Star Citizen 4.9 Money Guide: Best Beginner Combat Gauntlet Farm for Millions of aUEC
- RCHM
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- Star Citizen
- 07/19/26
- 61
If you want fast beginner money in Star Citizen Patch 4.9, run Combat Gauntlet Scenarios 5, 6, and 7.
The loop is simple: accept the contracts, kill the priority targets, restock, repeat. With a solid ship and clean aim, one full chain pays roughly 515,000+ aUEC. Run it efficiently and you are looking at millions of aUEC per hour.
This is not a get rich someday method. It works because the targets are predictable, the payouts are fixed, and the downtime is low.

- Best Star Citizen 4.9 Beginner Money Farm
- Best Ship for Combat Gauntlet in Patch 4.9
- Best Weapons: Deadbolts Still Hit Hard
- Pre-Fight Setup: Do This Before Every Contract
- Power Setup
- Shield Rule
- Combat Gauntlet Scenario 5: Easy 115k aUEC
- Target Priority
- Combat Gauntlet Scenario 6: Fast 175k aUEC
- Target Priority
- Combat Gauntlet Scenario 7: Hammerhead for 225k+ aUEC
- Target Priority
- Ammo Rule for Arrows
- Best Combat Gauntlet Farming Loop
- Patch 4.9 Changes That Matter
- Common Mistakes That Kill Profit
- Wasting Deadbolt Ammo
- Ignoring Repairs
- Chasing Light Fighters
- Starting Scenario 7 Too Early
- FAQ
- What is the best beginner money farm in Star Citizen Patch 4.9?
- What ship should I use for Combat Gauntlet farming?
- Are Deadbolts still good in Patch 4.9?
- Should I kill the big ship or escorts first?
- How much aUEC can I make per hour?
- Summary

↖ Best Star Citizen 4.9 Beginner Money Farm
Combat Gauntlet contracts are found under:
Contracts Manager → Mercenary → Combat Gauntlet
You unlock them in order. Do Scenario 1 → 2 → 3 → 4, then start farming the profitable ones.
The money starts getting good at Scenario 5.
| Mission | Main Targets | Payout | Farm Value |
|---|---|---|---|
| Scenario 5 | Freelancer, Sabre, Vanguard-type ship | 115k aUEC | Fast starter cash |
| Scenario 6 | Constellation Taurus, Gladius escorts | 175k aUEC | Best mid-step |
| Scenario 7 | Hammerhead, Arrow/Hornet escorts | 225k+ aUEC | Best payout |
A full 5–7 chain pays about 515k+ aUEC before repair and restock costs.
↖ Best Ship for Combat Gauntlet in Patch 4.9
Use a ship with strong forward damage. Do not overthink it.
| Ship | Use Case | Verdict |
|---|---|---|
| Drake Corsair | Scenarios 5–7 | Best practical pick |
| Constellation Taurus | Scenarios 5–6 with upgrades | Good, but stock rental weapons feel weak |
| Heavy Fighter | Partial farming | Usable, slower on big targets |
| Light Fighter | Early scenarios | Not ideal for this money loop |
The Corsair is the clean choice. It hits hard, survives mistakes, and deletes large targets fast.
The Taurus can work, but not well with basic rental weapons. If you use it, upgrade the guns first.
↖ Best Weapons: Deadbolts Still Hit Hard
In Patch 4.9, Deadbolt ballistic cannons are still strong. They were toned down, but they still shred medium and large NPC ships.
The catch is ammo.
| Weapon | Strength | Weakness |
|---|---|---|
| Deadbolt Ballistics | Huge burst damage | Limited ammo |
| CF-Series Cannons | Solid alternative | Depends on hardpoint size |
| Laser Repeaters | No ammo limit | Slower kills |
| Stock Rental Weapons | Easy access | Poor efficiency |
Use Deadbolts or strong cannons if your ship can mount them.
If you miss half your shots, Scenario 7 becomes painful. Fire only when the target is easy to hit.
↖ Pre-Fight Setup: Do This Before Every Contract
Before entering the fight, fix your power and shields.
↖ Power Setup
| System | Action |
|---|---|
| Weapons | Push power up |
| Engines | Lower if you do not need speed |
| Unused turrets / tractor beam | Turn off |
| Coolers | Lower carefully |
| Life support | Keep enough active |
For Corsair users, push more power into weapons. You are not dogfighting in style. You are bringing a flying brick with teeth.
↖ Shield Rule
Do not quantum straight into combat with weak shields.
Drop early if needed. Fly the last 10–15 km manually. Start the fight with 100% shields.
That one habit saves repairs and bad deaths.
↖ Combat Gauntlet Scenario 5: Easy 115k aUEC
Scenario 5 is the first real money mission.
↖ Target Priority
| Wave | Targets | Kill First |
|---|---|---|
| Wave 1 | Freelancer | Freelancer |
| Wave 2 | Vanguard-type ship, Sabre, other target | Vanguard-type ship |
Kill the Vanguard-type ship first in wave two. It is the highest threat and can carry dangerous ballistic weapons.
The Freelancer is easy money. Stay on target, fire controlled bursts, and move to the second wave.
Result: about 115,000 aUEC in a few minutes.
↖ Combat Gauntlet Scenario 6: Fast 175k aUEC
Scenario 6 usually throws a Constellation Taurus and Gladius escorts at you.
↖ Target Priority
| Target | Threat | Priority |
|---|---|---|
| Constellation Taurus | Medium | Kill first |
| Gladius escorts | Low | Kill after Taurus |
Kill the Taurus first. It is big, easy to hit, and worth removing fast.
The Gladiuses are annoying, not deadly. Wait until they fly toward you, then fire. Do not waste ballistic ammo while they are sliding across your screen.
Patch 4.9 note: The Taurus and escorts move more than they did in late 4.8. They are still manageable, but you need to pay attention.
Result: about 175,000 aUEC.
↖ Combat Gauntlet Scenario 7: Hammerhead for 225k+ aUEC
Scenario 7 is the big payout. It also punishes bad aim.
↖ Target Priority
| Target | Threat | Priority |
|---|---|---|
| Hammerhead | Medium-High | Kill first |
| Arrow | Medium | Kill after Hammerhead |
| Hornet | Medium | Kill after Hammerhead |
Kill the Hammerhead first. Stay calm. Do not spray from bad angles.
Aim for consistent damage zones:
- Rear section
- Broadside profile
- Component-heavy areas
- Slower turns
Once the Hammerhead dies, deal with the escorts.
↖ Ammo Rule for Arrows
Arrows waste ammo if you chase shots.
If the Arrow is turning sideways, hold fire.
If it flies straight at you, burst it down.
This is the difference between finishing Scenario 7 cleanly and limping home empty.
Result: about 225,000+ aUEC.
↖ Best Combat Gauntlet Farming Loop
Accept Scenario 5, 6, and 7 together when available.
| Step | Action | Expected Payout |
|---|---|---|
| 1 | Complete Scenario 5 | 115k |
| 2 | Complete Scenario 6 | 175k |
| 3 | Complete Scenario 7 | 225k+ |
| 4 | Restock and repair | Cost varies |
| 5 | Recheck Mercenary contracts | Repeat |
Total per chain: 515k+ aUEC.
Realistic earning range:
| Player Efficiency | aUEC Per Hour |
|---|---|
| New / messy runs | 800k–1.2M |
| Comfortable runs | 1.5M–2M+ |
| Clean optimized runs | 2M+ |
Server performance and contract refresh matter. Your aim matters more.
↖ Patch 4.9 Changes That Matter
Patch 4.9 did not kill this farm. It just made it less braindead.
| Change | Impact | Adjustment |
|---|---|---|
| NPCs move more often | Less free shooting | Track targets properly |
| Deadbolts slightly weaker | Longer kills | Aim cleaner |
| Scenario 6 more active | Taurus/Gladius move more | Kill Taurus first |
| Hammerhead still farmable | Big payout remains | Use steady fire |
| Small ships waste ammo | Ballistics run dry | Shoot only clean passes |
The farm still works. You just cannot autopilot every fight.
↖ Common Mistakes That Kill Profit
↖ Wasting Deadbolt Ammo
Ballistics are not lasers. Missed shots cost money and time.
Fire when the target is:
- Coming straight at you
- Flying away from you
- Large and stable
- Slowed down or turning wide
Do not fire when a small ship is crossing hard left or right.
↖ Ignoring Repairs
A damaged weapon or turret slows the whole loop.
After a full 5–7 run, repair and restock. Do not start Scenario 7 half-empty.
↖ Chasing Light Fighters
Corsair and Taurus pilots should not chase Arrows like light fighters.
Let them come to you. Burst them when they commit.
↖ Starting Scenario 7 Too Early
If Scenario 5 and 6 still feel messy, farm them first.
Scenario 7 pays more, but only if you can finish it without wasting half your ammo.
↖ FAQ
↖ What is the best beginner money farm in Star Citizen Patch 4.9?
Combat Gauntlet Scenarios 5, 6, and 7 are one of the best beginner-friendly farms. A full chain pays around 515k+ aUEC and can scale into millions per hour.
↖ What ship should I use for Combat Gauntlet farming?
Use the Drake Corsair if possible. It has strong forward firepower and handles Scenarios 5–7 well. An upgraded Constellation Taurus can also work for Scenarios 5–6.
↖ Are Deadbolts still good in Patch 4.9?
Yes. Deadbolt ballistic cannons are still strong, especially against large targets. They are weaker than before, but still excellent if you manage ammo properly.
↖ Should I kill the big ship or escorts first?
Usually, kill the big priority target first. In Scenario 6, kill the Taurus first. In Scenario 7, kill the Hammerhead first. Then clean up escorts.
↖ How much aUEC can I make per hour?
A clean loop can make 1.5M–2M+ aUEC per hour. Newer players should expect closer to 800k–1.2M while learning target priority and ammo control.
↖ Summary
The best beginner combat money loop in Star Citizen Patch 4.9 is:
Combat Gauntlet Scenario 5 → Scenario 6 → Scenario 7 → Restock → Repeat
Use a Corsair or upgraded combat ship. Run Deadbolts or strong cannons. Start each fight with full shields. Kill priority targets first. Stop wasting ammo on bad angles.
Expected payout:
- Scenario 5: 115k aUEC
- Scenario 6: 175k aUEC
- Scenario 7: 225k+ aUEC
- Full loop: 515k+ aUEC
Patch 4.9 made NPCs more active, but the farm is still strong. Clean aim, smart target priority, and fast restocks turn this into a reliable million-aUEC-per-hour beginner method.
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