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ARC Raiders Best PvE Items & Coins Route after Riven Tides Update Guides

Riven Tides can feel rough the first few times you load in. It is currently one of the hardest maps in ARC Raiders, with heavy ARC patrols, awkward sightlines, and plenty of places where one bad fight turns into a full disaster.

 

ARC Raiders Best PvE Items & Coins Route after Riven Tides Update Guides

 

After running this route repeatedly as a solo player, the safest pattern I've found is simple: start with low-risk Items, rotate through Customs House underground, hit Stacking Yard for the big value, then extract before greed ruins the run.



This guide keeps the route practical. We are not trying to clear the whole map. We are trying to leave alive with blueprints, weapons, crafting materials, and a bag that can realistically hit 100K+ coins on a good run.

 

Quick Route Overview

This route works because it avoids the most chaotic PvP-heavy areas while still touching several strong Items zones.

StepLocationMain ItemsRisk
1 Tennis Court Lockers, trash cans, breachable containers, blueprint chance Low
2 Customs House Underground Breach room, security locker, weapon parts Low-Medium
3 Weighing Checkpoint Side containers, batteries, springs, tools Medium
4 Stacking Yard Weapon case, grenade tube, med bag, dense containers Medium-High
5 Crane / Ship Area Security locker, breachables, weapons, rare materials High
6 Hatch or Nearby Extract Safe exit route Depends on timer

 

The route is strongest when you keep moving. If you stop to Items every single weak item, you will end up overweight before the best containers.

 

 

Recommended Loadout

Even though this is a PvE route, do not enter Riven Tides without a gun. The ARC presence is too dense, and sooner or later you will need to remove a turret, wasp, hornet, or firefly.

SlotRecommendationWhy It Helps
Weapon Anvil or another light, reliable gun Good enough for ARC without adding too much weight
Ammo One full stack Covers small fights and extraction trouble
Key item Hatch Key Saves the run when overweight or chased
Healing Adrenaline shots, basic meds Helps reposition and move faster late
Backpack focus Carry capacity if available More room for weapons and materials

 

The Anvil is my preferred pick because it is light and dependable. You do not need the exact same weapon, but you do need something that can handle small ARC threats quickly.

 

If you spawn into a loud lobby or hear fighting near Stacking Yard early, play slower and let other players pull the ARC attention first.

 

Step 1: Start at Tennis Court

Tennis Court is one of the best starts for this route. It is usually calmer than the center of the map, and it has enough Items to make the first two minutes worthwhile.

 

Check:

  • Locker room
  • Blue lockers
  • Trash cans
  • Breachable floor containers
  • Small nearby rooms

 

This area can produce blueprints, key cards, springs, duct tape, and useful materials. It will not always be stacked, but it is fast and relatively safe.

ItemPriorityReason
Blueprint High Always worth taking
Key card High Useful, but can be dropped later if needed
Springs High Great crafting value
Duct tape Medium Good if it stacks
Rope / low-value junk Low Skip when space gets tight

 

If Tennis Court is dry, do not waste time searching every corner. Loot the obvious spots and rotate.

 

Step 2: Go Under Customs House

From Tennis Court, move toward Customs House, but focus on the underground section. This is one of the best parts of the route because it has good loot without feeling as contested as the Hotel.

 

Your main target is the breachable room underneath Customs House.

Loot SpotWhat to Look For
Breach room Security locker, weapons, gun parts
Desks Ammo and electrical components
Shipping containers Batteries, cables, crafting materials
Platform area Ammo box, grenade tube, possible weapon case

 

The security locker is the big reason we come here. In my runs, this room has been one of the most reliable places for weapon parts and solid crafting value.

 

Also, check both sides of shipping containers. Riven Tides hides a lot of loot on container walls, and it is very easy to walk past money without noticing.

 

Why We Skip the Hotel

The Hotel can have loot, but for this route it is usually not worth the trouble.

ProblemWhy It Matters
More players Higher chance of PvP
More ARC Easy to get trapped indoors
Slower looting Breaks the route timing
More noise Fighting attracts attention

 

If your goal is a consistent solo PvE run, skip the Hotel. Customs House and Stacking Yard give better value for the risk.

 

Step 3: Loot Through Weighing Checkpoint

After Customs House, rotate through the Weighing Checkpoint area. This section is not always exciting, but it is great for stacking value.

 

Look for:

  • Side containers
  • Springs
  • Rusted tools
  • Magnets
  • Batteries
  • Power cables
  • Gun parts
LootKeep?Note
Springs Yes High crafting value
Gun parts Yes Especially heavy or complex parts
Rusted tools Maybe Valuable but heavy
Batteries Maybe Keep if needed for upgrades
Random bulky junk No Drop early

 

This is where you should start managing weight. If your bag is already getting full, stop picking up medium-value items unless they stack.

 

Step 4: Hit Stacking Yard

Stacking Yard is the main money area of the route. It has the best loot density, but it is also where the run gets more dangerous.

 

Check:

  • Container side panels
  • Grenade tube spawns
  • Weapon case spawn
  • Backpack spawn
  • Med bag spawn
  • Blue containers
  • Upper crane access points
SpawnPossible LootPriority
Weapon case Tiered weapons, gun parts High
Grenade tube Trigger grenades, Snap Blast, Wolfpack chance High
Med bag Healing, cloth, antiseptic Medium
Blue containers Augments, weapon parts Medium-High
Side containers Materials, event items, weapons Medium

 

In one of my better runs, this section helped push the bag past 100K coins before extraction. Multiple Tier 2 weapons, gun parts, and rare materials can spawn here if the containers are kind.

 

The catch is ARC pressure. If you see a Turbine nearby, do not fight it. Rotate around it. This route is about profit, not heroics.

 

Step 5: Optional Crane and Ship Area

If you still have time, ammo, and space, move toward the upper crane or ship-side loot spots. This area can be very profitable, but it is also where many runs become messy.

 

You can find:

  • Security lockers
  • Breachable containers
  • Medical containers
  • Weapon attachments
  • Rare crafting parts
  • Event items
  • More weapons
Go There If…Avoid It If…
You have 6+ minutes left You are already overweight
ARC patrols are spread out Firefly / Hornet groups are nearby
You still have ammo You are low on heals
You have a hatch key Extract is far and timer is low

 

This is where I have seen some of the best value spikes, including rare trinkets, multiple weapons, and complex gun parts. But once your bag is heavy, your escape gets slower. If you are already holding strong loot, leaving is the smart play.

 

What to Keep and What to Drop

Riven Tides gives you a lot of okay loot. The trick is making room for the great loot.

PriorityExamplesDecision
Top priority Blueprints, rare weapons, legendary trinkets Always keep
High Tier 2 weapons, complex gun parts, advanced electrical components Keep
Medium Springs, heavy gun parts, good attachments Keep if stacked
Situational Rusted tools, batteries, water filters Keep only if needed
Low Low-value single items, bulky junk Drop first

 

A simple rule: if an item is heavy, does not stack, and is not rare, it needs to justify its backpack space.

 

For example, rusted tools are useful, but they are heavy. If you find a Tier 2 weapon or rare crafting part, the tools may need to go.

 

ARC Threat Tips

You do not need to kill everything. In fact, trying to clear the map is one of the fastest ways to lose the run.

ARC EnemyBest Response
Wasp Kill if close
Hornet Kill if it keeps following
Firefly Avoid when possible
Sentry turret Destroy if blocking your route
Sentinel Kill quickly if it sees you
Turbine Avoid completely

 

If you hear multiple flying ARC units together, slow down. Let them move past, then cross. One small fight can snowball quickly on this map.

 

Extraction Plan

Bring a Hatch Key if you can. It makes this route much safer, especially when you are overweight.

SituationBest Move
Bag is already valuable Extract early
You are 15–25 lb overweight Use adrenaline and head out
Timer is under 3 minutes Stop looting
ARC is stacked near your path Rotate wide
Players are fighting nearby Wait or use another exit

 

A good Riven Tides run does not need to end with a full map clear. If you are holding blueprints, weapons, rare parts, or 100K+ value, protect the bag and leave.

 

Example Loot From a Strong Run

This route can vary a lot, but a strong solo run can look like this:

CategoryExample Result
Loot value 100K–130K+ coins
XP Around 30K
Weapons Multiple Tier 2 guns
Rare finds Blueprint, legendary trinket
Materials Springs, gun parts, advanced components
Utility Grenades, ammo, healing items

 

Not every run will hit 130K. That usually requires good weapon spawns and clean routing. But the route is consistent enough that even average runs feel worthwhile.

 

FAQ

Is Riven Tides good for solo players?

Yes, but only with a safe route. Riven Tides is dangerous because of ARC density, not because every area is impossible. If you avoid the Hotel and manage your weight, solo runs are very doable.

 

What is the best place to start this route?

Tennis Court is the best starting point. It has quick loot, blueprint potential, and a safer opening than central map areas.

 

Do I need a Hatch Key?

You can run without one, but I strongly recommend bringing one. A Hatch Key can save the run when you are overweight, low on time, or being pushed by ARC.

 

Should I fight the Turbine?

No. Avoid it. Fighting a Turbine wastes ammo, time, and usually attracts more trouble than the loot route needs.

 

What should I prioritize when my bag is full?

Keep blueprints, rare weapons, legendary trinkets, Tier 2 guns, complex gun parts, and advanced materials. Drop bulky low-value items first.

 

Can this route really make 130K coins?

Yes, on a strong run. My best results with this path reached around 130K+ coins, but that depends on weapon cases, security lockers, and rare material spawns.

 

Summary

This Riven Tides PvE route is built for players who want strong loot without gambling every run in the busiest parts of the map. Start at Tennis Court, move through Customs House underground, build value at Weighing Checkpoint, then hit Stacking Yard for the main payout.

 

The route works because it gives us a clear plan: loot fast, avoid the Hotel, skip unnecessary ARC fights, manage weight early, and extract once the bag is worth protecting.

 

Played cleanly, this is one of the most reliable solo-friendly ways to farm blueprints, weapons, crafting materials, XP, and 100K–130K+ coin runs on Riven Tides.

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