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Star Citizen Beginner Guide: Gather Gear & Gear Up | Section 3

Before your first real mission, gear up properly. In Star Citizen, most beginner deaths come from poor preparation: no medpens, no ammo, no helmet, no food, no multi-tool, or gear bought but left in local inventory.

Star Citizen Beginner Guide: Gather Gear & Gear Up | Section 3

This guide gives you the shortest reliable path: leave the hangar, reach the city shops, buy the right gear, equip it correctly, and learn the hotkeys that keep you alive.

 

 

1. From Hangar to Spaceport

Your hangar is where your ship lives. The spaceport is where you access city transit, ship terminals, rentals, storage kiosks, and other services.

 

Basic Flow

StepActionWhy It Matters
1 Find the hangar elevator This connects your hangar to the spaceport
2 Press or hold F on the panel Interaction key for most terminals and buttons
3 Select the spaceport destination Example: Riker Memorial Spaceport at Area18
4 Exit into the spaceport You can now access transit, shops, rentals, and kiosks

The Hangar Elevator

 

Useful Movement Controls

InputFunction
W/A/S/D Move
Mouse wheel while walking Adjust walking speed
Shift Sprint
Hold F + mouse Interact with screens/buttons
Hold F + scroll wheel Zoom view
Y Stand up from seats

 

If you feel like you are walking painfully slowly, scroll your mouse wheel up while moving. Many new players miss this.

 

2. Key Spaceport Services

Spaceports work like airports mixed with train stations. Learn the important terminals early.

ServiceUseBeginner Priority
Fleet Manager / ASOP Retrieve, store, or claim ships High
Storage kiosk Access local inventory High
Ship rental kiosk Rent ships with in-game credits Medium
Fine payment terminal Pay minor legal fines Medium
Food/supply shop Buy snacks, drinks, tools, small items Medium
Transit platform Travel into the city High

 

Do not rush past storage kiosks. They are often where you solve Where did my gear go? problems.

 

3. Renting Ships

Ship rentals let you test ships without buying them. Rental time runs in real-world time, not just playtime.

Rental LengthMeaningBest Use
1 day Around 24 real hours Test a ship in one session
3 days Three real days Weekend testing
7 days One real week Try a gameplay loop seriously

Traveler Screenshot

 

When Renting Makes Sense

GoalRenting Helps Because…
Try cargo hauling You can test cargo space before buying
Practice combat You can fly a fighter without committing credits
Learn ship handling Larger ships feel very different from starters
Test career loops Mining, hauling, combat, and exploration require different ships

 

Do not rent right before logging off. The timer keeps ticking.

 

4. Paying Off Crime Stat Fees

Minor fines can often be paid at fine terminals. Serious crimes cannot.

Legal IssueCan Usually Pay It Off?Beginner Advice
Minor fine Yes Pay it immediately
Small infraction Often Clear it before leaving
Trespassing Sometimes Depends on mission/location
Homicide No Expect bounty hunters/prison
Major crime stat No simple payoff Requires crime stat clearing or prison

Fines & Citations Payment System

 

Avoid Early Crime Stat Problems

  • Do not shoot unless you are sure the target is hostile.
  • Do not test weapons in public zones.
  • Read mission descriptions.
  • Avoid restricted areas unless the mission requires it.
  • Pay small fines before they become a bigger problem.

 

If you accidentally kill an NPC or player, that is not a parking ticket. You may become a bounty target.

 

5. Taking the Tram to the City

Most major cities separate the spaceport from the shopping district. You need transit.

 

Tram Checklist

StepAction
1 Follow signs to Transit
2 Check the destination board
3 Wait for the correct tram
4 Board only if it goes where you need
5 Exit at the city shopping hub

 

At Area18, the usual route is:

FromToPurpose
Riker Memorial Spaceport ArcCorp Plaza Access shops, hospital, TDD, retail areas
ArcCorp Plaza Riker Memorial Spaceport Return to hangars

Landing Zone Map

If you take the wrong tram, you lose time. Always read the destination sign before boarding.

 

6. City Landmarks Worth Knowing

Use landmarks to avoid getting lost. Signs are part of the game's navigation system.

Area18 LandmarkWhy It Matters
ArcCorp Plaza Main hub
ArcCorp Tower Visual anchor
TDD Commodity and trade sales
Hospital Respawn and medical services
Retail Plaza / Retail Bridges Gear shops
Transit Platform Return to spaceport

 

If you get turned around, return to the main plaza first. From there, signs are easier to follow.

 

7. MobiGlas Minimap Navigation

Press F2 to open the map. It can help with local navigation, but it is not always reliable.

ControlFunction
F2 Open map
Mouse drag Move/rotate map
Scroll wheel Zoom
Click location Select point of interest
R Set route when supported

 

Best Use

Navigation ToolReliabilityUse It For
Physical signs High City navigation
Landmarks High Reorientation
MobiGlas map Medium Layout overview
HUD minimap Medium Direction checks

 

If route setting fails, do not fight the UI for five minutes. Close the map and follow signs.

 

8. Purchasing Gear & Weapons

Your first kit should be cheap, useful, and replaceable. Do not spend all your credits on fashion armor.

Cubby Blast

At Area18, use Cubby Blast for armor, weapons, ammo, and tools. Use Dumper's Depot for extra utility items like repair-related attachments.

 

Priority Shopping List

ItemPriorityReason
Pyro Multi-Tool Essential Core utility tool
TruHold Tractor Beam Attachment Essential Moves boxes, loot, mission objects
Food/drink Essential Prevents hunger/thirst problems
MedPens High Emergency healing
Backpack High More storage
Light/medium armor High Protection and extra slots
Rifle Medium-high Needed for FPS combat
Rifle magazines High Weapon is useless without ammo
SRT attachment Medium Repair/engineering use
SRT canister Medium Required for SRT function
Mining attachment Optional Only if hand mining

 

Recommended Starter Kit

CategoryRecommended Setup
Tool Pyro Multi-Tool
Main attachment TruHold Tractor Beam
Backup attachment SRT attachment
Consumables 2–4 food/drink items
Medical 2–4 MedPens
Armor Medium armor if affordable
Storage Backpack
Weapon P4-AR or similar rifle
Ammo 10–20 matching magazines
Sidearm Starter pistol is fine

 

The multi-tool plus tractor beam is the most important non-weapon purchase. It helps with missions, cargo, looting, and general problem-solving.

 

9. Armor: Light vs Medium vs Heavy

Do not automatically buy heavy armor. Protection is useful, but mobility and cost matter.

Armor TypeProtectionMobilityBest For
Light Low High Delivery, exploration
Medium Balanced Balanced Best beginner default
Heavy High Low Combat-heavy missions

 

For most new players, medium armor is the best first set. It gives protection without making you feel like a walking cargo crate.

 

10. Weapon Recommendation: P4-AR

The P4-AR is a strong beginner rifle because it is simple, reliable, and supported by commonly found ammo sources in many FPS situations.

Why P4-AR WorksBeginner Benefit
Easy handling Low learning curve
Good general damage Works in early missions
Common ammo type Easier to resupply
Flexible range Useful indoors and outdoors

P4-AR

Any rifle can work if you buy the correct magazines. The common beginner mistake is buying a gun and forgetting ammo.

 

11. Inventory System Basics

Press I to open inventory. Star Citizen inventory is location-based. Buying gear does not equip it. Items bought at Area18 stay in Area18 local inventory unless you equip or carry them.

 

Inventory Locations

Storage TypeMeaning
Character Gear worn or held by you
Armor storage Items inside armor
Backpack Items carried in backpack
Local inventory Items stored at current city/station
Ship inventory Items stored on a ship
Weapon slots Primary, secondary, sidearm
Utility slots Multi-tool and gadgets

 

Local Inventory Rule

Where Item IsCan You Use It?
Equipped Yes
In backpack Yes
In armor Yes
In current local inventory Yes, at that location
In another city's local inventory No
In ship inventory Yes, if the ship is accessible

 

If gear seems missing, check where you bought it. It may be stored at that city, not lost.

 

12. Equipping Armor, Gear, and Weapons

Use a storage kiosk or inventory screen where your items are available.

 

Equipping Methods

ActionMethod
Equip item Double-click
Equip manually Drag item to slot
Move to backpack/armor Drag into container
Quick move Shift + left click, when working
Remove item Drag off character

 

If double-click fails, drag and drop. If shift-click fails, drag manually. Inventory can be finicky.

 

Correct Gear-Up Order

OrderItemReason
1 Undersuit Base layer
2 Core armor Adds protection/storage
3 Arms/legs Completes armor
4 Helmet Needed for vacuum and protection
5 Backpack Adds storage
6 Primary weapon Main combat tool
7 Sidearm Backup weapon
8 Magazines Required for reloads
9 MedPens Enables hotkey healing
10 Multi-tool Utility slot
11 Tractor beam attachment Main tool function
12 Food/drink Sustains long sessions

 

Equip armor first because armor creates many of the slots used for ammo, medpens, and storage.

 

13. Multi-Tool Attachments

The Pyro Multi-Tool is only useful when fitted with the right attachment.

AttachmentUsePriority
TruHold Tractor Beam Move boxes, loot, objects Essential
SRT attachment Repair/salvage-related tasks Medium
Mining attachment Hand mining Optional

 

For your first loadout, keep the tractor beam equipped. Carry the SRT attachment only if you have space.

 

14. Returning to the Hangar

After buying and equipping gear, return to the spaceport.

 

Return Path Example: Area18

FromTo
Retail Plaza ArcCorp Plaza
ArcCorp Plaza Transit Platform
Transit Platform Riker Memorial Spaceport
Spaceport Hangar elevators
Elevator Assigned or persistent hangar

 

At your home location, you may have a persistent hangar. Its size usually depends on the largest ship you own. If it bugs out, check Fleet Manager, wait, try another elevator, or relog.

 

15. Hotkeys for Using Equipped Gear

Learn these before combat. Panic is a bad time to discover your medpen key.

HotkeyAction
1 Draw primary weapon
2 Draw secondary weapon
3 Draw sidearm
4 Draw MedPen
5 Draw multi-tool
6 Raise fists
R Reload
Hold R Stow held item
Right mouse Aim
Left mouse Fire/use item
J with multi-tool Change attachment menu
Left Alt + 1 Ammo-related function depending on bindings/patch

 

Check your keybinds if something behaves differently.

 

MedPen Use

InputEffect
4 Draw MedPen
Left click Heal yourself
Right click Heal another player

 

Multi-Tool Use

InputEffect
5 Draw multi-tool
J Open attachment selection, when supported
Left click Use active attachment
Hold R Stow tool

 

Weapon Safety

Stow weapons in cities and stations. Do not test-fire in public areas. Accidental shots can trigger security problems or player conflict.

 

16. Common Beginner Mistakes

MistakeFix
Buying gear but not equipping it Use inventory/storage kiosk
Forgetting ammo Buy matching magazines
Buying too much armor too early Start with medium or light
Leaving without food/drink Carry 2–4 supplies
Skipping the multi-tool Always bring one
Taking the wrong tram Read destination boards
Ignoring fines Pay minor fines early
Drawing weapons in public Hold R to stow
Assuming inventory is global Remember local inventory
Forgetting helmet Always equip before leaving atmosphere-safe areas

 

FAQs

Q1 - What Should Beginners Buy First In Star Citizen?

Buy a Pyro Multi-Tool, TruHold Tractor Beam Attachment, food/drink, MedPens, a backpack, and basic armor. Add a rifle and ammo if you plan to do FPS missions.

 

Q2 - Do I Need Armor Before My First Mission?

For simple delivery missions, not always. For bunkers, investigations, or hostile zones, yes. Medium armor is the safest beginner choice.

 

Q3 - Why Is My Purchased Gear Not On My Character?

Because purchases go into local inventory. Open inventory with I or use a storage kiosk, then equip the items manually.

 

Q4 - What Is Local Inventory?

Local inventory is storage tied to a city, station, or location. Gear bought at Area18 stays at Area18 unless you carry it.

 

Q5 - How Do I Rent A Ship?

Use a ship rental kiosk, choose a ship, select 1/3/7 days, and pay with credits. Rental time uses real-world time.

 

Q6 - Can I Pay Off Every Crime Stat?

No. Minor fines can often be paid. Serious crimes, especially homicide, cannot simply be cleared with credits.

 

Q7 - How Do I Get From The Spaceport To Shops?

Follow transit signs. At Area18, take the tram from Riker Memorial Spaceport to ArcCorp Plaza, then follow signs to retail areas.

 

Q8 - How Do I Use The Mobiglas Minimap?

Press F2, zoom/rotate the map, select a location, and set a route if supported. If routing fails, follow physical signs.

 

Q9 - What Is The Best Beginner Gun?

The P4-AR is a reliable starter rifle. It is easy to use and has practical ammo availability.

 

Q10 - How Much Ammo Should I Carry?

For FPS combat, carry 10–20 magazines for your primary weapon. For non-combat jobs, fewer magazines are fine.

 

Q11 - How Do I Equip Multi-tool Attachments?

Equip the multi-tool in a utility slot, then attach the TruHold Tractor Beam or another attachment through inventory or the J attachment menu when available.

 

Q12 - How Do I Put Weapons Away?

Hold R briefly to stow weapons, tools, or handheld items.

 

Summary

Gear up before leaving the city. The minimum reliable beginner kit is:

Must-HaveWhy
Pyro Multi-Tool Core utility
Tractor Beam Attachment Moves objects and mission items
Food/drink Prevents survival issues
MedPens Emergency healing
Helmet Protects in unsafe environments
Backpack More carrying space
Armor Protection and slots
Rifle + ammo FPS combat readiness

 

The core rule: Buy Gear, Equip Gear, Carry Gear, Then Leave. If it stays in local inventory, it is not helping you in the field.

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