Which Are the Best Monster Hunter Wilds Weapons?
- Ben
- Share
- Monster Hunter Wilds
- 03/05/25
- 321
Prioritizing the best weapons to use in Monster Hunter Wilds might prove to be a challenge because there are 14 different types of weapons hunters can choose from. With our tier list, you will know exactly which weapons to focus on for your next hunt.
- Which Are the Best Weapons?
- Gunlance: Flexibility in Close and Long Range Combat
- Bow: The Best Weapon for Ranged Combat
- Combos and Speed Like No Other: Dual Blades
- Long Sword: Agility Meets Power, Shady Combos.
- Possible Adjustments in the Meta
↖ Which Are the Best Weapons?
In this post, you will learn about the S-Tier to C-Tier ranking table based on the player community's feedback alongside our experience playing the game’s version. We consider the Long Sword, Bow, Dual Blades Gunlance Str, Great Sword, Heavy Bowgun, and Charge Blade A-tier weapons and while Switch Axe, Light Bowgun, Sword Shield, Hammer, Insect Glaive, and Lance fall on C-Tier.
Apart from the ranking provided in the graphs above, the table below gives an in-depth analysis:
Tier | Weapon Name | Pros | Cons |
S-Tier | Long Sword | - Mobile combat - High damage combos - Precision targeting - Increased damage on repeated hits | - Forced into close combat - No blocking |
S-Tier | Bow | - Precise short/long range - Quick movements - Tracking mechanics - Keeps distance from danger | - Slow action recovery - Requires attack pattern memorization - No blocking |
S-Tier | Dual Blades | - Fast attack speed - Inflicts wounds quickly - Agile dodging - Benefits from perfect dodges | - Limited range - Close-range only - High stamina usage in Demon Mode |
S-Tier | Gunlance | - High damage combos - Melee and ranged flexibility - Can block attacks | - Vulnerable after explosions - Requires strategy - Difficult for beginners |
A-Tier | Great Sword | - High damage output - Strong charged attacks - Good for breaking monster parts | - Slow attack speed - Requires precise timing - Limited mobility |
A-Tier | Heavy Bowgun | - High ranged damage - Versatile ammo types - Can deal status effects | - Slow movement - Vulnerable while reloading - Requires ammo management |
A-Tier | Charge Blade | - High versatility - Strong burst damage - Can block attacks | - Complex mechanics - Requires practice - Slow attack animations |
A-Tier | Hunting Horn | - Provides team buffs - Decent damage - Good reach | - Requires team coordination - Buff management can be tricky - Slower attack speed |
B-Tier | Switch Axe | - High damage potential - Flexible switch forms - Good reach | - Slow animations - Requires stamina management - Vulnerable during switches |
B-Tier | Light Bowgun | - Fast movement - Versatile ammo types - Good for status effects | - Low damage compared to Heavy Bowgun - Requires good positioning - Limited defense options |
B-Tier | Sword & Shield | - Balanced offense and defense - Can use items while weapon is drawn - Fast attack speed | - Lower damage output - Short attack range - Requires constant positioning |
B-Tier | Hammer | - High stun potential - Good for breaking monster parts - Decent mobility | - Limited reach - No blocking - Requires precise positioning |
C-Tier | Insect Glaive | - High mobility - Aerial combat capabilities - Can buff self with Kinsects | - Low damage output - Requires Kinsect management - Complex mechanics |
C-Tier | Lance | - Excellent defense - Good reach - Consistent damage output | - Slow movement - Limited mobility - Requires precise timing |
The S-Tier weapons provide unmatched efficiency for hunters with excellent adaptive capabilities, especially when it comes to dealing damage. The following section will review the top-rated S-tier weapons and explain why their usage is justified in the game.
↖ Gunlance: Flexibility in Close and Long Range Combat
The combination of offensive and defensive play styles is smooth with the Gunlance, excelling in scenarios where adaptability is needed the most for a hunter.
Pros:
- High damage through fluid combos
- Effective melee, semi-long range combination
- Can block incoming attacks from monsters
Cons:
- Large explosions can leave you vulnerable for a second
- Needs strategized shelling and big gun actions
- Has high difficulty for beginners
↖ Bow: The Best Weapon for Ranged Combat
This proposition suggests selecting the Bow for precision as it is agile and an advantageous combat choice. Still, unlocking its potential requires time and training.
Pros:
- Precise damage dealing both short and long range
- Quick movements while attacking
- Very precise replay shot arrows due to tracking mechanisms
- Maintains distance from danger
Cons:
- Actions replenish slowly over time
- Is required to memorize the used monster's attack pattern
- Does not block incoming damage
↖ Combos and Speed Like No Other: Dual Blades
The Dual Blades are the best in fast-paced thrill encounters where mobility and offense are very important. These are the best options available in this tier for a dual blade beginner too.
Pros:
- Attack Patterns are extremely swift
- Monsters can quickly be inflicted with wounds
- Dodging mechanics that are agile and also inflict damage
- Technique perfect dodging offers great benefits
Cons:
- The attack range is limited
- Close-range combat is where players are forced into combat.
- Demon-Mode consumes too much stamina.
↖ Long Sword: Agility Meets Power, Shady Combos.
With the Long Sword you get the best of both worlds, in terms of power and agility which helps it when it comes to excelling in versatility and making it great for hunters in the melee arsenal.
Pros:
- The sword supports mobile combat
- Damage output is significant from combinations
- Precision targeting of weak-points is achieved via focus mode
- Monsters hit repeatedly suffer increase in damage taken.
Cons:
- Long engagements of close ranged combat is where players are forced.
- There is no option for blocking attacks.
↖ Possible Adjustments in the Meta
It is particularly interesting that the Sword & Shield weapon type has been showing potential in recent activity analyses. If these findings were not the result of bugs and are indeed intended, then this weapon might undergo a notable increase in its ranking by possibly moving into S-Tier.
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