Star Citizen 4.9 Security Post Guerraia Loot Guide: Crossbow & Sniper Farm
- KETE
- Share
- Star Citizen
- 07/29/26
- 23
Most players skip Security Post Guerraia. That's the point.
Fewer bodies on-site means more crates left untouched. This Cellin security station still drops crossbows, launchers, sniper rifles, LMGs, scopes, and the occasional rail gun — if you run it right.

- Why This Spot Still Pays Off
- Gear Up Before You Fly
- Step 1: Grab a Tigerclaw at Grim HEX
- Step 2: Kill the Comm Array
- Step 3: Land Without Getting Shredded
- Step 4: Loot the Station
- Best Crate Zones
- Handling NPCs Without Wrecking Your Run
- The Rare Weapon Reality Check
- Clearing a Crime Stat On-Site
- Server Swapping for Repeat Runs
- The Full Route
- Risk Rules That Actually Matter
- FAQ
- Where is Security Post Guerraia in Star Citizen 4.9?
- Do I need a Tigerclaw for this run?
- Why disable the comm array first?
- What weapons actually spawn here?
- Is Security Post Guerraia solo-friendly?
- Bottom Line

↖ Why This Spot Still Pays Off
Security Post Guerraia sits near Cellin, Crusader's moon. It's an old-school security post: turrets, NPCs, crime stat mechanics, loot crates.
Because it's fallen out of the meta rotation, competition is low. You'll occasionally see a player clearing a crime stat — that's about it.
| Location | Region | Value | Risk |
|---|---|---|---|
| Security Post Guerraia | Cellin, Stanton | Weapon crates, Tigerclaws, rare weapon chance | Medium–High |
| Comm Array (Cellin) | Nearby orbital | Must disable to avoid crime stat | Medium |
| Grim HEX | Yela | Buy Tigerclaw here first | Low |
Treat it like a raid: gear light, hack fast, loot hard, extract or server-hop.
↖ Gear Up Before You Fly
Don't bring anything you can't afford to lose. Bugs happen. Prison happens. Rare armor disappearing happens.
| Item | Why |
|---|---|
| Tigerclaw | Hacks comm array + clears crime stats |
| Space bike | Safer comm array approach than a ship |
| Throwaway armor | Death/bugs won't sting |
| Basic rifle/SMG | Enough for NPCs, no need to overinvest |
| Medpens | Keeps the run alive |
| Bed-equipped ship | Enables server swapping |
Leave the crafted gear at home. If NPCs kill you while comms are active, you're looking at a crime stat and a possible inventory wipe.
↖ Step 1: Grab a Tigerclaw at Grim HEX
Head to the right-side vendor section at Grim HEX before departing. A Tigerclaw is your master key here — it disables the comm array, clears crime stats, and bails you out of mistakes mid-run.
Skip it, and every fight near the comm array becomes a legal liability.
↖ Step 2: Kill the Comm Array
Check the status light first.
| Status | Visual | Meaning |
|---|---|---|
| Active | Normal lighting | Crimes are monitored |
| Disabled | Red / offline | Safe to fight nearby |
Already dark? Skip the hack, go straight to looting.
Hack sequence:
1. Park your ship well clear of turret range.
2. Deploy your space bike.
3. Fly into the comm array entrance.
4. Reach the bottom terminal.
5. Insert the Tigerclaw, wait it out.
6. Disable, then fly back.
Why the bike? Ships eat missiles and turret fire. A bike slips in fast and small.
| Method | Safety | Speed | Use Case |
|---|---|---|---|
| Ship direct | Low | Fast, then risky | Only if array's already dead |
| Space bike | High | Moderate | Default choice |
| EVA | Medium | Slow | Emergency only |
Missile lock on your ship? Break off immediately, switch to bike.
↖ Step 3: Land Without Getting Shredded
Turrets make the landing phase the riskiest part of the run.
Fast approach:
1. Come in at speed, shields up.
2. Never hover in turret range.
3. Tuck under/near the pads where turret angles are weak.
4. Power down, exit fast.
5. Get inside before anyone notices.
Turrets sometimes stay quiet due to server lag. Don't count on it. Fly every approach like they're locked and loaded.
| Landing Option | Risk | Best For |
|---|---|---|
| Fast landing under pads | Medium | Confident pilots |
| Bike approach | Lower | Safe farming runs |
| Hovering nearby | High | Don't |
↖ Step 4: Loot the Station
Move deliberately. NPCs spawn in corridors and central rooms. Players may show up too — usually clearing crime stats.
| Loot Type | Examples | Value |
|---|---|---|
| Special weapons | Crossbow, possible rail gun | High |
| Heavy weapons | Knight launcher, LMGs | High |
| Rifles | Snipers, P4-AR, FS-9/FH9-types | Medium |
| Attachments | Scopes, sights, barrels | Medium |
| Utility | Tigerclaws, medpens | Medium |
| Ammo | Launcher/rifle/specialty | Situational |
Crossbows are the realistic high-value grab. Rail guns are possible, not guaranteed.
↖ Best Crate Zones
Don't just clear the obvious rooms — sweep everything.
Lower corridors/tunnels: Check first. Crates line the floor, and player corpses sometimes carry Tigerclaws or ammo. Loot bodies fast, don't linger.
Central room: Highest crate density, highest exposure. Loot fast, watch your angles.
Upper levels: Roughly three vertical layers. Sometimes empty on quiet servers — still worth the climb for a single crate.
Drop-downs/hidden spots: Easiest to skip, easiest to overlook loot. One crossbow pull came straight out of a forgotten drop-down area.
| Area | Loot | Danger | Note |
|---|---|---|---|
| Lower corridors | High | Medium | First sweep priority |
| Central room | High | High | Fast in, fast out |
| Upper levels | Medium | Medium | Follow-up sweep |
| Drop-downs | Medium | Medium | Don't skip these |
↖ Handling NPCs Without Wrecking Your Run
Comm array down? Fight back freely — no monitored crime risk.
Comm array active? Play it safer:
- Avoid shooting unless forced.
- Close doors behind you to slow pursuit.
- Sprint past anything not blocking your path.
- Break line-of-sight when possible.
| Situation | Response | Why |
|---|---|---|
| NPCs passive | Move past | Saves ammo, avoids crime stat |
| NPCs blocking | Close doors/break LOS | Buys time |
| Hostile, comms down | Kill freely | No legal risk |
| Hostile, comms active | Escape or accept the stat | Fighting = crime stat |
| Boss NPC | Kill only if geared | Drops decent loot |
One careless kill under active comms turns a loot run into a prison detour.
↖ The Rare Weapon Reality Check
| Item | Frequency | Priority |
|---|---|---|
| Common rifles | High | Low–Medium |
| Snipers | Medium | Medium |
| Crossbows | Low–Medium | High |
| Launchers | Low–Medium | High |
| Rail guns | Low | Very High |
No rail gun after two clears doesn't mean the spot's dead — the rare table just did what rare tables do.
Don't ignore small boxes either. They're a solid Tigerclaw and medpen source, which keeps your run funded for the next comm hack or crime stat clear.
↖ Clearing a Crime Stat On-Site
Central terminal accepts a Tigerclaw for a crime stat clear:
1. Enter the station.
2. Grab/use a Tigerclaw.
3. Reach the central terminal.
4. Start the hack.
5. Defend or hide.
6. Clear the stat.
7. Loot or extract.
Watch out: this attracts bounty hunters. Hack from a corner with a clear sightline on entrances, not out in the open.
↖ Server Swapping for Repeat Runs
| Step | Action |
|---|---|
| 1 | Return to ship |
| 2 | Store loot |
| 3 | Bed log |
| 4 | Change server/region |
| 5 | Re-check comm array status |
| 6 | Repeat sweep |
Don't assume the comm array stays disabled across servers. Check the status light every single time you re-enter.
↖ The Full Route
| Stage | Action | Goal |
|---|---|---|
| Prep | Buy Tigerclaw at Grim HEX | Enable hacks |
| Comm array | Disable if active | Avoid crime stat |
| Approach | Land under pads / bike in | Survive turrets |
| Entry | Move in fast | Avoid exposure |
| Lower sweep | Corridors/tunnels | Early crates |
| Central sweep | Main room + corners | Densest loot |
| Upper sweep | Stairs/upper levels | Catch missed spawns |
| Hidden sweep | Drop-downs, side rooms | Overlooked crates |
| Extract | Return to ship | Secure loot |
| Repeat | Bed log/swap | Refresh spawns |
↖ Risk Rules That Actually Matter
- Cheap armor only.
- Minimum one Tigerclaw, ideally two.
- Never hover near turrets.
- Bike for comm array work, every time.
- Recheck comm status after every swap.
- Fully loot crates so spawns refresh.
- Skip unnecessary kills under active comms.
- Assume players are already inside.
| Problem | Fix |
|---|---|
| Under turret fire | Break away, cover fast |
| NPCs swarm | Close doors, use choke points |
| Crime stat gained | Tigerclaw at central terminal |
| Player appears | Decide fast: hide, talk, or fight |
| Died/jailed | Serve/escape, re-kit cheap |
| Poor loot | Finish sweep, server swap |
↖ FAQ
↖ Where is Security Post Guerraia in Star Citizen 4.9?
Around Cellin, Stanton system. Security station with turrets, NPCs, loot crates, and crime stat functionality.
↖ Do I need a Tigerclaw for this run?
Yes. It disables the comm array and clears crime stats. Buy one at Grim HEX before heading out.
↖ Why disable the comm array first?
Without it disabled, killing security NPCs gets monitored and can slap you with a crime stat mid-fight.
↖ What weapons actually spawn here?
Rifles, snipers, crossbows, launchers, LMGs, ammo, scopes, and occasionally rail guns. Crossbows and launchers are the most consistent high-value finds.
↖ Is Security Post Guerraia solo-friendly?
Yes, with caution. Turrets, NPCs, and occasional players are the main risks. Cheap gear and a careful route make it very manageable solo.
↖ Bottom Line
Security Post Guerraia won't hand you a rail gun every run, but it's a low-competition, crate-dense loot spot worth farming for crossbows, launchers, snipers, and ammo.
Buy the Tigerclaw. Kill the comm array. Land fast or bike in. Sweep lower corridors, central room, upper levels, and every drop-down. Extract before it gets crowded.
Server-hop with a bed-equipped ship, recheck comm status every time, and never bring gear you're not ready to lose.
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