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Star Citizen 4.7 Best Radar Upgrade: Military A or Competition B

Star Citizen 4.7 Best Radar Upgrade: Military A or Competition B

 

Star Citizen 4.7 changed radar more than many players expected. It is no longer just a background component for scanning. Radar now affects how far out your aim assist kicks in, so upgrading it can make combat feel noticeably better. After testing the current options, the short answer is simple: most players should choose either Military A or Competition B, depending on how much power they usually give radar.



Why Radar Matters in 4.7

The key change is easy to understand: more radar power = longer aim-assist range.

 

That matters because in real fights, getting pips earlier means you can start applying pressure sooner. If you run low radar power, you need to get closer before aim assist appears. On paper that sounds minor. In practice, especially in PvP or bounty hunting, it changes how cleanly you open an engagement.

 

From a player perspective, this is the main takeaway: stock radar is no longer something we can ignore.

 

Where to Buy Radar Upgrades

The easiest place to buy radar upgrades is:

Omega Pro, New Babbage

Once there, go to the radar section and pick the correct size for your ship.

 

Best Radar Choices in Star Citizen 4.7

For most non-stealth builds, there are really only two radar choices worth focusing on.

RadarBest ForWhy It Stands Out
Military A Low radar power setups Better aim-assist range when running fewer pips
Competition B High radar power setups Strong value when fully powered, with low power cost

 

That is the practical shortlist. If you are not building around stealth, these are the options most players should compare first.

 

Military A vs Competition B

Here is the simplest way to decide.

RadarLow-Power PerformanceMax Range PotentialRecommendation
Military A Better Higher top-end potential Best if you usually run only 1 pip
Competition B Weaker Very efficient for the cost Best if you regularly power radar harder

 

Pick Military A if:

  • you usually leave radar at low power
  • your ship often needs power for shields, weapons, or thrusters
  • you want a radar that still performs well without heavy investment

 

Pick Competition B if:

  • you are comfortable putting more power into radar
  • you want strong range without excessive power draw
  • you actively manage power during combat

 

From my own testing mindset, this is where the difference shows up most: Military A feels more forgiving, while Competition B feels better when your loadout and flying style actually support it.

 

What Most Players Should Buy

If you want the shortest, most useful answer:

  • Buy Military A if you are unsure
  • Buy Competition B if you know you will actively power radar

 

Why? Because many ships already feel power-tight in combat. We are feeding shields, weapons, and movement at the same time. In those situations, a radar that performs better with less commitment is often the smarter real-world pick.

 

That is also where many best in slot discussions go wrong: players chase the highest stat number, but ignore what their ship can realistically sustain in an actual fight.

 

FAQ

Is Military A the best radar in Star Citizen 4.7?

For many players, yes. It is the safer all-around choice, especially if radar does not get a lot of power during combat.

 

Is Competition B better than Military A?

It can be, but only if you are willing to invest more power into radar. If not, Military A is usually the better practical pick.

 

Does radar affect aim assist now?

Yes. In 4.7, radar directly affects aim-assist range, which is why upgrading it matters much more than before.

 

Where do I buy radar upgrades?

The most straightforward place is Omega Pro in New Babbage.

 

Should stealth players use the same radar?

Not always. If you are building for stealth, EM signature matters more, so you should not follow a pure range recommendation blindly.

 

Final Takeaway

Star Citizen 4.7 made radar a real combat component. That is the big shift. If you are still running stock, you are probably giving up useful aim-assist range for no good reason.

 

For most players:

  • Military A = best low-power choice
  • Competition B = best high-power choice

 

That makes the upgrade path pretty straightforward. Pick based on how you actually manage power in fights, not just which radar has the flashiest number on the stat sheet.

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