Tier
- Spearman Weakness
- Fighter
- Why Fighter Is B Tier
- Fighter Weakness
- Page
- Why Page Is B Tier
- Page Weakness
- Best 2nd Job Class by Playstyle
- FAQ
- What is the best 2nd Job class in MapleStory Classic World?
- Which class is best for solo grinding?
- Is Cleric still worth playing?
- Is Crossbowman better than Hunter?
- Are Warriors bad in 2nd Job?
- Summary
↖ MapleStory Classic World 2nd Job Tier List
| Tier | Class | Why It Ranks Here | Main Weakness |
|---|---|---|---|
| S | Bandit | Huge Savage Blow burst. Deletes mobs fast. | No real AoE |
| A | Fire/Poison Wizard | Strong Fire Arrow, great Teleport uptime | Low party utility |
| A | Ice/Lightning Wizard | Excellent dense-map AoE with Lightning Bolt | Needs mob density |
| A | Crossbowman | Strong line AoE with Iron Arrow | Poor mobility |
| A | Assassin | High ranged damage, Haste, strong Drain value | No AoE |
| A | Hunter | Good ranged damage, Arrow Bomb stun/control | Needs clumped mobs |
| B | Cleric | Teleport, Heal, support, undead value | Lower damage |
| B | Spearman | Hyper Body, range, better uptime tools | Slash/stab RNG |
| B | Fighter | Reliable Power Strike and Slash Blast | Low mobility |
| B | Page | Better Threaten, shield/control style | Utility is situational |
Fast read:
Pick Bandit for raw kill speed. Pick Fire/Poison or Ice/Lightning for Mage mobility. Pick Crossbowman for clean platform clearing. Pick Assassin for mobile ranged grinding. Pick Cleric if you value safety and party support.

↖ How This Tier List Is Judged
Second Job rewards practical grinding, not theorycraft fantasies.
The five factors that matter most:
| Factor | Why It Matters |
|---|---|
| Single-target damage | Kills sturdy mobs faster |
| Multi-target damage | Speeds up platform clearing |
| Mobility | Reduces downtime between mobs |
| Tankiness | Saves potions and mistakes |
| Utility | Adds party value, control, or sustain |
The biggest hidden stat is uptime.
If you spend five seconds walking to mobs while a Mage Teleports there instantly, the Mage is already winning. If you need ten seconds to group mobs while a Bandit kills three targets one by one, the Bandit may still come out ahead.
↖ S Tier Class
↖ Bandit
Bandit is the current top 2nd Job class because Savage Blow hits absurdly hard.
It has no proper AoE. Normally, that would be a dealbreaker. Here, the single-target damage is so high that Bandit still clears fast.
| Bandit Rating | Performance |
|---|---|
| Single-target | Excellent |
| AoE | Poor |
| Mobility | Good with Haste |
| Tankiness | Decent with shield |
| Utility | Low |
↖ Why Bandit Is S Tier
Bandit wins through speed and consistency.
- Savage Blow can land around 1,500+ damage on tankier mobs.
- Against weaker mobs, it can push much higher.
- Damage is consistent. No need to wait for perfect mob stacks.
- Haste improves map flow.
- Shield use gives extra comfort in melee.
The play pattern is simple:
Find mob ➔ Savage Blow ➔ move ➔ repeat.
No dragging. No setup. No waiting for six mobs to line up.
↖ Bandit Weakness
Bandit still has real pain points.
- Very short range.
- No real 2nd Job mobbing.
- Animation lock can feel heavy.
- Needs close-range positioning.
If you hate melee, skip it. If you like deleting mobs one at a time, Bandit is the best 2nd Job grinder right now.
↖ A Tier Classes
↖ Fire/Poison Wizard
Fire/Poison Wizard is one of the best solo grinding classes because it has damage plus Teleport.
That combination is huge.
| Fire/Poison Rating | Performance |
|---|---|
| Single-target | Very good |
| AoE | Good |
| Mobility | Excellent |
| Tankiness | Low |
| Utility | Low |
↖ Why Fire/Poison Is A Tier
Fire Arrow does strong damage and gains extra value from damage-over-time. Against fire-weak mobs, it spikes hard.
The real carry is Teleport.
Teleport lets you:
- Reach dense platforms faster.
- Skip bad terrain.
- Keep casting instead of walking.
- Rotate maps efficiently while solo.
This matters more than it looks. In old-school Maple maps, spawns spread out. A slow class wastes time walking. Fire/Poison does not.
↖ Fire/Poison Weakness
The class has limited utility.
Meditation is not enough to make it a true support class, and Poison Breath looks underwhelming in practical grinding.
Still, for solo leveling, Fire/Poison is clean, fast, and reliable.
↖ Ice/Lightning Wizard
Ice/Lightning Wizard is the best Mage when mobs are packed together.
If the platform is dense, Lightning Bolt cooks.
| Ice/Lightning Rating | Performance |
|---|---|
| Single-target | Moderate |
| AoE | Excellent |
| Mobility | Excellent |
| Tankiness | Low |
| Utility | Good control |
↖ Why Ice/Lightning Is A Tier
Lightning Bolt can hit up to several mobs and becomes extremely efficient on stacked platforms.
The best loop is:
Teleport ➔ drag or position ➔ Lightning Bolt spam ➔ finish with Cold Beam.
When hitting 4–6 mobs, Ice/Lightning puts out serious total damage per cast.
↖ Ice/Lightning Weakness
It depends on map quality.
If mobs are spread out, damage drops. Also, the stun effect can sometimes hurt dragging because stunned mobs stop following.
Rule of thumb:
- Dense map? Ice/Lightning is excellent.
- Wide, scattered map? It feels worse.
- Ice or lightning-weak mobs? Big upgrade.
↖ Crossbowman
Crossbowman is one of the most practical 2nd Job grinders.
Iron Arrow does not need mobs stacked. It only needs mobs in a line.
| Crossbowman Rating | Performance |
|---|---|
| Single-target | Good |
| AoE | Excellent in lines |
| Mobility | Poor |
| Tankiness | Moderate |
| Utility | Moderate |
↖ Why Crossbowman Is A Tier
Crossbowman clears platforms cleanly.
Iron Arrow pierces forward and hits enemies across the lane. This makes it easier to use than Hunter's Arrow Bomb, which needs mobs clumped near the explosion.
Crossbowman wants simple maps:
stand on platform ➔ face mobs ➔ Iron Arrow ➔ repeat.
It is especially strong in party grinding. If your job is to hold one platform, poor mobility matters less.
↖ Crossbowman Weakness
No mobility tools.
No Teleport. No Haste. No smooth jump attacking. On big solo maps, Crossbowman loses time repositioning.
But if mobs spawn in front of you, it farms hard.
↖ Assassin
Assassin is still strong because it combines range, Haste, and strong single-target damage.
It does not mob well, but it moves fast and kills safely.
| Assassin Rating | Performance |
|---|---|
| Single-target | Excellent |
| AoE | Poor |
| Mobility | Excellent |
| Tankiness | Low |
| Utility | Good with Haste |
↖ Why Assassin Is A Tier
Assassin has two key tools:
- Lucky Seven for ranged burst.
- Drain for damage, healing, and star efficiency.
In practice, Drain is extremely valuable. It hits hard, heals you, and uses fewer stars. That means longer sessions before restocking.
This is real grind value, not spreadsheet fluff.
↖ Assassin Weakness
The main issue is attack consistency while jump attacking.
If projectiles miss because of vertical hit behavior, Assassin loses efficiency. This is especially painful because jump attacking is part of the class's movement flow.
If you notice misses:
- Attack from flatter ground.
- Create more distance.
- Use Drain when it is more reliable.
- Avoid awkward platform height differences.
Assassin is still good. It just needs cleaner execution.
↖ Hunter
Hunter is much better than old-school expectations.
No bow-whacking issue, better damage feel, and useful control tools make it a strong A Tier pick.
| Hunter Rating | Performance |
|---|---|
| Single-target | Good |
| AoE | Good when clumped |
| Mobility | Poor |
| Tankiness | Moderate |
| Utility | Good |
↖ Why Hunter Is A Tier
Hunter brings control.
Arrow Bomb gives AoE and stun. Power Knockback helps group mobs, which makes Arrow Bomb hit harder.
The best loop is:
Power Knockback ➔ stack mobs ➔ Arrow Bomb ➔ clean up.
Hunter also has solid ranged damage. It is safer than melee and more controlled than pure single-target classes.
↖ Hunter Weakness
Arrow Bomb needs mobs grouped.
If enemies are spread across a long platform, the explosion may not hit everything. Crossbowman handles that situation better.
Hunter rewards positioning. Lazy play makes it look worse than it is.
↖ B Tier Classes
↖ Cleric
Cleric is safe, useful, and mobile. It is not fast compared to top damage classes.
| Cleric Rating | Performance |
|---|---|
| Single-target | Low to moderate |
| AoE | Moderate vs undead |
| Mobility | Excellent |
| Tankiness | Good |
| Utility | Excellent |
↖ Why Cleric Is B Tier
Cleric has great tools:
- Teleport
- Heal
- Holy Arrow
- Party sustain
- Strong undead-map value
The issue is damage.
Holy Arrow helps, especially against undead or holy-weak mobs. But Cleric still trails the main damage classes.
↖ Cleric Weakness
Heal's vertical range appears heavily reduced.
That matters because Cleric traditionally used Heal to hit undead mobs across awkward platform angles. With weaker vertical reach, Cleric must rely more on positioning and Holy Arrow.
Best use case:
undead maps + Teleport movement + safe grinding.
If you want raw speed, look elsewhere. If you want comfort and support, Cleric is solid.
↖ Spearman
Spearman is the best Warrior pick for party value.
Hyper Body alone keeps it relevant.
| Spearman Rating | Performance |
|---|---|
| Single-target | Good |
| AoE | Good with Slash Blast |
| Mobility | Poor |
| Tankiness | Good |
| Utility | Very good |
↖ Why Spearman Is B Tier
Spearman has better reach than other Warriors and brings real party utility.
It also benefits from stance-style uptime. If you do not get knocked back, you keep attacking. That means more damage over time.
↖ Spearman Weakness
Spear and polearm damage depends on stab/slash behavior.
- Polearm prefers swing.
- Spear prefers stab.
Wrong animation means lower damage. This makes Spearman less consistent in 2nd Job.
Still, if you care about party play, Spearman is the Warrior to watch.
↖ Fighter
Fighter is the cleanest Warrior.
It hits hard, plays simply, and brings Rage.
| Fighter Rating | Performance |
|---|---|
| Single-target | Good |
| AoE | Good when grouped |
| Mobility | Poor |
| Tankiness | Good |
| Utility | Good with Rage |
↖ Why Fighter Is B Tier
Fighter has reliable tools:
- Power Strike for single-target.
- Slash Blast for mobbing.
- Rage for damage support.
When mobs are stacked, Fighter performs well.
↖ Fighter Weakness
Movement.
Fighter must walk to mobs, tank hits, and drag enemies into Slash Blast range. That costs time.
If you like old-school Warrior gameplay, Fighter feels good. If you care only about leveling speed, faster classes beat it.
↖ Page
Page is better than expected because Threaten has real control value.
It is still more situational than Spearman or Fighter.
| Page Rating | Performance |
|---|---|
| Single-target | Good |
| AoE | Good when grouped |
| Mobility | Poor |
| Tankiness | Good |
| Utility | Situational |
↖ Why Page Is B Tier
Page has a strong defensive identity.
Shields help. Blunt weapons may add stun value. Threaten can slow, weaken, reduce defense, and help pull aggro.
That means Page can set up mobs instead of chasing every target.
↖ Page Weakness
Its utility is harder to convert into raw EXP speed.
Hyper Body and Rage are obvious party value. Threaten is more map-dependent and execution-heavy.
Page is good for players who like control, defense, and a slower tactical grind.
↖ Best 2nd Job Class by Playstyle
| Playstyle | Best Pick | Reason |
|---|---|---|
| Fastest single-target kills | Bandit | Savage Blow burst |
| Best solo Mage | Fire/Poison Wizard | Fire Arrow + Teleport |
| Best dense-map AoE | Ice/Lightning Wizard | Lightning Bolt |
| Best platform clearing | Crossbowman | Iron Arrow line damage |
| Best mobile ranged class | Assassin | Haste + Drain |
| Best ranged control | Hunter | Arrow Bomb stun |
| Best support | Cleric | Heal + Teleport |
| Best Warrior utility | Spearman | Hyper Body |
| Best simple Warrior | Fighter | Power Strike + Rage |
| Best defensive Warrior | Page | Shield + Threaten |
↖ FAQ
↖ What is the best 2nd Job class in MapleStory Classic World?
Bandit is the strongest current 2nd Job class. Savage Blow deals massive single-target damage, often enough to offset the lack of AoE.
↖ Which class is best for solo grinding?
Fire/Poison Wizard, Bandit, Ice/Lightning Wizard, Crossbowman, and Assassin are the best solo picks. Fire/Poison has the best mobility package. Bandit has the best burst.
↖ Is Cleric still worth playing?
Yes. Cleric is safe, useful, and strong on undead maps. Just expect slower damage. Heal's weaker vertical range means you will use more Holy Arrow and tighter positioning.
↖ Is Crossbowman better than Hunter?
For simple grinding, usually yes. Iron Arrow hits enemies in a line without needing them stacked. Hunter has better control, but Arrow Bomb needs clumped mobs.
↖ Are Warriors bad in 2nd Job?
No. They are durable and hit well. Their problem is mobility. Warriors spend more time walking, dragging, and repositioning than Mages, Thieves, or Archers.
↖ Summary
The strongest MapleStory Classic World 2nd Job class right now is Bandit. Its single-target damage is high enough to carry the entire kit.
The best overall high-efficiency picks are:
- S Tier: Bandit
- A Tier: Fire/Poison Wizard, Ice/Lightning Wizard, Crossbowman, Assassin, Hunter
- B Tier: Cleric, Spearman, Fighter, Page
Pick based on your grind style.
If you want raw kill speed, play Bandit.
If you want mobility, play Fire/Poison or Assassin.
If you want AoE, play Ice/Lightning or Crossbowman.
If you want safety and support, play Cleric.
If you want long-term Warrior progression, play Spearman, Fighter, or Page.
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