ARC Raiders Blueprint Best Loot Route in Spaceport Arrival after Update 1.7
- KIVRI
- Share
- ARC Raiders
- 12/17/25
- 2724
The latest ARC Raiders update 1.7 quietly flipped the blueprint grind on its head. What used to take me almost a week—pulling seven blueprints—is now doable in about 15 minutes across two raids. That isn't just slightly better drop rates; it completely changes how you should plan your runs and whether resetting for the Expedition is worth it.

In this guide, I'll walk you through the exact route I use on Spaceport, centered on the Arrival building, where I pulled 7 blueprints in roughly 15 minutes (and 8 in a perfect run). We'll look at where to go, what to open, how to avoid PvP, and how this all ties into Expedition, skill points, and whether it's still worth creating a second account.
- 1. Patch Context: Why Blueprints Feel Insanely Easy Now
- 1.1 What Changed With Blueprints
- 1.2 What This Means for You
- 2. Core Blueprint Route: Spaceport Arrival Building
- 2.1 Route Overview (High-Level)
- 2.2 Quick Reference Table: Route Summary
- 3. Detailed Walkthrough: First Raid (5 BPs in ~7 Minutes)
- 3.1 Spawn & Approach: Getting to Arrival Fast (and Alive)
- 3.2 Inside Arrival: Ground Floor Sweep
- 3.3 Upper Floors: High Density, Low Stress
- 3.4 Breachable Back Room & Weapon Crate
- 3.5 First Raid Snapshot: Why Extract Early
- 4. Second Raid: Arrival Again + Breach Towers (2–3 More Blueprints)
- 4.1 Arrival Again: Same Plan, Different RNG
- 4.2 Rotating to Breach Towers & Secure Containers
- 4.3 Second Raid Snapshot
- 5. Loadout, Backpack & Social Tuning: Making the Route Safer and Richer
- 5.1 Backpack & Safe Pockets: Optimizing Blueprint Extraction
- 5.2 Stims & Surviving Cold Snap
- 5.3 Getting into Friendly Raids
- 6. Expedition, Account Wipe & Second Account: Is It Worth It Now?
- 6.1 The Expedition Deal in Plain Numbers
- 6.2 Why a Second Account Makes Less Sense Now
- FAQ
- How to Turn This Route Into Your New Default
↖ 1. Patch Context: Why Blueprints Feel Insanely Easy Now
Before jumping into the route, it helps to understand what changed and what that means for your strategy.
↖ 1.1 What Changed With Blueprints
From my testing and what the community is seeing:
- Blueprint spawn rate is significantly buffed
- I used to need 5–7 days of casual play to see 7 unique blueprints.
- After the patch, I pulled 7 blueprints in 2 raids, in about 15 minutes.
- Spawn locations are more distributed and less static
- Secure breach containers no longer spawn in the exact same spots every raid.
- They now rotate among several possible locations, especially around towers and upper structures.
- Certain buildings are disproportionately rewarding
- On Spaceport, the Arrival building is currently the best blueprint farm in my experience.
- Battlegrounds, by comparison, felt noticeably weaker for me, even with similar playtime.
↖ 1.2 What This Means for You
This isn't just loot feels better; it shifts the entire risk–reward calculation:
- Expedition suddenly makes more sense
- Reward: +5 skill points for completing it.
- Cost: wiping your account and needing around 5 million coins.
- With blueprints this easy to reacquire, the wipe pain is much lower.
- Buying a second account is much harder to justify
- I've seen (and considered) the second account just for blueprint storage idea.
- At ~40 USD for the game, that used to be tempting when blueprints were ultra-rare.
- Now that I can comfortably farm blueprints, it feels like burning money.
In short, the new blueprint economy rewards efficient routing and calm PvE-focused runs, not desperate hoarding.
↖ 2. Core Blueprint Route: Spaceport Arrival Building
Here's the exact loop I've been running that produced 7 blueprints in about 15 minutes, with realistic expectations of 5–8 blueprints depending on contesting and RNG.

↖ 2.1 Route Overview (High-Level)
- Map: Spaceport
- Focus: Arrival building (primary), nearby breach towers (secondary)
- Goal:
- Raid 1: Fast, focused Arrival full clear → extract
- Raid 2: Repeat Arrival → then check nearby breach containers → extract
- Result from my test:
- Raid 1: 5 blueprints in ~7 minutes
- Raid 2: 2 more blueprints + 1 from secure breach container → 8 total potential, 7 confirmed in 15 real minutes
↖ 2.2 Quick Reference Table: Route Summary
| Step | Location / Action | Why It Matters |
|---|---|---|
| 1 | Spawn on Spaceport, head straight to Arrival | Highest blueprint density per minute in my tests |
| 2 | Clear ground floor containers | Early blueprints, low AI pressure |
| 3 | Clear upper floors & side corridors | More containers, relatively safe, good line of sight |
| 4 | Check breachable back room (weapon crate chance) | Extra blueprint & weapon potential |
| 5 | Extract once building is fully cleared | Lock in progress: ~5 BPs in ~7 minutes |
| 6 | Second raid, repeat Arrival full clear | Add 1–3 more BPs if less contested |
| 7 | Rotate to nearby breach towers / secure containers | Chance at high-value loot + more blueprints |
| 8 | Extract and bank everything | 7–8 BPs in ~15 minutes total |
↖ 3. Detailed Walkthrough: First Raid (5 BPs in ~7 Minutes)
Let's unpack the first raid step by step, so you can replicate it reliably.
↖ 3.1 Spawn & Approach: Getting to Arrival Fast (and Alive)
- Spawn into Spaceport and immediately orient yourself toward the Arrival building.
- Ignore side fights and distractions: your entire value is in Arrival, not random kills.
- If you care about PvE-friendly lobbies, there's a trick:
Practical trick from experience:
Spend 5–10 raids where you deliberately don't shoot anyone, even if they shoot you.
Over time, your lobbies tend to become more passive and PvE flavored, which makes this route dramatically safer.
This sounds silly, but it works surprisingly well if your main goal is blueprint farming, not PvP highlights.
↖ 3.2 Inside Arrival: Ground Floor Sweep
Once you're inside Arrival:
1. Immediately start hitting every accessible container
- Think: crates, boxes, lockers, not just obvious weapon crates.
- One of my early blueprint hits came from a non-flashy container people often run past.
2. Use stims aggressively
- Stims aren't a luxury here, they're a speed multiplier.
- The faster you clear, the less time you give other players to arrive and contest.
3. Manage AI calmly
- This building usually doesn't have overwhelming AI density.
- Clear them as you go, don't let them stack behind you.
By the time I finished the first full ground-floor sweep, I already had multiple blueprints, including newly added ones like the Fireworks Box blueprint.
↖ 3.3 Upper Floors: High Density, Low Stress
After the ground floor:
- Head upstairs and repeat the same logic:
- Open every single container, even the ones that never drop good stuff for you.
- I've seen blueprints pop out of spots where I previously only saw wires and batteries.
- On one side of the upper floor, there can be a cluster of containers:
My data point:
On one run, I saw 3 containers, and it can go up to 4 container spawns in that cluster.
This cluster alone has produced blueprints like shotgun choke and suppressor blueprints.
I know it's tempting to skip the boring corner locker, but this patch punishes that laziness: blueprint RNG is spread wider than before, not concentrated in one or two obvious boxes.
↖ 3.4 Breachable Back Room & Weapon Crate
There's a back room in Arrival that you can breach:
- What can spawn there:
- Weapon crates
- Additional containers
- Reality check:
- On several of my night raids, the weapon crate simply didn't spawn.
- In normal raids, it appears more consistently.
Still, always:
1. Breach the door.
2. Check for the weapon crate.
3. Loot everything if it did spawn.
Even when the weapon crate whiffs, that room is part of the full-clear philosophy that makes this route work.
↖ 3.5 First Raid Snapshot: Why Extract Early
After fully clearing Arrival (ground + upper + breach room), I was at:
- 5 blueprints
- ~7 minutes elapsed
At this point, the smart move is to extract:
- You've already hit a strong return on time.
- Staying longer mostly adds exposure to random PvP, not proportional loot gains.
- Extracting locks in your progress and lets you immediately re-queue for another Arrival run.
↖ 4. Second Raid: Arrival Again + Breach Towers (2–3 More Blueprints)
The second raid follows a similar rhythm, but with one important extension.
↖ 4.1 Arrival Again: Same Plan, Different RNG
You load into Spaceport again and:
1. Beeline to Arrival one more time.
2. Clear upstairs and downstairs, just like the first raid.
3. Deal with AI as needed and listen carefully for other players.
In my test raid:
- Another player had already looted most of the downstairs.
- I still pulled 2 blueprints upstairs (e.g., another shotgun choke, other mod blueprints).
- Had I gotten the whole building uncontested again, I'm confident this would've been another 3–4 blueprint building.
If you arrive and see that everything downstairs is already open:
- Don't tilt.
- You still have the breach route and towers as a backup blueprint source.
↖ 4.2 Rotating to Breach Towers & Secure Containers
Once Arrival is done (or mostly picked clean):
- Head up onto the roof of Arrival.
- From there, move towards the nearby towers where secure breach containers used to spawn.
Important changes:
- The old fixed secure container spots have been reworked.
- They now randomly spawn in different locations around the map.
- However, the tower areas and small elevated structures are still good candidates.
My test:
- First tower: no secure container this time, light loot only.
- Second area (small building with breachable doors):
- 1 secure breach container spawned inside.
- I cracked it and pulled a Bener blueprint—not incredible, but absolutely worth the detour.
This tower + breach extension is especially valuable when:
- Arrival is contested,
- or your first blueprint hits were mediocre,
- or you still have safe pocket space.
After cleaning up these side spots, extract.
↖ 4.3 Second Raid Snapshot
Combining both raids:
- Raid 1: 5 blueprints from Arrival full clear.
- Raid 2: 2 blueprints from Arrival (partially contested) + 1 blueprint from a secure breach container.
Total realistic outcome:
- 7 blueprints in roughly 15 minutes of real playtime.
- In an uncontested scenario, hitting 8+ blueprints across two raids is very feasible.
↖ 5. Loadout, Backpack & Social Tuning: Making the Route Safer and Richer
The route itself is strong, but your setup multiplies its value.
↖ 5.1 Backpack & Safe Pockets: Optimizing Blueprint Extraction
If you're doing blueprint farms, treat safe pockets like prime real estate.
- Backpack priority:
- Use a backpack with maximum safe pockets if you can afford it.
- Put all blueprints in safe pockets first, then mods/keys, then other loot.
- Why this matters:
- Even if you get third-partied or wiped, your blueprint progression survives.
- This turns risky contested raids into still worth it runs.
If you notice you routinely fill safe pockets mid-run, that's a good sign: time to extract, not time to get greedy.
↖ 5.2 Stims & Surviving Cold Snap
With the Cold Snap update:
- The snowy environment is more than cosmetic.
- You can literally start to freeze if you stay exposed too long.
So:
- Always carry stims for movement & combat speed.
- Don't linger outside Arrival or around towers longer than necessary.
- Use indoor routes where possible; the game now rewards you for staying mobile and under cover.
Personally, I love this design: it forces you into buildings and indirectly pushes you towards exactly the kind of blueprint-rich structures this route depends on.
↖ 5.3 Getting into Friendly Raids
This might sound pseudo-scientific, but the pattern is noticeable:
If you spend 5–10 raids not shooting anyone, even when provoked,
you tend to end up in lobbies where more people mirror that behavior.
In practice:
- You get more Hello? interactions and fewer instant headshots.
- That makes blueprint farming not only more efficient, but also more relaxed.
If your goal is blueprints and prep for Expedition, low-friction raids are worth more than high-kill ones.
↖ 6. Expedition, Account Wipe & Second Account: Is It Worth It Now?
The blueprint buff doesn't exist in a vacuum; it changes how smart it is to reset.
↖ 6.1 The Expedition Deal in Plain Numbers
- Cost:
- Wipe/reset your account.
- You'll ideally want around 5 million coins going in, to feel comfortable.
- Reward:
- +5 extra skill points.
- A fresh progression ladder, which can be exciting if you're feeling stale.
From my own perspective:
- I was sitting near 5 million coins despite slacking a bit before the update.
- With the new blueprint drop rates, I'm no longer worried about losing rare blueprints.
- Those 5 extra skill points aren't just nice; they're meta-defining in the long run.
↖ 6.2 Why a Second Account Makes Less Sense Now
There's a common idea floating around:
Buy the game again, create a second account, and funnel blueprints to it so you never truly lose them.
Before this patch, I understood that logic. Now, with blueprint farming being:
- Fast (7–8 BPs in 15 minutes),
- Repeatable, and
- Concentrated in predictable locations like Arrival,
…it's very hard to justify dropping another ~$40 for a second account purely for blueprint insurance.
If you find yourself thinking about doing that, I'd strongly suggest:
- Run this Arrival route for an evening.
- Track how many blueprints you actually pull.
- Ask yourself if you really still need permanent off-site storage after that.
In my case, this patch killed the second-account temptation almost completely.
↖ FAQ
Q1: Is the Arrival building really better than Battlegrounds for blueprints?
From my testing, yes—by a wide margin. Battlegrounds felt inconsistent and underwhelming for blueprints compared to the density, layout, and container spread inside Arrival. It might be partly RNG, but over multiple hours of play, Arrival has clearly overperformed for me.
Q2: Do blueprints drop from those small wire & battery style containers?
I personally haven't pulled a blueprint from those specific always wires and batteries containers yet, but I know players claiming they have. Given the wider blueprint distribution after the patch, I treat them as low probability but non-zero. Practically, I still open them when I'm doing a serious full clear, because the opportunity cost is low.
Q3: How many blueprints can I realistically expect per hour with this route?
Based on my own data:
- 7 blueprints in ~15 minutes (two raids, relatively friendly lobbies).
- Scaling that up very roughly, you're looking at 20–25 blueprints per hour if:
- Arrival is not heavily contested every time, and
- You stick to efficient clears and quick extracts.
Your mileage will vary, but this is far beyond the pre-patch grind.
Q4: What if I spawn far away from Arrival?
If you spawn on the opposite side of the map:
- Still prioritize Arrival unless there's an obvious death trap between you and it.
- If you arrive late and everything is looted:
- Hit nearby breach towers and secure container spawns.
- Consider that raid a light blueprint run and focus more on keys, coins, and scouting.
Even a half-looted Arrival, plus towers, is often more rewarding than wandering aimlessly.
Q5: Is it too late to farm 5 million coins for Expedition?
It's tight but not impossible:
- If you've been semi-active and already have a few million, you're in a good spot.
- The improved blueprint and loot density means your coin/hour potential is higher now than it was.
- If you enjoy structured farming, you can realistically close the gap faster than before.
The key is to combine blueprint runs with profit runs, not separate them entirely.
↖ How to Turn This Route Into Your New Default
Here's what all of this boils down to in practical terms:
- Anchor your farming around Spaceport's Arrival building.
If you only remember one thing, let it be this: Arrival is the current king of blueprint density per minute.
- Fully clear Arrival twice, then add towers and breach containers.
Two quick raids, two full clears, and a small tower detour are enough to feed your blueprint collection at a rate that would've sounded fake before this patch.
- Exploit safe pockets and friendly lobbies.
Safe pockets protect your progress; low-aggression lobbies protect your time and sanity.
- Reevaluate Expedition and second-account plans.
With blueprints this easy to reacquire, wiping your account for +5 skill points suddenly looks much more reasonable, and buying a second copy of the game looks much less so.
If you build your sessions around this loop, the days of spending a week just to find seven blueprints are over; that's now a 15‑minute warmup block rather than your entire week's story.
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