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Monster Hunter Wilds Weapons Tier List in Title Update 1

In Monster Hunter Wilds, a hunter's choice of weaponry defines his or her effectiveness in battle. After thorough testing and evaluation, this piece aims to provide the most detailed weapon analysis and ultimate tier list ever created after TU1 (Title Update 1). It is important to emphasize that every weapon in Monster Hunter Wilds is usable; the experience derived from the weapon you choose far surpasses tier classifications. This tier list is based on three core metrics: damage potential, ease of use along with skill ceiling, and… drumroll, gameplay enjoyment.

 

 

Monster Hunter Wilds Weapons Tier List in Title Update 1

 

Evaluation Criteria

Damage Potential: This is measured by the current speedrun clear time against a tempered Archvelt. Most weapons showcase a clear time of 1.5 to 2 minutes, showcasing their effectiveness.

Gameplay Enjoyment This looks at the enjoyment the weapon is capable of delivering against its damage output. A weapons strong yet dull performance will usually suffer in this category.

Ease of Use and Skill Ceiling The most potent weapons are those which novices can pick up and have fun with, but also provide mastery and deeper mechanics for seasoned players, which elevate skillful play.

 

Tier List Evaluation of the Charge Blade:

 

S Tier Weapons

 

Charge Blade

The gameplay loop of the Charge Blade is rewarding and complex as it involves swapping between a sword and shield or an axe. The claimed time of 1 minute and 44 seconds showcases the strategic mastery required to reap the rewards.

 

Category Value
Damage Type Sever
Entry Skill Requirement High
Difficulty to Master ★★★★☆
Strengths Charge Blade has High DPS Potential, Versatile Thanks to its Modes and Buffs, Can Guard and Has Benefits for Guarding
Weaknesses Requires Deep Knowledge of Combo Rotations, High Mechanical Skill is Required

 

 

 

Great Sword

Achieving extraordinary clear times of 1 minute and 21 seconds, the Great Sword delivers powerful true charge slashes. While the slow pace may dissuade some, the weapon's rewarding gameplay mechanics dominate the S tier.

 

Category Value
Average Damage 85
Entry Barrier Low
Difficulty to Master ★★★☆☆
Strengths Excellent Damage, Great Defense
Weaknesses Slow Attack, Needs Practice

 

 

Heavy Bowgun

Hitting the same mark as Great Sword with the time of 1 minute and 22 seconds Heavy Bowgun excels it’s damage output through ignition modes and pierce shots. Compensating for the slower pace is auto-blocking which further cements the choice as being formidable.

 

Category Value
Average Damage 85
Entry Barrier Low
Difficulty to Master ★★★☆☆
Strengths Excellent Damage, Great Defense
Weaknesses Slow Attack, Needs Practice

 

 

Insect Glaive

Insect Glaive earns the top tier claim of 1 minute 21 seconds through their enormous burst damage and offers dominating aerial combat. While initial control might be difficult, the S tier justification stems from the potential damage output.

 

Category Value
Damage Type Sever
Entry Barrier High
Difficulty to Master ★★★☆☆
Strengths Excellent Mobility, Great Mounting Potential, Aerial Combat Playstyle
Weaknesses Kinsect Extract Management, Cannot Guard

 

 

Long Sword

Maintaing it's style and user friendly gameplays, the Long Sword has a satisfying clear time of 1:36. Spirit combo counters paired with user skill makes this weapon rest in S tier.

 

Category Value
Damage Type Sever
Entry Barrier Low
Difficulty to Master ★★★★★
Strengths Multiple Sources of I-Frames, Excellent Burst Damage, Easy to Pick Up
Weaknesses Requires Monster Understanding to Maximize Potential, Cannot Guard

 

 

A Tier Weapons

 

Bow

Taking an average 1:47 to complete, its dynamic gameplay makes it a solid A tier weapon. The bow provides an action packed experience whilst intuitive to use.

 

Category Value
Damage Type Shot
Entry Barrier Medium
Difficulty to Master ★★★★☆
Strengths Consistently Outputs Damage, Good Mobility and Evasion, Allows for Safe Spacing, Utility via Coatings
Weaknesses Requires Constant Stamina Management, Now Also Needs Trick Arrow Gauge Management

 

 

Dual Blades

Slower at 1:48, the Dual Blades provide consistent damage through mobility and aggressive gameplay due to their solid gameplay. Quite Closer to S tier, it remains A tier due to small gameplay elements.

 

Category Value
Damage Type Sever
Entry Barrier Low
Difficulty to Master ★★★☆☆
Strengths Extremely High DPS, Excellent Mobility
Weaknesses Shortest Range, Demon Gauge Management, High Stamina Usage

 

 

Hunting Horn

Providing good team support, the Hunting Horn take an average of 1:47 to clear. The complexity of the horn alongside team buffs keeps them in A tier.

 

Category Value
Damage Type Blunt, Sever (Hilt Stab only)
Entry Barrier High
Difficulty to Master ★★★★★
Strengths Excellent Support Capabilities, Above Average Damage, High Stun Potential with Blunt Damage
Weaknesses Buffs and Song Dependent, Highly Mechanical and No Guard

 

 

Lance

With a slower clear time of 1:56, the Lance's defenciv playlead to aggresive play styles and makes it a rewarding weapon, placing it in A tier.

 

Category Value
Damage Type Sever
Entry Barrier Low
Difficulty to Master ★★★★☆
Strengths Blend of Defense and Offense, Easy to learn, One of the safest weapons to use in the game
Weaknesses Guard timings might be a bit challenging, Low damage if combo is not optimal

 

 

Light Bowgun

Unlocking a clear time of 1 minute and 39 seconds, the Light Bowgun works best for the speed runners looking for mobility, but does not possess the satisfying skill-based gameplay that is needed for the higher tiers.

 

Category Value
Damage Type Ammo
Entry Barrier Low
Difficulty to Master ★☆☆☆☆
Strengths High Mobility at Range, Consistent Damage Uptime, Strong Elemental Capabilities
Weaknesses Reliant on Gear, Ammunition Management

 

 

B Tier Weapons

 

Hammer

Currently the world record holder for the slower clear time of 2 minutes and 9 seconds, the Hammer is weak due to the low motion values. Anticipated buffs might bring it up this ranking in future updates.

 

Category Value
Damage Type Blunt
Entry Barrier Low
Difficulty to Master ★★★★☆
Strengths High Mobility and Damage, Consistent Stuns, Access to an Offset Attack
Weaknesses Difficult to Master, Offset is Hard to Access

 

Conclusion

This deep investigation regarding the weaponry in Monster Hunter Wilds demonstrates the usefulness of each weapon type as juxtaposed by speedrun execution, fun factor, and user-friendliness. Some weapons excel and reward great mechanics due to exceptional performance while others provide distinct experiences catered to different playstyles. 

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