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MapleStory Classic World Class Tier List: Best 2nd Job Classes for Grinding

MapleStory Classic World 2nd Job is not about bossing. It is about grind speed, map control, and uptime.

 

MapleStory Classic World Class Tier List: Best 2nd Job Classes for Grinding

 

Raw damage matters, but it does not win alone. A class that moves faster, hits more mobs, or spends less time resetting position often levels faster. Based on current 2nd Job performance, Bandit is the strongest overall pick, while Mages, Crossbowman, Assassin, and Hunter all sit close behind.



MapleStory Classic World 2nd Job Tier List

TierClassWhy It Ranks HereMain Weakness
SBandit Huge Savage Blow burst. Deletes mobs fast. No real AoE
AFire/Poison Wizard Strong Fire Arrow, great Teleport uptime Low party utility
AIce/Lightning Wizard Excellent dense-map AoE with Lightning Bolt Needs mob density
ACrossbowman Strong line AoE with Iron Arrow Poor mobility
AAssassin High ranged damage, Haste, strong Drain value No AoE
AHunter Good ranged damage, Arrow Bomb stun/control Needs clumped mobs
BCleric Teleport, Heal, support, undead value Lower damage
BSpearmanHyper Body, range, better uptime tools Slash/stab RNG
BFighter Reliable Power Strike and Slash Blast Low mobility
BPage Better Threaten, shield/control style Utility is situational

 

Fast read:

Pick Bandit for raw kill speed. Pick Fire/Poison or Ice/Lightning for Mage mobility. Pick Crossbowman for clean platform clearing. Pick Assassin for mobile ranged grinding. Pick Cleric if you value safety and party support.

 

 

How This Tier List Is Judged

Second Job rewards practical grinding, not theorycraft fantasies.

 

The five factors that matter most:

FactorWhy It Matters
Single-target damage Kills sturdy mobs faster
Multi-target damage Speeds up platform clearing
Mobility Reduces downtime between mobs
Tankiness Saves potions and mistakes
Utility Adds party value, control, or sustain

 

The biggest hidden stat is uptime.

 

If you spend five seconds walking to mobs while a Mage Teleports there instantly, the Mage is already winning. If you need ten seconds to group mobs while a Bandit kills three targets one by one, the Bandit may still come out ahead.

 

S Tier Class

Bandit

Bandit is the current top 2nd Job class because Savage Blow hits absurdly hard.

 

It has no proper AoE. Normally, that would be a dealbreaker. Here, the single-target damage is so high that Bandit still clears fast.

Bandit RatingPerformance
Single-target Excellent
AoE Poor
Mobility Good with Haste
Tankiness Decent with shield
Utility Low

 

Why Bandit Is S Tier

Bandit wins through speed and consistency.

 

  • Savage Blow can land around 1,500+ damage on tankier mobs.
  • Against weaker mobs, it can push much higher.
  • Damage is consistent. No need to wait for perfect mob stacks.
  • Haste improves map flow.
  • Shield use gives extra comfort in melee.

 

The play pattern is simple:

 

Find mob ➔ Savage Blow ➔ move ➔ repeat.

 

No dragging. No setup. No waiting for six mobs to line up.

 

Bandit Weakness

Bandit still has real pain points.

 

  • Very short range.
  • No real 2nd Job mobbing.
  • Animation lock can feel heavy.
  • Needs close-range positioning.

 

If you hate melee, skip it. If you like deleting mobs one at a time, Bandit is the best 2nd Job grinder right now.

 

A Tier Classes

Fire/Poison Wizard

Fire/Poison Wizard is one of the best solo grinding classes because it has damage plus Teleport.

 

That combination is huge.

Fire/Poison RatingPerformance
Single-target Very good
AoE Good
Mobility Excellent
Tankiness Low
Utility Low

 

Why Fire/Poison Is A Tier

Fire Arrow does strong damage and gains extra value from damage-over-time. Against fire-weak mobs, it spikes hard.

 

The real carry is Teleport.

 

Teleport lets you:

 

  • Reach dense platforms faster.
  • Skip bad terrain.
  • Keep casting instead of walking.
  • Rotate maps efficiently while solo.

 

This matters more than it looks. In old-school Maple maps, spawns spread out. A slow class wastes time walking. Fire/Poison does not.

 

Fire/Poison Weakness

The class has limited utility.

 

Meditation is not enough to make it a true support class, and Poison Breath looks underwhelming in practical grinding.

 

Still, for solo leveling, Fire/Poison is clean, fast, and reliable.

 

Ice/Lightning Wizard

Ice/Lightning Wizard is the best Mage when mobs are packed together.

 

If the platform is dense, Lightning Bolt cooks.

Ice/Lightning RatingPerformance
Single-target Moderate
AoE Excellent
Mobility Excellent
Tankiness Low
Utility Good control

 

Why Ice/Lightning Is A Tier

Lightning Bolt can hit up to several mobs and becomes extremely efficient on stacked platforms.

 

The best loop is:

 

Teleport ➔ drag or position ➔ Lightning Bolt spam ➔ finish with Cold Beam.

 

When hitting 4–6 mobs, Ice/Lightning puts out serious total damage per cast.

 

Ice/Lightning Weakness

It depends on map quality.

 

If mobs are spread out, damage drops. Also, the stun effect can sometimes hurt dragging because stunned mobs stop following.

 

Rule of thumb:

 

  • Dense map? Ice/Lightning is excellent.
  • Wide, scattered map? It feels worse.
  • Ice or lightning-weak mobs? Big upgrade.

 

Crossbowman

Crossbowman is one of the most practical 2nd Job grinders.

 

Iron Arrow does not need mobs stacked. It only needs mobs in a line.

Crossbowman RatingPerformance
Single-target Good
AoE Excellent in lines
Mobility Poor
Tankiness Moderate
Utility Moderate

 

Why Crossbowman Is A Tier

Crossbowman clears platforms cleanly.

 

Iron Arrow pierces forward and hits enemies across the lane. This makes it easier to use than Hunter's Arrow Bomb, which needs mobs clumped near the explosion.

 

Crossbowman wants simple maps:

 

stand on platform ➔ face mobs ➔ Iron Arrow ➔ repeat.

 

It is especially strong in party grinding. If your job is to hold one platform, poor mobility matters less.

 

Crossbowman Weakness

No mobility tools.

 

No Teleport. No Haste. No smooth jump attacking. On big solo maps, Crossbowman loses time repositioning.

 

But if mobs spawn in front of you, it farms hard.

 

Assassin

Assassin is still strong because it combines range, Haste, and strong single-target damage.

 

It does not mob well, but it moves fast and kills safely.

Assassin RatingPerformance
Single-target Excellent
AoE Poor
Mobility Excellent
Tankiness Low
Utility Good with Haste

 

Why Assassin Is A Tier

Assassin has two key tools:

 

  • Lucky Seven for ranged burst.
  • Drain for damage, healing, and star efficiency.

 

In practice, Drain is extremely valuable. It hits hard, heals you, and uses fewer stars. That means longer sessions before restocking.

 

This is real grind value, not spreadsheet fluff.

 

Assassin Weakness

The main issue is attack consistency while jump attacking.

 

If projectiles miss because of vertical hit behavior, Assassin loses efficiency. This is especially painful because jump attacking is part of the class's movement flow.

 

If you notice misses:

 

  • Attack from flatter ground.
  • Create more distance.
  • Use Drain when it is more reliable.
  • Avoid awkward platform height differences.

 

Assassin is still good. It just needs cleaner execution.

 

Hunter

Hunter is much better than old-school expectations.

 

No bow-whacking issue, better damage feel, and useful control tools make it a strong A Tier pick.

Hunter RatingPerformance
Single-target Good
AoE Good when clumped
Mobility Poor
Tankiness Moderate
Utility Good

 

Why Hunter Is A Tier

Hunter brings control.

 

Arrow Bomb gives AoE and stun. Power Knockback helps group mobs, which makes Arrow Bomb hit harder.

 

The best loop is:

 

Power Knockback ➔ stack mobs ➔ Arrow Bomb ➔ clean up.

 

Hunter also has solid ranged damage. It is safer than melee and more controlled than pure single-target classes.

 

Hunter Weakness

Arrow Bomb needs mobs grouped.

 

If enemies are spread across a long platform, the explosion may not hit everything. Crossbowman handles that situation better.

 

Hunter rewards positioning. Lazy play makes it look worse than it is.

 

B Tier Classes

Cleric

Cleric is safe, useful, and mobile. It is not fast compared to top damage classes.

Cleric RatingPerformance
Single-target Low to moderate
AoE Moderate vs undead
Mobility Excellent
Tankiness Good
Utility Excellent

 

Why Cleric Is B Tier

Cleric has great tools:

 

  • Teleport
  • Heal
  • Holy Arrow
  • Party sustain
  • Strong undead-map value

 

The issue is damage.

 

Holy Arrow helps, especially against undead or holy-weak mobs. But Cleric still trails the main damage classes.

 

Cleric Weakness

Heal's vertical range appears heavily reduced.

 

That matters because Cleric traditionally used Heal to hit undead mobs across awkward platform angles. With weaker vertical reach, Cleric must rely more on positioning and Holy Arrow.

 

Best use case:

 

undead maps + Teleport movement + safe grinding.

 

If you want raw speed, look elsewhere. If you want comfort and support, Cleric is solid.

 

Spearman

Spearman is the best Warrior pick for party value.

 

Hyper Body alone keeps it relevant.

Spearman RatingPerformance
Single-target Good
AoE Good with Slash Blast
Mobility Poor
Tankiness Good
Utility Very good

 

Why Spearman Is B Tier

Spearman has better reach than other Warriors and brings real party utility.

 

It also benefits from stance-style uptime. If you do not get knocked back, you keep attacking. That means more damage over time.

 

Spearman Weakness

Spear and polearm damage depends on stab/slash behavior.

 

  • Polearm prefers swing.
  • Spear prefers stab.

 

Wrong animation means lower damage. This makes Spearman less consistent in 2nd Job.

 

Still, if you care about party play, Spearman is the Warrior to watch.

 

Fighter

Fighter is the cleanest Warrior.

 

It hits hard, plays simply, and brings Rage.

Fighter RatingPerformance
Single-target Good
AoE Good when grouped
Mobility Poor
Tankiness Good
Utility Good with Rage

 

Why Fighter Is B Tier

Fighter has reliable tools:

 

  • Power Strike for single-target.
  • Slash Blast for mobbing.
  • Rage for damage support.

 

When mobs are stacked, Fighter performs well.

 

Fighter Weakness

Movement.

 

Fighter must walk to mobs, tank hits, and drag enemies into Slash Blast range. That costs time.

 

If you like old-school Warrior gameplay, Fighter feels good. If you care only about leveling speed, faster classes beat it.

 

Page

Page is better than expected because Threaten has real control value.

 

It is still more situational than Spearman or Fighter.

Page RatingPerformance
Single-target Good
AoE Good when grouped
Mobility Poor
Tankiness Good
Utility Situational

 

Why Page Is B Tier

Page has a strong defensive identity.

 

Shields help. Blunt weapons may add stun value. Threaten can slow, weaken, reduce defense, and help pull aggro.

 

That means Page can set up mobs instead of chasing every target.

 

Page Weakness

Its utility is harder to convert into raw EXP speed.

 

Hyper Body and Rage are obvious party value. Threaten is more map-dependent and execution-heavy.

 

Page is good for players who like control, defense, and a slower tactical grind.

 

Best 2nd Job Class by Playstyle

PlaystyleBest PickReason
Fastest single-target killsBandit Savage Blow burst
Best solo MageFire/Poison Wizard Fire Arrow + Teleport
Best dense-map AoEIce/Lightning Wizard Lightning Bolt
Best platform clearingCrossbowman Iron Arrow line damage
Best mobile ranged classAssassin Haste + Drain
Best ranged controlHunter Arrow Bomb stun
Best supportCleric Heal + Teleport
Best Warrior utilitySpearman Hyper Body
Best simple WarriorFighter Power Strike + Rage
Best defensive WarriorPage Shield + Threaten

 

FAQ

What is the best 2nd Job class in MapleStory Classic World?

Bandit is the strongest current 2nd Job class. Savage Blow deals massive single-target damage, often enough to offset the lack of AoE.

 

Which class is best for solo grinding?

Fire/Poison Wizard, Bandit, Ice/Lightning Wizard, Crossbowman, and Assassin are the best solo picks. Fire/Poison has the best mobility package. Bandit has the best burst.

 

Is Cleric still worth playing?

Yes. Cleric is safe, useful, and strong on undead maps. Just expect slower damage. Heal's weaker vertical range means you will use more Holy Arrow and tighter positioning.

 

Is Crossbowman better than Hunter?

For simple grinding, usually yes. Iron Arrow hits enemies in a line without needing them stacked. Hunter has better control, but Arrow Bomb needs clumped mobs.

 

Are Warriors bad in 2nd Job?

No. They are durable and hit well. Their problem is mobility. Warriors spend more time walking, dragging, and repositioning than Mages, Thieves, or Archers.

 

Summary

The strongest MapleStory Classic World 2nd Job class right now is Bandit. Its single-target damage is high enough to carry the entire kit.

 

The best overall high-efficiency picks are:

 

  • S Tier: Bandit
  • A Tier: Fire/Poison Wizard, Ice/Lightning Wizard, Crossbowman, Assassin, Hunter
  • B Tier: Cleric, Spearman, Fighter, Page

 

Pick based on your grind style.

 

If you want raw kill speed, play Bandit.

If you want mobility, play Fire/Poison or Assassin.

If you want AoE, play Ice/Lightning or Crossbowman.

If you want safety and support, play Cleric.

If you want long-term Warrior progression, play Spearman, Fighter, or Page.

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