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ARC Raiders Blueprint Farm Guide: Best Buried City Route for Fast Blueprints

If you want faster progress in ARC Raiders, farm blueprints. Not random junk. Not low-value rooms. Blueprints unlock long-term crafting power, and Buried City is still one of the most reliable maps for it.

 

ARC Raiders Blueprint Farm Guide: Best Buried City Route for Fast Blueprints



The goal is simple: hit dense loot spots, check every security breach, keep high-value materials, and extract before greed kills the run.

 

 

Best ARC Raiders Blueprint Farm: Why Buried City Works

Buried City is strong because it does not rely on one lucky container. The map stacks lockers, drawers, breach rooms, weapon cases, trinkets, and crafting materials close together.

 

Even a low-blueprint run can still pay well.

Value SourceWhat to FarmWhy It Matters
Blueprints Lockers, drawers, containers Crafting progression
Security Breaches Breach rooms Weapons, parts, rare loot
Trinkets Mixtapes, albums, watches, cards Fast cash
Materials Springs, wires, sensors, gun parts Crafting and upgrades
Weapon Cases Guns and attachments Use, sell, or dismantle

 

A solid run usually gives 1–3 blueprints if you move fast and hit the right rooms.

 

Best Buried City Blueprint Route

Do not full-clear the map. Run the route. Skip dead rooms. Rotate fast.

OrderLocationPriority Loot
1Hospital Lockers, drawers, security breach
2Parking Garage Weapon case, breachable containers
3Space Travel Lockers, trinkets, blueprint rolls
4Pharmacy Quick containers, medical loot
5Red Tower Security breach, weapon case
6Santa Maria Houses Drawers, breach room, materials
7Pointy Roof Building Drawers, kitchen loot, gun case
8Jump-Over Room Weapons, containers, materials
9Grandioso / Library Final blueprint checks
10Extract Leave with profit

 

If you spawn near Hospital, start there.

If you spawn near Warehouses, rush Jump-Over Room or Pointy Roof first.

 

The first player into these rooms usually gets the best loot.

 

Hospital: Best Opening Blueprint Spot

Hospital is the safest high-value start. It has enough loot density to save a bad spawn.

Check ThisPriorityReason
Red Lockers High Blueprint and trinket chance
Desk Drawers High Blueprint rolls
Security Breach Very High Best upside
Trash Cans Medium Springs and small value
Medical Crates Medium Defibs, meds, utility

 

Player tip: check upper floors. Breach spawns can appear higher than expected.

 

If Hospital is looted, do not cope-loot empty rooms. Grab missed drawers and rotate.

 

Parking Garage: Quick Weapon and Material Check

Parking Garage is not the main blueprint spot. It is a fast value stop.

 

Prioritize:

 

  • Weapon case
  • Breachable containers
  • Backpack / medical crate
  • Springs, gun parts, ammo
  • Loose trinkets

 

If you hear fighting inside, decide fast:

SituationPlay
You have no blueprint Third-party only if clean
You have blueprints Avoid the fight
You are low on meds Rotate out
Dead body nearby Quick loot, then move

 

Do not die for a maybe-gun when you already have progression loot.

 

Space Travel: Best Mid-Route Profit Spot

Space Travel is where many runs turn profitable. It has lockers, drawers, trinkets, weapon spawns, and security breach potential.

Loot TypeKeep Priority
Blueprints S
Lance Mixtape / Music Album A
Springs / Wires / Sensors A
Gun Parts A
Weapons / Attachments A-B
Low trinkets C

 

If Space Travel is half-looted, still check side rooms. Many players rush the obvious lockers and miss drawers, trash cans, or small containers.

 

That is free money.

 

Pharmacy, Red Tower, and Santa Maria Houses

These stops are fast checks. The value is good, but only if you do not waste time.

 

Pharmacy

Hit it only if it is on your route.

 

Check:

 

  • Drawers
  • Medical containers
  • Loose materials
  • Quick blueprint rolls

 

If it is stripped, leave instantly.

 

Red Tower

Red Tower is mainly for the security breach.

CheckWhy
Security breach Highest value
Weapon case Good profit
Leftover gun parts Often missed
Drawers Blueprint chance

 

Santa Maria Houses

Santa Maria is underrated. Players often open one room and leave half the value behind.

 

Prioritize:

 

  • Security breach
  • Drawers
  • Sensors
  • Wires
  • Springs
  • Backpacks
  • Radios
  • Keys / modules

 

If another player looted badly, punish it. Clean the leftovers and move.

 

Pointy Roof and Jump-Over Room

These two spots are swing locations. Sometimes dry. Sometimes they save the run.

 

Pointy Roof Building

Check:

 

  • Drawers
  • Kitchen loot
  • Toasters
  • Weapon case
  • Security breach

 

If you get nothing, leave. No ego looting.

 

Jump-Over Room

Always check this room if safe.

Why It MattersResult
Often missed Free loot
Fast to access Low time cost
Can spawn weapons Big value spike
Good material density Reliable fallback
Fits route naturally No bad detour

 

If you spawn near it, rush it early.

 

Grandioso and Library: Final Sweep Before Extract

Grandioso and Library are late-route bonus checks. Good value, but dangerous if the raid is already old.

 

Look for:

 

  • Blueprints
  • Security breach
  • Weapon case
  • Trinkets
  • Drawers
  • XP taps

 

If your bag has 2+ blueprints or strong material stacks, leave. Late greed gets people killed.

 

Loot Priority for Blueprint Farming

Your backpack decides your profit. Stop carrying trash.

TierKeepDrop For
S Blueprints, rare keys, high-value weapons Almost nothing
A Springs, gun parts, sensors, wires, premium trinkets Blueprints / weapons
B Duct tape, ammo, meds, attachments A-tier stacks
C Weak trinkets, excess stems, random materials Anything better
Drop First Single low-value items, extra ammo Materials or blueprints

 

Fast Inventory Rules

  • Blueprint beats almost everything.
  • Springs stack well. Keep them.
  • Gun parts are worth space.
  • Sensors and wires are strong crafting value.
  • Do not hoard stems.
  • Drop weak trinkets first.

 

If you are overweight, drop the worst single item. Do not slow-walk across the map unless your bag is stacked.

 

Security Breach Rules

Security breaches are mandatory checks on this route.

RuleReason
Check every known breach room Best loot upside
Re-check opened breaches Players miss parts
Loot fast Breaches attract players
Prioritize weapons and parts Best slot value
Leave under heavy ARC pressure Survival beats one container

 

Opened breach does not mean empty breach. Bad looters leave good money behind all the time.

 

ARC Enemy and PvP Rules

You are farming blueprints, not proving a point.

 

ARC Enemies

ThreatResponse
Turrets Jiggle peek between bursts
Ticks Kill only if blocking loot
Comet / Pop threats Avoid or clear fast
Rocketeer Skip unless safe
Heavy ARC pressure Rotate out

 

PvP

SituationBest Play
No blueprint yet Take only clean fights
1 blueprint Play safer
2+ blueprints Extract soon
Dead body nearby Quick loot, expect third party
Extract active Assume campers

 

Most blueprint runs die because players get greedy. Not because the route is bad.

 

Best Spawn Decisions

SpawnFirst Move
Near Hospital Rush Hospital
Near Warehouses Rush Jump-Over / Pointy Roof
Near Space Travel Start Space Travel
Near Red Tower Check breach, then Santa Maria
Late spawn Hit nearest value room, then extract path

 

Do not force the same opening every raid. Adapt to spawn and lobby pace.

 

Expected Results Per Run

Run TypeBlueprintsResult
Poor 0 Materials and XP only
Average 1 Good progress
Strong 2 Very profitable
Excellent 3+ Extract immediately

 

The goal is not a miracle every raid. The goal is consistent extraction with blueprints, materials, and sellable value.

 

FAQ

What is the best map for blueprint farming in ARC Raiders?

Buried City is one of the best blueprint farm maps because it has dense loot routes, many drawers and lockers, frequent security breach checks, and strong backup profit from materials.

 

What is the best Buried City blueprint route?

Start with Hospital, rotate to Parking Garage, Space Travel, Pharmacy, Red Tower, Santa Maria Houses, Pointy Roof, Jump-Over Room, then finish at Grandioso / Library before extracting.

 

How many blueprints can you get per run?

Most clean runs produce 1–3 blueprints. Some runs are dry. Strong runs can give more, but do not stay too long chasing perfect RNG.

 

Are security breaches worth checking?

Yes. Security breaches are some of the best loot checks in Buried City. They can give weapons, parts, attachments, materials, and high-value leftovers from bad looters.

 

When should you extract during a blueprint farm?

Extract when you have 2+ blueprints, a full bag of A-tier materials, or valuable weapons. If the raid is late, stop looting and leave.

 

Summary

The best ARC Raiders blueprint farm right now is a fast Buried City route built around Hospital, Space Travel, security breaches, Santa Maria, Jump-Over Room, Grandioso, and Library.

 

Move fast. Check drawers and lockers. Prioritize blueprints, springs, gun parts, sensors, wires, weapons, and premium trinkets. Skip dead rooms. Avoid bad fights.

 

Extract when the bag is good. That is how this route pays raid after raid.

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