Monster Hunter Wilds Weapons Tier List in Title Update 1
- Layla
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- Monster Hunter Wilds
- 04/14/25
- 291
In Monster Hunter Wilds, a hunter's choice of weaponry defines his or her effectiveness in battle. After thorough testing and evaluation, this piece aims to provide the most detailed weapon analysis and ultimate tier list ever created after TU1 (Title Update 1). It is important to emphasize that every weapon in Monster Hunter Wilds is usable; the experience derived from the weapon you choose far surpasses tier classifications. This tier list is based on three core metrics: damage potential, ease of use along with skill ceiling, and… drumroll, gameplay enjoyment.
↖ Evaluation Criteria
Damage Potential: This is measured by the current speedrun clear time against a tempered Archvelt. Most weapons showcase a clear time of 1.5 to 2 minutes, showcasing their effectiveness.
Gameplay Enjoyment This looks at the enjoyment the weapon is capable of delivering against its damage output. A weapons strong yet dull performance will usually suffer in this category.
Ease of Use and Skill Ceiling The most potent weapons are those which novices can pick up and have fun with, but also provide mastery and deeper mechanics for seasoned players, which elevate skillful play.
Tier List Evaluation of the Charge Blade:
↖ S Tier Weapons
Charge Blade
The gameplay loop of the Charge Blade is rewarding and complex as it involves swapping between a sword and shield or an axe. The claimed time of 1 minute and 44 seconds showcases the strategic mastery required to reap the rewards.
Category | Value |
Damage Type | Sever |
Entry Skill Requirement | High |
Difficulty to Master | ★★★★☆ |
Strengths | Charge Blade has High DPS Potential, Versatile Thanks to its Modes and Buffs, Can Guard and Has Benefits for Guarding |
Weaknesses | Requires Deep Knowledge of Combo Rotations, High Mechanical Skill is Required |
Great Sword
Achieving extraordinary clear times of 1 minute and 21 seconds, the Great Sword delivers powerful true charge slashes. While the slow pace may dissuade some, the weapon's rewarding gameplay mechanics dominate the S tier.
Category | Value |
---|---|
Average Damage | 85 |
Entry Barrier | Low |
Difficulty to Master | ★★★☆☆ |
Strengths | Excellent Damage, Great Defense |
Weaknesses | Slow Attack, Needs Practice |
Heavy Bowgun
Hitting the same mark as Great Sword with the time of 1 minute and 22 seconds Heavy Bowgun excels it’s damage output through ignition modes and pierce shots. Compensating for the slower pace is auto-blocking which further cements the choice as being formidable.
Category | Value |
---|---|
Average Damage | 85 |
Entry Barrier | Low |
Difficulty to Master | ★★★☆☆ |
Strengths | Excellent Damage, Great Defense |
Weaknesses | Slow Attack, Needs Practice |
Insect Glaive
Insect Glaive earns the top tier claim of 1 minute 21 seconds through their enormous burst damage and offers dominating aerial combat. While initial control might be difficult, the S tier justification stems from the potential damage output.
Category | Value |
Damage Type | Sever |
Entry Barrier | High |
Difficulty to Master | ★★★☆☆ |
Strengths | Excellent Mobility, Great Mounting Potential, Aerial Combat Playstyle |
Weaknesses | Kinsect Extract Management, Cannot Guard |
Long Sword
Maintaing it's style and user friendly gameplays, the Long Sword has a satisfying clear time of 1:36. Spirit combo counters paired with user skill makes this weapon rest in S tier.
Category | Value |
Damage Type | Sever |
Entry Barrier | Low |
Difficulty to Master | ★★★★★ |
Strengths | Multiple Sources of I-Frames, Excellent Burst Damage, Easy to Pick Up |
Weaknesses | Requires Monster Understanding to Maximize Potential, Cannot Guard |
↖ A Tier Weapons
Bow
Taking an average 1:47 to complete, its dynamic gameplay makes it a solid A tier weapon. The bow provides an action packed experience whilst intuitive to use.
Category | Value |
Damage Type | Shot |
Entry Barrier | Medium |
Difficulty to Master | ★★★★☆ |
Strengths | Consistently Outputs Damage, Good Mobility and Evasion, Allows for Safe Spacing, Utility via Coatings |
Weaknesses | Requires Constant Stamina Management, Now Also Needs Trick Arrow Gauge Management |
Dual Blades
Slower at 1:48, the Dual Blades provide consistent damage through mobility and aggressive gameplay due to their solid gameplay. Quite Closer to S tier, it remains A tier due to small gameplay elements.
Category | Value |
Damage Type | Sever |
Entry Barrier | Low |
Difficulty to Master | ★★★☆☆ |
Strengths | Extremely High DPS, Excellent Mobility |
Weaknesses | Shortest Range, Demon Gauge Management, High Stamina Usage |
Hunting Horn
Providing good team support, the Hunting Horn take an average of 1:47 to clear. The complexity of the horn alongside team buffs keeps them in A tier.
Category | Value |
Damage Type | Blunt, Sever (Hilt Stab only) |
Entry Barrier | High |
Difficulty to Master | ★★★★★ |
Strengths | Excellent Support Capabilities, Above Average Damage, High Stun Potential with Blunt Damage |
Weaknesses | Buffs and Song Dependent, Highly Mechanical and No Guard |
Lance
With a slower clear time of 1:56, the Lance's defenciv playlead to aggresive play styles and makes it a rewarding weapon, placing it in A tier.
Category | Value |
Damage Type | Sever |
Entry Barrier | Low |
Difficulty to Master | ★★★★☆ |
Strengths | Blend of Defense and Offense, Easy to learn, One of the safest weapons to use in the game |
Weaknesses | Guard timings might be a bit challenging, Low damage if combo is not optimal |
Light Bowgun
Unlocking a clear time of 1 minute and 39 seconds, the Light Bowgun works best for the speed runners looking for mobility, but does not possess the satisfying skill-based gameplay that is needed for the higher tiers.
Category | Value |
Damage Type | Ammo |
Entry Barrier | Low |
Difficulty to Master | ★☆☆☆☆ |
Strengths | High Mobility at Range, Consistent Damage Uptime, Strong Elemental Capabilities |
Weaknesses | Reliant on Gear, Ammunition Management |
↖ B Tier Weapons
Hammer
Currently the world record holder for the slower clear time of 2 minutes and 9 seconds, the Hammer is weak due to the low motion values. Anticipated buffs might bring it up this ranking in future updates.
Category | Value |
Damage Type | Blunt |
Entry Barrier | Low |
Difficulty to Master | ★★★★☆ |
Strengths | High Mobility and Damage, Consistent Stuns, Access to an Offset Attack |
Weaknesses | Difficult to Master, Offset is Hard to Access |
↖ Conclusion
This deep investigation regarding the weaponry in Monster Hunter Wilds demonstrates the usefulness of each weapon type as juxtaposed by speedrun execution, fun factor, and user-friendliness. Some weapons excel and reward great mechanics due to exceptional performance while others provide distinct experiences catered to different playstyles.
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